Fanatec Gran Turismo DD Extreme Wheel

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I'd purchase it if GT7 actually supported TrueForce. Maybe by GT9 it will lol.
If Jackermeier were still around, I believe it would already be in the game. It's more than likely he had a handshake deal with PD to incorporate it into the game. Unless the current generation of Japanese have changed, they would feel honor bound to fulfill their word. With him gone, they have no such loyalty to Corsair. I feel, or hope, that it will ultimately be in the game. Don't hold your breath in the meantime (been waiting over a year myself).
 
If Jackermeier were still around, I believe it would already be in the game. It's more than likely he had a handshake deal with PD to incorporate it into the game. Unless the current generation of Japanese have changed, they would feel honor bound to fulfill their word. With him gone, they have no such loyalty to Corsair. I feel, or hope, that it will ultimately be in the game. Don't hold your breath in the meantime (been waiting over a year myself).
I don't trust PD to fix the broken mechanics in the game, let alone adding promised functionality to an officially supported 3rd party peripheral.
 
I don't trust PD to fix the broken mechanics in the game, let alone adding promised functionality to an officially supported 3rd party peripheral.
It is what it is. I just block it out of my mind, that FF is even supposed to exist. The game mechanics don't really bother me. I've got more of a problem with Fanatec with the intermittent loss of control with the wheel base, and the inability to bring the PBME up to par.
 
My thoughts exactly.

I'm a cheap bastard playing in a used PS4 pro and a used Thrustmaster T150 but with the new Thustmaster T598 available under 500 euro this wheel makes not much sense to me. Thrustmaster had finally the balls to do what no other company seemed interested in - offering an affordable and upgradable DD wheel to the PS users.
I just got the T598 and it's amazing but, personally I'd recommend a PS5 long before replacing the T150.
 
I just got the T598 and it's amazing but, personally I'd recommend a PS5 long before replacing the T150.
Agree. I mean, now that finally an affordable DD wheel has appeared and that PSVR2 is at its cheapest I'm running out of excuses. Still, the cheapest possible setup (non-pro digital PS5+PSVR2+T598) is 1400 euro...
 
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Agree. I mean, now that finally an affordable DD wheel has appeared and that PSVR2 is at its cheapest I'm running out of excuses. Still, the cheapest possible setup (non-pro digital PS5+PSVR2+T598) is 1400 euro...

The jump in performance in GT7 from PS4 to PS5 (with or without PSVR2) is worth every penny.
 
My guess would be that a new CS Pedal set is close by and they’re clearing out stock.

A lot of reviews claim the CSL Elite V2 are better than the V3 so an update is due.

I went back to my original CSL Elite pedals after spending about a year modding out and fiddling with my V3’s. The only thing my V3’s are better at is heel-toe - being that you can really adjust the pedal face positions with V3’s. But other than that, they’re dated.

Waiting for those podium pedals that they have allegedly been working on for years
 
Of course here we go.
The Settings are as following:

Wheelbase
Sensitivity : Auto
Full Force : 0
Force Feedback : 100
Natural DP : 28
Natural Fr : 5
Natural In : 0
Interpolation : 5
Force Effect Intensity : 100
FOR/DPR/SPR : 100
Brake Force : 60 or 65 ( preference)

GT7 In Game Settings :
Torque : 5
Sensitivity :1

Controller Sensitivity : 0 ( it minds AND it makes a difference, marginal and subtle, but it does matter)

Especially the Interpolation set to 5 made a huge difference in terms of realistic on track Wheel feel behavior.
The harsh Feedback signal feels smooth like butter and combined with the in game sensitivity set to 1 completely diminished the super unrealistic wheel oscillation.
Moreover the FFB feels absolutely aligned and doesn't overwhelm with harsh and unpleasant wheel shaking.
The Road Textures, bumps, curbs and especially the tire feedback feel absolutely smooth yet very precise.
The Wheel itself finally feels more then ever like the real thing, without sacrificing any details whatsoever.

