FM Vs GT - Discussion Thread (read the first post before you post)

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OGL
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Fair enough

I guess that all people that say Forza has worse cockpit modelling than GT 5 must be either shown this or be shot in the head:sly:
 
Well, they've been right about it. So far, at least. If all cars are modelled to that level, the gap's pretty much closed, though.

But as long as it was FM3 vs. GT5, it was a fair point, I think (again, as long as you ignored the standard cars, obviously).
 
Well, they've been right about it. So far, at least. If all cars are modelled to that level, the gap's pretty much closed, though.

But as long as it was FM3 vs. GT5, it was a fair point, I think (again, as long as you ignored the standard cars, obviously).

And standart lighting in FM3:sly: The cars are probably mostly the same as they were, which was already damn good:tup:
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I don't see why any of us need to get angry over this and shout. Like I said above, it's all just opinions. Just try and respond in a matter of fact manner. Half the problems in this thread come about by the way we talk to one another. Chill people.
Sometimes, opinions can get on your nerves, you know. Like when so many people say X (even people without knowledge about it) because everyone say X and therefore X must be true so X there is! But everyone who has some basic insight knows that X is not quite true and it is more like Y but still anyone believes X because so few people actually know what they are talking about and therefore people saying Y are in the minority.

Heck, I'm not quite sure I make sense here.

I'd better be quoting Bertrand Russell instead: "The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts."
 
OGL
And standart lighting in FM3:sly: The cars are probably mostly the same as they were, which was already damn good:tup:
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Sorry but I disagree. That picture looks like a newspaper picture of a computer generated sketch of an interior.
 
I did always feel the FM3 interiors left a lot to be desired. They had the details right, but the textures and lighting just looked too plain.

I mean, it was good enough for me, but every once in a while, on a long endurance race, I'd start looking closely at the interior and notice all of these little problems.
 
MintBerryCrunch
I did always feel the FM3 interiors left a lot to be desired. They had the details right, but the textures and lighting just looked too plain.

I mean, it was good enough for me, but every once in a while, on a long endurance race, I'd start looking closely at the interior and notice all of these little problems.

Loved the interiors at the time. Maybe looking back were a bit spoiled nowadays.

Still love the fact I have an interior on every model.
 
I just noticed, the numbers on the hud in FM4 look just like Shift2's. Even the font.
 
GT5 interior are very good better than FM4 from the videos I have seen. When you watch your replay from the inside driver cam its amazing the driver follows the H pattern, and you can see his feet hit the pedals.
 
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zr1chris
Read the AUP. Your clearly in violation. This is why some of the Forza fans are getting a bad rep. It's because of the occasional quote like this.

Not only that I already have an xbox with all the forza games, and still bought a new xbox because thats how excited I'm to play FM4. Interiors have improved alot, but they are not on GT5 level I don't know how that makes me a fanboy or a FM hater...
 
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Here is a really good read guys. This article basically sums up my thoughts on this (GT vs FM) comparison as well.

http://ps3.ign.com/articles/119/1196570p1.html


Credit goes to sems4arsenal for finding the article.

Where In The World Is Gran Turismo?
Has GT5 already surrendered to Forza Motorsport 4?
2011 September 26


The 2011 Tokyo Game Show has come and gone with nary a solitary whisper regarding Gran Turismo 5.

No matter, you say, there are plenty of games that are released and subsequently never mentioned by their publishers again. But Gran Turismo 5 isn't just any game; it's one of the biggest feathers in Sony's cap.

And it's completely fallen off the radar.

Don't misinterpret this; GT5 has received an admirable amount of post-release support. After 10 months of tweaking, GT5 today is a significantly more evolved beast than it was when it launched. Bug fixes, feature updates, seasonal events; the team at Polyphony Digital have been tinkering for almost a year.

What they're not doing, however, is releasing any show stopping new content. The game's been out for almost a year and we're yet to see any DLC. What they're not doing, specifically, is anything at all to spit in Turn 10's cereal.


We're currently around three weeks from the launch of Forza Motorsport 4. The GT and Forza series are unique to different consoles but they sing the same tune to the same audience: car enthusiasts. Sony is being surprisingly complacent here. The door is wide open for Microsoft and Turn 10 to corner revheads with the seriously promising Forza Motorsport 4, and all without a whisper of a GT5 counterattack.

