Fanatec Gran Turismo DD Extreme Wheel

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I’d be temped to pass on the GT DD Extreme bundle. The faux leather rim is of dubious quality and whole wheel is a bit plasticky. instead build a package with a Clubsport DD+ base and any Clubsport wheel of your choice. With the price drop a CS DD+ base and CS Formula 2.5 and QR2 is less than the extreme bundle.
 
And the older Podium bases have that same ITM screen, plus other screens with live torque readout (wish the new bases had this since some games don't have a clipping meter cough, GT7, cough), fan speed/motor temps etc.
 
I was under the impression from multiple reviews where it seemed that this display shows game data (lap, speed, gear and other ingame stuff) + the configuration menu for the wheel(base) while the other wheels like the mclaren showed only the config menu on it's display
Yes, the majority can just show that. But the DD Extreme is not the only one with the ITM display, the others use the Button module with the display.
 
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Well it seems the GT wheel has gone up in price if Fanatec are not reducing the bundle. And on PC, the screen shows a different range of telemetry data screens. Just wish they'd implement this on GT7
 
Well it seems the GT wheel has gone up in price if Fanatec are not reducing the bundle. And on PC, the screen shows a different range of telemetry data screens. Just wish they'd implement this on GT7
Totally up to the game dev to do the ITM enable - Project Motor racing does for the PS5 version but it only paritally works for the PBME - don’t know about the extreme as I don’t own one
 
And it is official . . . .

GT DD Extreme at 1099.95
and F1 at 1149.95
 

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Is it just me or has Full Force on DD+ made catching oversteer more intuitive and easier than before? Maybe it’s placebo but I swear I am catching AND HOLDING slides I often couldn’t previously. It seems like a two-part difference. One, I can tell earlier that the rear is going or about to go. Two, when it does go, it used to be a bit of a crapshoot that once I caught the initial breakaway, the car would snap the other way and tended to react like an overcorrection once it began to regrip and would tend to spit the other way and often off the track. Now it seems to me it’s more realistic to manage this second phase as the tires regain grip, and to actually make saves and even hold slides before driving out of them without spinning or crashing.
 
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Maybe Fullforce is giving you a cue you didn't notice before? Not sure what game you're playing. To me it sounds like a placebo.

With Fullforce on, I don't feel a difference in the oversteer FFB mechanics. In GT7 it will rattle a little sometimes (hate this, only GT does this), but the "correct" FFB cue for oversteer on a direct drive is countersteer/self-alignment to catch the slide and it's still present. I would turn up FFB if you don't feel the wheel try to self-correct it's direction of travel.

Don't rely on some vibration, that's not right/intuitive for oversteer.
 
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Is it just me or has Full Force on DD+ made catching oversteer more intuitive and easier than before? Maybe it’s placebo but I swear I am catching AND HOLDING slides I often couldn’t previously. It seems like a two-part difference. One, I can tell earlier that the rear is going or about to go. Two, when it does go, it used to be a bit of a crapshoot that once I caught the initial breakaway, the car would snap the other way and tended to react like an overcorrection once it began to regrip and would tend to spit the other way and often off the track. Now it seems to me it’s more realistic to manage this second phase as the tires regain grip, and to actually make saves and even hold slides before driving out of them without spinning or crashing.
Sounds like youre experiencing this "-We’ve added simulated friction to select force-feedback steering wheel controllers to bring the steering feel closer to that of a real car. You’ll now notice a smoother, more authentic resistance as you turn the wheel.

It’s an entirely new feature they added with Spec 3 and it made a world of difference to the FFB, imo.
 
Maybe Fullforce is giving you a cue you didn't notice before? Not sure what game you're playing. To me it sounds like a placebo.

With Fullforce on, I don't feel a difference in the oversteer FFB mechanics. In GT7 it will rattle a little sometimes (hate this, only GT does this), but the "correct" FFB cue for oversteer on a direct drive is countersteer/self-alignment to catch the slide and it's still present. I would turn up FFB if you don't feel the wheel try to self-correct it's direction of travel.

Don't rely on some vibration, that's not right/intuitive for oversteer.
Playing GT7. I didn’t say anything about a rattle or the vibration, neither is what I am talking about. It’s more about that “self alignment.”
Sounds like youre experiencing this "-We’ve added simulated friction to select force-feedback steering wheel controllers to bring the steering feel closer to that of a real car. You’ll now notice a smoother, more authentic resistance as you turn the wheel.

It’s an entirely new feature they added with Spec 3 and it made a world of difference to the FFB, imo.
Could be, or at least part of it. I definitely know what you mean.
 
