Drift Haus Tuning Garage

  • Thread starter DolHaus
  • 238 comments
  • 59,120 views
Well, it is a race car...

"Hard to keep sideways" is kinda expected since its sole purpose is to stick to the ground.
In its base form it is indeed intended to stay planted, it does this by using high grip tyres, application of downforce and by setting the suspension and alignment up in a particular fashion. By removing or altering these factors I can make it into almost any style of car, that's how tuning works.
 
Yeah but it still has downforce unless you "hack" it out by illicit means.

I understand full well how tuning works man, just saying...

You can tune it however you want, it's still a touring car, and it still yearns to be one.

Of course you can drift a tank car for all I care, just putting my two cents in. :D
 
Yeah but it still has downforce unless you "hack" it out by illicit means.

I understand full well how tuning works man, just saying...

You can tune it however you want, it's still a touring car, and it still yearns to be one.

Of course you can drift a tank car for all I care, just putting my two cents in. :D
The downforce is minimal and wouldn't be a problem at common drifting speeds (<100mph), a simple matter of overcoming it with power and increased spring rate. The problem arises because the engine revs very freely and has a very peaky power curve which drops off sharply towards the red line meaning that staying in the power is tricky, this combined with being a very light weight car means that it has no real means of sustaining long, fast slides.

"Just saying" is not an excuse for unnecessary, smart arsed comments
 
I wasn't trying to be a smart arse, you just assumed I didn't know how tuning works, sorry man.

I've noticed on a lot of your tunes you run 1.5-way diffs rather than the popular 2-way.

I've used them in the past to increase off-throttle oversteer in particularly grippy cars, so it's easier to dab the throttle without the car suddenly catching grip, but at the end of the day a 2-way seems more reliable for me.

What are your reasons for using them? :)
 
I wasn't trying to be a smart arse, you just assumed I didn't know how tuning works, sorry man.

I've noticed on a lot of your tunes you run 1.5-way diffs rather than the popular 2-way.

I've used them in the past to increase off-throttle oversteer in particularly grippy cars, so it's easier to dab the throttle without the car suddenly catching grip, but at the end of the day a 2-way seems more reliable for me.

What are your reasons for using them? :)
I basically suit the diff to the cars stats and natural characteristics. The Accel is dictated by the power, if the car has the power to spin the tyres at any given RPM and at any speed then high values are the best way to maintain predictability and control. If the car is running less power then lower values will make it easier to sustain revs and stop the car regaining traction as spinning one tyre requires less energy than keeping both lit, it will also help preserve exit speed.
The Decel is decided by how the car reacts when lifting or transitioning. If the car is already very willing to rotate/switch direction then a higher value will help prevent over rotation but this will only be set as high as necessary without generating understeer. A lower value will be used if the car is stable during direction changes or transitions, this is done to allow as much freedom of movement and keep the car nimble in tighter sections.
The Initial will be continually altered based on the changes to the Accel and Decel to either smooth out or sharpen power transfer. If I want to be able to keep the car loose with constant prods on the throttle then a low value will be better but if the power transitions are destabilising the car unecessarily then I will raise it to smooth it out and enhance control.

I don't really base my settings on any preconceived ideas or real world equivalences, I just adjust them to suit the task based on how the car feels when I'm driving it. I'm not trying to build the perfect car as such a thing is impossible in drifting, I'm just trying to get them in the right sort of area so anyone can drift them straight out of the bag and adjust them to suit their tastes 👍
 
Willow Springs International Raceway_ Big Willow.jpg

SRT Viper SRT10 ACR '08

Wheel / Joypad:
PS3 controller
Power: 717 BHP @ 6100 rpm / 95.2 kgfm @ 4600 rpm
Weight: 1252 kg
Performance Points: 624pp
Tires: CH

Suspension: (Height-Adjustable, Fully-Customisable Suspension)
Ride Height: Front: 90 Rear: 90
Spring Rate: Front: 11.70 kg Rear: 16.00 kg
Dampers (Compression): Front: 3 Rear: 6
Dampers (Extension): Front: 6 Rear: 3
Anti-Roll Bars: Front: 5 Rear: 5
Camber Angle (-): Front: 0.0° Rear: 0.0°
Toe Angle: Front: -0.05° Rear: 0.14°

Brakes:
F: 5 R: 5

Drivetrain: Fully Customisable Transmission
224mph

Differential Gear: Fully Customisable Differential
Initial Torque: F - R -5
Acceleration Sensitivity: F - R -60
Braking Sensitivity: F - R -10
Clutch & Flywheel: Standard
Propeller Shaft: Carbon

Power
Oil Change: No
Power Limiter: 100%
Engine Tuning: Standard
Computer: Standard
Exhaust: Sports
Exhaust Manifold: Isometric
Catalytic Converter: Standard
Intake Tuning: Yes
Turbo Kit: Stage: Supercharger
Nitrous Oxide (N2O): No

