Far Cry 3

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If you didn't figure it out yet, to fix the surround problem you have to turn surround off in the nvidia panel and just use a single screen resolution for windows. This will get rid of the crazy FOV when switching to single screen. It's a pain to do but fixes the problem. Window mode kills MY FPS I don't know how you ran it with it in windowed.
 
You can save also but I suppose you have to get out to the menus. btw am I the only one that lost crosshairs for snipers after the 1.03 patch. Is there any workaround?
 
If you didn't figure it out yet, to fix the surround problem you have to turn surround off in the nvidia panel and just use a single screen resolution for windows. This will get rid of the crazy FOV when switching to single screen. It's a pain to do but fixes the problem. Window mode kills MY FPS I don't know how you ran it with it in windowed.

Yeah, I figured I could do that but I don't see why I should have to, Far Cry 3 is the only game I've ever played which acts this way. I'm used to games cutting off a large portion of the screen or blowing the HUD elements up to crazy sizes, but changing the resolution in the game fixes that 99% of the time, the other 1% requires an .ini edit. I'm just being stubborn though, I guess next time I'll just turn it off.

You can save also but I suppose you have to get out to the menus.

I did notice the save function, but I don't understand why you have to manually save. I haven't tested it for myself but I've heard it works like this (please correct me if I'm wrong):

- If you don't manually save after the last checkpoint, when you die you will respawn at the last checkpoint but lose all progress since that checkpoint.

- If you do manually save after the last checkpoint, when you die you will respawn at the last checkpoint but you won't lose any progress up to when you saved.

So, either way, you respawn at the same place, but you have to personally choose to save in order to keep your stuff. Why doesn't the game automatically save your progress when you die so you don't lose anything, like pretty much every open world game there has ever been?
 
Just got this game and I've managed to get a Molotov bottle stuck in my wrist. This happen to anyone else? It's rather annoying when I try to use the bow or 44. Mag. It's not game ending, just a nuisance. Also bugs like this shouldn't happen.
 
NVidia just released a graphics driver patch, so I decided to check out FC3 and finish up a mission.

Now it runs super buttery smooth, not even slight frame rate drops, it was running perfectly through all of this stuff:
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And it may just be me, but...the water even looks better despite the fact I haven't changed any settings since the update.
 
You can save also but I suppose you have to get out to the menus. btw am I the only one that lost crosshairs for snipers after the 1.03 patch. Is there any workaround?

You can quicksave by pressing F9.
 
Cool cool cool, Wake island looks already great.
I still have a few games pending after FC3, but after them I'll also mess around a little with the editor, making some SP missions.
 
How do you PC guys feel about the "lack of bushes" lol, graphical fidelity difference, in the retail release vs the E3 demo?

Do you feel cheated? False advertising?

I can understand that point of view.... but it certainly would have only been those "1%'ers" (like Pako, the guys with 690's, crossfire 7970's, sli-680's, and 32 core dev machines lol) that would have even seen this level of detail. Keep in mind the E3 demo is played on a dev PC.



The difference in fidelity is quite obvious... and really would have made for a much more immersive environment... for those whose machines could have handled it...
 
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How do you PC guys feel about the "lack of bushes" lol, graphical fidelity difference, in the retail release vs the E3 demo?
Do you feel cheated? False advertising?
Here is something that I don't understand. Make the game scalable. Give the end user the ability to maximize their experience based on their ability to do so. To me, that's what makes a great game. Scalability for the masses with great game play to keep all users happy. I honestly didn't feel cheated until you posted that comparison. Thanks a lot man! :mad: :D
 
One thing I am not liking with this game is the way how every base you need to take over gets redundant really fast. They just a few more powerful pirates, that's it. There's never a different type of building, or even a small village the pirates have set themself up.

It should've been like Metal Gear Solid: Snake Eater when even basic enemies could make some passages hard to sneak passed because of the path lay-outs and a strategy you had to come up with. I am kind of missing that in Far Cry 3.

Oh, and they could've easily recorded more lines for the pirates. Hearing the same sentence every 15 seconds gets annoying really fast.
 
Here is something that I don't understand. Make the game scalable. Give the end user the ability to maximize their experience based on their ability to do so. To me, that's what makes a great game. Scalability for the masses with great game play to keep all users happy. I honestly didn't feel cheated until you posted that comparison. Thanks a lot man! :mad: :D

I was going to post this but then I thought the reason they didn't make it that scalable was because it would push the download size up by a considerable margin with the higher quality textures and models and such. They could/should release optional downloads of these things for such people (like Crysis 2's high res texture pack and DX11 mode), but left them out because only a tiny percentage of their players could benefit, but everyone would have more to download. I guess, anyway.


One thing I am not liking with this game is the way how every base you need to take over gets redundant really fast. They just a few more powerful pirates, that's it. There's never a different type of building, or even a small village the pirates have set themself up.

It should've been like Metal Gear Solid: Snake Eater when even basic enemies could make some passages hard to sneak passed because of the path lay-outs and a strategy you had to come up with. I am kind of missing that in Far Cry 3.

Oh, and they could've easily recorded more lines for the pirates. Hearing the same sentence every 15 seconds gets annoying really fast.

This. I tried coming up with new approaches to each outpost but that mostly amounts to shooting the alarms before being seen, then wading in with an LMG to kill everything. Or I shoot out the alarms then snipe everyone. Or I might creep around, knife a few and then get seen. I don't know, I liked Just Cause 2's approach of making you blow loads of stuff up (but that had helicopters, jets and the ability to tie things together which helped avoid monotony).
 
