Forza Horizon 5: General Discussion

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My Ascari KZ1R tune is all powerful!!!!!! That or the game just glitched out 😂😂😂😂
 
Ever since I deleted the Rally Expansion folder the radio DJs have been completely silent, only speaking when a skill song starts or ends. I even tried a complete reinstall and it didn't fix the issue, anyone else had this before?
 
I’m not sure if maybe I’m just blind, but I can’t for the life of me find the robot neon sign to the take the photo of at the Resort.
It's on the side of the hotel bud right next to the tarmac road just after you come out of the drift zone.
 
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I’m not sure if maybe I’m just blind, but I can’t for the life of me find the robot neon sign to the take the photo of at the Resort.
 
Think I'm going back to the jungle music station. I have nothing against Epitaph's Chad Tepper or Aftermath ("YESTERDAY IS GONNNNNEEEE!! BUT THE BEAT GOES ONNNNN!!!"), I like the Linda Lindas and Mannekin Pis and the old man bands like Pennywise, Offspring and Bad Religion are very catchy but modern songs with a lot of autotune make me want tear my ears off. Looking at you, pts! and Magnolia Park.
 
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Think I'm going back to the jungle music station. I have nothing against Epitaph's Chad Tepper or Aftermath ("YESTERDAY IS GONNNNNEEEE!! BUT THE BEAT GOES ONNNNN!!!"), I like the Linda Lindas and Mannekin Pis and the old man bands like Pennywise, Offspring and Bad Religion are very catchy but modern songs with a lot of autotune make me want tear my ears off. Looking at you, pts! and Magnolia Park.
Oh no, Hospital Radio makes me want to be admitted to hospital.

All joking aside autotune is a modern scourge I will agree bud, I have no love for it either. Epitaph for me though along with XS are the closest stations to my personal music taste so I will begrudgingly put up with autotune.

That doesn't mean I'm right about music though. I likes my tunes and you all likes your tunes. As long as our own tunes make us nod our head happily as we play then happy days.😃
 
I would pay good money to have the FH3 Epitaph playlist back in FH5. For me nothing has come even close to that station.

Oh and of course......bring back Don Thompson!!!
 
T10 used to/may still have a solid relationship with McLaren. It's fascinating the 675LT hasn't been an addition to any of their games (or really any main stream game according to IGCD it seems).
Indeed. The only console game should be that Gear Club Unlimited, which is totally a piece of ****
 
I would pay good money to have the FH3 Epitaph playlist back in FH5. For me nothing has come even close to that station.

Oh and of course......bring back Don Thompson!!!
I still think Don was having an affair with Delores...
 
This is a scandalous piece of news my friend. Just because Mrs Thompson was enjoying the company of many a driver in the UK does not mean the mighty Don has succumbed to temptation.
"I had that Mrs Thompson in the back of my cab once..."

Actually, it'd be funny if they made her one of Isha's customers and have her complain about the weather and her husband for the whole trip. Especially if you switch to Timeless FM and she says turn that crap off, I can't stand classical music.
 
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I remember when I first played this, I hated how insanely quickly the map filled up with events. But it's actually great just driving around and coming across events randomly. And I don't buy the you can't have a relationship with your car criticism, there's nothing stopping you from using the same car or group of cars for the different types of events.
 
And I don't buy the you can't have a relationship with your car criticism
It's just a nicer way of saying Forza is throwing cars at you and you never earn anything. But then you go and play other games and realise it's just a matter of how much you need to grind for a certain car. And once you have 100+ cars you don't care anyway.
For example I like to do things to unlock cars. The Burnout series did that really good. You won an event you got a new ride. I also love grinding for cars in the Crew series too. Two completely different approach to how you obtain cars. And neither of them is giving me a sense of ownership or any kind of relationship.
I'm still using cars that have a mix of good handling and speed. While others are just collecting virtual dust. And this is true for most of racing games.
Actually Forza games (specially Horizon) are the only games where I'm usually driving cars that I like in real life too. Because I can build a car to suit my needs rather than using a car that is the most convenient for that particular event.
 
