FM6 Car/Track count speculation.

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MHFanatik
Here I'd like to make some sensible predictions on FM6's core content, i.e. cars and tracks. Of course, as an outsider I have no idea on the specific car models/tracks. But I can make some assumptions based on previously released info/interviews.
As of now, FM5's car count post DLC support is 320 cars. I would imagine it is safe to assume all/most of it will carry over to FM6, seeing how the majority of it sans race cars made it into Horizon 2 and they all have support for night time illumination/working windshield wipers, so in case FM6 includes night/weather these will be ready. Horizon 2 introduced a good amount of new/remade cars like the Huracan, VW bus, etc. Note that the DLC support for H2 is still going on, so there will be new cars released and one can assume all of these will be in FM6. The general output for T10 is 10 cars per month, so about 100, ideally 120 cars per year.
Based on these predictions, I'd say 400 cars is a realistic car count for FM6, possibly even bigger, but not by much. Of course, they will support it with DLC again, so we can expect another 100 or so added throughout it's post-launch life. I think this is a reasonable expectation and is roughly the same as what Forza 3 had, being the second FM game on the platform.
As for the tracks, currently FM5 has 17 tracks, 14 of them being real world tracks. From the interviews with T10 I got the idea that recently captured tracks don't require a complete rebuild, outdated and inaccurate ones like Silverstone and Nurburgring did and were done from scratch. The new tracks FM4 had were Alps, Indianapolis, Top Gear TT, Hockenheim and Infineon. 3 of those returned in FM5, so I would expect Hockenheim and Infineon to make a return too, being a recent capture and taking less time to update to nextgen standard. We had a few leaks from SmartGeoMetrics, the company that does laser scanning for T10, towards the release of FM5, some of them materialized like Long Beach and Bathurst and some like Monza didn't. I would imagine they weren't sitting on their bum in the last 2 years and scanned many more.
Considering they've managed to produce 17 tracks in 2.5 years time (Nurburgring was released in June 2014), I'd say their output is pretty quick on these too. One can imagine they'll have a new showcase track similar to FM3-5, Monza would be a safe bet too.
Realistically I expect 10 new tracks on top of full FM5 roster and maybe, if they're nice we'll have post-release track DLC similar to FM5. This will leave FM6 with 27 tracks total, comparable to FM3 and 4.
Thanks for the read. What are your thoughts and expectations?
 
I think you've been quite realistic in your expectations there. So yes, 500 cars
after dlc's and 30 locations plus their variations would suit me nicely :cool:
 
If they introduce day/night cycles, I would expect that additional resources to update old tracks would result in a lower number of new tracks.
 
Yep, if time of day is taken into account, I only expect about five new tracks, possibly less. Of course, if well over half the current tracks had the day/night cycle added, that'd be a pretty fair trade-off, IMO. Even if a variable clock isn't part of FM6 plans - though I can't imagine that being the case - I don't expect more than 8 new-to-XBone tracks.

Cars, I'm expecting slightly over 400: with the worry of having limited disc space like the 360 now a thing of the past, there's no reason why they should ever have to edit down the lists in games on this generation. So don't kill off the 392 Challenger with the inevitable Hellcat. Leave the base 458 Italia for those who want to complement their Speciale. I feel like T10's emphasis on top-of-the-range is the polar opposite of PD's myriad-near-duplicates, and almost as damaging. There's nothing wrong with including, say, the Ecoboost 'Stang instead of just the GT (which will probably be replaced by the Shelby, anyway): in fact, I'd say including the first new four-cylinder Mustang in a few decades would have a positive impact, not negative.
 
Note: tracks completely new to series/redone from scratch in FM5:
1. Spa
2. Bathurst
3. Silverstone
4. Nurburgring
5. Long Beach
6. Prague
7. Yas Marina
A pretty good amount for 2 years of work if you ask me. Out of a total of 17 tracks.
If they can bring back the missing real world tracks from FM4, specifically:
Infineon
Suzuka
Twin Ring Motegi
Hockenheim
Mugello
Tsukuba
I feel it's gonna be a solid list, add the new showcase track and Monza there and we have a great variety.
 
