Do you still support PD?

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Still, I'm amused how many people who think GT is a pile of poo have still taken the time to join a GT forum. Must be like people who complain how much rubbish there is on TV, but still watch it all day.
Keep in mind MANY of us have been here LONG before GT5 was released. A lot of us are very happy with the other GT games just not with GT5. For people to not realize GT5 is a huge step backward just boggles my mind. Plus this forum has many more games than just PD.

For the complaints.... With some other game forums, complaining on those forums actually makes a difference in the final outcome of the game. Because those developers actually read the forums and change the game accordingly. I guess many of us hope that if we complain on the GT forums, maybe, just maybe PD will finally listen 5 games later and meet our requests. But I guess that really is not the case. :guilty:

To revive GT5, PD really should have worked on patching the other 80% of the game so that ALL the cars were premium. Thats about the only thing that could save GT5 at this point. Even if they only released 50-100 at a time, it would have showed they are at least trying to finish the game.
 
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Right on the money 👍

This is why I do not believe that standards differ from premiums in the physics stakes. Online differs slightly, perhaps by using a slimmed down version of the physics engine due to memory resources being tight. Maybe the number of calculations performed per second is reduced resulting in the handling of cars being different to offline.

Yay, I did something right!:D

If you like that comparison, then let's put it this way: standard cars in that excel spreadsheet have more "default values" and "computed approximate values" than premium cars, because they have been imported from a smaller spreadsheet (GT4) which is backward-compatible but less sophisticated.

The result is that even though the physics engine might be the same, many standard cars behave occasionally in odd ways in certain situations.

That seems highly logical because of the hardware limitations of the PS2.
 
Not really, I understand what you're saying.
What I'm saying is many GT4 "updated" cars still carry at least part of those physics over, if the general game physics are combined with individual car physics, you get 1+1 - 2. If a GT4 carry-over has 0.5+1 - 1.5. Totally different physics from a car compared to the rest.

I dont think that is how the physics engine is working.....like I said I'm not a programer so this is just speculation on my part.....but the way I think of it is you have a physics engine that governs all the racing in the game.....that is the one physics engine that I talk about very car using.
You then have a seperate set of parameters for every car in the game. When that car is racing it is those parameters that are being fed into the physics engine to govern how the car is responding to your inputs. So when you hit the gas the physics engine is looking at the parameter for the cars weight, acceleration, drag and a million other things and that is how it models how the car launches off the line.....

You may feel that some cars are not modelled correctly. That they do not drive like their real world counterpart....but that is a fault with the individual cars model NOT with the physics engine which is just taking those parameters from the model and interpriting them the same way it does for every other car.

But this whole side argument is irrelevant anyway. My point of saying that I think it was good for them to add all the standards in the game instead of leaving them out because they all use the same physics engine is the same if you feel that premiums are physics 2.0 and standards are only physics 1.5 (i disagree.......but to go with your analysis).

My point is still the same. Even if that is the case and we are only getting a 50% improvement in standard cars vs a 100% improvement in premium cars I would still much rather have 200 cars at physics 2.0 AND 800 cars at physics 1.5 than to only have 200 cars at physics 2.0

PD were never going to be able to have 1031 premium cars in the game......they would have spent so long modelling all those cars that we wouldn't have seen GT5 for 10 years. So given the options available to them of having only the premiums they had time to model or including the largest collection of cars ever seen in a racing game but with 800 of them standard I think they made the exact right choice.

It's not about exactly "how many" it's about the general half-assedness that must come with simply taking 800 models of "different" cars, and just upscaling their images and saying "that's good enough".
Well it's not for me.

They didn't simply take 800 cars and upsale the image.....that's just a silly argument. Yes some of the standard cars look poor and should have been corrected in QA. But with such a vast number of models to check there were obviously going to be some mistakes......but these cars are not simply upscaled models......it degrades your argument to call them such.



So what's the difference between the "Euro" and "US" S200's in the UCD?

you said the difference was 10kg.

As I said I'm not claiming that every single car in the game was a vastly different model than every other car. Obviously with this many cars including different iterations of similar cars some are going to have only small differences from another car........but if they have a difference it is a different model even if that difference is small.

If you are a programer and you make car A.......then somebody asks you to make car B.....then there is a very simple test.

If all you do is send them a copy of file A that you have renamed file B then it is the same model. If you have to make a change to file A and save it as file B then it is a different model. Yes, sometimes those changes will be very small.......sometimes they will be a completely 100% different model.....and everything inbetween. That is what it means to have a large car selection.

