Fanatec Gran Turismo DD Extreme Wheel

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If you don't mind, maybe you can pm me to explain how to do it... I absolutely have no clue how to do it 🤭
I'll answer here too in case anyone else needs it. :)

Just start PS5 and CS DD+ with a steering wheel that has a PS button to press and assign CS DD+ as controller and then put the other steering wheel without the buttons.
But I'm not sure in which games you'll be able to navigate the menus at the same time with the PS5 controller and assigned CS DD+ as the main controller to drive with.
 
FMW
GT 7 Update 1.60 is here! And so FULL FORCE! Yay! Oh wait. It's not. Carry on. :D
iRacing just implemented Full Force. I'm hoping they utilize it in their Nascar 25 game releasing later in the year. Considering the DD+ is the official wheel of GT7 you'd think PD would support it by now. :confused: Oh wait, this is Gran Turismo we're talking about. :lol:
 
Considering the DD+ is the official wheel of GT7 you'd think PD would support it by now.
Tbf, that's on Fanatec. Even after all this time, the implementation in iRacing is heavily bugged and unstable due to Fanatec's messy firmware. Once they straight the tech up in iRacing, hopefully GT7 will get it too.
 
Tbf, that's on Fanatec. Even after all this time, the implementation in iRacing is heavily bugged and unstable due to Fanatec's messy firmware. Once they straight the tech up in iRacing, hopefully GT7 will get it too.
It's a Catch 22. It's on the game publisher to implement it in the game first, then provide feedback to Fanatec what they need on their end to get it working properly. We don't know that PD has taken that step, but I doubt it based on their record of doing things. At least with iRacing being the first to use it they have gotten the ball rolling. Let's hope others follow suit.
 
According to Fanatec, Full Force has been supported by the firmware for the past year waiting for some dev team to pick it up.
Well, if I read this:
Tbf, that's on Fanatec. Even after all this time, the implementation in iRacing is heavily bugged and unstable due to Fanatec's messy firmware. Once they straight the tech up in iRacing, hopefully GT7 will get it too.
I'm not really wondering anymore why no one implemented it so far. If it really is that buggy/bad (which is perfectly believable given that EVERYTHING about this wheel is still buggy 1.5 years after the launch), it makes sense that they all held it back. They saw how bad it is.
 
Well, if I read this:

I'm not really wondering anymore why no one implemented it so far. If it really is that buggy/bad (which is perfectly believable given that EVERYTHING about this wheel is still buggy 1.5 years after the launch), it makes sense that they all held it back. They saw how bad it is.
It's 100% on Fanatec. Their software has been exceptionally buggy for a very long time now. No wonder no developer wanted to implement their tech. The good part is with iRacing being the first in taking a stab in it, the ball has finally started to roll and we can now hope for more widespread adoption.
 
There seems to be a bug with GT DD Extreme/driver 469 and the mouse on Gran Turismo 7 is moving by itself.
ACP mode in analog axes is work around.
Just the extreme or anything w the APM? Couldn’t tell from comments so far

I guess broken by this fix:
  • Fixed Analogue Axis of APM paddles not working on PlayStation.
I suspect there are some documentation lapses with staff turnover walking out w tribal knowledge of how things work - not the first oops on control mappings in the bases given the number of base/wheel/platform combos that need to be managed
 
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