Body
Body Rigidity Improvement: No
Downforce: F: 200 R: 350
Weight Reduction: Stage 3
Bonnet: Carbon
Windows: Standard
Ballast: 0 kg
Ballast position: 0
 
View attachment 327703
SRT Viper SRT10 ACR '08

Wheel / Joypad:
PS3 controller
Power: 717 BHP @ 6100 rpm / 95.2 kgfm @ 4600 rpm
Weight: 1252 kg
Performance Points: 624pp
Tires: CH

Suspension: (Height-Adjustable, Fully-Customisable Suspension)
Ride Height: Front: 90 Rear: 90
Spring Rate: Front: 11.70 kg Rear: 16.00 kg
Dampers (Compression): Front: 3 Rear: 6
Dampers (Extension): Front: 6 Rear: 3
Anti-Roll Bars: Front: 5 Rear: 5
Camber Angle (-): Front: 0.0° Rear: 0.0°
Toe Angle: Front: -0.05° Rear: 0.14°

Brakes:
F: 5 R: 5

Drivetrain: Fully Customisable Transmission
224mph

Differential Gear: Fully Customisable Differential
Initial Torque: F - R -5
Acceleration Sensitivity: F - R -60
Braking Sensitivity: F - R -10
Clutch & Flywheel: Standard
Propeller Shaft: Carbon

Power
Oil Change: No
Power Limiter: 100%
Engine Tuning: Standard
Computer: Standard
Exhaust: Sports
Exhaust Manifold: Isometric
Catalytic Converter: Standard
Intake Tuning: Yes
Turbo Kit: Stage: Supercharger
Nitrous Oxide (N2O): No

Body
Body Rigidity Improvement: No
Downforce: F: 200 R: 350
Weight Reduction: Stage 3
Bonnet: Carbon
Windows: Standard
Ballast: 0 kg
Ballast position: 0

You the man @DolHaus
 
I was looking for something for drift, but I will try convert that one somehow...
Sorry, poor wording on my behalf perhaps. I meant will that particular model of car suffice as a base, I will of course retune it for drifting 👍
 
View attachment 233663
Nissan SILVIA spec-R AERO (S15) Touring Car '02

Wheel / Joypad: PS3 controller
Power: 421 BHP @ 7400 rpm / 42.5 kgfm @ 7200 rpm
Weight: 1000 kg
Performance Points: 532pp
Tires: CH

Suspension: (Height-Adjustable, Fully-Customisable Suspension)
Ride Height: Front: 100 Rear: 95
Spring Rate: Front: 10.10 kg Rear: 11.02 kg
Dampers (Compression): Front: 4 Rear: 4
Dampers (Extension): Front: 7 Rear: 7
Anti-Roll Bars: Front: 5 Rear: 6
Camber Angle (-): Front: 0.9° Rear: 0.4°
Toe Angle: Front: -0.18° Rear: 0.18°

Brakes:
F: 5 R: 5

Drivetrain: Fully Customisable Transmission

Differential Gear: Fully Customisable Differential
Initial Torque: F - R -10
Acceleration Sensitivity: F - R -52
Braking Sensitivity: F - R -10
Clutch & Flywheel: Standard
Propeller Shaft: Carbon

Power
Oil Change: No
Power Limiter: 100%
Engine Tuning: Standard
Computer: Standard
Exhaust: Racing
Exhaust Manifold: Standard
Catalytic Converter: Standard
Intake Tuning:
Standard
Turbo Kit: Stage: High-RPM
Nitrous Oxide (N2O): No

Body
Body Rigidity Improvement: No
Downforce: F: 100 R: 200
Weight Reduction: Standard
Bonnet: Standard
Windows: Standard
Ballast: 0 kg
Ballast position: 0

GT Original RC DT Gold! 👍

I'm bad at drifiting, but managed a score of 8.231 pts with a below average session. Much more room to improve and pass the 10.000...

Really enjoyed how it's possible to maintain a consistent and stable sliding... 👍
 
GT Original RC DT Gold! 👍

I'm bad at drifiting, but managed a score of 8.231 pts with a below average session. Much more room to improve and pass the 10.000...

Really enjoyed how it's possible to maintain a consistent and stable sliding... 👍
I'm glad you enjoyed it 👍
Even though its based on one of the all time drifting classics I didn't really like the touring car version of the S15 that much. I need to have a dig through the race cars and find one that works well, I usually use the HKS Silvia for most events as it suits my driving style much better
 
I'm glad you enjoyed it 👍
Even though its based on one of the all time drifting classics I didn't really like the touring car version of the S15 that much. I need to have a dig through the race cars and find one that works well, I usually use the HKS Silvia for most events as it suits my driving style much better

👍 Sure did! TY!

I'm not a big fan of the TC version either, but I enjoyed the fact I could keep a steady drift run (for me that is a massive achievement!! :lol:)...

I noticed on this particular DT the top players are using the TC version of the Lexus... I guess it must be a good drift machine (race version). The #1 had an insane camber angle! :eek: (replay view).
 
👍 Sure did! TY!