It's firm, precise and so much on point that the driving becomes more natural than ever.
Most importantly the 3 most important Forces
Weight Transfer
Understeer
Oversteer
Are now balanced and precise in a way that driving on the edge is no guesswork anymore.
No more overly aggressive Noise or unsyncronized misleading effects.
The focus is completely on the above mentioned 3 most important Aspects.

Hope you like it, enjoy the ride 😁
@PirovacBoy - can I just check that when you refer to 'Controller Sensitivity : 0 ( it minds AND it makes a difference, marginal and subtle, but it does matter)' - this is the Controller Steering Setting in GT7 where the default setting is 5, but you recommend 0?
 
Hello guys
I just wanted to give those interested in my DD Extreme Settings a quick update
The following Settings should be more then enough to please anyone and provide a very rich and detailed FFB in GT7

Tuning Menu Settings
FFB 100
NDP 25
NFR 5
NIN 0
INT 4 ( very important)

GT7 In Game Settings
Torque 3
Sensitivity 8

ABS Setting Weak
Traction Control 1

These Settings provide an excellent driving experience with a very rich and detailed FFB.

Especially the INT Setting made a HUGE difference in overall feel.
Personally I wouldn't suggest going lower then 4 maybe 3 at absolute most with my Settings.
I 'll explain why.
The DD+ has a very very quick and harsh unfiltered way to transport the FFB.
Not comparable to the DD Pro.
With low INT Setting the Understeer Rattle becomes VERY apparent and very severe, leading to an unpleasant perception of the Cars' max available Traction Curve. It's simply too much and very distracting.
Other than that I'm absolutely convinced that my posted Settings should definitely satisfy all you out there trying to be as fast as possible whilst still keeping a firm and realistic mechanical and intuitive driving experience.
Feel free to give me your unfiltered opinion after trying them out and let's try to make it EVENTUALLY even better together with detailed explanation what u like/dislike and what you think could be improved and most important how.
Let's balance it out so we can enjoy GT7s precious FFB Driving Philosophy in the best possible way.

Very late reply but what exactly is the rattle? I think i'm experiencing the same and it's very annoying, almost made me think my base is defective, to me it feels like a cog is having trouble rotating and instead of a nice constant torgue i experience that distracting rattle, it has gotten better with new settings but still not sure how to manage it the best.
 
@PirovacBoy - can I just check that when you refer to 'Controller Sensitivity : 0 ( it minds AND it makes a difference, marginal and subtle, but it does matter)' - this is the Controller Steering Setting in GT7 where the default setting is 5, but you recommend 0?
Negative Ghostrider.

FYI we reached out to Polyphony because some of the things in that YT video seemed incorrect, based on the in-game descriptions of the settings. I'd previously said that the controller sensitivity setting didn't have any effect on wheels and the description of the FFB Sensitivity setting also seemed incorrect, so here's the response from Polyphony:
  • "Controller Steering sensitivity" only affects the pad type controller and has no effect on steering wheels.
  • "Force feedback sensitivity" emphasises the feel near the centre of the steering wheel and has no damping effect.
 
Has anyone noticed their GT DD Extreme wheel vibrating/oscillating very slightly when its turned on but not in use? Mine is doing it but I've only noticed it recently, I'm sure if it had always done it I would have noticed.
 
Has anyone noticed their GT DD Extreme wheel vibrating/oscillating very slightly when its turned on but not in use? Mine is doing it but I've only noticed it recently, I'm sure if it had always done it I would have noticed.
NFR may be the cause, try to set it to Off.
 
Has anyone noticed their GT DD Extreme wheel vibrating/oscillating very slightly when its turned on but not in use? Mine is doing it but I've only noticed it recently, I'm sure if it had always done it I would have noticed.
My DD+ quivers as well, been doing it so long don’t really notice when it started. May be setting related as @super_gt said - I do use NFR 5 in my GT setup - but haven’t really tried to isolate it as it doesn’t bother me
 
Has anyone noticed their GT DD Extreme wheel vibrating/oscillating very slightly when its turned on but not in use? Mine is doing it but I've only noticed it recently, I'm sure if it had always done it I would have noticed.
It's a known issue for both the DD Pro and DD+. It's documented and acknowledged by the FANATEC folk on their forum. It's brought up occasionally whenever there's a new driver release in the form of a question..."Has the slight wheel shake at rest been resolved?" to which FANATEC answers..."It's on the list of things to address in the future." Anyway, it's one of those things they will address down the road. My DD+ does it as did my DD Pro. It doesn't affect gameplay whatsoever. I don't even notice it quivering anymore because it's way too slight to notice.
 
