Hey guys. I love the Codie's F1 series, its up there with Gran Turismo, Uncharted and Metal Gear Solid for me. Then again, I'm an F1 nut so kinda biased. Anyway, F1: 2014 hasn't been formally announced but the developers have obviously started working on it. They said there are obvious improvements to be made; like the jump up to 1020p (HD) and 60FPS. They claim to be quite ambitious with the next iteration, or as they said "cooking up a storm". They also said that because of the power of the new consoles, instead of completely coding the game themselves, they can port F1 race teams simulator data straight to the console... not all of it, but some. Sources provided at bottom. What's on your guys wish-lists? Be realistic, things that could realistically be put in. Mine: 1) A harder difficulty: I run all aids off (apart from auto gearbox on some tracks, i.e Monaco). The AI is to easy, I can take poles in a first year Caterham and win the championship in a Torro Rosso. 2) Tyre management: I felt the way I drove didn't affect tyre degradation at all, it would always wear out at the same rate. The feeling of the car once it was worn was good though. Also, warming up the tyres must also be a challenge. Guys like Kimi struggle with the fronts all the time, I'd love for my engineer to be telling me to be more aggressive on the fronts and actually feel the cold tyres. 3) Improved AI: Not much to this, AI is okay, better than GT - just more improvements 4) Race start/ Launch: Some sort of functionality which lets you actually control the start instead of full power wheel spin. I've tried modulating and all the AI shoot past you. Maybe pulling a gear or hitting a button when the lights go out and minimizing wheel spin? 5) Better damage!: Damage was horrible 6) More safety car: The safety car was awesome whenever it came out, felt great and really made the race come alive. Sadly, its only happened a handful of times despite some serious crashes. 7) Revamp R&D: There was no real 'r&d', it was just a gimmick. How about me choosing what my priority is, i.e front downforce, rear mechanical grip, brake stability etc - then the more laps I do in practice the further along the part comes until I have access to it. Some parts should slow me down, some should work but be unreliable. This would add worth to practice, let me adapt the car around me and add deeper customization into the game. 8) Cool down / victory lap: Once I've won, I don't wanna swap straight out to the menu. I want to soak in my winnings and enjoy it, let me run around with the team in my ear as I pick up marbles and park in parc ferme. 9) Press conference / podium / interview: They had it in the earlier games. Tbh, I'd love an extensive list of questions that effect your circumstances, but I know we wont get that. Some form of press conference/ podium or random interviews would be good though. 10) Warm up lap: Had this in F1: CE, does get irritating if you restart a lot. I can live without this, but would be cool. Sorry for the extensive list, I'm really looking forward to it. Let me know what you think of my ideas, and share your own. I know how under-ambitious game devs can be, but I think my list can be easily implemented. There's no real elements, its just refinements and little bits added here or there to improve the overall package. - http://www.digitalspy.co.uk/gaming/...-is-approaching-next-generation-consoles.html - http://www.videogamer.com/xbox360/f..._a_storm_for_f1_2014_on_ps4_and_xbox_one.html Regards, the 0zz.