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Discussion in 'Console & PC Gaming' started by marky5244, May 16, 2014.
Don't know but this video may help.
New mining? What has changed? I'm fairly inexperienced with the game, I typically just do delivery, industry needs and salvage missions to grind for money and rank up and help out my allies when they are at war in their system.
I tried mining once and found it extremely laborious for little profit. The only way I knew how to mine was to blast asteroids with lasers and collect a few little crumbs, put them in refinery and eventually have a unit to sell for 400 credits. 88 million in 45 mins? What the? I was making 400 credits an hour.
Well with the new mining you have some new tools to use that can be used to crack open certain asteroids and collect very valuable resources. This is a pic I posted from a few months back and the void opals sold were collected in about 3 hours and they sold for 212 MILLION ! check out this video for a better run down of what has changed.
Okay, right. I've heard about the void opals. I'm just mining the wrong stuff then. I just pick a random asteroid and start blasting, I usually just end up with a metal of some sort that isn't worth much.
God, I miss this game.
I have it installed on my Xbox One and I would play it if i didn't have a ton of other games to play.
I just got RDR2 like two weeks ago.
You still can mine the old way with mining lasers and limpets, but detonating asteroids with Seismic charges is so much more fun. This is a very specific type of mining that ignores the other methods. You'll need a Detailed Surface Scanner, a Pulse Wave scanner, Seismic charges, Abrasion Blaster, Prospector and collector limpets and of course a Refinery, I'm using a 4A. Boring missles can also be useful but not needed. You'll want a ship with adequate cargo space too, I'm using my Python.
-Remember to set up your fire grous. I have my prospector limpets and Pulse Wave Scanner in one group. I have Seismic Charges and Abrasion Blaster in another and my collector limpets in a 3rd group.
In a nutshell, this is how you split Asteroids apart and collect the valuables in their core.
To start, look for systems that have planets with either Metal Rich Ring types or Pristine Ice Rings, travel there, approach the ring in super cruise, stop just before the outer edge. With your Detailed Surface Scanner, fire probe at the ring, it will discover any hotspots in ring. I look for Void Opals and Low temperature Diamond hotspots. Select the hotspot and fly towards it, slow down when you get close. I don't bother coming out of supercruise but rather, I just let the game make my ship auto-stop once I get too close. Once out of supercruise, enable your analysis mode (hit up on the D-pad and 'Y' together), from fire groups, select the Pulse Wave Scanner/Prospector limpets. Now what I do because I find it easier is I invert my ship so the ring is over the top of my ship. Put 4 pips to engines, 2 pips to system and fly with your nose pointed at a 45° angle to the ring so you can see as much of it as possible within your field of view. Fly full speed and hit your pulse wave scanner and look for any asteroids showing up Orange, use you boost as much as possible. Use your vertical thrusters by holding down on your right thumbstick, this will keep you from getting too close to the ring as you are flying/boosting.
Once you find an asteroid that's glowing like a Christmas (it will be brighter than the regular glowing orange ones), usually Yellow mixed with orange, perhaps even some fine lime green lines mixed in there, these are usually Void Opals or something else good like Diamonds or Alexandrite. These Asteroids are usually smaller than the rest. Fire a prospector limpet to ascertain it's makeup an whether it has fissures and a core. If it does then you will need to set Seismic charges. This require than you fly the ship close to the Asteroid. Look at your contacts in the left screen panel of your ship and select the lowest grade fissure possible, usually it's Low but sometimes Average is the lowest. Setting your charges requires a learning the right touch, The longer you hold down the trigger before you release, the deeper the charge goes into the Asteroid. Usually if you set two charges at full depth into Low grad fissures then that will be enough to split the rock, In graph that appears in the upper right of your screen (after you land a Seismic charge) you want to see all Blue with a Blue checkmark. If you go into the Red you will still collect a lot materials but some of your yield will be lost, not the end of the world.
After you successfully expose the core of the Aseroid, wait for the large chunks to drift apart a little, then use your abrasion blaster to shoot off the Void Opals still stuck to the chunks and use collector limpets to scoop everything up. I just earned 160 million in about 45 minutes on Saturday. Mining not only NOT boring anymore, it's actually fun and kina Zen-like, it's oddly relaxing too. I now have 832 Million (up from 365 million) mostly all from Mining. I now have more than enough to buy and outfit a Cutter once I finish up the Imperial rank grind (at Marquis 50% now), have fun.
