DLC is ruining content of games

  • Thread starter xNeroZero
  • 490 comments
  • 31,434 views
xNeroZero
What ever happened to unlocking special items in games. Never mind that! Just pay $4.99 for the next car pack, racing gear, paint chips!

Actually I encountered this yesterday with soul calibur 4 they had weapon packs and costumes.

There was a note at the bottom before purchase it said please note these items can be unlocked by playing through the game.

In cases like that I would say thats rough.
 
Actually I encountered this yesterday with soul calibur 4 they had weapon packs and costumes.

There was a note at the bottom before purchase it said please note these items can be unlocked by playing through the game.

In cases like that I would say thats rough.

I also got something like that. After I beat Mass Effect 3 for the first time, I got a message saying: "The reaper threat has now been ended, and Commander Shepard is now a legend, you can build that legend through further DLC."
 
I think I agree some dlc is just plain wrong like charging to unlock stuff in the playstation store that you can unlock by playing just weird.
 
I think I agree some dlc is just plain wrong like charging to unlock stuff in the playstation store that you can unlock by playing just weird.

That brings up a point, GT5 is really boring due to the fact that you can't unlock anything that's exclusive. The only cars I can count are the R35 license test car, X1 prototype, X1 Vettel. Compare that to GT4 or even GT3 (GT3 had classic F1 cars you could unlock).
 
The only ting i dont like about dlc is in the case of gt5 you can be lvl 0. buy the dlc for tc and the various car packs and have a redbull and an aventador. I also dont like that when theres a dlc car added it shows up in the car dealership with a price tag but go to buy it and its like "you must buy dlc content pack(insert name)" wtf its in the game with a price tag that i have the lvl and cr. for it and i cant buy it????
 
The only ting i dont like about dlc is in the case of gt5 you can be lvl 0. buy the dlc for tc and the various car packs and have a redbull and an aventador. I also dont like that when theres a dlc car added it shows up in the car dealership with a price tag but go to buy it and its like "you must buy dlc content pack(insert name)" wtf its in the game with a price tag that i have the lvl and cr. for it and i cant buy it????

That's good business right? Even though it's on your disc, you can't have it unless you pay money for it.
 
I might go hunting around the ps store a bit of research but after that encounter with soul calibur 4 im starting to think maybe there are some dlc that could ruin the games market for us gamers.
 
In my opinion, the online multiplayer ruined games for the most part. Now it seems for a game to sell it must have some sort of online play, which unfortunately makes single player offerings meager and half hearted.

Mostly true, yeah, but there are exceptions: Batman Arkham Asylum had very little online content (just leaderboards, really), but it received well, both critically and commercially 👍

First up, content that should of been in the game in the first place, but the developer with full intent and awareness, withheld it from the final release, just to make extra profit as DLC. This here is what's lowering the quality of games. Call of Duty is the worse offender here, a game sold to mostly be played online, with over half of the online feature costing extra...

Agreed, and seeing that is just another reason I steer well clear of those types of games.

Companies Trying to get more life out of there games. This is where I believe GT5 is. Premium cars take so long to make in game, that I recall PD that they were going to release DLC car packs, to make up for the lack of Premiums in the game compared to standard cars. So no content was withheld, in fact they waited 5 years and 80 million pound later to release the game at all, making sure they had as much quality content as anyone.

Strictly speaking, there's no way to know if any of this DLC wasn't withheld. Unlikely in some cases (the Aventador), but there are signs pointing to things at least being... delayed, until the final decision on DLC was made. The Scirocco is a common example, and in the case of the XJR-9 (paying for the exact car already in the game, but being turned from Standard to Premium), there is definitely some less-than-pleased sentiment from some circles. On the other hand, PD gives out free cars from time to time, so it goes both ways 👍

I see where you're coming from with this BUT there are plenty of car packs that should be free. How does one justify charging nearly a dollar per car? I can buy a whole app for that price!

I personally (as well as others) believe that DLC should be free! Look at the app world (the PC/Mac world), once you buy the software, you get free lifetime upgrades/patches (life of the product). Why don't they incorporate that into the video game industry? Money? Isn't DLC just a software upgrade?