Polyphony Digital boss Kazunori Yamauchi, a frequent poster on Twitter, mentioned late last month that new features and content for GT5 would be arriving in September and October. Just how minor or significant this proposed new content may be remains to be seen as there have been no further announcements. It's a far cry from Turn 10's regular and consistent DLC support for the Forza series. Forza 3 had a year's worth of monthly DLC. Forza 4 will have monthly DLC too.

GT5's most glaring oversights were nothing that a steady stream of DLC couldn't have redressed. Unfortunately, no such DLC ever materialised.

But what is Forza 4 promising to get right that GT5 didn't? Plenty, it turns out.

I visited Polyphony Digital way back in 2009, during the Tokyo Game Show, over a year before the eventual release of GT5. It's an engaging place, particularly if you've got a fondness for the series. My penchant for the GT series dates back to its debut on the original PlayStation.

There is absolutely no doubt that Polyphony Digital worked hard on GT5. The team have dedicated magnetic icons they place next to their names when they're sleeping under their desks.

Seriously, it's the green one. It's passive-aggressive code for "Don't kick me in the head, I'm under here."

It's doubtful Polyphony could've worked harder, but they probably could've worked smarter.

GT5 may feature 1000 cars but it's really a victory for quantity over quality. There are some true gems hidden within the bowels of Polyphony's mega racer but there's no getting around the fact that, while there are over 20 different MX-5s and around 40 Skylines, it lacks so many of the world's most interesting new cars from the past two or three years. In fact, counting each 2010 NASCAR car as one model, GT5 featured just over a dozen 2010 models. That is a hypnotically small amount of new cars for a game that came out in December 2010.

Dedicating valuable development time to building premium versions of not one but two WWII era German military vehicles was madness too. Experimenting with oddball vehicles is part of GT's charm but GT5's premium models took so long to build it was only possible to make 200 of them in five years. With that in mind novelty cars like these should've been struck from the list immediately. Forza 4's Warthog Easter Egg is the obvious comparison but at least every car in Forza 4 has a cabin view.

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Sigh...

Looking at Forza 4's car list, the bulk of which has been revealed, it's clear Microsoft's racer is a more global game. That is, more things to more people. It may feature half the cars but you won't find 135 Nissans and only 12 Ferraris in Forza 4. There's a better representation of cars from around the globe, yet without a disproportionally large focus on vehicles from just one country. Even with fewer cars Forza 4 manages to feel more comprehensive.

It's a more current game too; there are nearly 50 2011 cars in Forza 4, going by the roster revealed to date (and that's counting the 10 Australian Holden and Ford V8 Supercars as just one of each). The result is a game that feels fresh and up-to-date while boasting even more older classics than ever.

The Top Gear Test Track was a great inclusion in GT5 but ultimately the game's affiliation with the hugely-popular show was staggeringly undercooked. Covering the track with cones was one thing but the lack of a standing start option remains unforgivable, and being unable to utilise the full runway was a major disappointment.

The Top Gear tie-in simply did not feel like something that had been gestating for three or so years. It was comically underused. After presumably months and months of time and resources spent impeccably crafting the track the Top Gear component of the game itself resulted in a measly three events – and only one of them featured an actual sports car. Not only did the game eschew the time-trial format the track is famous for in favour of bog standard one-make races against a large field of opponents, Polyphony ensured your first experience of the track – a track famous for putting the world's most desirable supercars through their paces – was a VW SambaBus race, a van barely capable of hitting 80 kilometres per hour.

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Every time you do this race The Stig throws up in his mouth a little bit.

Things improved slightly for the second event (featuring the 2004 Lotus Elise) but immediately plummeted into lunacy again for the final event: a Volkswagen Kubelwagen race. That nobody at Polyphony thought perhaps battles against the clock (featuring the kinds of supercars featured on every episode of the TV show) would've been a better idea than a race featuring a Nazi troop carrier is baffling.

GT5 didn't even feature any of the show's reasonably priced cars. In fact, bizarrely enough, out of the top 10 fastest cars around the track in reality (at the time of the game's release) only ONE appeared in the game. World-beating supercars like the Bugatti Veyron Super Sport, Gumpert Apollo, Ascari A10, Koenigsegg CCX, Noble M600, Pagani Zonda Roadster F, Caterham Seven R500, Pagani Zonda F and Maserati MC12 were absent, despite their Top Gear-related significance. The solitary top 10 car that made the cut? The regular Bugatti Veyron – and it's not even one of the game's premium models.

