- 28,544
- Brooklyn, NY
- KR_Viper
- I Renown I
Again with the 'Ring?
Talk about flipping the same record...
Talk about flipping the same record...
I've driven 'round the Nordschleife in real life and Scaff's comments are on the mark. Gran Turismo has always had the most visually-accurate Nürburgring; GT4 wasn't quite right on some of the corners/elevation changes, but GT5's version is probably the best game rendition yet.
Honestly, FM4's Norschleife isn't just "not as good." It's one of the laziest efforts I've seen. Overhead bridges go nowhere at all, track graffiti is copy-pasted over and over, and if you drive backwards you might think your disc drive was failing, based on all the open areas and jagged/half-formed features. Obviously the track itself is most important but we all know that hasn't benefitted massively from the time saved on the scenery. Besides, FM4 is hardly a poster child for "gameplay over graphics."
The track never seems to have the right look to the elevation in GT5 either, you never get that wall of tarmac feeling from it, Forza doesn't get that right either but does do a bit of a better job with it.
Scaff
Again with the 'Ring?
Talk about flipping the same record...
Your closing statement I can disagree with easily, I don't see how a game whose 1 well documented compromise is to maintain a solid 60fps is not really a poster child of gameplay over graphics..
? On rivals mode the top time are most oftenly ran without aids?
It never occur to me FM4's traction control is too good.
There's no need to get defensively dismissive. Everyone leaps at the chance to admit the 'Ring is inaccurate in track width/length, but I have not seen anyone comment on how half-finished it looks. Turn 10 tried to sweep it under the rug with the track's foggy weather, but you don't even need to slow down or use photomode to see the gaps in quality.We all agree the Nurb (A legacy track in FM) has much room for technical accuracy improvement and overall re-working, you are very much late to the Party on that one, but fair enough.
Really? The game needs two DVDs to deliver all of its content, interiors are modeled to the point you can READ the text on windshield wiper stalks and radio buttons, Autovista mode allows you to explore nearly every part of an intricately detailed 3D graphic of a car, the IBL reflections were a highly publicized feature and are showcased by the Homespace options, and the engine is apparently so taxed already that T10 could not add night racing or weather (or open-wheel cars?) without compromising something else.Your closing statement I can disagree with easily, I don't see how a game whose 1 well documented compromise is to maintain a solid 60fps is not really a poster child of gameplay over graphics.
There's no need to get defensively dismissive. Everyone leaps at the chance to admit the 'Ring is inaccurate in track width/length, but I have not seen anyone comment on how half-finished it looks. Turn 10 tried to sweep it under the rug with the track's foggy weather, but you don't even need to slow down or use photomode to see the gaps in quality.
It's not just technically inaccurate, it's sub-standard.
Really? The game needs two DVDs to deliver all of its content, interiors are modeled to the point you can READ the text on windshield wiper stalks and radio buttons, Autovista mode allows you to explore nearly every part of an intricately detailed 3D graphic of a car, the IBL reflections were a highly publicized feature and are showcased by the Homespace options, and the engine is apparently so taxed already that T10 could not add night racing or weather (or open-wheel cars?) without compromising something else.
There are umpteen things T10 could have spent time on if they had focused a little less on trying to one-up GT5 with a disc-busting stack of slow-loading HD eyecandy. I'm not claiming they would all be better uses of time, but it's pretty clear where T10's priorities were. That FM4 is such an all-around good game speaks more for GT5's deficiencies than FM4's accomplishments.
In my opinion, 60fps is an obligation, not a sacrifice. If you can't render something without reducing the framerate, the hardware isn't ready yet!! It's a shame 60fps has become accepted as a "feature."
There's no need to get defensively dismissive. Everyone leaps at the chance to admit the 'Ring is inaccurate in track width/length, but I have not seen anyone comment on how half-finished it looks. Turn 10 tried to sweep it under the rug with the track's foggy weather, but you don't even need to slow down or use photomode to see the gaps in quality. It's not just technically inaccurate, it's sub-standard.
Really? The game needs two DVDs to deliver all of its content,
interiors are modeled to the point you can READ the text on windshield wiper stalks and radio buttons, Autovista mode allows you to explore nearly every part of an intricately detailed 3D graphic of a car, the IBL reflections were a highly publicized feature and are showcased by the Homespace options, and the engine is apparently so taxed already that T10 could not add night racing or weather (or open-wheel cars?) without compromising something else.
There are umpteen things T10 could have spent time on if they had focused a little less on trying to one-up GT5 with a disc-busting stack of slow-loading HD eyecandy. I'm not claiming they would all be better uses of time, but it's pretty clear where T10's priorities were. That FM4 is such an all-around good game speaks more for GT5's deficiencies than FM4's accomplishments.