Playing GT7. I didn’t say anything about a rattle or the vibration, neither is what I am talking about. It’s more about that “self alignment.”
Hmm, not sure then. If you recently updated your firmware, I think that's what did it. I try to hold off on updating Fanatec FW because of how finicky it is, but whenever GT7 makes changes to FFB I usually update it. I always assume any FFB changes were done on the latest FW by Polyphony, so I always get them "in-line" and not be on a too old version. Pretty sure that's their recommendation as well to take full advantage of any changes.

But hey, at least you're catching slides better now, so it doesn't matter too much what did it.
 
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Hmm, not sure then. If you recently updated your firmware, I think that's what did it. I try to hold off on updating Fanatec FW because of how finicky it is, but whenever GT7 makes changes to FFB I usually update it. I always assume any FFB changes were done on the latest FW by Polyphony, so I always get them "in-line" and not be on a too old version. Pretty sure that's their recommendation as well to take full advantage of any changes.

But hey, at least you're catching slides better now, so it doesn't matter too much what did it.
Yep I’m on the latest Fanatec app and firmware. And yep, totally doesn’t matter, I just wondered if anyone else had noticed the same. Don’t get me wrong, I could execute strong car control and catch it previously but now it seems notably better especially in extreme situations. I’ve been chucking some cars around and saving some absolutely stupid out of shape moments, at times to the point that I’ve been like, did my car control suddenly magically rise to a whole new level, or what? Because I should be in the wall after that. 🤣
Which leads me to think it’s SOMETHING in the actual wheelbase making a difference.
 
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Reports of the latest FW added to support the Podium DD having some dulling of feel seems also to affect the DD+ which is using the same FW version number, so myabe best to avoid the latest one for now
 
I think the biggest difference you will notice when "trying to catch the car sliding" is when you run GT7 in 120hz mode. Compared to 60HZ, you are getting twice the amount of information visually. You are also getting less input lag. Maybe the latest FW has improved latency, which would benefit both refresh rates, but more noticeable in 120.
 
FMW
I think the biggest difference you will notice when "trying to catch the car sliding" is when you run GT7 in 120hz mode. Compared to 60HZ, you are getting twice the amount of information visually. You are also getting less input lag. Maybe the latest FW has improved latency, which would benefit both refresh rates, but more noticeable in 120.
I only play in VR, so …
 
What’s everyone’s feelings on FFB now that Spec III has been out for a while? Do you feel any other games do it better, and if so in what ways?

Personally, I feel it’s excellent. I use my own settings
 
What’s everyone’s feelings on FFB now that Spec III has been out for a while? Do you feel any other games do it better, and if so in what ways?

Personally, I feel it’s excellent. I use my own settings
I tend to agree but I think the race tires are still a bit too strong as currently modeled compared to the comfort and sport so I run a separate setup w FOR turned down a notch or 2 to reduce the heaviness and oscillation

Also Full Force adds so much to the overall experience vs other PS5 titles
 
I tend to agree but I think the race tires are still a bit too strong as currently modeled compared to the comfort and sport so I run a separate setup w FOR turned down a notch or 2 to reduce the heaviness and oscillation

Also Full Force adds so much to the overall experience vs other PS5 titles
Yup, I do the same. I have 1 profile for anything GT4 and up which all use racing tires, and another profile for everything else. Thinking of it, it’s probably done on purpose they feel so drastically different compared to all other compounds but that’s probably tied to the game’s physics.

Ideally, I would still want at least a couple more in-game sliders for the FFB. An “effects” slider is a no-brainer imo. I would also love to have a bit more granularity to the ones we already have. Like, 1-20 instead of 1-10. So many times I feel I can’t fine-tune the max torque value on some cars because the 1-10 feels restrictive.
 
Yup, I do the same. I have 1 profile for anything GT4 and up which all use racing tires, and another profile for everything else. Thinking of it, it’s probably done on purpose they feel so drastically different compared to all other compounds but that’s probably tied to the game’s physics.

Ideally, I would still want at least a couple more in-game sliders for the FFB. An “effects” slider is a no-brainer imo. I would also love to have a bit more granularity to the ones we already have. Like, 1-20 instead of 1-10. So many times I feel I can’t fine-tune the max torque value on some cars because the 1-10 feels restrictive.
I think adding a Torque and sens +/- option w finer gradations to save in each car settings would be really handy.

I’d like to use just one setup on wheel with one overall game setup and just mod speciifc car setups as needed

Rather than have to make settings changes every time there’s a car change
 
I think adding a Torque and sens +/- option w finer gradations to save in each car settings would be really handy.
That would be cool. Personally, I would still need 2 separate profiles because racing machines feel so drastically different compared to everything else but an in-game option to save Torque/Sens values for each car would be a nice QoL addition.

Ideally, each car would have its own FFB settings directly by PD but Idk how viable it would be. In the meantime, I wish they could give us a bit more options(including more granularity) so we don’t have to fiddle with our wheelbase settings every time we change vehicles.
 
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