NFR may be the cause, try to set it to Off.

My DD+ quivers as well, been doing it so long don’t really notice when it started. May be setting related as @super_gt said - I do use NFR 5 in my GT setup - but haven’t really tried to isolate it as it doesn’t bother me

FMW
It's a known issue for both the DD Pro and DD+. It's documented and acknowledged by the FANATEC folk on their forum. It's brought up occasionally whenever there's a new driver release in the form of a question..."Has the slight wheel shake at rest been resolved?" to which FANATEC answers..."It's on the list of things to address in the future." Anyway, it's one of those things they will address down the road. My DD+ does it as did my DD Pro. It doesn't affect gameplay whatsoever. I don't even notice it quivering anymore because it's way too slight to notice.
Thanks guys...... I don't recall my old DD Pro doing it, but maybe it arrived with a firmware update, anyhow, no big deal... I'm pleased it's not just me, I won't worry about it.
 
Holy cow! Have you all seen the new FANATEC website? Looks closers to modern, but have you seen the new prices!? Everything went up in the USA substantially. :scared:
 
FMW
Holy cow! Have you all seen the new FANATEC website? Looks closers to modern, but have you seen the new prices!? Everything went up in the USA substantially. :scared:
Yes... wanted to get a DD Pro. It was already a hard sell for my better half at 750, it's impossible now at 950. I guess I'm stuck with the G29 for the foreseeable future...
 
That's what the American folks wanted 🧐
Nope, that’s categorically not true in this form. Those Americans who didn’t vote for the current president (like me) didn’t want this, let’s just have that for the record.

Of course, we still have to live with the consequences, as such I’m still just looking at all those having DD wheels with envy and continue with my trusty G29.
 
FMW
Holy cow! Have you all seen the new FANATEC website? Looks closers to modern, but have you seen the new prices!? Everything went up in the USA substantially. :scared:
Unfortunately that was announced before, due to the tariffs... Not much they can do about it
 
Man.
I bought the GT3 Endurance wheel bundle the day it was available end of 2024. It was like $580 before taxes and shipping, which was pretty borderline to me at THAT price. I am super happy with it and haven't used any other wheels since then, but now that bundle is listed for $824.99 :lol:
Granted, that price is with the QR2 Pro, which is now $240! I didn't even end up paying for the regular QR2 that came with mine. Maybe there is a way to work around this on the new site if you already have a QR2 to use with it, I didn't go deep enough into pretending I was going to order another one to find out.
Still, it's nutso to see this is the price Fanatec presents for it. On top of that, and regardless of this insane tariff shyte ... the site has a price of $1,159.95 listed for it but crossed out next to the $824.99 price--as if Fanatec is trying to say this is some kind of discounted deal. WTF is up with THAT? Utterly absurd marketing tactic there, to say the effing least.
 
Keep us updated on your PC specs when you go that route. I keep threatening to myself to go down that route as well

Same. I'm in the exact same boat, keep us posted.
Apologies for not making this a single post and including this in my above post. Hit "post reply" too soon.

My PC is on the way. I'm sure plenty of people who really know PC gaming might tell me I'm a moron and should've gone about this differently, and if so, cool. I don't know jack about PCs and wanted as close to a plug and play experience as I can get. There was no way I was going to build my own PC here.

