Having been trained in management and having worked as a property developer I know first hand you can only throw so much money or staff at a project until you reach the point where you spend more energy managing people than the project itself.
So, how about the oodles of comments about T10 has soooooo many employees, they're sooo big and they've got sooooo much of an advantage?
Gimme a break...
You set priorities, you allocate ressources, you define goals. Sometimes you'll win, sometimes you have to try to limit the damage because your goals were not SMART enough as in specific, measurable, achievable, realistic or (fit in the) timeframe
And you want to tell me that a highly experienced team with insane amounts of resources isn't responsible for not delivering a damn near flawless project?! I don't know what kind of company you've been working for, but where I work, people would've had their heads ripped off for not setting SMART goals in the first place, that's what you'll do a SWOT analysis (see, I, too, can sling acronyms around) for prior to setting your goals, right?
GT5 was extremely ambitious and PD chose not to sacrifice 60fps for all the stuff they put in GT5. Hi stakes it was, but they pull off a bloody good show in the end and are still making improvements in some areas as visual damage, game play and balancing.
Gameplay?! Felt more like two steps back from anything on current gen consoles. Even a step backwards from GT4.
Anyway, I kinda wonder what kind of 'hi stakes' T10 must've had to not sacrifice 60FPS, shadows or allow screen tearing while managing their two-year time frame quite well - without appearing on lists of "the most expensive games in the hirstory of ever".
But you're absolutely talking through your hat if you continue to claim there has been mismanagement at any level because your obviously lacking any experience in this field and furthermore can't possibly know (nor correctly guess) the amount of development time and resources spent on things such as game engine, graphics, content, technical overhead, business decisions, licensing or marketing issues.
Five years. 80 million dollars. Mediocre result. Compared to a game that takes two years, comes with less inconsistencies and doesn't appear on said lists of expensive games.
What more proof of mismanagement do you need than that?! And, again, I don't know what company you've been managing stuff at, but I sure know that nobody gives a damn about the effort one made at my place. If the results aren't as expected (or better), you're in for some nasty trouble.
So either keep your opinions as what they are and dont try to sell speculations as facts by endlessly repeating them or deliver some kind of substance to go with your claims.
Want an example of substance? Keeping the modelling process in-house when you're running out of time so much that you're missing deadlines multiple times. staying within your timeframe because you refuse to go with the a way that's faster and cheeaper. Wasting time and money like that, if you're already short on the the second and consuming hig amounts of the first: That, right there, is the definition of mismanagement, isn't it?
But, yeah, Mr. Manager, missing your time frames (for example) surely is no sign of mismanagement, right? Because you don't need to plan ahead for possible, upcoming hicups that are bound to arise.
Well. I guess we differ because I play racing games for the raw race feeling. Which is why I value things like dirt/snow, time of day change and weather over things like your Top gear and Kinect stuff.
I guess Kinect could be entertaining for the kids *Shrugs*
Like I said, it's each to their own. I'm not saying you are wrong. Just that we have different values.
You know, I don't hink headtracking is strictly for kids, with games like iRacing supporting that stuff. I also like to set my cars up properly for a track, have proper tyre wear and heat and, dunno, damage my gearbox if I miss a shift. Like, dunno, a real car's would when the engine is suddenly asked to rev to 16.000RPM.
Proper mechanical damage is probably just for the kids, too, right?
They didnt pull off a bloody good show. The pulled off a shoddy one. Very shoddy. Also I played it with the updates. They are un-noticable in most areas....especially the "damage".
Agreed... Timeframe and resources taken into account, I can't see how it's supposed to be a good show.
So I take it you work for PD? You claim others dont know how it worked...so I guess you do right? Take your own advice.
Well... It would explain why his idea of good management seems to coincide with PD's, no?