If I go out to a car dealership and buy the exact same 1031 cars and put them all in my garage.....I still have 1031 different cars even if the only difference between two of them is that one weighs 10kg less than the other.....it is still a different car than the heavier one.



It's not about having zero mistakes made. It's about having easily avoidable mistakes made.
Again the same example - Dodge Viper ACR '08 - Comes with fully adjustable downforce and suspension. "whoops, forgot that"? It's basically what distinguishes the ACR from the standard Viper. It's comparable to forgetting to put those things on a C5R, because the car is built to a racing league spec, period.
there's plenty more, this is just the one I find most intentional, yes I mean intentional, the only logical conclusion I can draw is they wanted to keep the car on par with other supercars in it's region. Because in GT, downforce always mean win.

It's pure speculation on your part to claim that it is an intentional mistake.

As I said when you model 1031 cars you are absolutely going to make some mistakes.......hell games that only model 70 cars make some mistakes.

To expect PD to model 1031 cars without a single mistake is holding them to an impossible standard and a standard that no other game maker is being held to.

As I asked before can you name a single racing game that does not have a single mistake in any of it's car models..........if not then why do you expect PD to be the only one? Being the number 1 franchise is not a good enough answer.....COD is the number 1 FPS shooter.....Doesn't stop it having mistakes and bugs in it.



So the more detail you try to observe, the more you "forget" about a specific models obvious changes?

No not forget.......but the more complex the model you make the more chance you will introduce an error......and the higher the number of models you make the more chance you will introduce an error.

If I copy a single line of text from a book I will probably get it 100% right.
If I copy an entire novel you can guarantee that there will be errors in there.

It's very simple......the more work you do the more chance you will get something wrong.


Right, but you said:After saying that exact phrase about B-Spec.

That's an excuse. Yes, they tried to include to much, I think most agree with that, but it doesn't mean with smarter thinking and better implementation they couldn't have focused on areas more important to the higher percentage of customers.

Doesn't change my argument since I am talking about what is important to my personally......just my opinion. I like b-spec mode and so I dont think it was a waste of time to add it. I dont want to draw pretty pictures on the side of my car so I think it is a waste of time to add that.

You may feel differently and so are free to argue that they should have spent their resources on a livery editor and not b-spec. I will disagree with you as I am free to do.


Name one feature GT5 has that over 50% of players can agree on is good, that no other game offers.

That no other game offers is a misleading argument. All games offer different combinations of features. GT5 is no exception. It is an unfair comparisson to say that if any other game out there has it then it's not an important feature for GT5 to have added.....

For example I can say that I was blown away by the dynamic weather in GT5.....ahh but F1 2011 had dynamic weather says you.....so that is no big deal.....yes but F1 2011 only allows me to race F1 cars. What if I want to race Rally cars.....ahh Dirt 2 has rally cars says you.....yes but what if I want to race rally cars and F1 cars.....

You cant cherry pick features like that and discount them if any other title has them unless that title also has every other feature that GT5 has.

GT5 allows me to race karts to the X2010 and everything inbetween......is there another console game that can do that? It allows me to race on dirt, tarmac and snow. It allows me to race with dynamic weather and time shifts. It allows me to build my own track and race on it with my friends.

Can any other console game do all that?

Any one feature may not be unique by itself. But does any racing game have a feature that is unique just to it?

What GT5 has is everything in one package.



And no, the difference is, GT hasn't implemented a ground breaking feature in 10 years. Everything has pretty much stayed the same, so for those of us that have been playing, it's growing stale.
Each game goes like this: better graphics, more cars, more tracks (sort of) sometimes more races.
It's more, certainly, but nothing really new. B-Spec was new, but most don't care, and why would they? Sure, I've had some fun B-Specing, but it should never take place over actual game play.

There are plenty of features that are new to the series. kart racing, dynamic weather, time shift, damage, rollover, course creation.

Features that have never been seen before.......no.......but features that have all been seen in one place before? and as I said they are all new to the series.......you cant honestly be suggesting that PD should have ignored all those features trying to find only something that has never been done before.



