Not really, I understand what you're saying.
What I'm saying is many GT4 "updated" cars still carry at least part of those physics over, if the general game physics are combined with individual car physics, you get 1+1 - 2. If a GT4 carry-over has 0.5+1 - 1.5. Totally different physics from a car compared to the rest.
I dont think that is how the physics engine is working.....like I said I'm not a programer so this is just speculation on my part.....but the way I think of it is you have a physics engine that governs all the racing in the game.....that is the one physics engine that I talk about very car using.
You then have a seperate set of parameters for every car in the game. When that car is racing it is those parameters that are being fed into the physics engine to govern how the car is responding to your inputs. So when you hit the gas the physics engine is looking at the parameter for the cars weight, acceleration, drag and a million other things and that is how it models how the car launches off the line.....
You may feel that some cars are not modelled correctly. That they do not drive like their real world counterpart....but that is a fault with the individual cars model NOT with the physics engine which is just taking those parameters from the model and interpriting them the same way it does for every other car.
But this whole side argument is irrelevant anyway. My point of saying that I think it was good for them to add all the standards in the game instead of leaving them out because they all use the same physics engine is the same if you feel that premiums are physics 2.0 and standards are only physics 1.5 (i disagree.......but to go with your analysis).
My point is still the same. Even if that is the case and we are only getting a 50% improvement in standard cars vs a 100% improvement in premium cars I would still much rather have 200 cars at physics 2.0 AND 800 cars at physics 1.5 than to only have 200 cars at physics 2.0
PD were never going to be able to have 1031 premium cars in the game......they would have spent so long modelling all those cars that we wouldn't have seen GT5 for 10 years. So given the options available to them of having only the premiums they had time to model or including the largest collection of cars ever seen in a racing game but with 800 of them standard I think they made the exact right choice.
It's not about exactly "how many" it's about the general half-assedness that must come with simply taking 800 models of "different" cars, and just upscaling their images and saying "that's good enough".
Well it's not for me.
They didn't simply take 800 cars and upsale the image.....that's just a silly argument. Yes some of the standard cars look poor and should have been corrected in QA. But with such a vast number of models to check there were obviously going to be some mistakes......but these cars are not simply upscaled models......it degrades your argument to call them such.
So what's the difference between the "Euro" and "US" S200's in the UCD?
you said the difference was 10kg.
As I said I'm not claiming that every single car in the game was a vastly different model than every other car. Obviously with this many cars including different iterations of similar cars some are going to have only small differences from another car........but if they have a difference it is a different model even if that difference is small.
If you are a programer and you make car A.......then somebody asks you to make car B.....then there is a very simple test.
If all you do is send them a copy of file A that you have renamed file B then it is the same model. If you have to make a change to file A and save it as file B then it is a different model. Yes, sometimes those changes will be very small.......sometimes they will be a completely 100% different model.....and everything inbetween. That is what it means to have a large car selection.
If I go out to a car dealership and buy the exact same 1031 cars and put them all in my garage.....I still have 1031 different cars even if the only difference between two of them is that one weighs 10kg less than the other.....it is still a different car than the heavier one.
It's not about having zero mistakes made. It's about having easily avoidable mistakes made.
Again the same example - Dodge Viper ACR '08 - Comes with fully adjustable downforce and suspension. "whoops, forgot that"? It's basically what distinguishes the ACR from the standard Viper. It's comparable to forgetting to put those things on a C5R, because the car is built to a racing league spec, period.
there's plenty more, this is just the one I find most intentional, yes I mean intentional, the only logical conclusion I can draw is they wanted to keep the car on par with other supercars in it's region. Because in GT, downforce always mean win.
It's pure speculation on your part to claim that it is an intentional mistake.
As I said when you model 1031 cars you are absolutely going to make some mistakes.......hell games that only model 70 cars make some mistakes.
To expect PD to model 1031 cars without a single mistake is holding them to an impossible standard and a standard that no other game maker is being held to.
