Discussion of undocumented features in patch 1.10

I noticed that while adding weight, it now shows weight distribution.

EDIT: I must've missed this in the notes.
 
Last edited:
I'm not sure anyone mentioned this, but at some parts of menu navigation are more faster. Like for instance, when you're finding a track in Practice/Arcade, the delay when switching tabs had been cut and loading just automatically starts.
 
That's cumulative though... the patch enables someone using 'vanilla' GT5 1.00 to instantly obtain 1.10, the 308Mb includes everything that's been patched thus far.

I agree though, there's been a lot of 'unseen' work on the game and it's looking good!

Lol no....If you're at pre-patch GT5, you'll have to download each and every patch so far. Trust me, I know since I've had to do it a week ago.
 
Taksuba seems to have the same lighting position but somehow it looks different.

Ne way anyone notice that cars seem to have more body roll now compared to pre patch?
I noticed that before the cars had hardly any bodyroll but now under cornering and braking its very fluid and life like.
 
Also, in the tuning>ballast settings it shows the weight distribution of the car.
 
One single negative I've found is that installing parts takes longer now. You used to be able to rapid fire through the confirmations, now there is a pause after each part being installed. Overall nice update though.
 
Somebody mentioned in some thread that there were new "dynamic" views when watching remote b-spec races...

But I don't see any. Must have been a troll.
 
Maybe the lightning system has changed, but the cars are still too much reflecting....looks horrible at some points, normal car paints looks like chrome on some tracks.

I find it cool, that you don´t need to click on "home"-button to exit a menu or make a back step. Just press O and it makes a step backwards automatically. Navigation is much faster now.

A negative point, I ´ve found out is the navigation in setup-menu of the cars. It is totally painful to get to the "shopping card"-buttons for tuning parts. The cursor jumps from side to side till you get to the point after many tries.
 
Maybe the lightning system has changed, but the cars are still too much reflecting....looks horrible at some points, normal car paints looks like chrome on some tracks.

I find it cool, that you don´t need to click on "home"-button to exit a menu or make a back step. Just press O and it makes a step backwards automatically. Navigation is much faster now.

A negative point, I ´ve found out is the navigation in setup-menu of the cars. It is totally painful to get to the "shopping card"-buttons for tuning parts. The cursor jumps from side to side till you get to the point after many tries.

I had the same problem. I can live with it though, it's much better than having to go to the tuning shop again.
 
I had the same problem. I can live with it though, it's much better than having to go to the tuning shop again.

Oh, of course...I agree with you. It is better than nothing and still faster than switching through the menus again and again 👍
 
Don't know about this but thought I would mention it, when I did the new seasonal event it seems the collision detection with other cars is different, it's like the opponent cars are smaller (not visually but in physics), so i can get a lot closer and almost drive into the side of them a few cm before the impact happens. But it maybe I was driving the Fiat 500, but I am used to driving small cars, and this felt different.
 
I think but I can't confirm that PD have some what fixed the exhaust flame pictures, it seems now they dont go deep behind the exhaust anymore unless you choose the fastest shutter speed.

I have taken 3 seperate exhaust flame pics since the update and all of them didn't require funny angles or extra fast shutter speeds. I just did one with 1/8000 and 1/60 speeds and the flame shows in the correct location (1/60 was blurred as expected) for both.


*Edit* Maybe I spoke too soon, 4th flame pic attempt didn't work out so well.
 
Last edited:
They also added a 3.60 eboot to force a system update.

Not sure how anyone on CFW would want to/still be playing GT5, limited as they are to only playing offline?!

If you don't have a second PS3 for homebrew, you have to make the choice, online GT5 + 1.10 update OR homebrew.
 
I find it cool, that you don´t need to click on "home"-button to exit a menu or make a back step. Just press O and it makes a step backwards automatically. Navigation is much faster now./QUOTE]

I've always had that functionality...?
 
Another new feature: Sort your garage by performance points -then go to the settings screen of one of them. See how the performance points are completely different?

If they have improved the AI I couldn't really tell. I guess obviously not enough to change the seasonal events to a real race format (standing start on a grid) rather than keep the wierd rolling start from the back with 1s between each competitor. What format did they borrow that from again?

Rather than race suits & helmets, I have a novel idea for a racing game....

