Driveclub is the Most-Played PS4 Driving Title with Estimated 10.5 Million Players

Discussion in 'Driveclub' started by GTPNewsWire, Jan 28, 2019.

  1. GTPNewsWire

    GTPNewsWire Contributing Writer

    Messages:
    8,964
    Location:
    United States
  2. austindeckerGT5

    austindeckerGT5

    Messages:
    470
    Location:
    United States
    It's saying something about the path GT went when Driveclub has more players. Shoulda just did GT7 and never made Sport.
     
  3. MrWaflz55

    MrWaflz55

    Messages:
    4,434
    Location:
    Canada
    I don't recall GT ever being a free game for PSN users. The Driveclub player base was most likely inflated because of that. It's like saying Wii Sports is the most popular Nintendo game of all time.

    GT Sport is about 7 million right now, so I think it has a higher number of players who actually bought the game.

    Edit: I’m pretty sure DC’s full version was also free game of the month on PSN. So, it's easy to move units when you're literally giving them away.
     
    Last edited: Jan 28, 2019
  4. SlipZtrEm

    SlipZtrEm Administrator

    Messages:
    27,337
    Location:
    Canada
    Eh, it also had a three year head start on GTS to amass a player base, was the only exclusive racer for much of that (if not all; I'm not 100% on that), and had a free version available to PS+ subscribers for three months when it was still actively in post-launch support.

    I don't think PD is chasing the biggest figures in the genre anymore: it's made the focus pretty clearly on realism and online racing. A better example IMO of what can hit the right note with the general gaming population and not just car folks is FH4 hitting 7 million players not even four months after release. That too has an asterisk — it's available on PC and XB1 thanks to Play Anywhere — but considering the latest estimates have XB1 global sales figures at less than half the PS4's 91 million, that's remarkable market penetration. And I think it's because FH4 strikes the right balance for people to just have fun.

    Keeping this on the topic of Driveclub though: when I first realized this news, my initial thought was just how much of a mistake it was for Sony to close up the shop. :(
     
    Cytoria, MXH, FoRiZon and 4 others like this.
  5. FoxMulder

    FoxMulder

    Messages:
    176
    Driveclub still rules, I recently got the Platinum and the solo campaign stuff is fun with the challenges. You don't even have to win races in Forza Horizon anymore, it sucks.

    The PS4 absolutely could use an arcade racing game alongside Gran Turismo. Driveclub 2 could have improved on the issues or Evolution could have done a Motorstorm. Sony messed up dumping this.
     
  6. WyldAnimal

    WyldAnimal

    Messages:
    266
    Driveclub is still my Favorite Racer.
    Hands down the best atmosphere, and simply beautiful graphically, even if it is 30 FPS and lower resolution.
    It Looks great.

    It's VR mode, while still not Multiplayer on-line, pits you against 7 ai cars.

    I think there are a number of key elements that GT could take from DC and add to make GT much better.

    On-line multi player is great as well...
     
    Marc30599, Interstellar9 and Scaff like this.
  7. Auditore

    Auditore

    Messages:
    1,679
    DriveClub was the first big driving game for the PS4,was offered for free on PSN and has 3 years ahead of GT.Keep in mind that 5 million people already played GTS and that's with barely one year of the game coming out.

    The launch disaster was probably what killed Evolution Studios,Motorstorm already wasn't a big moneymaker and their new IP fell on its face at launch,which is kinda sad because Onrush also fell on its face when it launched.
     
    TheGeologist likes this.
  8. deththrasher

    deththrasher

    Messages:
    203
    Driveclub is average at best, the physics are just odd especially when breaking traction, just not fun at all. Not a fan of the progression either.
     
  9. d25bev

    d25bev

    Messages:
    20
    Thankfully i got Driveclub a few months after release & all it's problems. I loved it to be honest, Came free with the ps4, got the season pass for £15. Loved the courses, cars, sounds, amount of content, graphics which still haven't been beaten, weather & lighting effects etc. The best season pass I've ever got, added a huge amount of content to a game already packed with content. Unlike many i even enjoyed the handling/physics. It definetly wasn't a perfect game but it was really enjoyable.

