👍I am pretty sure everyone was disappointed with GT5, even Kaz himself.
Bushby_23So basically release a new GT5 Prologue every year?
Like I said, "make it like another game". Is it that Forza does it that much better? Is it this inferiority complex of "they have it, why don't we?". Or is it that the forbidden fruit tastes much more sweet?
Trying to morph the game into another one only make the case of homogenization stronger. Copying a game "100%" is never a good idea, mainly because it's no longer your game, and the creative process is diluted. If they had copied those aspects of Forza "100%" like you claim they should have, then I have the distinct feeling that you'd be claiming the game was now "unoriginal" and a clone. It's a lose-lose scenario (note the spelling).
Another thing I think is happening is that gamers don't know how to deal with aspects of a game they don't like. A game doesn't have a certain feature, or if it's not done well and there seems to be this feeling of "AAAAAAAAAAAAAH THIS IS AN OUTRAGE! THIS GAME IS UNFINISHED AND BROKEN!!". Maybe you didn't like it? Is that so outrageous to believe? It seems as though there's only two extremes. Perfection and beyond horrible. If you think about it, video games are predicated on only two choices. Good or evil. Black or white. Offense or defense. There's no grey area, and I think it's skewed perceptions.
Gamers are a strange beast. Like I said, it's gotten to the point where they are impossible to satisfy, and the internet now gives them a soapbox on which they're in a state of perpetual outrage.
They can have there 5 weeks annual leave in one block if they want.
How long do you think they deserve off?
I've been working 25yrs with just 5 weeks off average a year. (physical labour)
Around another 25 to go. 28 if the government gets it's way before I get to retire.
How much rest do they need?
homeforsummerGiven that you probably weren't doing reported 18-odd hour days (or longer) towards the end, sleeping at the office, and don't have the whole world constantly moaning at you for the last six years of their work, they probably need more leave than you do.
Not to mention that they need a head start on GT6 so it doesn't take another six years.
Frankly, I'd rather be a dummyhead and think for myself than join a flock of angry lemmings who can't sit still unless GT5 is flamed unmercifully.
Not my Fault if they break the working time directive. 11 hours rest in a day. 24 hours off in a week.
If they are working them hours then there employer doesn't give a damn about there welfare.
Also they shouldnt get away with forcing there employees to work them hours.
A bigger case to argue to take on more staff.
Griffith500So what do they do? You're right, the management needs a kick in the balls, but who's going to do that? Should we? Take out crunch time and our games take longer and / or look worse, have fewer features, possibly play worse and may even cost more to make. It's like all other evils in industry; it's driven by demand and exercised by the desire to make a profit.
Let the games look worse if that's what it takes. What then? The games don't sell and they have to review their working practises.
Unscrupulous employers are a cancer anyhow.
We still have 4yr old up chimneys if no one stood up to them.
I don't see any excuse for overworking and putting mental stress on employees.
In this country if an employer breaks the working time directive they can be held responsible.
Certain jobs are exempt and local agreements can be made.
Anyway I was just interested in how much time off homeforsummer thought they deserved. (with full pay I assume).
Turkey :DI will support PD once they allow fans in on the design process. I feel that from GT5, Kaz may have his game, but we do not.
Forza 3 had but it was not very good despite thatName 5 games that have fans "in on" the design process.
There's a big leap of logic being made here.The feedback section on here is pretty close to being part of design because we reccomend things for then to add.
But it's just my opinion that it's nice that PD actually sees some of what we want on GTP and incorporate it in the game sometimes.
I'll quickly analyze what has been allegedly implemented so far from feedbacks:There's a big leap of logic being made here.
Why wasn't it as in the GT Mode in the first place anyway?Online garage filtering
Same filtering functions as in GT mode should be in car selection when you're in online lobby.
They still don't.Online physics should match offline physics.
Something that PD should have figured out in a few days of game play during beta testing.Should be able to flick through the entire garage online, rather than have to select the optimum 100. I like all my cars!
As above, or did they really think that users would have been able to remember all cars in their garage? (or worse, continuously go back and forth to/from the garage to check?)Symbol for cars that I already have (in the UCD)
Proper beta testing would have prevented this. This isn't really a suggestion or request for a new feature though. It's a bug.Fix error 0x00000015 [217]
When this error message will appear in the screen, GT5 won´t start anymore. All the time and effort spent with the game is for ever lost. Time to start GT5 all over again. Please fix this and other similar bugs. Watch out for saved files larger than 4160 kB.
Again, probably something they fixed due to embarassment rather than public demand.Fix blurry smoke!