Went with an OriginPC prebuilt Corsair setup it calls the Neuron 3500X. These are the specs:
  • CORSAIR 3500X case
  • AMD Ryzen 7 9800X3D
  • NVIDIA GeForce RTX 5080
  • 64GB 6000MT/s Vengeance RGB
  • 2TB NVMe
  • X670 ATX WiFi Motherboard
  • CORSAIR iCUE Link Titan 360
  • CORSAIR RX120 RGB Fans
  • CORSAIR RM1000x Power Supply
  • Windows® 11 Home
I did the best I could in consulting the couple people I know who know something about this, and had a long back and forth with an Origin rep explaining what I was trying to do and what I wanted/needed. I'm assured this will do the job. The other factor was VR. Pre-ordered the new Big Screen Beyond 2. It's not shipping till summer. PC arrives in about 36 hours. I figure I will get iRacing and ACC up and running on it on pancake, then when I get my headset I'll have to go down the hole of figuring it all out. I really hope it isn't too difficult or confusing LOL

Frankly, this was a semi-ludicrous purchase for me. Expensive as all hell. But I've been kicking this around for years and figured it was now or never. My anticipation of what this will be like overrode my usual financial responsibility.
 
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That's what the American folks wanted 🧐
That is unfair to say.
I'm know this from perspective of Polish guy who could only watch how not mine but Polish Goverment (Kaczyński/PiS) was dismantling our relations in EU, leading us to pay penalties for stupidness of few lunatics.
 
This may have been mentioned before, apologies if I missed it, but I've just found out that the brake pedal vibration function on the Clubsport V3 pedals now works in GT7.
You can adjust the pressure point for when it starts to vibrate by adjusting the BLI in the wheel menu. 😎
 
This may have been mentioned before, apologies if I missed it, but I've just found out that the brake pedal vibration function on the Clubsport V3 pedals now works in GT7.
You can adjust the pressure point for when it starts to vibrate by adjusting the BLI in the wheel menu. 😎
That’s a feature built into the wheel. Its triggered by the pressure % set in BLI - Brake LEvel Indicator. Works in any game independently
 
Odd, because I've never noticed it working in GT7 before, and the throttle pedal vibration doesn't work in GT7, but it does in other games.
 
Hello Guys and everyone in between 😬
Currently sitting at work doing my duty, I just tuned in to see if any news in regards of FullForce and finally its integration to GT7 might have leaked.

Unfortunately from the looks of it there still seems to be nothing on the radar.

Anyway I just wanted to share my latest Settings for GT7 which to be honest may seem minor at first glance, but let me assure you, they do have a significant impact on the overall perceived driving experience.

So if you are happy and satisfied with your Settings, you may as well skip the following.
Of course You'll definitely miss on a game changing driving experience, but like I mentioned earlier, if you're satisfied why change it.

For everyone else who is still struggling to get an as close as possible to the real world Wheel rim feel, the following Settings do provide the most authentic and immersive driving experience in GT7.

OK so here we go

Wheelbase Settings :
Sen: Auto
FFB: 100
FUL: OFF ( not used)
NDP: 28
NFR: 5
NIN: OFF
INT: 11
FEI: 100
FOR: 100
SPR: 100
DPR: 100

GT7 In Game Settings :
Controller Sensitivity : 0
Controller Vibration : OFF
TORQUE : 5
SENSITIVITY : 1

Just as a reminder. I personally drive only in Cockpit View with the HUD turned off completely.
On top of that in 99% I drive without ABS.
I'm using TCS1.

So this is my setup all of my observations come from.

Assuming that most of you know what every setting does and how it works and impacts the FFB, I'm only going to explain here why I absolutely and highly recommend and advice to use INT 11.

So, everyone everywhere tells you to use an INT Setting as low as possible to get the most direct, raw and unfiltered FFB Signal.
Agree?
But just for a little moment have you ever asked yourself if it's true? And why, who says that, what is it he aims for. What led him to that statement?
Have you ever questioned this recommendation?
Or did you just copy paste it and forgot about it.
Because I was guilty of it.
And Boy was I wrong.
I'll explain why.
So, ask yourself please the following questions.