It's just a nicer way of saying Forza is throwing cars at you and you never earn anything. But then you go and play other games and realise it's just a matter of how much you need to grind for a certain car. And once you have 100+ cars you don't care anyway.
For example I like to do things to unlock cars. The Burnout series did that really good. You won an event you got a new ride. I also love grinding for cars in the Crew series too. Two completely different approach to how you obtain cars. And neither of them is giving me a sense of ownership or any kind of relationship.
I'm still using cars that have a mix of good handling and speed. While others are just collecting virtual dust. And this is true for most of racing games.
Actually Forza games (specially Horizon) are the only games where I'm usually driving cars that I like in real life too. Because I can build a car to suit my needs rather than using a car that is the most convenient for that particular event.
Funny thing is, I'm actually kinda different in this regard--I only have a couple cars with actual "builds" assigned to them, an Evo VI that's basically my big rally car and a Volkswagen Camper bus thing at the top of B-class that I've just lovingly called the Baja Bus. Every other car in my garage is just bone stock, and I love driving 'em that way. Yeah it limits my choices for seasonal challenges but I don't actually care that much; once I'm finally satisfied and drop the game I can always just drive whatever I want later.
 

Forza Horizon 5: Series 20 – High Performance Release Notes (25th April 2023​


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New Features (Available from April 25th)

  • Permanent Oval Circuit Road Race
    • Also available with a dedicated Rivals Leaderboard
    • 21 Accolades
    • 3 Badges
  • Removed requirements to bind ANNA/Forza Link when creating Custom Controller profiles
  • (PC) Intel® XeSS Super Sampling is now available as a temporal up-scaling solution
  • Skin tone colours for hearing aids & prosthetics
  • EventLab Piñata Helmet prop
"High Performance" Series Features (Available from April 27th until May 25th)

  • Freeroam Oval Circuit in the Stadium
  • 4 Returning Speed Traps
    • Horizon Baja
    • East Resort
    • Pantano Pass
    • Tulum
  • 2 Returning Speed Zones
    • Green Hills
    • River Run
    • Piñata Helmet collectible
Unlockable Cars 

  • New To Forza
    • 2019 #70 Porsche Motorsport 935
    • 2020 Lamborghini Huracàn STO
    • 2021 Audi RS 6 Avant
    • 2021 Porsche MissionR
Bug fixes

General


  • Fixed an issue where sometimes #ForzaThon Weekly Challenges were getting reset after restarting the game
  • Fixed an issue where sometimes roads were not marked as discovered on the map
  • Fixed an issue with the Auction House where searching by just "Car Type" couldn't return any results
  • Fixed an issue where the HUD could remain stuck at the center of the screen while using an Ultrawide monitor on Xbox
  • General performance and stability fixes
Cars

  • Fixed an issue where the Anti-lag exhaust animation was not displayed correctly on the 2000 Nissan Silvia SpecR while a RocketBunny wide bodykit is installed
    • Developer's note: We are aware of the Anti-lag exhaust animation issue with other cars mounting the RocketBunny wide bodykit and we plan to address those in the future
  • Fixed an issue where rollcages were not displayed correctly when a StreetFighter LA bodykit was applied
  • Fixed an issue with the 2004 Subaru WRX STi where the front bumper sticker shading was inconsistent when combined with some paints and bumper parts
  • Fixed an issue with the 1964 Emory 356 C incorrectly displayed as model year 1960
Accolades

  • Fixed an issue with "Change of Scenery" accolade starting location listed as Gran Pantano in the accolades menu and Pantano de La Selva when pinned
  • Fixed an issue with "Photogenic" accolade which displayed wrong numbers in the description
  • Fixed an issue with "Unbeatable" Road/Dirt/Cross Country/Street Racing accolades incorrectly stating players needed to win 10 races in a row to be achieved
EventLab

  • Improvements made to EventLab rules not working in Multiplayer and/or causing players desync
Multiplayer

  • Fixed an issue where Festival Outpost could display inconsistently during races
  • Fixed an issue in the Trial where AI cars PI were not scaling accordingly to players' car PI
  • Fixed an issue where sometimes players couldn't use the Rewind feature after finishing a match of The Eliminator
Rally Adventure

  • Fixed an issue with "Arzate Sprint Challenge" and "Forest Trail Master" challenges not marked as completed for some players
  • Fixed an issue with the Apex Predator "Let it B" challenges which couldn't be completed for a number of players
  • Fixed an issue where achievements unlocked through the Xbox App and Steam were not matching
  • Fixed an issue where the Ford Focus RS was not available in the Autoshow after unlocking the car
  • Fixed an issue with the UI where cars' default PI was displayed in various menus and race leaderboards despite being upgraded
  • Fixed an issue with some restrictions in the pins of challenges with several requirements unintendedly doubled
  • Fixed a series of issues with VO
PC

  • Improved framerate performance while in the Valle de Foreneos Dunes on Nvidia GPUs
  • Improved framerate performance while driving an Audi e-Tron

11.2GB on Win Store
 
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