Even if not perfectly accurate, having manufacturer paints named ala GT5 would go a long way of helping FM4/5/whatever have this nice little touch of "authenticity". This is the kind of detail that helps a lot, and shouldn't be *that* hard to implement.
The warthog and bentley aren't enough make-believe and extravaganza for you?
I think this is an area T10 have done well in. Game modes like Car Soccer & Bowling, tag, cat and mouse have been examples that have gained them praise from the general crowd, but at the risk of upsetting some of the 'hardcore aficionados'. I think the balance is quite good in this area.
I wouldn't call naming paint chips extravagant. not by a long shot. It's super nerd territory really, even amongst us 'car bores'.
Going on with the virtual house/garage stuff, why not buy the cars from an actual "dealership"? Basically you'd pick the manufacturer you want, and it would bring you to a dealer space with all the cars from the manufacturer parked inside. Could basically just be the same building interior except with the specific manufacturer logos. Once inside, you could just move around to the different vehicles, similar to how you move in Autovista, and you could change the colors the same way as well. Hell, if they actually make it so the Autovista way of viewing the cars becomes standard for FM5, then you could actually open the doors, hoods, etc on every car!
Sorry, got a bit carried away there!![]()
This is interesting.
To help out with framerate drops in GT5 some tracks seem to have been gutted (and it is the only word I can use) of spectators, flags, etc.
http://blog.livedoor.jp/ps360/archives/53441916.html
Scaff
Interesting indeed. Is this post 2.03 or whatever GT is now on?
Regardless, I honestly blame the hardware not the coders.
This is interesting.
To help out with framerate drops in GT5 some tracks seem to have been gutted (and it is the only word I can use) of spectators, flags, etc.
http://blog.livedoor.jp/ps360/archives/53441916.html
Scaff
I have said it before and I will continue to suggest it until it comes true....
GT and Forza would both benefit from an open world MMO type environment with virtual houses and garages. (Infamous C-Spec rumor anyone?)
One can wish.
It begs the question, why did they leave it all in in the first place when they knew it had such a bad effect on performance?
Interesting indeed. Is this post 2.03 or whatever GT is now on?
Regardless, I honestly blame the hardware not the coders.
Going on with the virtual house/garage stuff, why not buy the cars from an actual "dealership"? Basically you'd pick the manufacturer you want, and it would bring you to a dealer space with all the cars from the manufacturer parked inside. Could basically just be the same building interior except with the specific manufacturer logos. Once inside, you could just move around to the different vehicles, similar to how you move in Autovista, and you could change the colors the same way as well. Hell, if they actually make it so the Autovista way of viewing the cars becomes standard for FM5, then you could actually open the doors, hoods, etc on every car!
Sorry, got a bit carried away there!![]()
Descriptions and history aren't absolutely necessary, but I think it's rather daft that we can't see the engine layout or aspiration (there are events based on those things). Length/width/height/wheelbase/track data should already be available, and bore & stroke would be nice to have a guess at an engine's characteristics, though providing the torque/HP curve before you purchase a car would work too.Disagree. I was lobbying for this back in fm3, however my stance has changed. IMO it would be unnecessary time spent, we are living in a digital age where most people are walking around with the internet in their pocket just beyond a touch-screen. The cars in the game should generate enough spark in people to want to research them for themselves, the internet can & will provide much more details and history than Turn 10 could provide.
Plus we have this whole accuracy thing, which is rife in this nit-picking sim community, too much margin for error when putting these descriptions together unless they are kept short and sweet which wouldn't do many of the 500-600 cars a justice.
I do miss the little automotive info/fact snippets from the fm3 loading screens, however I've hardly heard a peep from others that feel the same since fm4 launched, this leads me to believe the majority just don't care for this info.
Dammit, don't make want to rebuy PGR4![]()
Descriptions and history aren't absolutely necessary, but I think it's rather daft that we can't see the engine layout or aspiration (there are events based on those things). Length/width/height/wheelbase/track data should already be available, and bore & stroke would be nice to have a guess at an engine's characteristics, though providing the torque/HP curve before you purchase a car would work too.