I tried a few different loadouts on my Krait mk II and what I'm using now is two large AX Multi-Cannons on top left and top right, one Large Beam Laser -Top Middle, engineered to grade 5 Efficient with aThermal Vent Experimental effect (keep my heat way down in combat, very helpful). In the front I have two Class 2 Gauss Cannons.
I downed over 250 Thargoid Scouts this weekend and helped take down some of Interceptors with the help of some expert thargoid hunters (playing in Open). Those lads were very knowledgeable, learned so much about the different classes of the Interceptors (Flower ships). Amazingly, I only died once. We managed to repeal the Thargoids from one system at least. I guess I did my part. I love the Krait mk II, it's fastly becoming one of my favorite ships.
Cool. Now could you do me a favour? If the Thargoids should turn up in my home system, Altair, would you kick them out for me? Its just that I'm closer to Beagle point than the bubble at the moment....
I finally got my Sol permit! Except I was interdicted and killed by a CMDR for the first time ever the moment I got into supercruise after reaching the system. I figured this was what Sol was going to be like, a bunch of yahoo human players out to kill anyone they can find. So far that was the only time but I only played a little bit this weekend. I plan on visiting each planet and moon in our system just for giggles, I got as far as Mars this weekend. I have to say I was a little disappointed with the Earth and Mars textures. I figured if they were going to put any serious detail in planet textures it would be on those two. I never noticed it before but on Earth I noticed the lack of agricultural textures and even city textures. Sure at night we get the lights but during the day you'd expect to see the grey tumorous cities speckled about. Mars was neat because of the red dirt look to it but I think both still lacked some detail.
Will monitor Altair for you, and take action if necessary. Things are getting really bad in the bubble, lot's of systems being attacked, the war is escalating. When you lose a system it takes a long time to repair the damage and it's a lot of work getting the stations up an running again. It's best not to lose it in the first place, We defended Orang over the weekend and the AX combat zones all disappeared, so I think that means we won.
I keep checking the bubble myself and it is shocking how many systems have been hit. I'm Elite in Trade and now Exploration so Combat is next. It will be Thargoids I'll specialise in when I get back.
Good to hear about the Krait. That's the ship I'm saving for, only a few million credits away now. It appeals to me because I could use it as a multirole by swapping modules. I typically do inusdtry needs and boom time delivery missions for money and rep and it seems to have a good cargo capacity. But I do dabble in a bit of combat as well when any of my allied factions are at war in whatever system I'm calling home at the time. So hopefully it's the last ship I need to get for a while. And hopefully once I get better at combat I can join the fight against the Thargoids.
I went from 70% Master to 2% Dangerous in one weekend mostly focusing on just scouts. Basically the math works out to this: 1 thargoid scout= 4 elite NPCs, so you rank up 4x faster.
I just can't say enough good things about the Krait. I'm engineering the heck out of it now but before that I had it up to about 120t of cargo, jumping well north of 30ly unladen before I switched it over for 'goid combat. It's very agile for a medium ship too, almost flies like small fighter with Dirty Drive tuning.
Grade 5- (smooth engine curve experimental effect, forget what it's called)
Shields at 1275 (running 3 engineered shield boosters)
Hull: Over 1500, using reinforced alloys (engineered, heavy duty) only, no military grade yet, have one engineered Hull reinforcement package too.
Rebuy is 5.5 million, which isn't bad considering my Covette is 45 million. Saw a dude die in a Battle Anaconda, he got eaten by a swarm from an Interceptor and couldn't jump out in time. He was in our party chat and said the rebuy was 24 million. Thargoid hunting is dangerous and very intense, but if you stick to the scouts and leave when the big ships come then you should be ok. There is a learning curve because they fight so differently than anything else in the game. It's so fun though, so worth it. I love the game mechanics Frontier invented for fighting them, it's like a whole new way to play.
The real reason Frontier forum is down for 72 hours.....
The wrong game just got PSVR support. God knows how many times I‘ve tried NMS, but I never make it off the first planet before dying of freezing, boiling, asphyxiation, radiation, or getting killed by floaty things that appear as soon as I think I‘ve done enough rock breaking busy work to finally get my ship off the ground - yeah, busy work seems to sum up NMS in the little I‘ve seen of it.
However I‘m seriously getting into Elite Dangerous. I started it on Saturday and really feel I‘m making progress - already got my Cobra MK III and fully outfitted it, plus a cool 10 mil in the bank. If anything ED seems rather simplistic compared to NMS, but it‘s way more fun and makes you feel like you‘re actually in space and achieving something.
