Dang, this thread is moving ast
I found that they are pretty fast (or at least the guy in first) if you put it on professional (or whatever the hardest setting is).
Yeah, I've set them to the hardest difficulty possible, but it's still prretty easy to get ~1 second faster a lap than the guy in first, and that's whith traffic slowing me down.
I'm not yet completely used to the physics, the car (Mercury Cougar Eliminator, in this case), nor do i know the track inside out. Yet, I'm capable to go from 11th place to second in just two laps and beat the top guy's lap time in the process... And I'm not a very fast driver.
Don't get me wrong, that's perfectly fine for a two-lap race, as it'd be challenging to take a win there, very challenging, to be honest. However, I'm a bit concerned what's going to happen when I've got a third, fourth or even fifth round to go, when I'm this close to taking the lead after just two with lots of traffic...
Same goes for not starting in the back. If I started in, say, fifth place, I'd catch that guy in front with ease in those two laps.
For the demo setup, it's fine, but I'm a bit worried about actual races... And that's coming from someone who's far, far,
far away from being an alien
The fact you can get a car out of shape using sim steering on a pad and having it get away from you is a very nice change for us pad users. It feels so good on a pad that I really don't see any point in investing in a wheel.
Same problem I'm facing right now. On the one hand, a friend of mine is using his GT2 and Clubsport pedals for FM4 and I'm jealous of that, quite a bit... And I do want the CTR badly. However, there's Diablo III on the horizon and, as you said, the game is plenty fun with just a pad.
I'm trying to work out if it's worth the £700+ investment for a 360, the game, wheel and pedals. I can't think of another game I'm remotely interested in on xbox and I don't think this one gets close to justifying the investment?
No game is worth that, better than GT5 or not.
This same assist was in FM 3 and many have been singing FM's virtues over the past few months in that thread. I don't understand why it is now such a huge problem for certain people when they defended FM3 to death and didn't make any mention of this assist.
Because T10 told us they'd get rid of it and didn't...
It looks better, handles better, has better sounds, better ffb back, public custom lobbies are back, new tracks, new cars. Yet this one problem that was present in FM3 is suddenly a huge problem. Confused.
However, I still agree with this.
Dan Greenawalt has already confirmed that the steering is the exact same in the full game. So it doesn't matter whether or not it is the demo.
As someone else said, it seems to be an issue with 900° steering, so it might not be directly related to the simulation steering itself... Just saying. I don't think it'll change, myself.
T10 explained it. If you look, when the wheel jerks, it doesnt move the front tires of the car. Read Dans snippet about it, he explained what people are seeing.
The problem, in my opinion, is that both parties might very well be right... T10 might have tried to model that torgue alignment and whatnot, but some issue somewhere inside the code basically causes it to behave a lot like the steering assist in FM3... Not saying that that's the case, but I wouldn't deem it impossible that both side have a fair point.
Besides, that explanation
still sounds like a cop-out to me.
ANYWAY, even though the Cougar was the slowest car I had the most fun with it. Such a cool/fun car to drive.
Two words: The. Sound. 👍
My hopes lies in fact how Demo can't really recognize 900 input device until you actually perform a "S_1/S_2" trick and it could lead in full recognition when options become available.
I've been having similar thoughts, but it won't be long until we find out.
I've got to admit, though, it'd be hilarious if all of this was just caused by the lack of options. All that commotion for nothing...
I can confirm the "assist" does not kick in unless there is some serious sliding going on. Probably a combination of factors such as slip angles, speed, and the act of actually counter-steering.
What angles are we talking about here? Just curious... If it requires a full-blown drift to kick in, it's at least not going to be permanently messing with your driving...
So WHAT are people ENJOYING about the demo. Anyone some GOOD things to say, are YOUR impressions good/mixed/bad?
Well, I enjoyed basiccally everything, aside from not being able to map my button layout on the controller the way I want to, but hey, it's a demo
Sound's great, graphics are great (loving the consistency), the cars feel very good... Rivals mode seems interesting, too.
The steering assist didn't get to me so far, as I'm a pad player... I'll see whether it's interfering with me a lot when I get to use the game with a wheel over the weekend.