Maybe it has changed, that's also possible as I haven't done an online race in probably two months.Oh must've been lucky, I started at Pole for 3-4 races in a row![]()
I'm thinking of getting DriveClub from ps store and selling my disc version. Does anyone know if it will work without any problems? I mean if the SP and Bikes are going to work normally?![]()
I'm thinking of getting DriveClub from ps store and selling my disc version. Does anyone know if it will work without any problems? I mean if the SP and Bikes are going to work normally?![]()
I'm not really sure why DC hasn't had as much growth in the lower vehicle classes, maybe they initially expected the focus to be on the high-end exotics. Anyway, I don't think it's the limitation to hatchbacks though. With the cited lengthy modelling times in this game, cars are likely to take a minimum of eight months to create (and that's without seeking licensing and getting the approval) so I'd say that we are probably due a few more HH or sports class cars soon, especially as Evolution have listened regularly to player requests (and for more HH cars to be made has been regularly asked for.)I am admittedly a little drunk while posting this so tell me if it's a bad idea. What if the Hot Hatch class was changed to Street Class so we wouldn't be limited to just having Hatchbacks in that class? That way it would be easier for it to grow.
I'm not really sure why DC hasn't had as much growth in the lower vehicle classes, maybe they initially expected the focus to be on the high-end exotics. Anyway, I don't think it's the limitation to hatchbacks though. With the cited lengthy modelling times in this game, cars are likely to take a minimum of eight months to create (and that's without seeking licensing and getting the approval) so I'd say that we are probably due a few more HH or sports class cars soon, especially as Evolution have listened regularly to player requests (and for more HH cars to be made has been regularly asked for.)
Calling it Street Class though might give any tuner culture players out there (who haven't bought the game yet) the wrong idea about DC's content and style.
I'm not really sure why DC hasn't had as much growth in the lower vehicle classes, maybe they initially expected the Focus to be on the high-end exotic.
Complete lack of spatial awareness will see them routinely driving you into the wall, or just sideswiping you on a straight.
The thing that has really killed this game for me is the absolutely mind numbing decision to lock some elite levels behind bikes that aren't unlocked unless you do some serious grinding. The best thing to happen to the game in my opinion has now been taken away from me since I refuse to grind an inexorable part of the game or pay 1.19 for the privilege to unlock an achievement. This should be a rental for the events and they know this. I hope it's an oversight because otherwise I'm finished with the game.Now that I'm Level 45 (and my free two weeks of PSN+ has expired)... I'm really not enamoured by the game. It isn't terrible, but I certainly wasn't expecting such a middling experience after reading through this section.
The graphics can be utterly fantastic when weather is involved, but on a bright, clear day, I wasn't impressed. Though really, I think that's only on account of the lighting engine: cars just look sort of flat on-screen. The soft glow of the car selection screen does them no favours, either. But, I will echo sentiments read elsewhere about the circuits feeling lived in. There's life on the tracks that you just won't find in the empty, clinical world of GT, and to a lesser extent, Forza (their original circuits aren't quite as drab as the rest). Everything feels lived in, and Evo deserves praise for that.
Speaking of Forza, it seems someone took it as a personal challenge that FM5 went so overboard on the lens flare. There have been a few times where I absolutely could not make out what was in front of me because of it.
The sense of speed is fantastic. The sounds, if you're in the right view, are as well. The car selection is definitely upper-echelon-focused, but the picks contained within are inspired.
I'm on the fence about the post-release support. Undoubtedly, it's made for a better game. But that's because the vanilla version was lacking pretty severely. So, kudos for that, I suppose? NFS felt like a more complete arcade racer at launch than the launch version of this (I played very briefly before updating the game, to the tune of a monstrous 12gb). FH2 is massive by comparison, though I like the circuits of DC more, and I understand some are turned off by the more off-road-oriented races that can happen in FH2.
The physics are bizarre. The game pushed me almost to breaking in a longer race around an India circuit in an MP4-12C. Thinking I was in a groove, taking a turn almost exactly the same as I had previous laps, the car suddenly threw itself out from under my control. It did this on three separate occasions, always on the last lap when I was leading. There was also a KTM time trial I did in one of the free DLC expansion championships that had the car going massively sideways on a compression, and resolutely insisting on spinning out on an uphill hairpin, no matter what the approach was. I ended up running it into the wall, intentionally, just to get through.
Oh yeah, and the AI is pants-on-head stupid. Right up there with NFS', it makes GT's Bobs look like masters of race craft. Complete lack of spatial awareness will see them routinely driving you into the wall, or just sideswiping you on a straight. I suppose this could be considered realistic given the insanity you'll discover online, but I doubt it's intentional.
The lack of customization limits things. I know, I know, it's not that sort of game, but most of the competition has it.
Pluses? I know the physics aren't supposed to be hyper-realistic, and I'm fine with that, when it means some drives feel exactly like what you'd expect. The AMG GT S has been a favourite in the game, sounding fantastic, and having that malleable, playful balance you'd expect a compact rear-driver from the guys in Affalterbach. The McLaren P1 is mental, but in games like FM6, it simply feels fast, not impossibly so. In DriveClub, I found myself barely able to keep up on a time trial, constantly shifting up and down, toying with the DRS and KERS to get the best possible lap, while the car just kept on gripping, putting every last ounce of power into forward momentum. It was a thrill, a rollercoaster of laps that had me in awe of the car's abilities. Just as I would expect if I ever had a chance to sample the real thing.
Anyway, it's fun, and the Photomode is gorgeous, so I'll probably still play it a bit more. But as it is, I think GTA5 is going to be residing in the PS4 the most.
Isn't the main thrust of DC different though than all of the others? Its aim has been stated from before the launch as to be a game that would grow and change with what the fans/players wanted....I'm on the fence about the post-release support. Undoubtedly, it's made for a better game. But that's because the vanilla version was lacking pretty severely. So, kudos for that, I suppose? NFS felt like a more complete arcade racer at launch than the launch version of this (I played very briefly before updating the game, to the tune of a monstrous 12gb). FH2 is massive by comparison, though I like the circuits of DC more, and I understand some are turned off by the more off-road-oriented races that can happen in FH2...
You don't need any XP to unlock the KTM bike, to get to level 10 you just need mileage, on a fast track like Oliver's Landing that builds up quickly in a long time trial session (I did it to get the bike as a kind of DLC-trial).Isn't the main thrust of DC different though than all of the others? ie: it's aim has been stated from before the launch as to be a game that would grow and change with what the fans/players wanted.
@Brend - the KTM X-Bow won't take that long to get to level 15 - well, it wouldn't have if you had taken advantage of the double XP since Christmas EveThere are a bunch of extra accolades that are back in the running since the update and will level you up far more quickly as a result.
Good point - I'd forgotten that it's mileage.You don't need any XP to unlock the KTM bike, to get to level 10 you just need mileage, on a fast track like Oliver's Landing that builds up quickly in a long time trial session (I did it to get the bike as a kind of DLC-trial).
I'm guessing you bought the season pass, if not, the free cars should all be available in your garage. You might have to complete the installation though, via the in-game store page on the game home screen.I just bought it, when my mate bought it a couple months ag he had to download everything seperately, is this all in one package now as i cant see the dlc without a price when i vlick on them?
@nick98 Oh well. I knew that wombat can drive off the track. What I didn't know is that it can drive on it's roof. Happy New Year guys!
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The lobby is still up if you want to join.I missed it? DAMN.![]()