But that doesn't matter, GT5 wasn't the only game being developed which means they were focusing on TT and GTpsp (as stated before). I agree it still took pretty long for it's release but many people have to realize that in those 5 years they weren't 100% focused on GT5, also not to mention that they're understaffed as it is...
Which makes even less sense when you consider Kazunori is on the Board of Directors. He could have easily passed the task off to some third-party developer and just collaborate with whomever from time to time whilst still focusing core effort on GT5.
You don't just fail to understand Japanese developers, but developers in general. NO ONE wants to outsource their stuff or let another developer take over their game. Insomniac let High Impact Games work on some PSP Ratchet & Clank games because they were headed by a number of ex-Insomiacs, and recruited some talented like-minded people. And even then, Insomniac was constantly making sure the product was up to their standards. Naughty Dog hired them to do a Jak & Daxter game because they're old buds with Insomniac, saw the quality of work that they did, and made the call because J&D fans were getting tired of waiting for ND to make another game. Unfortunately, it was another PSP game, but oh well.
But this sort of things doesn't happen often, because the result loses the essence of the original and the fans usually dump on it. I think NFS is the only franchise to improve at all. I really should have just spent the time to explain it like this for all the "PD should outsource stuff" folk who don't have a clue about this. And they also ignore all the problems with Forza, which likely occur because there are any number of shiops working on it.
I don’t get why people use one rule for one and another rule for another. Why the double standards.
Because then it softens the arguments against GT5 if you apply the same arguments to any other developer.
And the CEO of that company is, again, on the Board of Directors. Do you see the problem here?
No.
Likely, but that's not the point. The point being T10 knows how to appropriate their resources when they're overwhelmed, as evident in Forza 3. You can sit there (not you directly) and moan about all of the non-functioning cockpits you want to, at least every car has 'em. And then people say "well, at least GT5 could have had the black borders GTPSP had." What kind of blatant hypocrisy is that?
You can argue those "misappropriation of resources" all you want, but you're not being consistent, which is about normal for every argument around here. GT5 has some pretty strange flaws. Well, so does every Forza - and I would argue, even worse core flaws. Even though Microsoft is pretty much made of money compared to every other company than Apple, and Apple actually makes stuff - and that works pretty much as advertised, they evidently "misappropriated a bunch of resources" to produce car models that make your decals upside down, flipped, reversed, or just not there at all on some surfaces You can set up the car suspensions completely wrong and still race competitively. You can't flip many cars in GT5 without superhuman effort, so the physics are flawed. But when drifting is easier in Forza, somehow, those physics are just fine.
As I posted before, is bringing things up like this biased? Or ignoring them?
ha i rather polyphony kept all their stuff in house. Unlike turn 10. That's why after 4 forza games their cars can't match PD and their lighting pales in comparison.
In house design means quality control is maintained. The moment you hand over car modelling to some dev in india or vietnam, thats when standards drop. And car models is one of GT's biggest strengths
and by the way, since GT4, PD has released
Tourist trophy
GT5P
GTPSP.
so yeah PD were not simply making GT5 in that time
I just had to reiterate this because it seems to be lost on a few members here.
If you really believe making the same game over and over with only adding some cars and tracks will continue to sell for the rest of time, you're more than welcome to, but as long as people are posting with logic it'll get shot down.
Gee, this describes every PC sim racer exactly... I guess they suck too.
Yes, it would be nice if standards dropped.

(POW!) (ZING!)
As I said before, racing a car is sure a lot more fun than not racing a car. Kapow.
I know I'm not the only one who didn't ask for any of those things?
Dude, you'll have to
1. Show me where you're a paid consultant for any video game developer.
2. Tell us your membership history here.
Because the things mentioned were most definitely being asked for over the last six years, since a few weeks after GT4 was released. It doesn't matter what you want. No game is being made to your exacting specifications, nor mine. You aren't the center of the universe, as much as it might seem like it to you.
Ok, lets forget for a minute that we are talking about Gran Turismo. Listen to this story:
A game developer releases several trailers of a racing game. The graphics look awesome, the car roster is very interesting (WRC! Super GT! LMP1! Supercars! normal every day cars and sport cars!!!!) and there are 1000 of it. They tease you with stuff like day night transition and dynamic weather. They announce about 30 locations and 70 tracks. They hype you up with the online mode and a offical from sony says "that the sounds are one of the best things in GT5".
Months later the game gets released and you get your copy, only to find out...
- That there are only 200 "awesome" looking cars and 800 are from last gen, some of them dating back to 2001 and almost all of them were left untouched.
- You find out that the car roster isn`t that interesting as you thought it would be because main part of the cars (which are last gen) consist of clone cars or cars you don`t like (f.e. every day vehicles, japanese eco boxes or generally, everything japanese)
I had to stop there, because obviously Gran Turismo games just aren't for you.
I know all of you complainers who get bent out of shape because of Standard cars and tracks think most people feel the same way you do. Well, I noticed that thread has pretty much fallen off the first few pages.
So have the threads complaining about how many Japanese cars are in the lineup. Or the number of Skylines.
You guys still act like everyone agrees with you and is just all over this board keeping these complaint threads alive with your pet peeves. When... they aren't. If you'll notice, the boards are pretty much what you'd expect with any other racer, full of questions, suggestions, gushing about some discovery, advice on races, tracks or cars...
And all this with a GT5 which does indeed have some pretty darn squirrely aspects to it.
But when people complain about the number of Skylines or Subarus, as if you actually had to buy them all in order to progress, I have to groan. No, you don't have to buy them in order to get to some other event, unless there's a specific Skyline event in GT5. But so what, there are other events with specific cars like Miatas. Just like Forza has car-specific events. Other than that possibility, you don't even have to LOOK at them.
When it comes to Gran Turismo, people will complain about any number of things that won't make it better or more fun. They complain as if the game isn't being improved at all. The game comes out with issues, they complain about it. PD fixes things, they complain about that!
I have a feeling there are restaurants that hate to see some of you guys.
