What drives me nuts is the GTfanatics
who insist that there's nothing wrong with the
AI or
collision physics, & that there's no need for
damage - all areas where IMO Forza 1, let alone Forza 2, is far superior to GT4. As far as I can judge from the GT5P demo, PD
still has not seriously addressed these points & is still focused on improving the already stunning visuals.
My fear is, as long as GT fanboys remain convinced that the GT series is "perfect", it will continue to sell well & there will not be much incentive for PD to make the changes that will dramatically improve the series.
I think you need to cut back on sugar or caffeine or something.
There are actually very few people who say that Gran Turismo is perfect around here. Even I have commented on some of the flaws in Prologue, such as turning off ABS only allows you to lock the brakes on the smallest cars, for whatever reason. Maybe Forza spoiled me, but it does seem that you have to take some turns slower than I'd like. And collisions, yes they sometimes look cheezy, and many of the sounds are a little rough. But you're ignoring virtually everything Kaz and the lads have put into the game so far, and the real finished version may well be a year off yet. When Forza 2 was a year from release, everything was made of gray blocks, had no sound and used incomplete Virtua Racing-like physics.
And Kazunori-dono isn't just competing with Forza - and dozens of other racing games, he's competing with reality. Dan Greenawalt may own a somewhat hopped up Audi, but Kaz owns supercars, a Porsche, a modded S2000 and two Ford GTs. And he's one of the few developers with racing experience.
I have a freaking huge game library, and I can see how devs used their "performance budget," where there's only so much processor power to go around to different features, AI, resolution and effects. Some here can't stop raving over Enthusia, and I beg to differ with some of them over what they claim is uber real. But that aside, I can see where Konami dropped the ball in certain aspects. I don't think it's because they're dummyheads with no clue. I think the head guys just decided certain things were more important, and because the PS2 can't do everything, some elements just got by with partial accuracy. Heck, Gran Turismo from the start had the bots brake by slamming on them full force, and it does seem that in Prologue they're a little heavy footed.
But to say that there's nothing different in Prologue is just short sighted. Since it seems your mind is made up, I suppose I'm done dropping pennies on the subject. Back to gaming.
And kingitt, I don't know what to say to your posts, except I disagree completely.