What is it that makes a perfectly dialed in FFB an enjoyable and believable driving experience?
Think about it...not as easy as you thought.
Because there are a lot of different things which have to come together.
The ingredients need a balanced recipe.
And one more for you, what is it that is essential to feel, or let me put it this way.
What are the main Forces we feel in real world driving which we as well need to feel in our virtual Worlds?
Take a moment and think about it, please.
Well I'm sure you all will agree on the following.
1. It's Weight Shift / Transfer
2. It's Understeer
3. It's Oversteer
The above 3 are the main Forces.
Nothing else. Nothing more.

Now, I want you to ask yourself how do you feel these sensations in real life?
Through our steering wheel, exactly.

And what is it our Steering Wheel is attached to?
Yes exactly it's the steering column... Which receives its Feedback from... Yes, exactly... The Front axle.
The Front axle is where all the magic happens.
It's our direct connection to what the tires are doing.
It's our link to feel the grip.
It let's us know when we are on the edge.
It communicates understeer.
Agreed.
So, let's move on to the next part, the weight transfer.
And you might have already guessed it, this is as well communicated through our steering wheel yes, our wheel getting firmer or loose, depending on tire friction, the steering amount in relation to speed and of course the resulting g forces produced.
And yes of course we also feel weight shift through our body, more or less precise and intense, depending on the stability provided by our seats as well as how tight and firm we are strapped in to our seat belts. Acceleration and braking factored in too.
Agreed.
So we have come to our last main force/sensation we feel in real life and urgently begging to feel somehow in our virtual ride too.
Oversteer.
Only with the exception that this force is not as easy to simulate and implement plausibly and separated from another force which plays a huge role and we have already mentioned before... Exactly you got it... Weight shift.
Because of the simple fact that Oversteer is not a force tied directly to the front axle, our main Signal output as we have concluded previously, it has to be integrated in a more artificial way.
Some games do it better then others, but right here and right now we are strictly talking about GT7.
As every Racing Game uses a different Algorithm and FFB Calculations System it's completely up to the Simulation Team how they wish to implement real world telemetry data. and especially how it will feel through our hands holding to our beloved Wheel rim.
Yet, I hope we all will agree on the fact that at least, same as in real world driving, most of the Oversteer feel and how we perceive it goes through our inner ear and rim wise we just react to the sudden loss of traction.
Of course we also notice and subconsciously feel the angle from our front tires in relation to the direction the car is heading, we visualize and aim to stabilize our imagined line the car should take to not end up in a glorified Donut aka spin our ride.

Yes, to sum it up actually what we feel through our hands is only related to the front axle.
And that's basically what matters.
That is actually what is directly communicated in real world same as in GT7.

Now, and only now at this point, we can move on.
To everything else we do experience and feel, 0driving our cars in real life.

Things like Suspension and Road Surface or Bumps and everything else which is also to a degree communicated by the front axle.

And of course we want to feel these Sensations too in our Simulator of choice, here namely GT7.

But now comes a very very important question I once again want everyone who hasn't left the chat by now 😅 ask oneself.
How much is needed?
How much is enough?
How much is actually effective?

And most of all, is it really necessary to feel every virtual marble and tiniest of effect artificially implemented, also known as canned effects.
Yes they feel nice, they add to the immersion and if implented correctly definitely round up the driving experience and perceived level of authenticity.
Yet, and now please, I want you all to listen up closely.
Isn't it about the balance of these effects in relation to our 3 Main Forces which are tied to the front axle.
Pay attention now please as I'm about to reveal what the hell I'm actually trying to tell you.
Because all of these Signals have to blend in homogeneous.
Nothing should obscure or mask our 3 Main Forces.
These canned effects should act as an immersion amplifier.
And most of all, and most importantly of all, they should feel pleasant and informative.
Because honestly it's not about quantity, but quality.