    I think Sony made a big mistake scrapping Evo studios & ending work on driveclub or a sequel. I would've happily paid for another season pass or bought a Driveclub 2. They clearly did it from the games early problems & bad reviews/sales based on those reviews. Also the fact they had GT Sport arriving soon & didn't want to shoot themselves in the foot with their baby, Gran Turismo. To me, they're both great, different styles of racing games.
     
  10. Auditore

    Auditore

    Messages:
    1,679
    It's not really a sim ya know...
     
    SlimCharles, Gamrac, LeGeNd-1 and 3 others like this.
  11. Scaff

    Scaff Staff Emeritus

    Messages:
    23,177
    Location:
    United Kingdom
    I agree that the progression system is odd, particularly the locking of cars behind the Club system.

    However, average, in what regard? Its arguably one of the best looking titles on the platform despite its age and lack of Pro support and the absurdly detailed environments, and rain physics that have yet to be bettered visually in a racing title. Its audio is good; the handling is a solid arcade feel with a more detailed model hidden under the surface (just switch on Hardcore mode), for an arcade title it has level of detail to the handling and FFB that its peers lack. Its VR implementation is better than GTS, and it had amazingly good post go-live support. Support that lasted well beyond what was needed to make up for the launch, so good that it prometed a number of reviewers to revisit the title.

    Fun I'm more than happy to accept, as its a totally subjective area, but I certainly found it fun and a long. long was from average.

    Switch on hardcore mode and it will surprise you with how much depth it actually has (and it does FFB for understeer and FWD torque steer better than GTS does).
     
    ceres2000, WyldAnimal, Gamrac and 3 others like this.
  12. FoxMulder

    FoxMulder

    Messages:
    176
    The progression is great. You go through and have to do meta challenges during races or beat times. It fits well for an arcade game that isn't trying to be Forza or Gran Turismo. They did a campaign series with the Motorstorm buggy and turned off track limits so you could take some unique off road lines. It was fun.

    The weather still looks nice and I wish other racing games did real shadows from headlights.
     
  13. ollochances

    ollochances

    Messages:
    1
    The VR version of Driveclub is probably not soo popular, I gave it up after awhile, cause servers where so deserted, which is a shame, it was a fun experience racing in VR online, you also could chat with your opponents,
     
    Scaff likes this.
  14. wolfsburgraz

    wolfsburgraz

    Messages:
    110
    Location:
    Canada
    It's a shame this title had such a rough launch, it's still one of the graphically strongest racing games I've ever seen. Incredible post launch support too, while they could at least.

    [​IMG]
     
  15. Interstellar9

    Interstellar9

    Messages:
    233
    What confuses me always, why did Sony close Evolution? According to Sony's Jim Ryan the game sold very well and I don't think it was as expensive as GT5 when it came out.

    https://www.eurogamer.net/articles/...absent-from-sonys-show-the-jim-ryan-interview

     
  16. Scaff

    Scaff Staff Emeritus

    Messages:
    23,177
    Location:
    United Kingdom
    That's the million dollar question

    It was an odd thing to do at the time, and this new data only makes the choice that much stranger.
     
    Interstellar9 and doblocruiser like this.
  17. omargtx

    omargtx

    Messages:
    61
    i dont understand why evolution left sony , it was for me one of the best dev !!! imagine if they did driveclub 2 !!
     
  18. Scaff

    Scaff Staff Emeritus

    Messages:
    23,177
    Location:
    United Kingdom
    They didn't leave Sony. Sony shut then down.
     
    Interstellar9 and Marc30599 like this.
  19. kjeldsen

    kjeldsen

    Messages:
    1,106
    *EDIT*
     
    Last edited: Aug 4, 2019
  20. Crazy Taylor

    Crazy Taylor

    Messages:
    3,108
    Location:
    England
    Makes you wonder why they (Sony) shuttered Evolution with this many users playing it. Whether they played it a lot or not.
     
    Marc30599 likes this.
  21. ImaRobot

    ImaRobot Premium

    Messages:
    12,387
    Location:
    United States
    There's really no reason at all that the Current game can't be incorporated into what could be considered a full on GT7 title. I really don't think the player base would have been any different than what it is, really.
     