And this shows you've missed the point entirely. I never once asked for "everything".
I asked for something fresh, over re-creations of things not important in the first place, things like better/more advanced/not skewed tuning, less cars all properly modeled, a deeper A-Spec system that doesn't require a million races to reach the highest level, but instead rewards skill over repetition.
Online play that is stable, the same physics in every aspect, not different when you go online, a proper penalty system that doesn't allow the few leader boards they make to be overrun by imbeciles cutting every corner and grass bit they can find, or diving through walls.
And my list of things that could have been scrapped is far longer, far, far, longer.

That reply was not to you so I wasn't missing "your" point. It was a reply to a poster claiming that PD should just hire more people to add all the other features they missed.........yes PD could just throw money at anything as any company can.....but that is a very poor buisiness model that is going to explode budgets to the point where no game would ever be profitable and everybody goes out of buisiness......
 
Let's be honest with ourselves here, even those who are rather critical of PD will be buying GT6.

GT6 will have to be really something special to get me to buy it. If it's only a slight improvement I'll wait till it's platinum. And I've bought GT2, GT3, GT4 AND GT5 at launch....GT6 WILL be the first I do not do that..and that's because GT5 let me down in too many areas.
 
There are plenty of features that are new to the series. kart racing, dynamic weather, time shift, damage, rollover, course creation.

Features that have never been seen before.......no.......but features that have all been seen in one place before? and as I said they are all new to the series.......you cant honestly be suggesting that PD should have ignored all those features trying to find only something that has never been done before.

All what you mention are indeed new, but not done that well at all.
Karts - underused and after the special event pointless
Dynamic weather - limited feature - not on all tracks and no reflection or wet tarmac effect.
Time Shift - limited feature - not on all tracks.
Damage - apart from certain cars is piss poor
Rollover - coupled with the limited damage not that impressive really
course creation - Once again limited, not a full track creator.

GT5 is a limited half arsed game all round. Possible the most incomplete and fragmented game I have played, luckily the good in the game is just about good enough, but such a disappointing game.
PD should have concentrated on getting things in COMPLETE rather than a bit here but not there.
 
as i understand it the wheels on premium cars are modelled seperately from the car hence why you can do wheel swaps.....on standards they are part of the car model.
They are not.

changing the car colour obviously does not make it a new car model. If it did PD would claim there are 10,000 car models given all the colour combinations in the game.
And yet cars like this, this, this, this and this all exist in the game (plus several more, but you get the point).

(a highly dubious distinction since even a small change has to be modeled seperately)
This is also untrue. There are "distinct" models in the game where PD put so little effort into modeling the differences that they changed the logo on the licence plate but didn't bother changing the badges on the car itself.

but these cars are not simply upscaled models
No they aren't. They are instead directly ported models with no changes whatsoever, outside of livery edits for the cars PD couldn't bother getting the licences for again; and the cars they messed up the LoD settings for so the model in the game is worse than the one in GT4.

but if they have a difference it is a different model even if that difference is small.
And when those differences don't exist in real life, and PD only put them there to say the car is different? Or when there are differences far larger than you would expect, but PD didn't make any effort to map them out?

What about the cars that never actually existed in real life that PD made some cursory changes from the base model and acted like they do (there are tons of Mazdas that fit this example)?


If you are a programer and you make car A.......then somebody asks you to make car B.....then there is a very simple test.

If all you do is send them a copy of file A that you have renamed file B then it is the same model
I hate to break this to you, but that is exactly what they did for a lot of the duplicates in the game.
Including ones that would have been completely justified to be in the game because in real life there are huge differences, they copy-pasted (or, at most, added a few KG to the pasted car) rather than actually bothering modelling those differences. That reason alone is why so many of the duplicates cannot be treated as separate cars, because no effort was made to actually represent them as separate cars.


As I said when you model 1031 cars you are absolutely going to make some mistakes.......hell games that only model 70 cars make some mistakes.

To expect PD to model 1031 cars without a single mistake is holding them to an impossible standard and a standard that no other game maker is being held to.
Some of those mistakes were blatant when they were first made, and they were first made 10 years ago.
 
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You people tend to over-analyse things and that makes you look bad.
When killzone 3 was released I was very disappointed and i thought it was many steps backwards from the previous game.Do you think I spend my days on the forums telling everyone how bad the game is? I did that in the closed beta but the developers didn't listen.
So I just sold my game and move on.
I guess some people have nothing better to do.
 
You people tend to over-analyse things and that makes you look bad.
When killzone 3 was released I was very disappointed and i thought it was many steps backwards from the previous game.Do you think I spend my days on the forums telling everyone how bad the game is? I did that in the closed beta but the developers didn't listen.
So I just sold my game and move on.
I guess some people have nothing better to do.
I never cease to find this "argument" hilarious.
 