And this quality I'm talking about is what led me to the Interpolation Setting of 11.
11 is where everything finally makes sense.
It's smooth, it's sleek it's elegant.
And not a single effect, I say it again loud and clear,... NOT A SINGLE EFFECT is missing.
Because it's simply not about how Raw the FFB Signal is filtered or not in order to feel everything in the Signal , but it's about how it feels. In our hands.
A low INT Signal, and I always said that, is not desirable. It's not realistic.
It just plain and outright feels completely unnatural and wrong.
It rumbles and rattles the Wheelbase / Rim mechanically and hollow.
It's absolutely wrong.
This is not what it feels like driving in real life, God beware.
And yes we play a game but FFS, we are using such delicate hardware, with an integrated software which can be dependent on the games FFB Signal dialed in to come as close as possible to its real world counterpart.
Because and this is my final question.
Do you really think, do you honestly believe that this low INT Setting feels close to your real world driving experience?
If you answer that question with yes... Sorry but in that case you have completely lost the point and sense of what it feels like in reality.
A low INT Setting is harsh, it's mechanical and loud.
It's noisy and grainy.
It communicates a completely artificial sensation which is anything but not real.
The DD+ is such a great Package, Hardware and Software wise that if dialed in correctly and having the real world as example, you just can't argue a low INT Setting.

No way, never.
There are no arguments or facts that justify a low INT Setting.
Definitely NOT for GT7.

So do yourself a favor and give my mentioned settings a try.
And compare them to the real thing.
Nothing else.
I have 3 Rims.
No matter which one is in use, the result is ALWAYS the same.

I never ever have to adjust the in game Torque, because GT7 uses a dynamic FFB algorithm to set the Torque Values individually by its internal calculations.
No matter what car type, tire choice or track or conditions.
Every car in GT7 feels how it is supposed to feel.

Have you actually ever asked yourself why all of these false Prophets on YouTube tell you to change the Torque values for individual car types?
Did you?.
Because they use such laughable settings, it's beyond me how one can enjoy driving like that.

Have you guys actually ever watched TRL Superstar Max Verstappen, yes F1 Verstappen playing iRacing?
Do you see how intense and visceral his Wheel behaves.
The brutal Hits and impacts communicated through his Wheelbase.

And now I want you to watch the GT YouTube Experts.
Just pay attention to their hands how they turn the Wheel.
How dead the Wheel behaves.
Absolutely ridiculous compared to the likes of a Max Verstappen playing a racing game with settings which most definitely come as close as possible to his experience.

Listen carefully to what Suellio Almeida tells you.
Pay attention to how Daniel Morard sets up his Wheelbase to simulate his experience.
Watch their hands, watch their Wheel rims, both in real life AND virtually.

You will notice that it looks almost identical.
Why?
Because THAT is how driving feels in both Worlds.
Everything else is just sweatz stuff.

The most pleasant, most precise and most natural and therefore easiest and effective way to be fast and have fun.
It's raw yet it feels impactful and visceral.
And only now with INT 11, the road surface as well as tires come alive.
Actually everything in terms of FFB strength and fidelity gets caught up in this singularity.

PLEASE remember how utterly false it feels going down the final long straight at Interlagos? I mean what the fck is that rattle?
That's not what a bumpy surface feels.
Not the slightest.
Or take Daytona Road Course the final straight before start finish line.
What is that??? What, why does a low INT Setting make sense?
For what?
Honestly if you think carefully about everything I wrote down it should click, yeah and you should clack, do your own math.

I mean to be honest do whatever you want.
But being a FFB Enthusiast, craving for the most authentic replication, wanting you my Fellow Driving enthusiasts to experience what I do, just do it what I described.

And yes I know, many around here don't give a moist fart about reality.

Bumper, chase or whatever nonsense Video game view suits best in terms of lap times, laughable weak FFB my 3year nephew would steer one handed, artificially lowered Wheel Rotation to get quicker response times... O god, although my settings are catered towards everyone I know 99% of you don't care.


You don't care about the stuff I talk about.
But I know exactly that we have a very very small and almost non existent player base here who do care.

This is for you my friends.
I wrote down and explained all of this in a logical and comprehensive manner, so there are no more arguments left on the table.

GT7 is absolutely top notch in terms of FFB.
With our DD+.
With the Settings I just provided to you.
Maybe even @Jordan might like to undust his old and trustworthy DD+ and give these Settings a swing.
Trust me my good fellow Planeteers.
You should definitely enjoy and feel what I feel.
It's magic... True magic 😁
 
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