You think $1 per car is bad? Capcom charges $5 per character in their fighting games.

Admittedly, when you take GT5's car count into consideration, $1 per car is pretty bad (and worse than GT's other big competitor's per-car price for car packs), but that's a flawed way of measuring the car's value. It's the price to pay for being an early adopter - you could wait for GT6 to drive the cars, or you could pay now to drive them now. We already experienced this exact thing: we paid $60 (or more) on release day for GT5, but people who waited over a year got GT5 XL, with far more content, for $40. It happens.

Actually I encountered this yesterday with soul calibur 4 they had weapon packs and costumes.

There was a note at the bottom before purchase it said please note these items can be unlocked by playing through the game.

In cases like that I would say thats rough.

I used to think it was crazy, but I can see the argument for it; some people are just never going to be good enough at a particular video game to beat it, but want to experience whatever beating the game might unlock. If they're willing to pay money to have these things, it'd be a pretty silly business decision to not let them! Sure, some people will baulk at the idea, while crowing "they haven't earned them", but video games are just that; games, and people can and should be allowed to enjoy them how they see fit.
 
Games won't even be sold fully in 10 years.

They will come in packs, $30 for the start, 30$ for the middle, and $30 for the ending.

So true. Don't you miss the days of the PS2 when game developers made games with love, not for money :banghead: ? And since you couldn't update the game once it was released into the public, they made sure that everything in the game was as best as it could be.
 
So true. Don't you miss the days of the PS2 when game developers made games with love, not for money :banghead: ? And since you couldn't update the game once it was released into the public, they made sure that everything in the game was as best as it could be.

Well this means developers don't need to spend so much time play testing and they can focus on other areas, the players can test it themselves and moan about it on the relevant forums. I'm not sure if any game is completely bug free, games nowadays have a few more bugs/glitches on release partly down to laziness and partly down to games being far more complex but at least the developers can patch problems.
 
Gt5 doesn't need more cars/circuits on DLCs.

What GT5 really needs is an improvement in the multiplayer department. Qualifying is messed up real bad. Also there is a glitch if you leave the pit lane right while the countdown is on. Used oil pp, glitchy setups. The IA needs improvement. GT has tests that teach you to drive real fast on the licenses/special events but then it makes you race against a field of retards.

Don't get me wrong I love GT5 but guys it has flaws.
 
xNeroZero
What ever happened to unlocking special items in games? Never mind that! Just pay $4.99 for the next car pack, racing gear, paint chips!

Its difficult. I dont like to Pay for unlock paints or other items. And PD did that and that's sad. But i am willing to pay for Content if i think it add value for a fair Price.

I know you tried to argue that all DLC Must be for Free and in the Game, but that isn't possible, because Some create the DLC AFTER they finished the game. But you will Not Listen i know that :D
 
I have been around since GT1. You would think that PD would have taken the best of the previous versions and brought them into GT5. Unfortunately that did not happen. There are too many limits in GT5 like the cash limit, the trade value limit etc. The absolute worst of all is not being able to take your game save that you paid for and not be able to play it on another PS3. What the F*&^ is that?

Don't get me wrong, I bought the game and have invested 100's of hours over the last year with it. Now we have to wait another 5-6 years for GT6 and probably have to buy another PS for that game. I only log in now to keep the 200% bonus and recycle the UCD. If and when PD does offer more DLC then if I feel it is worth it then I will buy it. Until then I am back to GT3 & GT4. At least I can still play with hybrids and re-run the championships if I choose to and take my game save where ever I choose. Somebody at PD has lost site of why so many of us bought and played all the other GT's. Maybe they will wake up maybe they won't; only time will tell. That's my 2 cents worth on all of this.
 
Its difficult. I dont like to Pay for unlock paints or other items. And PD did that and that's sad. But i am willing to pay for Content if i think it add value for a fair Price.

