Hello Guys and everyone in between 😬
Currently sitting at work doing my duty, I just tuned in to see if any news in regards of FullForce and finally its integration to GT7 might have leaked.
Unfortunately from the looks of it there still seems to be nothing on the radar.
Anyway I just wanted to share my latest Settings for GT7 which to be honest may seem minor at first glance, but let me assure you, they do have a significant impact on the overall perceived driving experience.
So if you are happy and satisfied with your Settings, you may as well skip the following.
Of course You'll definitely miss on a game changing driving experience, but like I mentioned earlier, if you're satisfied why change it.
For everyone else who is still struggling to get an as close as possible to the real world Wheel rim feel, the following Settings do provide the most authentic and immersive driving experience in GT7.
OK so here we go
Wheelbase Settings :
Sen: Auto
FFB: 100
FUL: OFF ( not used)
NDP: 28
NFR: 5
NIN: OFF
INT: 11
FEI: 100
FOR: 100
SPR: 100
DPR: 100
GT7 In Game Settings :
Controller Sensitivity : 0
Controller Vibration : OFF
TORQUE : 5
SENSITIVITY : 1
Just as a reminder. I personally drive only in Cockpit View with the HUD turned off completely.
On top of that in 99% I drive without ABS.
I'm using TCS1.
So this is my setup all of my observations come from.
Assuming that most of you know what every setting does and how it works and impacts the FFB, I'm only going to explain here why I absolutely and highly recommend and advice to use INT 11.
So, everyone everywhere tells you to use an INT Setting as low as possible to get the most direct, raw and unfiltered FFB Signal.
Agree?
But just for a little moment have you ever asked yourself if it's true? And why, who says that, what is it he aims for. What led him to that statement?
Have you ever questioned this recommendation?
Or did you just copy paste it and forgot about it.
Because I was guilty of it.
And Boy was I wrong.
I'll explain why.
So, ask yourself please the following questions.
What is it that makes a perfectly dialed in FFB an enjoyable and believable driving experience?
Think about it...not as easy as you thought.
Because there are a lot of different things which have to come together.
The ingredients need a balanced recipe.
And one more for you, what is it that is essential to feel, or let me put it this way.
What are the main Forces we feel in real world driving which we as well need to feel in our virtual Worlds?
Take a moment and think about it, please.
Well I'm sure you all will agree on the following.
1. It's Weight Shift / Transfer
2. It's Understeer
3. It's Oversteer
The above 3 are the main Forces.
Nothing else. Nothing more.
Now, I want you to ask yourself how do you feel these sensations in real life?
Through our steering wheel, exactly.
And what is it our Steering Wheel is attached to?
Yes exactly it's the steering column... Which receives its Feedback from... Yes, exactly... The Front axle.
The Front axle is where all the magic happens.
It's our direct connection to what the tires are doing.
It's our link to feel the grip.
It let's us know when we are on the edge.
It communicates understeer.
Agreed.
So, let's move on to the next part, the weight transfer.
And you might have already guessed it, this is as well communicated through our steering wheel yes, our wheel getting firmer or loose, depending on tire friction, the steering amount in relation to speed and of course the resulting g forces produced.
And yes of course we also feel weight shift through our body, more or less precise and intense, depending on the stability provided by our seats as well as how tight and firm we are strapped in to our seat belts. Acceleration and braking factored in too.
Agreed.
So we have come to our last main force/sensation we feel in real life and urgently begging to feel somehow in our virtual ride too.
Oversteer.
Only with the exception that this force is not as easy to simulate and implement plausibly and separated from another force which plays a huge role and we have already mentioned before... Exactly you got it... Weight shift.
Because of the simple fact that Oversteer is not a force tied directly to the front axle, our main Signal output as we have concluded previously, it has to be integrated in a more artificial way.
Some games do it better then others, but right here and right now we are strictly talking about GT7.
As every Racing Game uses a different Algorithm and FFB Calculations System it's completely up to the Simulation Team how they wish to implement real world telemetry data. and especially how it will feel through our hands holding to our beloved Wheel rim.
Yet, I hope we all will agree on the fact that at least, same as in real world driving, most of the Oversteer feel and how we perceive it goes through our inner ear and rim wise we just react to the sudden loss of traction.
Of course we also notice and subconsciously feel the angle from our front tires in relation to the direction the car is heading, we visualize and aim to stabilize our imagined line the car should take to not end up in a glorified Donut aka spin our ride.
Yes, to sum it up actually what we feel through our hands is only related to the front axle.
And that's basically what matters.
That is actually what is directly communicated in real world same as in GT7.
Now, and only now at this point, we can move on.
To everything else we do experience and feel, 0driving our cars in real life.
Things like Suspension and Road Surface or Bumps and everything else which is also to a degree communicated by the front axle.
And of course we want to feel these Sensations too in our Simulator of choice, here namely GT7.
But now comes a very very important question I once again want everyone who hasn't left the chat by now 😅 ask oneself.
How much is needed?
How much is enough?
How much is actually effective?
And most of all, is it really necessary to feel every virtual marble and tiniest of effect artificially implemented, also known as canned effects.
