Stupid question: how do I stop NPCs from taking off with my power armour? I have everyone and everything set up at Hangman's Alley, including an absolute monster of an X-01, an Atom Cats and a Railroad design. But it seems that vertibirds fighting super mutants around the nearby reservoir are attracting my companions' attention, so they immediately jump into my power armour and take off to fight. I have read that if you remove the fusion core, it prevents NPCs from taking the armour, but my companions do it even when there are no fusion cores available. I am going to wire Hangman's Alley up with heavy machine gun turrets to prevent hostile NPCs from getting anywhere near my power armour, and I am going to send my companions to another settlement once I unlock their perks. But in the meantime, how do I keep my power armour safe?
@Paulie - did you say that you were doing something to prevent settlers from helping themselves to your weapons? If so, what was it, and will the same thing work for power armour pieces? (I don't mind if they take the frames; I can always buy another.)