Has nothing to do with time constraints, as Dan Greenawalt stated several times in the media that T10 had been working on FM5 for nearly 4 years; and along side the development of the X1 directly with Microsoft Xbox engineers. This is just one of those interviews he did, in almost everyone he stated how long they had been working on FM5. The only reason why FM5 has a lack of content as it is, is because they ditched everything they could to rebuild the game from scratch for the Xbox one. If they had of just done what PD did with GT5 and added in all the old content from the older console generation, then FM5 would have had a massive library of content. I have always said this since FM5 was announced, and I will say it here again. T10 was in a catch 22 situation, and they had only 3 choices available to them. Drop the content, keep the content, dont release a Forza Motorsport game until the X1 is at least 2 years in. Trust me, they wouldn't have had much extra content in there after just one year; just have to go by the available FM5 DLC content to see that. It takes a lot of time to build cars and tracks for a video game. As well as other features. As for the storefront, auction house and gifting, those 3 things where purportedly taken away do to end user misuse. Basically the passing around if glitched credits, stolen designs by using 3rd party tools, and hacked tunes that removed body panels and changed wheels to that of another car manufacture; as well as performance enhancing hacks.