In my opinion, the online multiplayer ruined games for the most part. Now it seems for a game to sell it must have some sort of online play, which unfortunately makes single player offerings meager and half hearted.
Mostly true, yeah, but there are exceptions: Batman Arkham Asylum had very little online content (just leaderboards, really), but it received well, both critically and commercially 👍
First up, content that should of been in the game in the first place, but the developer with full intent and awareness, withheld it from the final release, just to make extra profit as DLC. This here is what's lowering the quality of games. Call of Duty is the worse offender here, a game sold to mostly be played online, with over half of the online feature costing extra...
Agreed, and seeing that is just another reason I steer well clear of those types of games.
Companies Trying to get more life out of there games. This is where I believe GT5 is. Premium cars take so long to make in game, that I recall PD that they were going to release DLC car packs, to make up for the lack of Premiums in the game compared to standard cars. So no content was withheld, in fact they waited 5 years and 80 million pound later to release the game at all, making sure they had as much quality content as anyone.
Strictly speaking, there's no way to know if any of this DLC wasn't withheld. Unlikely in some cases (the Aventador), but there are signs pointing to things at least being... delayed, until the final decision on DLC was made. The Scirocco is a common example, and in the case of the XJR-9 (paying for the exact car already in the game, but being turned from Standard to Premium), there is definitely some less-than-pleased sentiment from some circles. On the other hand, PD gives out free cars from time to time, so it goes both ways 👍
I see where you're coming from with this BUT there are plenty of car packs that should be free. How does one justify charging nearly a dollar per car? I can buy a whole app for that price!
I personally (as well as others) believe that DLC should be free! Look at the app world (the PC/Mac world), once you buy the software, you get free lifetime upgrades/patches (life of the product). Why don't they incorporate that into the video game industry? Money? Isn't DLC just a software upgrade?
You think $1 per car is bad? Capcom charges $5 per character in their fighting games.
Admittedly, when you take GT5's car count into consideration, $1 per car is pretty bad (and worse than GT's other big competitor's per-car price for car packs), but that's a flawed way of measuring the car's value. It's the price to pay for being an early adopter - you could wait for GT6 to drive the cars, or you could pay now to drive them now. We already experienced this exact thing: we paid $60 (or more) on release day for GT5, but people who waited over a year got GT5 XL, with far more content, for $40. It happens.
Actually I encountered this yesterday with soul calibur 4 they had weapon packs and costumes.
There was a note at the bottom before purchase it said please note these items can be unlocked by playing through the game.
In cases like that I would say thats rough.
I used to think it was crazy, but I can see the argument for it; some people are just never going to be good enough at a particular video game to beat it, but want to experience whatever beating the game might unlock. If they're willing to pay money to have these things, it'd be a pretty silly business decision to not let them! Sure, some people will baulk at the idea, while crowing "they haven't
earned them", but video games are just that; games, and people can and should be allowed to enjoy them how they see fit.