- 28,471
- Brooklyn, NY
- KR_Viper
- I Renown I
Funny enough, Dan. Shift 2 didn't have to cut down the number of cars on track, use pastgen models and build specific tracks.
Tell me, how much of Unleashed is based off of the engine already used in the previous game, and how much of it is an entirely new engine? See how irrelevant that is already? I could go on but there's really no need to now is there...
It only has 30 fps, yes.
Which is a sacrifice they weren't willing to undergo. You realize Unleashed gets choppy on particular tracks with a full 16 car grid, especially when custom liveries are involved.
But as well as that it has dynamic lighting from every cars' headlights.
Which FM doesn't have even on day tracks from any other sources rather than just sun.
And you know this to be a fact? If your retort is anything along the following: "Refer to the E3/Gamescon demo." Just...don't.
And IBL seems to have its faults as well, for example any car in the tunnel turning black and no shadows casted from track lights.
This makes no sense and I'll explain why: When there's no direct light to refract off of the cars surface where's the shadow supposed to come from? Now if there are lights aligned on the shoulders of the tunnel (or on it's roof for that matter) you'd end up with dynamic panning/strobing shadows. Now if that's not included then there's a problem.
Seems like they are being lazy.
Whats the big deal with dropping a few FPS.
If I can get some night races, 'm willing to drop A FEW fps
30 is not a few, 30 is half of 60 (obviously) and it'll be noticeable from the get-go. This is of course assuming it were to be a steady 30 frames.
And if being precocious translates to lazy, then PD must be even lazier considering they went the route...and how did that turn out?