It's a shame 60fps has become accepted as a "feature."
Compared to what? GT5's Nordschleife? Well, yes, that would be true. GT5's 'standard' tracks, you know, the ones that look like they're the equivalent of the standard cars? In that case, I'd say that even FM4's Nordschleife looks better.There's no need to get defensively dismissive. Everyone leaps at the chance to admit the 'Ring is inaccurate in track width/length, but I have not seen anyone comment on how half-finished it looks. Turn 10 tried to sweep it under the rug with the track's foggy weather, but you don't even need to slow down or use photomode to see the gaps in quality.
It's not just technically inaccurate, it's sub-standard.
Those points are all nice and good, but you might want to look at what they actually did as far as gameplay goes. T10 implemented World Tour, integrated Top Gear rather well, added the Rivals Mode and AutoVista on top of the existing gameplay features. In addition to the great Force Feedback and the (in my opinion) very good physics.Really? The game needs two DVDs to deliver all of its content, interiors are modeled to the point you can READ the text on windshield wiper stalks and radio buttons, Autovista mode allows you to explore nearly every part of an intricately detailed 3D graphic of a car, the IBL reflections were a highly publicized feature and are showcased by the Homespace options, and the engine is apparently so taxed already that T10 could not add night racing or weather (or open-wheel cars?) without compromising something else.
There are umpteen things T10 could have spent time on if they had focused a little less on trying to one-up GT5 with a disc-busting stack of slow-loading HD eyecandy. I'm not claiming they would all be better uses of time, but it's pretty clear where T10's priorities were. That FM4 is such an all-around good game speaks more for GT5's deficiencies than FM4's accomplishments.
That "obligation" seems to be getting ignored largely by racing game developers, lately. GT5's frame rate doesn't achieve a stable 60 FPS throughout and Shift 2, for example, went for 30 FPS straight away.In my opinion, 60fps is an obligation, not a sacrifice. If you can't render something without reducing the framerate, the hardware isn't ready yet!! It's a shame 60fps has become accepted as a "feature."
Artboy, why exactly are you offended by the notion that Forza is a very pretty game that lacks detail on a track you hate to drive...?
Or was it that the game loads slowly? Or that T10 could have used the time spent modelling accurate, readable HVAC switches to, I don't know, incorporate a "number of laps" option in Free Run races? Oh horror, what scathing criticism. I hope I didn't make Dan Greenawalt cry.
But this is the thing, some people hark on about Nurb'ring, stick the little sticker on their chav mobiles, but for me its over rated. Certainly in game form, its the track i'd use least bar the fantasy ones in both games.....
It wouldnt even matter if i didnt have it in either game.....
Problem is certain folks beleive the hype and feel they arent petrolheads unless they treat that track like some kind of religion.....
For all I care, you can rant on about GT5 as long as you want. I am, in fact, with you on quite a bit of that. This part about the 'Ring, though? Personally, I have a nagging feeling that you dislike the track so much because it is the one thing where GT5 absolutely destroys FM4. It's just an assumption, of course, but still.But this is the thing, some people hark on about Nurb'ring, stick the little sticker on their chav mobiles, but for me its over rated. Certainly in game form, its the track i'd use least bar the fantasy ones in both games.....
It wouldnt even matter if i didnt have it in either game.....
Problem is certain folks beleive the hype and feel they arent petrolheads unless they treat that track like some kind of religion.....
For all I care, you can rant on about GT5 as long as you want. I am, in fact, with you on quite a bit of that. This part about the 'Ring, though? Personally, I have a nagging feeling that you dislike the track so much because it is the one thing where GT5 absolutely destroys FM4. It's just an assumption, of course, but still.
Anyways, there are people who love that track for what it is; a gruelling, tight, winding and generally very, very challenging track that alternates between high-speed parts and tight and technical corners. A track that actually forces a driver to their limits, moreso than, say, le Circuit de la Sarthe. There's something intimidating andspecial about that track, just as there is about, say, Bathurst. The kind of special thing that keeps F1 or LMP cars away from those tracks, for safety reasons. The kind of thing that makes all kinds of manufacturers test their cars on the 'Ring because it offers so many different and challenging bits...
Anyways, I'd give a lot to have a Nordschleife in the game that was as accurate as GT5's. It is the one thing that I really miss, the one thing that GT5 managed to drag me in with. Not enough to make it the better game, far from it, but it is nonetheless a huge thing to me.
Now, I'd appreciate it if you'd stop to try and make it sound like the only thing the 'Ring's got going for it was the hype. Seriously, watch some of the VLN races, if you get the chance. Or, better yet, the 24 Hours. It'll give you an idea on why it's called the Green Hell.
anyways, rant over. Carry on
I don't desire to sway anything. I come here to share an opinion.There are at least two contradictions in this statement. I don't even know where you're attempting to sway this discussion at this point.
