From hearing the way some people choose to use it, perhaps many Fanatec users want and expect it to work like a volume control.
The way I interpret Sonac's FFB strength graphs and the clipping issue it shows at lower settings, is that there are no ways to boost the smaller effects. If you set FF in the tuning menu to 50 instead if 100, then you're cutting the strength of the most powerful forces in half (at the top of the scale), basically eliminating any variance in forces beyond 50. You'd have to additionally lower the force feedback strength in the game's settings too, to make sure the full range of forces fits within this half scale.
We do know Fanatec is offering more advanced tuning functionality in the CSW. In his CSW/Formula Rim preview video, Thomas demoed the ability to adjust the strength of different types of force feedback individually. Perhaps there are more advanced tuning surprises in store.
I believe we have the following on the CSW from the video:
Setup: S_1, S_2, S_3, S_4, S_5
Sensitivity: 0 - 900 (steps of 10)
Force Feedback Strength: 0 - 100 (steps of 10)
ABS: OFF - 100 (steps of 5)
Linearity: .?. - .?.
Deadzone: .?. -.?.
Drift: -3, -2, -1, OFF, 1, 2, 3, 4, 5
Force Effect: ... - 80 - 130 - .?. (steps of 10)
Spring Effect: ... - ... (probably same as Force Effect)
Damper Effect: ... - ... (probably same as Force Effect)
Fan: ... - ...
So you do have more control indeed. Being able to amplify the Force, Spring and Damper effects that are the basic effects needed for creating all the FFB effects (according to Thomas in the movie). So that in combination with the bandpass filter like "Force Feedback Strength" setting should indeed give enough adjustment to create the perfect feedback for any game I reckon.
Btw, I kinda forgot about the extra settings for the CSW.