Yep, if time of day is taken into account, I only expect about five new tracks, possibly less. Of course, if well over half the current tracks had the day/night cycle added, that'd be a pretty fair trade-off, IMO. Even if a variable clock isn't part of FM6 plans - though I can't imagine that being the case - I don't expect more than 8 new-to-XBone tracks.

Cars, I'm expecting slightly over 400: with the worry of having limited disc space like the 360 now a thing of the past, there's no reason why they should ever have to edit down the lists in games on this generation. So don't kill off the 392 Challenger with the inevitable Hellcat. Leave the base 458 Italia for those who want to complement their Speciale. I feel like T10's emphasis on top-of-the-range is the polar opposite of PD's myriad-near-duplicates, and almost as damaging.
I don't really understand the issue here, they do include the newest cars but they add a good deal of classic cars too. FM4 car list was pretty well balanced in my opinion, the range is just unmatched.
 
I don't really understand the issue here, they do include the newest cars but they add a good deal of classic cars too. FM4 car list was pretty well balanced in my opinion, the range is just unmatched.
Being the third iteration on the same console may have something to do with this.
 
I don't really understand the issue here, they do include the newest cars but they add a good deal of classic cars too. FM4 car list was pretty well balanced in my opinion, the range is just unmatched.

Where have I complained about adding the newest cars? Top trim level =/= newest.

Adding something like a 428i in addition to the M4 would be great, is what I'm getting at.
 
Being the third iteration on the same console may have something to do with this.
Dunno, haven't noticed any bias towards supercars in FM2/3 either. Maybe my memory is fuzzy.

Where have I complained about adding the newest cars? Top trim level =/= newest.

Adding something like a 428i in addition to the M4 would be great, is what I'm getting at.
It might've been an issue of disc space in the past like you've said, and I'm afraid this gen is not much better, FM5 takes up what, 35-40 gigs, BD can hold 50. We'll see how they deal with it.
 
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Where have I complained about adding the newest cars? Top trim level =/= newest.

Adding something like a 428i in addition to the M4 would be great, is what I'm getting at.
One solution I wouldn't mind is if they throw in the different kits that the trim-level's have. It could give us a lot more options, while at the same time, not having to model every detail of a car again. Some of the cars in FM5 already have the lower trim kits available. In fact, just last night, I was putting together a Celica GTS and it had the option to put the base trim body kit on it. Now if they can actually just let us have the Spirit R kit for the FD Rx7 :(

I would even go so far to through in the different engines to swap in as well.

It might've been an issue of disc space in the past like you've said, and I'm afraid this gen is not much better, FM5 takes up what, 35-40 gigs, BD can hold 50. We'll see how they deal with it.
I think you're misunderstanding him completely. He is talking about how T10 seem to skip out on the lower trim cars, and usually opt for the highest trim possible.
 
Is there any reason for not having every single original track from previous Forza games in Forza 6?

As much as I like real tracks I enjoy having original tracks, they make the game more unique imo. I don't understand why developers take original tracks out, ideally they should keep all the original tracks and add new ones + real tracks, after all original tracks don't require license or laser scanning and therefore they should be easier to include in the game than real tracks.
The same goes for GT6.
 
FS7
Is there any reason for not having every single original track from previous Forza games in Forza 6?

As much as I like real tracks I enjoy having original tracks, they make the game more unique imo. I don't understand why developers take original tracks out, ideally they should keep all the original tracks and add new ones + real tracks, after all original tracks don't require license or laser scanning and therefore they should be easier to include in the game than real tracks.
The same goes for GT6.
Maybe because OG Xbox and 360 assets would look pretty out of place compared to new nextgen tracks? PD managed to get away with direct ports from ps2 era, but I don't think T10 could. It's one of those areas that puts T10 a notch above PD in terms of quality and consistency for me personally.
 
FS7
T10 could redo the older original tracks up to X1 standards.
Maybe but probably not in time for the game to come out. The answer to your original question is "time/money constraints".
 
FS7
T10 could redo the older original tracks up to X1 standards.
Fictional tracks still take up to a year to make, I don't see your point. I'd rather have them make all the real world tracks first and then add the fictional stuff.
 
