If you didn't figure it out yet, to fix the surround problem you have to turn surround off in the nvidia panel and just use a single screen resolution for windows. This will get rid of the crazy FOV when switching to single screen. It's a pain to do but fixes the problem. Window mode kills MY FPS I don't know how you ran it with it in windowed.
Yeah, I figured I could do that but I don't see why I should have to, Far Cry 3 is the
only game I've ever played which acts this way. I'm used to games cutting off a large portion of the screen or blowing the HUD elements up to crazy sizes, but changing the resolution in the game fixes that 99% of the time, the other 1% requires an .ini edit. I'm just being stubborn though, I guess next time I'll just turn it off.
You can save also but I suppose you have to get out to the menus.
I did notice the save function, but I don't understand why you have to manually save. I haven't tested it for myself but I've heard it works like this (please correct me if I'm wrong):
- If you don't manually save after the last checkpoint, when you die you will respawn at the last checkpoint but lose all progress since that checkpoint.
- If you do manually save after the last checkpoint, when you die you will respawn at the last checkpoint but you won't lose any progress up to when you saved.
So, either way, you respawn at the same place, but you have to personally choose to save in order to keep your stuff. Why doesn't the game automatically save your progress when you die so you don't lose anything, like pretty much every open world game there has ever been?