Yeah real "srs biz" of course it is. However, who is really tearing it down. I think GT5 could have been better am I tearing it down cause I want my investment to yield exaclty what I spent for it and it doesn't yet?

I am not sure anyone who uses the term "investment" quite understands the meaning of it. An investment is far more than $60.00 spent on a video game. An investment is placing your financial assets in a location or with an entity in which end result brings you a return on your money.

GT5 is a video game.

And those to defend it's honor.
You posted, after all.

You do realize you are on a Gran Turismo website, right?

I only posted because I don't quite understand the need to split hairs over a video game.

I didnt buy GT5 and at this point I have no interrest at all in buying GT6. And thats coming from someone that owns ALL the GT games including the PAL and JPN versions. You might think people will buy it but the reality is, some people truly have given up on PD... Including myself.

Yet you come here, and chime in on discussion you really have no place in.

You have given up (your words). Move on.

So I just sold my game and move on.
I guess some people have nothing better to do.

Now there is a concept. I guess some have taken the flag of Microsoft (for example) and placed it close to their heart.

Perhaps Jordan and the Admin staff has Fishermen.

It could be that some here are employed by Microsoft (for example) and are involved in internet warfare.
 
You people tend to over-analyse things and that makes you look bad.
When killzone 3 was released I was very disappointed and i thought it was many steps backwards from the previous game.Do you think I spend my days on the forums telling everyone how bad the game is? I did that in the closed beta but the developers didn't listen.
So I just sold my game and move on.
I guess some people have nothing better to do.

It's debating, analyzing and arguing, etc. about trivial stuff that made me join this forum in the first place.
I feel free to discuss these things in length, and in way too much detail, because of this context, why else join a forum based largely around a game series if you're afraid to speak out due to how it makes you look?
I'm much more careful in real life circumstances to start a discussion about games/cars if I'm not sure I'm talking to likeminded individuals though.
And yes, I tend to do that when I haven't got anything better to do as an amusing distraction from real life issues or because I simply enjoy it.
 
Yet you come here, and chime in on discussion you really have no place in.

You have given up (your words). Move on.
I still have the game so why would I have no place here? I still give positive feedabck along with negative feedback in most of the threads. I love the "Realistic photos" thread and make an appearance in there quite often to see the postive parts of the game. I also reply in other threads providing positive feedback. I am waiting and hoping PD will patch the game to make all the cars premium. I have not given up yet. I still have the game. Havent played in a while but I do still have the game.

Some games that launch as a disaster, do get better over time like Test Drive Unlimited 2. I quit playing that game for over a month after my game corruption. Then after I waited they released a patch that fixed the game corruptions. Another developer that listens to the community. I always believe good things come to those that wait so I am still waiting for PD to finish GT5. The 20% premium cars are excellent and I enjoy using those throughout the game. Its the other 80% that kills me. Patch those standard into premiums and I will be very happy with GT5 (basically finish the game and I will be happy). 👍

When I first started playing I was like "I waited 6 years for this...?"
My first car was a Celica and it was a standard. So I felt EXACTLY the same way. I tried to switch to the interior view, nothing. Then it got worse from that point forward. Massive jaggies on car, cant take pics too close, cant change wheels, cant take car to Photo Travel.

I was thinking dang what the heck can I do with this car?!! Then found out later 80% of the cars in the game are like this. :dunce:
 
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Keep in mind MANY of us have been here LONG before GT5 was released. A lot of us are very happy with the other GT games just not with GT5. For people to not realize GT5 is a huge step backward just boggles my mind. Plus this forum has many more games than just PD.

I realise that, I was being flippant.

That said, I still wouldn't call GT5 as big a step back as your making out. It depends how much you want your games to spoon-feed you. The two most important things in a racing game for me are good choice of cars, and a good handling model. GT5 has both (and the handling is as good as you can expect without having to buy a PC capable of handling modern driving simulators), and for a bit of online racing and a bit of time trial stuff the game does everything I ask of it.

Not too bothered about the lack of premium models because I drive from bumper cam (cockpit view is distracting when you use a wheel) which also means I don't see the less-well modelled standard cars. The car selection is fine by me, the graphics for the actual circuits are more than up to what I expect, there's a good selection of circuits (could be better, but since when has a game given everybody every circuit they want?) and beyond completing the single player mode for it's own sake, I don't do single player too often and don't grind through races to make money, so that doesn't bother me either.