I know you tried to argue that all DLC Must be for Free and in the Game, but that isn't possible, because Some create the DLC AFTER they finished the game. But you will Not Listen i know that :D

Here is a simple way to put it. DLC that takes away from the game is bad. DLC that doesn't take away from the game is good. Take example GTA IV DLC.
 
I have been around since GT1. You would think that PD would have taken the best of the previous versions and brought them into GT5. Unfortunately that did not happen. There are too many limits in GT5 like the cash limit, the trade value limit etc. The absolute worst of all is not being able to take your game save that you paid for and not be able to play it on another PS3. What the F*&^ is that?

Don't get me wrong, I bought the game and have invested 100's of hours over the last year with it. Now we have to wait another 5-6 years for GT6 and probably have to buy another PS for that game. I only log in now to keep the 200% bonus and recycle the UCD. If and when PD does offer more DLC then if I feel it is worth it then I will buy it. Until then I am back to GT3 & GT4. At least I can still play with hybrids and re-run the championships if I choose to and take my game save where ever I choose. Somebody at PD has lost site of why so many of us bought and played all the other GT's. Maybe they will wake up maybe they won't; only time will tell. That's my 2 cents worth on all of this.

I agree with you, except the part about needing DLC to be interested in the game again. Why? Just wait for the next game or play a different game or go do something else. I've completed GT5 to 100%, except owning all the cars that are on my disc except I have to pay for them to have a complete game.
 
Nope, not at all. Just thought it'll make games more easier, but that won't ever happen. Not like that bothers me though...

All games need online, if it doesn't have online it gets low ratings. Pretty sad if you ask me.
 
DLC is by its nature good. What is bad is how it is sometimes used. We can't expect the devs to be able to put everything in the game from beginning. There might not be enough time, or resources. Or the content might not exist (Could PD have put a car from 2014 in GT5 at launch? Obviously not).

Other than The DLC being a bit pricy in me eyes, I think GT's is OK. I liked Forza a lot, but Turn 10 seemed to be bordering on milking people for cash. With the sheer volume of DLC released for that game, I'd expect that it would be cheaper for individual DLC packs. And I didn't even have to pay for them, I won a large sum of MS points from a tournament I won on XBL and I still have not run out.

DLC isn't really new anyway. In the old days, they were called expansions, and they could cost as much as the original game itself did.

I would only consider DLC to be unjust when a dev releases half a game, charges full price, and then puts the missing half for sale as DLC. But again, it's hard to define where this is.

Charging $30 for a game then releasing the other half as DLC for $30 sounds good to me though. There are parts of GT that I could do without for instance.

All games need online, if it doesn't have online it gets low ratings. Pretty sad if you ask me.

How so? I agree with this. It's extremely rare for single player game features to come close to multiplayer ones IMO. Part of it is probably poor game design (like CoD), but the other part is AI cannot yet match people.
 
DLC is by its nature good. What is bad is how it is sometimes used. We can't expect the devs to be able to put everything in the game from beginning. There might not be enough time, or resources. Or the content might not exist (Could PD have put a car from 2014 in GT5 at launch? Obviously not).

Other than The DLC being a bit pricy in me eyes, I think GT's is OK. I liked Forza a lot, but Turn 10 seemed to be bordering on milking people for cash. With the sheer volume of DLC released for that game, I'd expect that it would be cheaper for individual DLC packs. And I didn't even have to pay for them, I won a large sum of MS points from a tournament I won on XBL and I still have not run out.

DLC isn't really new anyway. In the old days, they were called expansions, and they could cost as much as the original game itself did.

I would only consider DLC to be unjust when a dev releases half a game, charges full price, and then puts the missing half for sale as DLC. But again, it's hard to define where this is.

Charging $30 for a game then releasing the other half as DLC for $30 sounds good to me though. There are parts of GT that I could do without for instance.



How so? I agree with this. It's extremely rare for single player game features to come close to multiplayer ones IMO. Part of it is probably poor game design (like CoD), but the other part is AI cannot yet match people.

I'm just curious do you play games for the AI or for the story? What I'm talking about is games that are purely story.
 
I'm just curious do you play games for the AI or for the story? What I'm talking about is games that are purely story.

