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It'll be interesting to see how Formula Fusion in 2016 matches up to FAST, as its set the bar really high. It isn't impossible to reach since there are quite a few flaws alongside the pros in the game but still though, long live Ant--Gravity racers.This game is my sleeper hit of 2015. I expected it to be good, but I never expected it to quench my thirst for an F-Zero GX successor. So many things to like about Fast Racing, where do I even begin? Have to start somewhere anyway:
Unapologetically old school: This game obviously hearkens back to everyone's favorite two anti-grav racers, so I love that Shin'en kept the simplicity, speed and ruthlessness of those games. When I found out it was impossible for me to restart a single race inside of a championship, I was ecstatic. That's the kind of challenge I miss. However...
It's not unfair: Fast Racing doesn't seem to cheat, unlike many arcade racers of the past and present. There's certainly some catchup A.I. at work, which I can forgive in this genre. But I was surprised to find that my number one pet peeve of these kinds of games — the same vehicle winning consecutive races in championships, forcing you to finish first every single time — is not present here. And they'll make mistakes too, as I've seen many computer-controlled opponents get tangled up in boulders, fire vents, giant spider robot legs, which brings me to...
Technically stunning: Wow. 60 frames-per-second, and some of the best visuals I've seen on the Wii U. Yeah, it's running at a low framerate, and there's a lot of flickering, but the fluidity of the gameplay and the plethora visual effects nearly make up for it. This Digital Foundry analysis sheds light on how exactly Shin'en optimized the game for the underpowered console; let's just say they are some very, very smart guys and girls. Regardless, this game oozes style and has "holy s**t" moments around every corner. Reminds me a lot of F-Zero GX in that way...
Fan-service: GX was a landmark title in arcade racing and one of my favorite games of all time — and Fast Racing is a straight up love letter to it. Some of the tracks are set in environments that ape the hell out of circuits in GX, which should be really rewarding to long-time fans. That said, as much as I love GX, there were problems I always had with it. The erratic physics, for one; and also that the tracks seemed to be designed purely to piss the player off, rather than to be fun to drive. Neither of those issues apply to this game. Sacrilege as it may be, I prefer the handling of Fast Racing ten-fold. It strikes a fitting balance between the speed of F-Zero and the nuance and depth of Wipeout. Speaking of Wipeout, I like the team-focused approach to the vehicle selection. Shin'en really understands its audience.
I honestly couldn't be happier. It's beyond what I could have hoped for, which is shocking considering games like Fast Racing don't really exist anymore. But with this being nearly perfect (in my opinion), and 90's Arcade Racer and Formula Fusion on the horizon, perhaps we're seeing the genre make a comeback. Dear god I hope so.
So far, the time-trial mode has posed a good challenge. I'm 69% of the way through and just have to tackle Hypersonic. After that, all that's left is Hero mode and as someone who never really got his teeth properly into F-Zero GX, I'm sure the Boost/Shield mechanic will be a laugh.
Something tells me that isn't a coincidence...Anyone else seem to notice that official review score averages and user score averages are much closer when it's not a release by a big developer or publisher?