    George Jakob likes this.
  22. doblocruiser

    doblocruiser

    Messages:
    5,402
    Location:
    France
    @SlipZtrEm I thought I was reading @Scaff 's video :odd:;)

    Don't understand at all why with such incredible figures Sony closed down the studio.

    Maybe they were straight out afraid for Polyphony's GT Sport as you think how barebones that was after such a developmenttime. DRIVECLUB became the victim of its own success?

    There is a lot more going on in the drivingmodel than people give it credit for. The feedback through a wheel and the lovely use of throttle to control the car is very well done. Probably even better than some 'sims' out there.

    This game deserves so much a DRIVECLUB 2 :bowdown:
     
  23. Lukanyon

    Lukanyon

    Messages:
    603
    Location:
    Brazil
    I wonder how much the PS Plus free version has influenced the game's numbers, given its infamous launch disaster which labeled it as a "bad game".

    Driveclub made me buy the PS4 and IMO is still one of the best racing games of this generation. Too bad Sony didn't see its potential.
     
  24. Russ Petersen

    Russ Petersen

    Messages:
    53
    Not having played it since I don't own a PS4 I would assume it's more arcade like than even GT? If so, not surprising it would be more popular. The more "sim-like" a title becomes the less appeal it has mass market. That's why I find it odd that some people associated with iRacing somehow think it's numbers can grow to huge bases like this. Just is not going to happen with true sims no matter how much you dream about it.
     
  25. PSN:And-War

    PSN:And-War

    Messages:
    490
    I fired it up this weekend, it's still a great racer, hater gona hate we miss you evolution studios
     
    George Jakob likes this.
  26. Anonanon

    Anonanon

    Messages:
    116
    I'm going to perish before I get to see Driveclub + season pass + bikes on sale again, it was missing from Winter sale, Black Friday, E3 Days of Play in June :(
     
  27. juanffy18

    juanffy18

    Messages:
    386
    Great game:
    - Nice car selection and Motorcycles
    - Amazing graphics
    - Brutal car sounds
    . Funny game
    - That RAIN implemention is one of the most realistic things ever seen
    - Nice photomode

    I played a lot that game, i love it, in many things i like more DC than GT Sport
     
    WyldAnimal, Gamrac, Marc30599 and 6 others like this.
  28. rallymorten

    rallymorten

    Messages:
    9,953
    I made what I think is the perfect analogy for Driveclub some time ago: it's a spiritual successor to ye olde NFS and Test Drive games - and it (sort of) knows it.

    It's such a quintessentially late-90's arcade racer in most of what it does that, once you've come to terms with uber-realistic sims not being the be-all-end-all, you simply can't not enjoy it. The fast-paced nature, the environments it takes place in - heck, a significant amount of the car list (especially post-launch) is pulling all the right strings. Yes, I'm thinking of a yellow Diablo SV again. Judge me.

    It's all that, but with all the features modern games are expected to come with. You've got your clubs and whatnot (though I doubt how many people took that feature seriously), you've got a basic livery editor if that's your thing (or, if you're an old sport like me, you could turn liveries off entirely and make the game even better - get triggered), a photomode about on par with GT, everything else that's already been mentioned.. Frankly, even with the only-car-game-on-PS4 factor accounted for, it's not difficult to see why it's become as popular as it has. It's the best of the past mixed with the best of the then-current.

    The single big whoopsie Driveclub made, in my opinion, remains the pre-release marketing. I mean, I get that the whole club thing was supposed to be a big deal, but.. can we, for just a moment, tone it down a bit with the social-media-ing, please, and just have exciting vehicles racing against eachother? Simplicity is also a virtue, you know.

    That being said, it is one of only a few games to have earned a permanent spot on my PS4 hard drive.
     
  29. adam thompson

    adam thompson

    Messages:
    301
    Location:
    Australia
    #Driveclubforever
     
  30. TomBrady

    TomBrady

    Messages:
    1,513
    Location:
    United States
    Perfect example of how stupid Sony is for closing them. I got Driveclub on Day 1, and it was brilliant from the start. Best simcade to date.