Perhaps I misread what you wrote there, FPS_n00b -- I was under the impression that you were saying, "if the graphics in this game aren't better than GT4's graphics, then the physics, cars, and tracks won't be better, either." Quite a daft statement, I think, and I'm glad that it appears to have been a misinterpretation.
Anyway, Enthusia gets my vote for PS2 sim king -- I'm not sure what versions of NFS:U you played, but they must have been a helluva lot more dynamic and realistic than the ones I've played.
GT4's understeer is too strong (or its oversteer is too weak, depending on how you look at it), all of the tires are grippier than they should be (the "economy" and "comfort" tires are comparable to real-world
performance rubber), limited slip differentials don't do anything, wheelspin won't rotate the car unless you
make it do so, all of the game's movements are stiff and twitchy, and momentum/inertia are improperly modeled -- for example, the rear end of a car has
no momentum in a drift, so it's impossible to spin out unless you overcorrect (which is very easy to do, again, because of the lack of momentum in the rear).
Now, I'm not saying that Enthusia is perfect --
Live for Speed is the closest you can get to perfection -- but it's pretty damned close for a PS2 game, and it's very fun to play.
Anyway, it would be nice if Evolution GT offered the same level of realism as Enthusia, but I think the car selection and tracks would only occupy me for so long.........