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Really, why didn't the Veyron have an interior? Did Bugatti leave it locked or something?

Polyphony squandered the Top Gear affiliation. Forza 4's Top Gear partnership exceeds GT5's in every way. Sure, the track is featured, in circuit and drag form, but it goes beyond that. Jeremy Clarkson is on hand to introduce the game itself and talk you through selected car models in Autovista mode. Additional modes like car soccer, inspired by the show, also feature. Unlike GT5, Forza 4 includes the Kia Cee'd, so you can actually drive the car from the Star in a Reasonably Priced Car segment. Current supercars, the show's bread and butter, are also far better represented in Forza 4. The Power Board has changed slightly since this time last year but Forza 4 still has a better strike rate. Koenigsegg, Gumpert and Noble are just some of the manufacturers present in Forza 4 but absent from GT5.

The sum of GT5's missteps has left Forza 4 in an enviable position to capitalise. To be honest this shouldn't be especially troubling – to us, at least. As gamers (and as usual) we win either way; we're able to embrace quality from whatever angle it approaches. Games aren't sports teams you can only support one of. The tribal notion that you have to choose one side or the other is as entirely unsuitable for video games as it would be for films. Action film fans don't have to choose between Stallone or Schwarzenegger.

But this silence around GT5 on the eve of Forza 4's launch? It's as if either Sony doesn't want to compete with Forza 4, or it feels it doesn't have to.

There are key areas GT5 still has Forza 4 trumped, namely night racing and weather effects, but if Sony thinks a little darkness and rain can offset Forza 4's better car roster and better Top Gear tie-in content, plus its superior community features and customisation options, the House that PlayStation Built has considerably underestimated Forza 4.
 
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OGL
And standart lighting in FM3:sly: The cars are probably mostly the same as they were, which was already damn good:tup:
5389283064_c4aeb40c93_b.jpg

Last time I drove a real SLS AMG, I don't recall it looking that plasticy... or having a lack of 3D feel.

GT5's car models just in general look better. They look sharper and are closer to real life. Forza's car models just look plasticy to me.
 
Things improved slightly for the second event (featuring the 2004 Lotus Elise) but immediately plummeted into lunacy again for the final event: a Volkswagen Kubelwagen race. That nobody at Polyphony thought perhaps battles against the clock (featuring the kinds of supercars featured on every episode of the TV show) would've been a better idea than a race featuring a Nazi troop carrier is baffling.
This is a valid point in every way. But, come on, who didn't laugh the first time they saw the other train of Kubelwagen's approaching from the opposite direction on that track? :p
 
Plasticky isn't a word.
The textures in FM were off, and they admitted that.
BUT the detail is there.

Really? Those buttons on the steering wheel. Last time I checked. Look like buttons that pop out slightly from the steering wheel. Not just buttons that are at the same level as the steering wheel and are given a different color and a dark outline to make it look like a button. You get that 3D feeling with GT5, and you just don't get it with FM Interior.
 
This is a valid point in every way. But, come on, who didn't laugh the first time they saw the other train of Kubelwagen's approaching from the opposite direction on that track? :p
I laughed at the Samba Busses as well :dopey:

As a tongue-in-cheek kinda joke, those events were great, in my opinion.

But I agree with the article, for that, it all seemed a bit wasted.

Really? Those buttons on the steering wheel. Last time I checked. Look like buttons that pop out slightly from the steering wheel. Not just buttons that are at the same level as the steering wheel and are given a different color and a dark outline to make it look like a button. You get that 3D feeling with GT5, and you just don't get it with FM Interior.
Keep in mind, though, that most of the interior shots have to be taken with heavily increased brightness to make stuff visible (just look at how bright the drivers shadow is)... That doesn't help the overall impression, at all.

The FM3 interiors don't look anywhere near as good as GT5's, true. A lot of that, I think, is down to lighting and shaders, moreso than the models themselves. In my opinion, that's what's creating the 2.5D-feel, which is only amplified by pictures taken under these circumstances.

Otherwise, I'd doubt FM4's cockpits could look as good as they do.
 