As I asked before can you name a single racing game that does not have a single mistake in any of it's car models..........if not then why do you expect PD to be the only one? Being the number 1 franchise is not a good enough answer.....COD is the number 1 FPS shooter.....Doesn't stop it having mistakes and bugs in it.
So the more detail you try to observe, the more you "forget" about a specific models obvious changes?
No not forget.......but the more complex the model you make the more chance you will introduce an error......and the higher the number of models you make the more chance you will introduce an error.
If I copy a single line of text from a book I will probably get it 100% right.
If I copy an entire novel you can guarantee that there will be errors in there.
It's very simple......the more work you do the more chance you will get something wrong.
Right, but you said:After saying that exact phrase about B-Spec.
That's an excuse. Yes, they tried to include to much, I think most agree with that, but it doesn't mean with smarter thinking and better implementation they couldn't have focused on areas more important to the higher percentage of customers.
Doesn't change my argument since I am talking about what is important to my personally......just my opinion. I like b-spec mode and so I dont think it was a waste of time to add it. I dont want to draw pretty pictures on the side of my car so I think it is a waste of time to add that.
You may feel differently and so are free to argue that they should have spent their resources on a livery editor and not b-spec. I will disagree with you as I am free to do.
Name one feature GT5 has that over 50% of players can agree on is good, that no other game offers.
That no other game offers is a misleading argument. All games offer different combinations of features. GT5 is no exception. It is an unfair comparisson to say that if any other game out there has it then it's not an important feature for GT5 to have added.....
For example I can say that I was blown away by the dynamic weather in GT5.....ahh but F1 2011 had dynamic weather says you.....so that is no big deal.....yes but F1 2011 only allows me to race F1 cars. What if I want to race Rally cars.....ahh Dirt 2 has rally cars says you.....yes but what if I want to race rally cars and F1 cars.....
You cant cherry pick features like that and discount them if any other title has them unless that title also has every other feature that GT5 has.
GT5 allows me to race karts to the X2010 and everything inbetween......is there another console game that can do that? It allows me to race on dirt, tarmac and snow. It allows me to race with dynamic weather and time shifts. It allows me to build my own track and race on it with my friends.
Can any other console game do all that?
Any one feature may not be unique by itself. But does any racing game have a feature that is unique just to it?
What GT5 has is everything in one package.
And no, the difference is, GT hasn't implemented a ground breaking feature in 10 years. Everything has pretty much stayed the same, so for those of us that have been playing, it's growing stale.
Each game goes like this: better graphics, more cars, more tracks (sort of) sometimes more races.
It's more, certainly, but nothing really new. B-Spec was new, but most don't care, and why would they? Sure, I've had some fun B-Specing, but it should never take place over actual game play.
There are plenty of features that are new to the series. kart racing, dynamic weather, time shift, damage, rollover, course creation.
Features that have never been seen before.......no.......but features that have all been seen in one place before? and as I said they are all new to the series.......you cant honestly be suggesting that PD should have ignored all those features trying to find only something that has never been done before.
And this shows you've missed the point entirely. I never once asked for "everything".
I asked for something fresh, over re-creations of things not important in the first place, things like better/more advanced/not skewed tuning, less cars all properly modeled, a deeper A-Spec system that doesn't require a million races to reach the highest level, but instead rewards skill over repetition.
Online play that is stable, the same physics in every aspect, not different when you go online, a proper penalty system that doesn't allow the few leader boards they make to be overrun by imbeciles cutting every corner and grass bit they can find, or diving through walls.
And my list of things that could have been scrapped is far longer, far, far, longer.
That reply was not to you so I wasn't missing "your" point. It was a reply to a poster claiming that PD should just hire more people to add all the other features they missed.........yes PD could just throw money at anything as any company can.....but that is a very poor buisiness model that is going to explode budgets to the point where no game would ever be profitable and everybody goes out of buisiness......