For a simulator, Forza tries awfully hard to hide away all of the details and push their abstract 0-10 rating system. It's a bit patronizing.
Agree, they need to instill more technical info. The 0-10 system feels like an arcade game, like in the NFS and Midnight club series. I think the best way to set it up would be an option similar to that of the assists (minus the prize money part) where you can choose whether to use the 0-10 system or actual numerical data. Heck, they use numerical data when you purchase parts. They should use data such as power/weight ratio, braking distance, max grip, etc.
True, but why not provide more data for those that want it?
If PD/T10 want to add to the game, I would rather have a race career, with real regulations and rules on real tracks.
+1.
Neither game takes the racing particularly seriously. I'd like to see some proper championships with the full race weekend format (practice, qualifying, race 1, race 2 for example), longer races, pit and tyre strategies, racing flags, etc....
I know I will get the standard retort of "play on the PC if you want that", but there is no valid reason why these things couldn't be done within the world of Forza and Gran Turismo. Both titles need to offer something for the sim racers as well as the casual racers.
Descriptions and history aren't absolutely necessary, but I think it's rather daft that we can't see the engine layout or aspiration (there are events based on those things). Length/width/height/wheelbase/track data should already be available, and bore & stroke would be nice to have a guess at an engine's characteristics, though providing the torque/HP curve before you purchase a car would work too.
For a simulator, Forza tries awfully hard to hide away all of the details and push their abstract 0-10 rating system. It's a bit patronizing.
If Race Pro and Ferarri Challenge could do it on consoles, I am sure T10 can as well. I do think they are scared to do it though. They think it will scare off the larger group of casual gamers...which it might. Dunno.
If Race Pro and Ferarri Challenge could do it on consoles, I am sure T10 can as well. I do think they are scared to do it though. They think it will scare off the larger group of casual gamers...which it might. Dunno.
I don't think it has anything to do with scaring off anyone, more the way the games career and event modes are. Who in their right mind wants to practice, qualify, Practice, heat 1, and heat 2 for every individual race in the events list? It would take an eternity just to finish the first events list row.
The races in FM and GT are little more than a way to earn cash to the buy cars you want/need. Everything else can be done online, which is the best place for it. I, for one, can't see the point of qualifying in GT and FM against AI. Against humans, yes. It works in games like F1 and Race Pro because they have limited cars/events and the whole game is based on a championship(or ships)
I don't think it has anything to do with scaring off anyone, more the way the games career and event modes are. Who in their right mind wants to practice, qualify, Practice, heat 1, and heat 2 for every individual race in the events list? It would take an eternity just to finish the first events list row.
This is interesting.
To help out with framerate drops in GT5 some tracks seem to have been gutted (and it is the only word I can use) of spectators, flags, etc.
http://blog.livedoor.jp/ps360/archives/53441916.html
Scaff
I don't think it has anything to do with scaring off anyone, more the way the games career and event modes are. Who in their right mind wants to practice, qualify, Practice, heat 1, and heat 2 for every individual race in the events list? It would take an eternity just to finish the first events list row.
The races in FM and GT are little more than a way to earn cash to the buy cars you want/need. Everything else can be done online, which is the best place for it. I, for one, can't see the point of qualifying in GT and FM against AI. Against humans, yes. It works in games like F1 and Race Pro because they have limited cars/events and the whole game is based on a championship(or ships)
V8 Superstars is another game that has the full championship format. Personally I find this great fun, much more so than the rather dull single player events in FM and GT.
That was never the suggestion. The events list could remain exactly as it is for the more casual player. What I'm thinking of is an additional 'championship mode' where players can take part in lengthy championships against the AI using the race weekend format. You could take part in an ALMS championship, a DTM season, a Super GT season, or make your own custom championship. This could be implemented online too by having an online championship structure.
As I said, it's about giving the sim players the scope for more serious racing rather than constantly dumbing everything down for the lowest common denominators.
BTW EVEN SHIFT 2 DIDNT PROVIDE ACTUAL championship even though had license to GT3-GT1......