I laughed at the Samba Bus up until I failed numerous times not even 1/2 way through the lap... then I got bored (got silver I believe as my best attempt) and haven't tried it since. PD really botched the Top Gear to the point I don't think any of their staff has ever seen the show. To me it seems someone at Sony pitched the idea and PD ran with it, probably never knowing anything about the show. The article summed it up from the top car times to the rolling starts to the 3 main TG events with questionable cars (like the Lotus on what were they? comfort softs?!)
 
read one of my earlier posts. I race cars IRL.

Quite a few of us do.

You can say Forza is behind because it lacks day and night transition and weather but the same can be said about GT5 lacking graphics on 80% of their cars along with the lack of customization on the cars.

And poor, near absent damage physics.

Then why is it advertised as "The Ultimate Driving Simulator"

The same reason everyone advertises they have the best hamburgers in town. Because they can.

Depending on where you go. GT5 could definitely beat out Forza on graphics. Forza's car models just don't look as... sharp (?) as GT5's.

Yup, it comes down to opinion. Not everyone has the same opinion.

Cars look like plastic in that first pic to me.

Many FM3 pics look like the cars at not that real, just like many pics in GT5 have the cars not looking very real either.

Guys remember what I posted earlier in this thread ....
There's alot of butthurt going on with all the goodness thats flooding us with FM4 so don't sweat the posts from people who should be enjoying their game right now instead of hating on Forza. Maybe something good will happen and GT5 will finally finish being "released" when Forza 4 hits.

Yup, t.o. said it best. Same thing happened with GT5 when it was getting ready for release.

Physics, graphics and feel.

FM has that as well, just like GT. Which is great.

Exactly. I always forget that FM is mostly owned by Microsoft. I think. That's just a fail in general if MS made it...

You can't look at it like that. Sony is a crap hole company and makes many crappy items. But they also make some good things too. Just like MS.

Now if Google made a console and full scale racing sim it might actually be done properly without bugs...

Google's products are buggy as all hell. But I live and breathe Google services and products.

See, that's what makes debating here quite annoying, at times. Is that bolded part what you read into other statements or did you make that up from scratch?

He is good at that.

I feel like you work for T10...

When people state something like that, you know they lost the debate ;)

Who said Forza will be flawless? A quote would be handy.

That has been asked 3 times now, and nobody has presented any citation to that effect.

One glaring flaw with Forza that bothers me is the game does not have a Honda Accord for God knows why.

I want it to have the Chevrolet Malibu, but it doesn't :(. Then again, neither does GT5.


Plasticky (sic)

HBK
wtf are you talking about? Of course Turn10 doesn't advertise "hey, we don't have proper pit-stops!", pretty much like PD does not advertise "hey, we don't have damage!". What's the point? All games have flaws. Do you seriously imply that having some modeling errors like a slightly off Enzo nose or some slightly misplaced headlights are GLARING FLAWS? I mean, SERIOUSLY?

Or internet connectivity for weather? :)

Do I need to remind you that, to this day, no freakin' cockpit in GT5 has a functional fuel gauge?

WHAT?!?!?!? Serious??

damn, stop posting those gifs, it just slow my browser down.

Get a new browser or faster internet. Or put a ad blocker in and choose to deactivate animated gifs.

GT5 interior are very good better than FM4 from the videos I have seen. When you watch your replay from the inside driver cam its amazing the driver follows the H pattern, and you can see his feet hit the pedals.

I disagree, but it's just opinion.

Here is a really good read guys. This article basically sums up my thoughts on this (GT vs FM) comparison as well.

http://ps3.ign.com/articles/119/1196570p1.html


Credit goes to sems4arsenal for finding the article.

Good read indeed. Thanks for posting.

Last time I drove a real SLS AMG, I don't recall it looking that plasticy... or having a lack of 3D feel.

Last time I drove an SLS, it was real. Nothing that Forza or GT have produced.

GT5's car models just in general look better. They look sharper and are closer to real life. Forza's car models just look plasticy to me.

To you maybe.

This is a valid point in every way. But, come on, who didn't laugh the first time they saw the other train of Kubelwagen's approaching from the opposite direction on that track? :p

I laughed my ass off.
 
Your opinion based arguments aren't even valid... "to you" no s#$t. Isn't most of this stuff based on opinion?

I'd really like to know how many people here race IRL. Because it's a small community of racers...
 