Fictional tracks still take up to a year to make, I don't see your point. I'd rather have them make all the real world tracks first and then add the fictional stuff
I agree

Although some fictional tracks are very good, a game with Motorsport as part of its title should focus on real life tracks
 
I agree

Although some fictional tracks are very good, a game with Motorsport as part of its title should focus on real life tracks
In common with I suspect quite a few people I'm hoping Project Cars's track list puts pressure on T10 to compete. I hope they've budgeted time and resources towards recreating some of the FM4 tracks.

Real locales are great but I'm not sure which real-life locale would be a good substitute for Fujimi Kaido (say).
 
In common with I suspect quite a few people I'm hoping Project Cars's track list puts pressure on T10 to compete. I hope they've budgeted time and resources towards recreating some of the FM4 tracks.

Real locales are great but I'm not sure which real-life locale would be a good substitute for Fujimi Kaido (say).
PCars has only a couple of tracks laserscanned, others are created through photos and google maps, so in terms of accuracy it's not even close. Not to mention that PCars has been in the oven for a much longer time than any forza game.
 
FS7
Is there any reason for not having every single original track from previous Forza games in Forza 6?
Well it would be nice to have those few original tracks that are actually good like Maple Valley and Fuji but most of those benchmark layouts were a waste of time as were most of the of test tracks especially the really short ones like rattle snake and death adder. King cobra was ok, Black mamba was ok the rest were pretty much garbage and of the benchmark tracks the only one that should have even been there was the oval all the others would have been better left out.
 
Hi all :)

Seeing this is a car/track thread, I have a question for you knowledgeable people if I may

I've decided to go for the Digital Ultimate edition to get all the bells and whistles to really
get the full-on FM6 experience

With that in mind, does FM6 lack any cars/tracks that I'd miss from FM5? I ask because if
not I may as well sell FM5 to top up my gaming bank

I realise some research on my part would answer my own question, but I thought I'd ask
in case anyone has looked into it already and can tell me

Thanks in advance :D
 
Hi all :)

Seeing this is a car/track thread, I have a question for you knowledgeable people if I may

I've decided to go for the Digital Ultimate edition to get all the bells and whistles to really
get the full-on FM6 experience

With that in mind, does FM6 lack any cars/tracks that I'd miss from FM5? I ask because if
not I may as well sell FM5 to top up my gaming bank

I realise some research on my part would answer my own question, but I thought I'd ask
in case anyone has looked into it already and can tell me

Thanks in advance :D
All tracks are confirmed to be back. Car reveals are still going on, but I think most if not all cars will carry over.
 
All tracks are confirmed to be back. Car reveals are still going on, but I think most if not all cars will carry over
Thanks very much 👍

FM5 will get me a tenner then and if pCARS doesn't become very lovely and stable with v3.0, it may well follow
 
There's a little speculation on the car front: T10 sort of hinted that the "Ford Week" garage update was the remaining list of Fords, but it's not concrete. Notably, they're missing the Foyt Coyote racer and the XB Falcon (which joins the ranks of, well, every Australian-built car from FM5 not yet being shown for FM6). Personally, I like keeping all the previous games anyway, but if you're itching to off-load FM5, you've got (at least) three more weeks of reveals to know exactly what the garage consists of - to say nothing of later DLC. Though really, I for one was disappointed at how rehashed a lot of the early FM5 DLC was, so I'd hope they don't do that again.
 
There's a little speculation on the car front: T10 sort of hinted that the "Ford Week" garage update was the remaining list of Fords, but it's not concrete. Notably, they're missing the Foyt Coyote racer and the XB Falcon (which joins the ranks of, well, every Australian-built car from FM5 not yet being shown for FM6). Personally, I like keeping all the previous games anyway, but if you're itching to off-load FM5, you've got (at least) three more weeks of reveals to know exactly what the garage consists of - to say nothing of later DLC. Though really, I for one was disappointed at how rehashed a lot of the early FM5 DLC was, so I'd hope they don't do that again.
They've pretty much confirmed V8 Supercars and Mark Skaife will give an intro on it in the Showcase events.
 

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