An event allows you to do practice, qualifying, and race format. (yes, yes with an option to skip & go straight to the race.)
With a normal grid start from the place you qualified.

Then do wheel to wheel battle with well crafted AI, and be punished with vehicle damage if you make a mistake & crash.

Then after the race you get money depending on your placing and perhaps a car prize for 1st place.

As if anyone would be crazy enough to include this sort of functionality in a racing game! :sly:
 
Last edited:
I find it cool, that you don´t need to click on "home"-button to exit a menu or make a back step. Just press O and it makes a step backwards automatically. Navigation is much faster now./QUOTE]

I've always had that functionality...?

Maybe it was added already with 1.09 (which I hadn´t installed, because I didn´t play the game for month).

But it for sure wasn´t there since the last time, I´ve played it. If you pressed O, the cursor switched to the Home-button to accept the menu exit.

Now just press O and it immediately exit the menu without accepting.
 
Another new feature: Sort your garage by performance points -then go to the settings screen of one of them. See how the performance points are completely different?

If they have improved the AI I couldn't really tell. I guess obviously not enough to change the seasonal events to a real race format (standing start on a grid) rather than keep the wierd rolling start from the back with 1s between each competitor. What format did they borrow that from again?

Rather than race suits & helmets, I have a novel idea for a racing game....

An event allows you to do practice, qualifying, and race format. (yes, yes with an option to skip & go straight to the race.)
With a normal grid start from the place you qualified.

Then do wheel to wheel battle with well crafted AI, and be punished with vehicle damage if you make a mistake & crash.

Then after the race you get money depending on your placing and perhaps a car prize for 1st place.

As if anyone would be crazy enough to include this sort of functionality in a racing game! :sly:

Agreed. I don't usually pay much attention to AI in racing games, but when I do race against them in GT5 I generally am only left feeling like it could be 50 times better than it is.

If it has been improved it's not by much. They're still slow as hell but on top of that they still slow down inexplicably at bizarre and random times, like on corner exits.

I'm sure it's all down to this B-spec crap.

Yet again features in GT5 have negative impacts on other much more fundamental features.

Premium cars = 75% of cars look relatively poor by this gen standards.
Dynamic lighting = crappy shadows.
B-Spec mode = AI that has to be able to improve and yet always be able to "beat" itself, which means it's crap and slow.
 
I think the Standards got some love again. I just purchased the 69' GT40, and Holy crap the decals on it look better than some of the premium's when racing. And when i viewed my Calsonic Skyline R32, it Installed it again, the Camaro LM car looks almost Premium Quality too.
 
The A.I is vastly improved or it's just me, I went and had another go at the Toscana event in the seasonal events (Lamborghini exclusive event) I was amazed at what happened in that single race, first off the Lamborghini Miura failing to brake at the right points and going off track. The best by far was a couple of laps in and I was just behind the Miura and Gallardo, they were side by side and ended up making a considerable contact, with me being close behind them I couldn't avoid the Miura and ended up scooping it up and watching in my rear view as it rolled over a few times down the road, great to watch.

It may have just been luck that I had these things happen, but if you want to see how much improved the A.I is instead of them being glued to the track, I recommend checking out this event.
 
I have yet to see an event with tripled prize money, though, unless they just meant the new set of seasonals? The Supercar seasonal and American Championship pay out the same as they did before... Shame, too, because I had a Pescarolo come up in the UCD and I was 1.1m short. If I'd found a well-paying race with tripled prize money I probably could have made that within four races!

Edit: oh, found them! The ones to the right of the Supercar seasonal have tripled rewards. Also I'm not sure if I just never noticed it but there's now a row of coloured dots at the bottom of the seasonal menu to show how many events there are and of what type. Wow, the Ferrari F1 seasonal gives 654,000 per race on the Eifel circuit, I wish I'd found this three races ago...

I think all seasonals are tripled reward. The supercar seasonal is anyway, Eifel used to give 150-ish thousand credits, now it gives 450-ish thousand.

Best grind race though seems to be the Kei car cup, the Eifel kart track is about 3 minutes per race and rewards 300 000 Cr, that's 100 000 Cr per minute = 6 million Cr per hour.

I finally earned my first 20 000 000 Cr this morning and celebrated by buying myself a Ferrari :D
 
Back