The 1200+ hours I've put into Elite Dangerous tells me that everything it is good at NMS is crap at and everything NMS is good at ED is either crap at or can't do it at all yet.
Seriously if NMS got 6dof it would be almost too good.
In a serious note, what a tiny team has managed in NMS compared to what a rather large team does for ED is eye opening.
I know a lot of people s*** on ED but I think the game requires you to have a bit of imagination in making your own story and role playing. I think a lot of gamers require fancy cinematics and a driven, predetermined story line to keep them engaged, and any game without those features is boring.
When I first started playing ED I was obsessed with it, the scale of it was just mind blowing, still is tbh. I've kind of cooled of it recently but still jump in once a week or more for some space exploration and exploitation. Still very fun and so much I haven't done yet.
When I first heard of NMS I was pumped for it, but I never could get into the cartoony look of it. I really hope ED will one day have planetary landings on Earth likes, best case scenario is to also have possible hostile indigenous life on those planets to.
I can't speak for NMS, still haven't played it, but I have over 1500 hours into Elite. It joins a very small group of games I have played over the years that I have that much hours into, GT3, Skyrim, TDU1 and TDU2. Maybe Minecraft too, I'm not sure.
I may get NMS one of these days, probably on PC because it has mods now.
Watch some videos of people playing the early stages first. It is literally the exact opposite way round from Elite. What one is good at the other is not good at.
I've watched some twitch of people playing and gathering materials, but that was awhile ago. Elite's multiplayer and the flight mechanics just seem much better to me than NMS from what limited exposure I've had to it.
Flight mechanics being one those things one is good the other is bad at. It is still 4dof. Multiplayer is the focus of part one of the next update. Second part is VR. Don't know what part three is.
Checked on Altair, no activity so far. Then I went to Cegreeth in the Krait MK II to counter the incoming Thargoid presence, downed about 124 ships before I called it a night. Went from 2% Dangerous to 13%. Then I went to Kongaa to buy some Ale for the engineer Lori Jameson so I can unlock her. I decided to finally name the Krait too, named it Drakkar after the Viking war class ships with the Dragon on the front
Just about 5000LY from Sol and flitting from system to system at the moment.
The Diamondback Explorer is taking a beating with all the 60LY jumps. I haven’t got any repair limpets etc. Just good old fashion game of chicken with the black and me.
Made a load of first discoveries including 2 systems on the bounce chock full of High Metal planets and Water Worlds. Every so often I make my way across to the nearest base on the Colonia Highway. I can sell my data and do a few repairs.
Trying to get Elite in exploration by doing the hard graft and not using Road To Riches or Spansh is a tough thing.
I got 200 million getting from the nearest checkpoint to Sag A. To the station at Sag.A. that got me to Elite. Massive numbers of first discovered as well. Pages and pages of them. I only scanned the water worlds, Earth Likes and anything else that was a terraformable candidate - left everything else alone. That's on the beaten track as well. Interesting times.
I'm slowly making my way to Sag A. I'm just enjoying the journey at the moment. I scan everything I can. I don't have a DSS so only Honk then FSS. Once back in the bubble its time to get some other bits for the ship and then head for the opposite side of the galaxy. Repair limits etc will be needed and so will the DSS. I might even take an SRV.
I'm still deciding on the ship though. I might stick with my Diamondback Explorer or move up to a Krait Phantom.
You need a DSS!
Just picked one up from the Orbital Outpost at Rohini.
I've just just picked up a few Water World first discoveries and scans a few systems out to get the hang of it. Now a massive 158 jump journey to BOEPP B37-60 from there around to Colonia.
Some of the views [edited]
I finally was hyperdicted, can't believe it took this long, got pulled right out of a FSD jump while traveling to a system invaded by Thargoids to join the fight. After they shut my ship down I looked around in the cockpit view and saw 3 flower ships speeding right towards me. I heard stories about how they scan you and don't attack, right, they attacked me alright, had a swarm out for me and everything, laid out the unwelcome mat. I was rammed by one of them right as my ship was coming back online, too late to boost out of the way. Right After I put full pips to the engines, tried to boost out of there but they had me in this tractor beam thing to where I couldn't jump out. I could see the Swarm closing on me fast, I kept boosting and boosting until it finally let me jump into supercruise and barely escaped.
April 23rd update announced, more module slots coming (for all ship sizes!) and a bunch of other refinements, read it all here:
I've seen plenty of examples of the AI not quite managing to get the Beluga out of a station. What makes the devs think I'd sit back and watch the AI do that to my Beluga?