Keeping this on the topic of Driveclub though: when I first realized this news, my initial thought was just how much of a mistake it was for Sony to close up the shop.
I agree that the progression system is odd, particularly the locking of cars behind the Club system.
Switch on hardcore mode and it will surprise you with how much depth it actually has (and it does FFB for understeer and FWD torque steer better than GTS does).It's not really a sim ya know...
It almost definitely didn't go well. There's no hiding from that. The game now is much played - we see the server data and things like that - and it did deliver on the promises it made initially. And people love it. I don't want to ruin this with grubby commercials, but it sold very well!
That's the million dollar questionWhat confuses me always, why did Sony close Evolution? According to Sony's Jim Ryan the game sold very well and I don't think it was as expensive as GT5 when it came out.
There's really no reason at all that the Current game can't be incorporated into what could be considered a full on GT7 title. I really don't think the player base would have been any different than what it is, really.GT7 would have been fine and nice, and totally uninteresting in the long run, by now the player base would have been reduced to nothing.