i haven't beat everything yet. i have one or two races left in the a class, but really, they are very easy. maybe i shouldn't say very east maybe just pretty easy. i have had to restart 3 or 4 races so far before i got gold.
Are you complaining about it being easy because you have basically just beaten Prologue's version of the Sunday Cup and Clubman Cup? Because yeah, they were always easy.
Now if you get into the S-Class and find that too easy then it may be a case of you just being too good and I fear running into you online.
As AI goes, I would have to say it is a mixed bag for me. I have had some cases where they behaved in much more realistic ways than I expected and then other cases where I found myself in a wall because they weren't recognizing that I passed them on the inside.
They're rules that've worked well for over 100,000 members throughout almost a decade of this site being active now, and they're not going to be changed to suit you.
Not to mention the English language in general for generations.
Having said that, a lot of the missing features were in Forza 1 4 years ago or Toca... I'm just really surprised that Prologue is still such a work in progress at this late date.
Prologue is a terrific game at what it does and PD is ahead in some areas over the competition, but really far behind in others. They won't bother to catch up if they think we're fine without these features.
If I understood you correctly you said that this is your first GT game? I suggest checking out some of the full games and, while they don't have online, you will find they are a much, much more in-depth games than Prologue is. I mean even the events in Prologue are laid out completely different than the full game career/simulation modes.
Some of the general gaming things you find missing are things that those of us who have followed this closely were aware would not be in this game and did not expect to see, but we do expect to see them in the full game, because they have been there before. And as they are constantly doing free updates for this it is plausible we will get some of them before the full game comes out. They have said that many of the online issues will be addressed. And some cases, like the Lotus pp issue, have been addressed.
If you are looking to compare it to other fully featured racing sims then you will be disappointed. That is not what this game is and was never advertised as such.
One thing you need to understand about Kazunori Yamauchi is that he wants everything to be just right. So, he will not just throw a full-featured online system together and toss it out there and then try to debug 100 issues at once. He, and PD, are doing it a bit at a time in hopes of getting each part perfect as they go.
I hoped for a much more feature rich online, but after reading what members here said about the JPN and EU versions I knew what to expect. And upon realizing what PD were doing with this my first thought was, "This sounds just like the way Kazunori Yamauchi would do it."
It is very similar to how they modeled the cars. They didn't just take a few car pictures and then create a similar looking graphic. No, they went as detailed as having the manufacturer send them a headlight so they could take it apart and get it just right. The same thing for tracks. They don't just mimic the image. They took hundreds of pictures and videos of each area and even got so detailed as to measure the lines so that each track has each detail the way it is supposed to be.
I don't know if you have the US version on Blu-Ray, but if you do watch Beyond the Apex. None of it is done at once. You will notice in the background of their studios that they have hundreds of individual car parts laying around, because they design the small parts and bring them together as a masterpiece of a whole.
So, while I agree the current online system is lacking in many, many areas this is how PD works and in the end I suspect it will a much better product as a whole than if they had just given us everything right now and then tried to fix the bugs.
And does anyone know if the graphics during a replay are actually any better than gameplay, or is it just the camera angles that make it look so.
This is how it is supposed to work:
In-game: 60fps 1080p
Replay: 30fps 1080p
Being 30fps replays may look better because they are having less issues AA or something.