Gamers have settled for 30fps as "good enough," allowing developers to tout 60fps as a "feature," when really (IMO) it should be the norm.I don't even know what that means.
Gamers have settled for 30fps as "good enough," allowing developers to tout 60fps as a "feature," when really (IMO) it should be the norm.
If you want to get to a specific point, do it yourself. If you didn't notice, though, my point was neither about GT5, nor about the Forza version, it was about the real track.For one you didn't get to the point as i would have liked, in fact you didn't get to the point at all. Forza 4 did not inherently develop the "ring glitch" that if i recall occured on the other side of the fence albeit where you and your kind where holding your breath for removal.
That aside the 24 hours was not as challenging in GT5 as that compared to the elite challange in Forza taking AI and primary physics into consideration. Having said that it is not even worth racing what was 24 hours straight which evidently was not difficult but outright stupid and sad which consequented in game saves.![]()
Oh, it does improve the game. If it wasn't for the 'Ring, I wouldn't have bothered at all. It's just not enough.And like you have clearly said it does not improve the game because many other departments undermine it as you should be capable of understanding.![]()
See, I'm fine with your opinion. It's just annoying to see someone go out of their ways to flame a track I quite like. Just because it doesn't suite your tastes (which is fine), it doesn't mean that the only thing it has going for it is the hype. That's all.Luminis I just hate Nurb'ring in as a 7-10 min lap dosen't interest me. Also complete track accuracy dosen't bother me as much as some people cause I don't believe that me being good at computer driving games makes me a driving God in real life..... for me Forza Nurb'ring is long green grey and looks and feels a bit like the real thing.... that'll do for the ammount of times I'll use it... I have done the Nurb'ring in real life in an Alfa 75 and no game will ever give me that feeling, I say if you love it go do it, it's cheap and you can do it in literally anything.... it's fun in real life but in games it's dull and too long... games can't capture it's essence and point, your lying to yourself if you think it does...sorry.....
Gamers have settled for 30fps as "good enough," allowing developers to tout 60fps as a "feature," when really (IMO) it should be the norm.
Then you should be singing T10's praises for not doing anything to remove their game from the norm. They repeatedly said that 60fps is so important to them that they will not implement anything that causes that to suffer. If that is not an instance of gameplay over everything else I don't know what is. For me a high, stable framerate is an incredibly important aspect of gameplay, if not the most important.
As I said, it's your opinion and that's all well and good; if you can't, however, see that the track has a few things more going for it, at least for some people, than pure hype, than that, too, is just your opinion. However, not all of us who like a track that's both a bit longer and more challenging than most tracks in the game like it just for the hype.Well im afraid luminis you just have to 'man up', no one is 'flaming' your favorite track, im just stating for me that no game can ever capture the Nurb'ring.... folk can stick the sticker on their 1.1 shopping cart, and then drive it in GT5 and believe they are great and have tamed the Green Hell and thus they are a petrolhead.............but alas its not as simple as all of that....
After driving this track IRL i can say any time i play it in a game however good it looks, it isnt even close so that makes for me the long lap in real life fun....in game boring..
@Gameplay & Graphics: The fact that FM4 is marvelous to look at automatically precludes the possibility of it being "gameplay over graphics." All of the examples I listed before illustrate Turn 10's commitment to the game's visuals. Describing something as "X over Y" means Y has been sacrificed or disregarded, and if you think the graphics have been sacrificed/disregarded in this game then I wonder what standard you expect from a 360 game. Sorry, 60fps is no sacrifice.
The gameplay is obviously pretty damn good, so "graphics over gameplay" doesn't apply either. This isn't black-and-white, so please don't assume I'm treating it that way. All that happened is I made a comment about FM4 not being a "gameplay over graphics" sort of game, and PzR Crazy disagreed. That's it.
I don't desire to sway anything. I come here to share an opinion.
What contradictions?
- Some of the disc space and development time spent on graphics could have been devoted to other features/cars/whatever.
- I'm not claiming all other features/cars/whatever would have been a better use of time/disc space (eg. we don't really need working turn signals with accurate blinking frequencies). That's not the point.
- It's evident Turn 10 made graphics a high priority. So it's not a "gameplay over graphics" game. That's the whole point.
- Part of the reason FM4 seems like such a complete package is simply because it avoids some of GT5's shortcomings. It's not the most revolutionary racing game in the world.
Gamers have settled for 30fps as "good enough," allowing developers to tout 60fps as a "feature," when really (IMO) it should be the norm.