Yes they feel nice, they add to the immersion and if implented correctly definitely round up the driving experience and perceived level of authenticity.
Yet, and now please, I want you all to listen up closely.
Isn't it about the balance of these effects in relation to our 3 Main Forces which are tied to the front axle.
Pay attention now please as I'm about to reveal what the hell I'm actually trying to tell you.
Because all of these Signals have to blend in homogeneous.
Nothing should obscure or mask our 3 Main Forces.
These canned effects should act as an immersion amplifier.
And most of all, and most importantly of all, they should feel pleasant and informative.
Because honestly it's not about quantity, but quality.
And this quality I'm talking about is what led me to the Interpolation Setting of 11.
11 is where everything finally makes sense.
It's smooth, it's sleek it's elegant.
And not a single effect, I say it again loud and clear,... NOT A SINGLE EFFECT is missing.
Because it's simply not about how Raw the FFB Signal is filtered or not in order to feel everything in the Signal , but it's about how it feels. In our hands.
A low INT Signal, and I always said that, is not desirable. It's not realistic.
It just plain and outright feels completely unnatural and wrong.
It rumbles and rattles the Wheelbase / Rim mechanically and hollow.
It's absolutely wrong.
This is not what it feels like driving in real life, God beware.
And yes we play a game but FFS, we are using such delicate hardware, with an integrated software which can be dependent on the games FFB Signal dialed in to come as close as possible to its real world counterpart.
Because and this is my final question.
Do you really think, do you honestly believe that this low INT Setting feels close to your real world driving experience?
If you answer that question with yes... Sorry but in that case you have completely lost the point and sense of what it feels like in reality.
A low INT Setting is harsh, it's mechanical and loud.
It's noisy and grainy.
It communicates a completely artificial sensation which is anything but not real.
The DD+ is such a great Package, Hardware and Software wise that if dialed in correctly and having the real world as example, you just can't argue a low INT Setting.
No way, never.
There are no arguments or facts that justify a low INT Setting.
Definitely NOT for GT7.
So do yourself a favor and give my mentioned settings a try.
And compare them to the real thing.
Nothing else.
I have 3 Rims.
No matter which one is in use, the result is ALWAYS the same.
I never ever have to adjust the in game Torque, because GT7 uses a dynamic FFB algorithm to set the Torque Values individually by its internal calculations.
No matter what car type, tire choice or track or conditions.
Every car in GT7 feels how it is supposed to feel.
Have you actually ever asked yourself why all of these false Prophets on YouTube tell you to change the Torque values for individual car types?
Did you?.
Because they use such laughable settings, it's beyond me how one can enjoy driving like that.
Have you guys actually ever watched TRL Superstar Max Verstappen, yes F1 Verstappen playing iRacing?
Do you see how intense and visceral his Wheel behaves.
The brutal Hits and impacts communicated through his Wheelbase.
And now I want you to watch the GT YouTube Experts.
Just pay attention to their hands how they turn the Wheel.
How dead the Wheel behaves.
Absolutely ridiculous compared to the likes of a Max Verstappen playing a racing game with settings which most definitely come as close as possible to his experience.
Listen carefully to what Suellio Almeida tells you.
Pay attention to how Daniel Morard sets up his Wheelbase to simulate his experience.
Watch their hands, watch their Wheel rims, both in real life AND virtually.
You will notice that it looks almost identical.
Why?
Because THAT is how driving feels in both Worlds.
Everything else is just sweatz stuff.
The most pleasant, most precise and most natural and therefore easiest and effective way to be fast and have fun.
It's raw yet it feels impactful and visceral.
And only now with INT 11, the road surface as well as tires come alive.
Actually everything in terms of FFB strength and fidelity gets caught up in this singularity.
PLEASE remember how utterly false it feels going down the final long straight at Interlagos? I mean what the fck is that rattle?
That's not what a bumpy surface feels.
Not the slightest.
Or take Daytona Road Course the final straight before start finish line.
What is that??? What, why does a low INT Setting make sense?
For what?
Honestly if you think carefully about everything I wrote down it should click, yeah and you should clack, do your own math.
I mean to be honest do whatever you want.
But being a FFB Enthusiast, craving for the most authentic replication, wanting you my Fellow Driving enthusiasts to experience what I do, just do it what I described.
And yes I know, many around here don't give a moist fart about reality.
Bumper, chase or whatever nonsense Video game view suits best in terms of lap times, laughable weak FFB my 3year nephew would steer one handed, artificially lowered Wheel Rotation to get quicker response times... O god, although my settings are catered towards everyone I know 99% of you don't care.
You don't care about the stuff I talk about.
But I know exactly that we have a very very small and almost non existent player base here who do care.
This is for you my friends.
I wrote down and explained all of this in a logical and comprehensive manner, so there are no more arguments left on the table.
GT7 is absolutely top notch in terms of FFB.
With our DD+.
With the Settings I just provided to you.
Maybe even
@Jordan might like to undust his old and trustworthy DD+ and give these Settings a swing.
Trust me my good fellow Planeteers.
You should definitely enjoy and feel what I feel.
It's magic... True magic 😁