- 91,410

- Rule 12
- GTP_Famine
Okay... I just wanted to double-check something I did before the review, and now I have...
Who... who among all people decided that this was the progression model in a game where there's literally a story?
By basically cocking around with speed traps, danger signs, aimlessly wandering about and picking up Accolade points for every tiniest thing (which is still Lego Speed Champions, but with points instead of bricks), I've got enough points to unlock the Horizon Street Scene expedition. And then I've got enough points to unlock the Horizon Street Scene Story (Born Fast). And then I've got enough points to unlock the Horizon Street Scene finale "Marathon". And that's it finished.
I've not actually done any Street Scene races (well, it turns out I've done one - Ruta Norte Pro), and I've only done two or three of the chapters in Born Fast. But I can unlock the final event and the chap Ramiro bangs on about how he's never seen Street Scene so vibrant thanks to all my efforts before I do the race... what efforts? I've done nothing in Street Scene...
In FH4 you did a bunch of events, levelled up in that race class, unlocked more events, and so on until you were a high enough level to unlock the final event. That was the story (such as it is). While I'll grant you that your FH5 character is the same guy from FH4 and already has the reputation, it looks like you can entirely bypass the "building up the Festival's profile" thing if you've got enough points from doing other entirely random things - while the script thinks you have actually been doing all the relevant races.
I get that they needed to do something to draw an obvious line between FH4 and FH5 (given all the other [and again necessary] similarities), but making it so you can - entirely without intending to - bypass all of the narrative in a story-led game just isn't it. Of course now I get to go back and visit the middle of the story having already skipped to the end of it...
Who... who among all people decided that this was the progression model in a game where there's literally a story?
By basically cocking around with speed traps, danger signs, aimlessly wandering about and picking up Accolade points for every tiniest thing (which is still Lego Speed Champions, but with points instead of bricks), I've got enough points to unlock the Horizon Street Scene expedition. And then I've got enough points to unlock the Horizon Street Scene Story (Born Fast). And then I've got enough points to unlock the Horizon Street Scene finale "Marathon". And that's it finished.
I've not actually done any Street Scene races (well, it turns out I've done one - Ruta Norte Pro), and I've only done two or three of the chapters in Born Fast. But I can unlock the final event and the chap Ramiro bangs on about how he's never seen Street Scene so vibrant thanks to all my efforts before I do the race... what efforts? I've done nothing in Street Scene...
In FH4 you did a bunch of events, levelled up in that race class, unlocked more events, and so on until you were a high enough level to unlock the final event. That was the story (such as it is). While I'll grant you that your FH5 character is the same guy from FH4 and already has the reputation, it looks like you can entirely bypass the "building up the Festival's profile" thing if you've got enough points from doing other entirely random things - while the script thinks you have actually been doing all the relevant races.
I get that they needed to do something to draw an obvious line between FH4 and FH5 (given all the other [and again necessary] similarities), but making it so you can - entirely without intending to - bypass all of the narrative in a story-led game just isn't it. Of course now I get to go back and visit the middle of the story having already skipped to the end of it...