I'm at a loss to see how GT5 is a significant step back from GT4 in any area worth moaning about. Then again, people said the same about GT4 to GT3, and people complained that GT3 lacked variety next to GT2, so I'm led to believe that people generally just like complaining for the sake of it.

To revive GT5, PD really should have worked on patching the other 80% of the game so that ALL the cars were premium. Thats about the only thing that could save GT5 at this point. Even if they only released 50-100 at a time, it would have showed they are at least trying to finish the game.

Dunno about you, but if I'd been working for six years solid on a game, I'd quite appreciate a bit of time off afterwards rather than cracking on and continuing to appease all those who think six years of work isn't really good enough.

Still, teh internetz should get what teh internetz wants, right?
 
I'm at a loss to see how GT5 is a significant step back from GT4 in any area worth moaning about. Then again, people said the same about GT4 to GT3, and people complained that GT3 lacked variety next to GT2, so I'm led to believe that people generally just like complaining for the sake of it.
Step back? Perhaps not.

But I find it hard to see that much that GT5 does outright better than GT4 did, and I didn't even like GT4; especially after I got GT3 a year or so later.




I will admit that GT5 is at least fun to play (I honestly couldn't say the same for GT4), but its so much a "two steps forward, one step back" game.










It seems as if you just like to bash "standard" cars.
I'll tell you right now that this is a game you don't want to start playing.

And yes MOST standards look better or equal to cars from other racing games,
No they aren't. This point is not arguable. They. Are. Not. 1+1≠3 no matter how much you say it does.

And, quite frankly, while they still looked quite good at the time, even when GT4 came out the Standard cars were dated in their construction.


I don't understand why people b**** about standard cars when these are the same people that complained GT5 was taking too long.
*game promises 1000 cars*
*PD goes out of their way to hide information about the Standard cars, even for those who were specifically looking for it*
*Standard cars are arguably even worse in GT5 than they were in GT3/GT4 because of how they are implemented into game*

"I don't understand why people bitch about Standard Cars"

Celestial.png


Its really not rocket science or anything.
 
Of course this is a forum and people have the right to be critical about things.
But being critical is one thing and bashing the game to the tiniest detail in every chance you get is another.
Healthy criticism never hurt anyone.
But then again this is the internet who I'm trying to fool?
See you in game.
 
For people to not realize GT5 is a huge step backward just boggles my mind

proper online racing, the best version of nurb on any game ever made, most accurate console racing physics ever released, biggest selling ps3 exclusive game of all time, premium cars some of the most accurately detailed and gorgeous looking cars in any video game, ever. an amazing customizable soundtrack and sublime presentation in replays and photo-mode, a decent in-game community system and trade system.

i've been playing GT since GT1 and I see GT5 as another step in it's evolution.

people like you boggle my mind.
 
I like the game...but I also hate it. Had the same relationship with GT4 as well. I'm not sure how much longer I'll be able to follow series, I'm just hoping for some DLC soon and we'll see.
 
that's all you could pick out? disappointing.
No. There were more fallacies in that post (for example, there is no "trade system," and PD have gone out of their way to make it clear that that wasn't the intended use of the Gift feature), but I just picked out the easiest one.

eric satie isn't sublime?
I don't even think you know what you are saying at this point.
 
becasue ppl could trade cars in previous gt games. amitrite? big step back there.

ps: system that lets you trade. it's a trade system.

gymnopédies is one of the most sublime suites ever written. in a game it only adds to the relaxation.
 
My first car was a Celica and it was a standard. So I felt EXACTLY the same way. I tried to switch to the interior view, nothing. Then it got worse from that point forward. Massive jaggies on car, cant take pics too close, cant change wheels, cant take car to Photo Travel.

I was thinking dang what the heck can I do with this car?!! Then found out later 80% of the cars in the game are like this. :dunce:

Yep, exactly. Standard cars are useless after you drive them a couple times, and just take up space in the garage. And I have to say that standard cars are the worst looking cars I seen on any racing game on the ps3.
 
Step back? Perhaps not.

But I find it hard to see that much that GT5 does outright better than GT4 did, and I didn't even like GT4; especially after I got GT3 a year or so later.

I will admit that GT5 is at least fun to play (I honestly couldn't say the same for GT4), but its so much a "two steps forward, one step back" game.