The way the smoke causes blurry edges on the car is the most horrendously ugly graphical flaw I have seen in a PS3 game.
This falls again under the "obvious usability issues".Adjustable ECU's allowing power to be easily adjusted to meet race regulations.
Because engine power output changes with use it would be handy to be able to limit the power with the ECU. I hate it when I buy and tune a car for an online event, then after 2 races the power creeps above the limit and I can no longer use the car.
Again, obvious usability issues."Are you sure you would like to restart"
I'm sick of accidently restarted endurance races, this would help a lot if it had "are you sure you want to restart"
As stated, it was something that already was in Prologue and for unknown reason it didn't make it in GT5.Performance Point System (like in GT5 Prolouge)
For Online Races, 2Player Races and maybe the GT-Mode..
Again from the "unexpectedly missing, previously implemented features" department.Having the ability to watch and save replays from races played in split-screen multiplayer.
As above.Multi screen support
Have multi screen support in GT5 like there is on GT4 and Forza.
As above. By the way, gear ratio customization still retains the same bugs it had in GT4 (limited ratio range for each gear exploitable with the auto-tune setting, gear chart that makes little sense, etc)Customize Induvidual Gear Ratios
It's a mystery that this haven't been fixed yet.
As above. It was already in GT4.ballast weight
The ability to add ballast to cars, for adding extra weight to cars for regulations purposes or as a complement to handicap systems.
If you got a car that weight 1185 kg and the regulations demands a wieight of 1200, you can add the extra weight to enter the event.
They were supposed to be able to be used online since the beginning.Ability to use course maker tracks online
Not my Fault if they break the working time directive. 11 hours rest in a day. 24 hours off in a week.
If they are working them hours then there employer doesn't give a damn about there welfare.
Also they shouldnt get away with forcing there employees to work them hours.
A bigger case to argue to take on more staff.
Well gee, take away 97% of the cars - restricted to race cars, and you have a PC sim. This hasn't seemed to dampen the enthusiasm for them whatsoever. Heck, there are people here who paid more than $200 to play iRacing this year.That being said, GT5 is still a great simulator. If all you want is to have tons of car to drive, then its a great simulator.
I am pretty sure everyone was disappointed with GT5, even Kaz himself.
Let's just hope they redeem themselves with GT6.
Well, this is the unfortunate consequence of an age in which flaming is the new "communication." The net is flooded with pretty thoughtless, brain deficient brats, and you're lucky to have a civil discussion about GT5, Kaz or PD without some idiot coming along and using text speak to rant something obscene. And a few guys here can get surprisingly angry in the course of a thread. But I have to reiterate, if you don't have anything to post but in essence, "This game sux," I think it's time for your sake as well as ours that you move on.👍
This is the truest thing I think I've seen said about GT5. People blame Kaz and say he doesn't care about us for releasing a flawed game, and even if he could be blamed, it was certainly not intentional. He tried to make everyone happy, but in the end it fell short. I have a lot of sympathy for him because of that. He's doing something he's feels passionate about, and doesn't deserve to feel guilty about it.
This fear many have of a full on Livery Editor really baffles me. I can't imagine how anyone could have an ulcer knowing that there's a Hello Kitty Enzo out in the intranets somewhere. Guys, hate to break it to you, but this happens in real life. Don't cut yourselves.I dont see the hate against the customization from some around here, because you wont get forced to paint your Ferrari pink and put stickers on it. To have the free choice is key here and if GT would offer a realistic and way better customization, we would see less people playing NFS for this reason.
Yeah, sure. Talking to the wrong guy here, pal.Personally I think those more akin to "lemmings" are the sheeple who are blindly supporting GT5 and not supporting ideas to improve the game.
I will support PD once they allow fans in on the design process. I feel that from GT5, Kaz may have his game, but we do not.
People keep bringing this up no matter how many times I and others tell you. It is because we care. We've all been fans of previous GTs and had great expectations of GT5 - I have been promoting GT to my friends for years for PD so the disappointment feels very personal. I know they can do much better. For whatever reasons (probably a great many) something went seriously wrong with the development of GT5. The GT series has been a huge part of my life for years, so much so that I can't just say "oh this is rubbish, I'll bin that and never think of it again". I don't want PD to repeat the numerous mistakes in GT5 for GT6.Still, I'm amused how many people who think GT is a pile of poo have still taken the time to join a GT forum. Must be like people who complain how much rubbish there is on TV, but still watch it all day.
I've always said that allowing the "fans" in on the design process, is like if I started telling Paul McCartney how to make records. He'd say to me "that's great kid, tell me something; how many hit records have YOU had?".
vandaliserpd gave everything the fans wanted.