I play games for entertainment, though to me a video game has an interactive aspect. It can't be purely story, or else it would be a movie and not a game.

Multiplayer isn't needed to make a good game though. Metal Gear Solid was a good single player game, and the best in the MGS series IMO. The story was good, but it needed good gameplay as well, or else no one would bother getting through the story.
 
Racing games are one of the few cases where I buy DLC. I'm actually only playing GT5 because of the DLC. I bought the game at launch, played it for a while and traded it in. Never thought about it again until a friend mentioned to me that there was an XL version with all the game updates and DLC included in it. For $20 less than I originally paid for the game. So that sounded cool and I picked it up and now I'm enjoying it more than I did the first time.

I also like having a few extra cars. Sure it's probably not worth the money, but it's my money and that's how I choose to spend it.

I almost never buy DLC for action/adventure games or map packs for shooters or that stuff. I think that's where the real ripoffs are taking place; to the point where publishers count on the original $60 for the game to be merely the first installment in your ongoing series of purchases.
 
It's funny, because Kaz's original idea with GTHD was almost entirely based on mictrotransactions. One Premium version with a few cars and tracks (essentially Prologue), and one free version where you had to buy every car and track seperately. He realized already back in 2006 that creating high-definition car models of the same quality as previous GT games and cockpit view would be very costly and he couldn't ship that much content every two year like PD used to.

He was heavily criticized (by people like you), and eventually caved in and scrapped that idea. Apparently not a lot of the community seem to remember this today, but it explains why GT5 turned out the way it did and why it took so long. Would GT5 had looked different if Kaz went through with his plan? Who knows. All I know is that it costs PD a lot more to create a "premium" car than a "standard" car. If people aren't willing to pay more, it's not going to add up in the end.
 
Zlimness
If people aren't willing to pay more, it's not going to add up in the end.

And that's why we don't have Porsche. Even Turn 10 had to justify the marketing and cost before they paid a large chunk of change for the license.
 
It's funny, because Kaz's original idea with GTHD was almost entirely based on mictrotransactions. One Premium version with a few cars and tracks (essentially Prologue), and one free version where you had to buy every car and track seperately. He realized already back in 2006 that creating high-definition car models of the same quality as previous GT games and cockpit view would be very costly and he couldn't ship that much content every two year like PD used to.

He was heavily criticized (by people like you), and eventually caved in and scrapped that idea. Apparently not a lot of the community seem to remember this today, but it explains why GT5 turned out the way it did and why it took so long. Would GT5 had looked different if Kaz went through with his plan? Who knows. All I know is that it costs PD a lot more to create a "premium" car than a "standard" car. If people aren't willing to pay more, it's not going to add up in the end.

I would rather have GT5 as it is now, than pay for pieces of a $60 game. If it takes Kaz and his team 5 years to make a game, then I'll wait.
 
you know when the last out of the 2012 Nissan GTR race car Nurburgring?

165825_461959083819934_112150848800761_2070656_1120551010_n.jpg
 
I would rather have GT5 as it is now, than pay for pieces of a $60 game. If it takes Kaz and his team 5 years to make a game, then I'll wait.

No doubt. But do you think Sony feels the same way? It's not exactly cheap for them to keep a studio running year after year like that with no income. We all know PD had to release the game long before it was finished, because Sony wanted the game out this generation of consoles. Kaz and his team will not get another 5-6 years from Sony to fiddle with the next game, without putting out some content Sony can sell in-between. Considering GT5 has sold more than 7 million copies, there's a big userbase out there. The conclusion is obvious. DLC will be a thing even if we like it or not.
 
So true. Don't you miss the days of the PS2 when game developers made games with love, not for money :banghead: ? And since you couldn't update the game once it was released into the public, they made sure that everything in the game was as best as it could be.

That is so not true.

The only reason PS2 games didn't have DLC is because high-speed internet wasn't as common and online gaming was primitive. This generation has had no more quick cash-in schemes than last gen, or any other. They're just done differently due to significantly higher production costs.

Also lol at trying to say free game patches are a bad thing.
 
Back