That's a fair enough assessment. In any area in which I personally get the most use out of in a GT game, GT5 is a better game than GT4 - i.e. graphics, handling etc, and the online mode is a bonus as it means I can have a bit of fun racing every Saturday night with a bunch of like-minded people. And as you say, definitely more fun than GT4 was - though I quite enjoyed GT4.

I can understand the disappointment of anyone wanting every car to be premium if they play from interior view and kiddie-cam or make big use of the photo mode (I'll admit that when I first found out, I was very disappointed that not every car would be premium - but then when I started playing the game, I found out I didn't miss it), and car customising is a bit limited, but as far as actual racing against real people goes, it gives me everything I want. Great car selection, very good handling model, great graphics and the ability to race online in private rooms.

I dunno. I'm a bit of an optimist, and I see things like the massive forum sections for things like drifting and trading on GTPlanet as evidence that GT5 is a great "blank canvas" game and that people are getting out of it what they put in. I suppose if someone's idea of a good racing game was endless car personalisation and a great single player mode they'd hate it, but if your idea of a good racing game is racing online in realistic-handling cars with a wheel and pedals, then it's brilliant.
 
proper online racing, the best version of nurb on any game ever made, most accurate console racing physics ever released, biggest selling ps3 exclusive game of all time, premium cars some of the most accurately detailed and gorgeous looking cars in any video game, ever. an amazing customizable soundtrack and sublime presentation in replays and photo-mode, a decent in-game community system and trade system.

i've been playing GT since GT1 and I see GT5 as another step in it's evolution.

people like you boggle my mind.

The online mode is like from the 90s, but the one good thing is that you can join while others are driving.

"Most accurate console racing physics ever released" :indiff:

I think the best selling ps3 game is MW2.

Yes, "some" are nice premiums, but there are also quality differences.

Decent ingame community? :indiff:

And the trade system is only a help for cheaters to duplicate their cars. You cant send a friend the formular gt car to let him race the specific race for it and the cheaters keep cheating.


I think the game is quite good for your expectations and that is good, that some can really enjoy it.

It is just so disappointing to see the overall miserable quality of the game. This is nothing we are used to see from PD and many fans feel betrayed by now, which is pretty obvious when you look around here. The thing is that they can do what they want, because the name gran turismo got really famous. It is like Need for Speed, Call of Duty and other, who use the name to get high income for low quality work.

It is really like sport. When the big names become famous and play in the highest league they get lazy and dont give a **** anymore most of the time.

I dont support PD anymore. They have to work to get mine and others trust back. Currently I support Turn10 for deliver the racing game, GT5 should be. I dont call PD done, but they have to get their act together.

The thing is that we possibly have to wait over 3 years and more for the next version to release. I dont see that GT5 will entertain for that long and for me it is only the Nordschleife experience that keeps me starting it up some times.
 
Since we're on the topic of standard cars, I have to say I'm surprised how well they turned out considering they're just ported from GT4. They are most certainly not "useless" as they are the main thing I drive in the offline career and I am having a great time.

They may not look as good as other games on the latest consoles, but they definitely look better than GT4. Because all the cars use GT5's new lighting system, even those old standard models look pretty darn realistic. Realistic enough, at least, for their flaws to be edited out in Photoshop after taking a picture. That's more than can be said about GT4, whose lighting was simply not realistic enough, and left everything looking grayish and uninteresting.

As far as physics goes, I have not noticed a difference between them and Premium cars, but either way the "Standard physics", if there is such a thing, is at least on par with other games, even if it has flaws. Again, it's better than GT4, where the physics was basically understeer 90% of the time.

So whether or not these cars look as good as other games, I'm quite glad they put them in, because they really are loads of fun to race, and I for one can get over their appearance for the sake of having fun.
 
I support them. It's the best racing game, maybe not by much, but when in full flow it's brilliant.


Of course there are going to be a few things that people are unhappy about. It's very easy to criticise without thinking too much, which a lot of people do. These are probably the same people who have no patience and were pushing to have the game released, which turned out to be a couple of years early, as Kaz said, he would have liked 2 or 3 years more to work on it.
 
Of course I support them, there are only a handfull of games that I will buy without question, Gran Turismo is one of them.

I just wish that they had added more events like in previous versions and not seasonal events added later on to make up the numbers. I can't see why they didn't add more events. All they had to do was pick a track, some restrictions and a prize car.
 
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