I'm not a big fan of the TC version either, but I enjoyed the fact I could keep a steady drift run (for me that is a massive achievement!! :lol:)...

I noticed on this particular DT the top players are using the TC version of the Lexus... I guess it must be a good drift machine (race version). The #1 had an insane camber angle! :eek: (replay view).
Which Lexus? I will have to check it out and see how she dances 👍
I try to tune all my drift cars to be as usable as possible by a wide variety of skill levels, if you are looking for a non race car to practice/do seasonals in then I would recommend the Toyota Supra RZ as the car is really forgiving and quite capable
 
Which Lexus? I will have to check it out and see how she dances 👍

The IS F Touring Car '07
Screenshot_1.jpg

car_image.png

I try to tune all my drift cars to be as usable as possible by a wide variety of skill levels, if you are looking for a non race car to practice/do seasonals in then I would recommend the Toyota Supra RZ as the car is really forgiving and quite capable

Sweet! TY for the tip! Gonna try it on the other DT... :)
 
View attachment 205794
Toyota Supra RZ '97
Wheel / Joypad: PS3 controller
Power: 475 BHP @ 6100 rpm / 70.1 kgfm @ 4200 rpm
Weight: 1328 kg
Performance Points: 533pp
Tires: CH

Suspension: (Height-Adjustable, Fully-Customisable Suspension)
Ride Height: Front: 85 Rear: 85
Spring Rate: Front: 8.30 kg Rear: 6.30 kg
Dampers (Compression): Front: 3 Rear: 3
Dampers (Extension): Front: 4 Rear: 4
Anti-Roll Bars: Front: 3 Rear: 3
Camber Angle (-): Front: 2.0° Rear: 1.0°
Toe Angle: Front: -0.14° Rear: 0.20°
Brakes: F: 5 R: 5

Drivetrain: 6 Speed


Differential Gear: Fully Customisable Differential
Initial Torque: F - R -10
Acceleration Sensitivity: F - R -29
Braking Sensitivity: F - R -10
Clutch & Flywheel: Twin Plate
Propeller Shaft: Carbon

Power
Oil Change: No
Power Limiter: 100%
Engine Tuning: Stage 1
Computer: Sports
Exhaust: Semi-Racing
Exhaust Manifold: Standard
Catalytic Converter: Sports
Intake Tuning: Yes
Turbo Kit: Stage: Standard
Nitrous Oxide (N2O): No
Body
Body Rigidity Improvement: No
Downforce: F: 0 R: 15 (optional)
Weight Reduction: Stage 1
Bonnet: Carbon
Windows: Weight Reduction
Ballast: 0 kg
Ballast position: 0

Non Racing Car DT Seasonal Gold! 👍

5000+ points. It's not the greatest track to drift, but it was relative easy... :sly: :lol:

Awesome tune/car...

EDIT: DP! :ouch: Sorry Mr. D...
 
Apricot Hill Raceway.jpg

Nissan SKYLINE GT-R V spec (R33) '97


Wheel / Joypad: PS3 controller
Power: 559 BHP @ 7300 Rpm / 70.4 kgfm @ 4900 Rpm
Weight: 1232 kg
Performance Points: 559 PP
Wheels: Standard Size
Fitted parts: Front Aero A/ Custom Rear Wing
Tires: CH
Weight Distribution: 54:46

Suspension : (Height-Adjustable, Fully-Customisable Suspension)

Ride Height: Front: 100 Rear: 100
Spring Rate: Front: 5.58 kg Rear: 5.68 kg
Dampers (Compression):Front: 3 Rear: 10
Dampers (Extension): Front: 6 Rear: 3
Anti-Roll Bars: Front: 5 Rear: 4
Camber Angle (-): Front: 0.0° Rear: 0.0°
Toe Angle: Front: 0.00° Rear: 0.00°
Brakes (Racing): F: 5 R: 5


Drivetrain: (Six-Speed Transmission)
Max Speed - 186mph


Differential Gear: Fully Customisable Mechanical Limited-Slip Diff​

Initial Torque: F= 5 R= 10
Acceleration Sensitivity: F= 30 R= 60
Braking Sensitivity: F= 5 R= 15

Clutch & Flywheel:
Twin-Plate
Propeller Shaft: Carbon
Torque Distributing Centre Differential: 10:90


Power

Oil Change:
No
Power Limiter: 100%
Engine Tuning: Stage 3
Computer: Standard
Exhaust: Semi-Racing
Exhaust Manifold: Isometric
Catalytic Converter: Standard
Intake Tuning: Yes
Turbo Kit: Stage: Standard
Nitrous Oxide (N2O): No

Body

Body Rigidity Improvement:
No
Downforce: F: 0 R: 35
Weight Reduction: Stage 3
Bonnet: Carbon
Windows: Weight Reduction
Ballast: 0 kg
Ballast position: 0%
 
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Thanks very much, it works great on the GTR '96 and GTR Spec.V '96 as well, and I also tried your other setups for other cars and are really great, thanks again.
 
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