I was going to post this but then I thought the reason they didn't make it that scalable was because it would push the download size up by a considerable margin with the higher quality textures and models and such. They could/should release optional downloads of these things for such people (like Crysis 2's high res texture pack and DX11 mode), but left them out because only a tiny percentage of their players could benefit, but everyone would have more to download. I guess, anyway.

I would be curious what the cost/mb is for these companies that provide download content. I would download the extra content, wouldn't you? Everyone I know would download additional content if it would make the experience better for them.

Honestly, it's amazing these companies make any money at all to keep the games in production for PC's. I suppose anything thing they can do to reduce their loss of gross profit is considered. I just wish that more companies would improve their product simply because they can and have a level of ownership and pride that goes beyond flow charts and income statements.
 
Here is something that I don't understand. Make the game scalable. Give the end user the ability to maximize their experience based on their ability to do so. To me, that's what makes a great game. Scalability for the masses with great game play to keep all users happy. I honestly didn't feel cheated until you posted that comparison. Thanks a lot man! :mad: :D

Crysis did that and it upset a lot of people not being able to max the game out despite it looking great on medium or even low settings. Also why bother when thereis a fc 4 and consoles are in focus
 
For those who have access to the 12 deals of Christams on PSN (not all regions as far as I'm aware) - FC3 is available until tomorrow for £24.99

Just a heads up.
 
Just gave online co-op a go, and it doesn't work very well.
It took me 10 minutes to join the lobby with a couple of my friends, and we were playing a very boring mission for about 15 minutes and it all went ass over tits with the connection buggering up, the room closing. And then we couldn't join each other again.
Looks like I will be sticking to the single player.
 
Just started playing after buying it on a whim.

It's making me paranoid.
 
Just gave online co-op a go, and it doesn't work very well...
I noticed that the Server connection since Christmas has been falling out a lot. I'm guessing due to the large number of folks who got the game.

Online co-op worked fine for me last week, though the microphones were all garbled as was mentioned earlier in this thread. Maybe online will improve once the extra numbers have been catered for.
 
It's funny, there was so much hype around this in the first week or two with everyone playing the single player and praising it but it would seem many of us finished it at around the same time and the thread died.

The game, while trying to, really doesn't have much replay ability at all for me. I spent time in the two days after finishing the campaign to go for most of the achievement, bar the unreasonable ones (160 relics or whatever) and since then I haven't touched the game in weeks. It's a bit of a shame really.
 
It's funny, there was so much hype around this in the first week or two with everyone playing the single player and praising it but it would seem many of us finished it at around the same time and the thread died.

The game, while trying to, really doesn't have much replay ability at all for me. I spent time in the two days after finishing the campaign to go for most of the achievement, bar the unreasonable ones (160 relics or whatever) and since then I haven't touched the game in weeks. It's a bit of a shame really.

Well it's not odd for me, except for sports game (racing, nhl, basket etc..) and rpg, I never touch a game once I'm done with it, the trophy doesnt even push me to replay it a bit more. The last game that I played after finishing it to try to push it further away is Resident Evil 5, where I unlocked all weapon and stuff. Other than that it's very rare that I replay a game. I tried with borderland2 but it's just not fun to redo what you have already done at least for me.

I still think Far cry 3 is an awesome game, maybe the end isnt up to the Vaas part. I found the 2nd island too short and not really interesting.
 
I for one am still playing it, though I've yet to finish the campaign and can definitely see myself leaving this game once I've done all the quests and so on but it's a really good game nonetheless.
 
I'm still playing it too. Bought it on launch day and haven't even got close to getting off the first island yet. this is probably the first single player game I ahve played since metal gear on the ps3. I'm trying to drag this game out as long as I can.
 
The replayability for me will be in the open world nature of the game; finding different ways to take the camps...or not, just leaving them alone. That way I can choose to make travel across the north island a constant battle with pirates/animals all the way if I want.

I'm at forty hours in and have not completed the north island yet, so cannot comment on the whole game but it's a lot of fun. MP should be active for quite some time but to be fair I don't bother much with that as there are so many games that I enjoy replaying, months and even years later.
 
My playablility will mostly be screwing around on Custom Maps with friends. It's what I did in Far Cry 2 after all.
 
It's funny, there was so much hype around this in the first week or two with everyone playing the single player and praising it but it would seem many of us finished it at around the same time and the thread died.

The game, while trying to, really doesn't have much replay ability at all for me. I spent time in the two days after finishing the campaign to go for most of the achievement, bar the unreasonable ones (160 relics or whatever) and since then I haven't touched the game in weeks. It's a bit of a shame really.

Yes it is a shame. Fun while it lasted.:guilty:
 
Having just finished the game (after being glued to it for pretty much 4 days solid and having 20 hours of single player playtime) I think it's a properly brilliant game. I do however agree with this article:

link

The ending was a bit well, naf.

Before getting the game I actually did think that you were Vaas and that the character on the box was perhaps not how you started the game but the character you became. The game even made stabs at suggesting this and I really am surprised it never did come into being.
 
I haven't finished it yet, but hadn't the time or motivation to play anyting the last weeks. But will finish it, it's an awesome game.

Though, like every major game nowadays they should have spend the money from coop and mp in the Single player...
 
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