- 672
- Toulouse
- TheHBK
- HBK Live
As far as I know Forza's numbers are as follow :As for strictly numbers: the average poly count for a GT4 car was 4000. The number often bandied about for GT5 Premiums is 500,000. Autovista models hit 1 million, but I do wonder what the counts are for things like Homespace, or solo lapping versus solo Photomode on a track, and then the multi-car fields as well. Not that numbers are everything, but for sheer curiosity.
- Autovista : ~800k
- Menu/Photomode swap/Time trial in-game : ~400k
- Racing in-game : ~30k
As a reminder, GT5's numbers :
- Premium car menu/photo travel : ~300k
- Premium car in-game : ~150k
All these numbers being based on estimation and reverse engineering (Forza 3's models have been hacked and some were exported/modded to PC games).
Edit : I thought I expressed myself pretty clearly. Less than 12 cars on track -> visual damage rendered. More than 13 cars on track -> no visual damage rendered. I'm guessing this is a memory issue (well technically that's a trade-off, probably because of memory issues as I just said). And yes, I'm talking about Forza 4. It's not easy to check (need 12 friends), but fortunately you can DL a 16 player replay from the storefront and observe a crash (there is bound to be a collision at some point with 16 players).