Anyone can race in real life. Since you're so proud of it, might as well add it to your sig of digital racing.

I myself tried to get into it but I don't have the time, money, space for a race car, nor a track close enough to where I live. I do push the **** out of my cars (and others when asked, literally I've had friends with GSR swapped Honda Civics and track modified E30 M3s (former owner was track instructor) and nose heavy overpowered VWs hand me their keys and ask me for my opinion on the car demanding I go 10/10ths.)

And someone on a board I'm on races his VW R32 for a few years now and says the R32 handles nothing like it does in GT5. Modeling every car these games have you'll have instances where it feels good and right and others where it feels bad and nothing like it does... like... GT5's Veyron. Just check pros or even the Stig's time with it on TG! Look at how fast of a time it put down and how close it is to the cars listed, then take similar cars on any track and see how much of a whale that car is even on racing softs

One of the reasons why I love these 2 franchises in particular is because I can take any of a slew of cars on tracks I've never driven on and romp the crap out of them. If it feels real tome then I'm golden but I highly doubt that 99.99999999% of GT and Forza players ever raced those cars in real life yet most will talk about snap oversteer or how realistic you can trail brake on cars they've never driven.
 
shhiny48
Your opinion based arguments aren't even valid... "to you" no s#$t. Isn't most of this stuff based on opinion?

I'd really like to know how many people here race IRL. Because it's a small community of racers...

My reply is as valid as yours. As for real life racing don't you ever visit us in the GT forums? Make a poll there, a lot of us race.
 
My reply is as valid as yours. As for real life racing don't you ever visit us in the GT forums? Make a poll there, a lot of us race.

Race what should have been the question.

Anyone can race in real life. Since you're so proud of it, might as well add it to your sig of digital racing.

I myself tried to get into it but I don't have the time, money, space for a race car, nor a track close enough to where I live. I do push the **** out of my cars (and others when asked, literally I've had friends with GSR swapped Honda Civics and track modified E30 M3s (former owner was track instructor) and nose heavy overpowered VWs hand me their keys and ask me for my opinion on the car demanding I go 10/10ths.)

And someone on a board I'm on races his VW R32 for a few years now and says the R32 handles nothing like it does in GT5. Modeling every car these games have you'll have instances where it feels good and right and others where it feels bad and nothing like it does... like... GT5's Veyron. Just check pros or even the Stig's time with it on TG! Look at how fast of a time it put down and how close it is to the cars listed, then take similar cars on any track and see how much of a whale that car is even on racing softs

One of the reasons why I love these 2 franchises in particular is because I can take any of a slew of cars on tracks I've never driven on and romp the crap out of them. If it feels real tome then I'm golden but I highly doubt that 99.99999999% of GT and Forza players ever raced those cars in real life yet most will talk about snap oversteer or how realistic you can trail brake on cars they've never driven.

We're in a online environment. Why would I post my real life activities on a gaming forum? Not much logic there.
 
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We're in a online environment. Why would I post my real life activities on a gaming forum? Not much logic there.

Then why bring it up in the first place? To me your post screamed of 'I race my car in real life so I know better than those who's never raced legally on a track'.

Then again someone who has raced a car in real life (not just a single SCCA event) I'd hold his opinions of the digital version of his car more valid than someone who hasn't. I can only attest to cars I've driven hard or get a feeling if the physics in a game feel right because I've technically driven Porsches before but never a GT3 RS on the edge of grip/no grip around a bend like I do in these games.
 
Then why bring it up in the first place? To me your post screamed of 'I race my car in real life so I know better than those who's never raced legally on a track'.

Then again someone who has raced a car in real life (not just a single SCCA event) I'd hold his opinions of the digital version of his car more valid than someone who hasn't. I can only attest to cars I've driven hard or get a feeling if the physics in a game feel right because I've technically driven Porsches before but never a GT3 RS on the edge of grip/no grip around a bend like I do in these games.

I've driven an SLS AMG, M3 E46 and E92 on tracks hard before. Not to mention many formula cars that are and aren't in iRacing. And they were stock. Generally games use a similar handling model from car to car. So, you can make an educated guess as to how close the whole game is to real life.

And yes it does scream "I race my car in real life so I know better than those who's never raced legally on a track" because my english isn't so great. Sorry about that.
 
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