- Groningen, Netherlands
It makes more and more sense now. That understeer usually ends up turning into snap oversteer which isn't fun in the FA.
The FFB makes sense, but it's different from most if not all FFB systems out there. Hence a lot of players tend to reject it at first. Especially those who played games with a FFB system that leans heavy on using the G forces to give you a weight transfer effect, which gives that unnatural counter push to the car. (which can be added in pCARS with the "Seat of Pants" slider in the car setup FFB section)
In Project CARS it's different. You need to feel that peak of the slip curve move.
I explained it already way before launch here (including a few tests you can do in your own car to compare): https://www.gtplanet.net/forum/threads/physics-thread.304191/page-25#post-10532563
Btw. Snap oversteer? I bet you released the throttle, which with the downforce generated causes a sudden weight transfer forward. The tyre start to bite more at the front, but at the rear the car get lighter. The result is that you loose it.