Forza Horizon 5: General Discussion

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Does anyone know why I can only sell for example the Huayra BC FE for 623k CR on the AH?

The car has a value of 2,700,000 CR
I could sell it at the wheelspin pop up for 50% of that (1,350,000 CR)
And on the AH the maximum buyout I can choose is 25% of that (675,000 CR but the AH takes a percentage so that’s even further down to 623,000 CR)

seems unfair...

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Does anyone know why I can only sell for example the Huayra BC FE for 623k CR on the AH?

The car has a value of 2,700,000 CR
I could sell it at the wheelspin pop up for 50% of that (1,350,000 CR)
And on the AH the maximum buyout I can choose is 25% of that (675,000 CR but the AH takes a percentage so that’s even further down to 623,000 CR)

seems unfair...

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I'm not sure if I'm imagining it or if it was an actual thing in the past, but I feel like tuner level and painter level tie in to how expensive you can sell things for in the AH?
 
I'm not sure if I'm imagining it or if it was an actual thing in the past, but I feel like tuner level and painter level tie in to how expensive you can sell things for in the AH?
Yeah something similar happened in FH4 as well where closer to the end of the game’s lifespan I could sell cars for a lot more than initially. But I thought it was maybe dependant on how many cars you already sold until that point.

My tuner and painter level in FH4 was rather low as well (only a few ranks) but I sold a lot of cars on the AH there. Now in FH5 I’m low rank tuning and painting, plus I barely sold any car at the AH.
 
DMC and NSX-R GT. Both are subject to bidding wars and extreme price tags right now
Oh. Maybe I should have held on to my 2nd DMC, I got it for 10k I think and sold for about 40k when still available to win. I won't look what they are now, it won't help. I'll bear this in mind for the future.:mischievous::sly:
If PG follows the trend of FH4 then exclusive cars are far from exclusive in the long run
I missed the Alpine in the first pre season week as I didn't have early access or cars or know what I'm doing (ok, some things haven't changed :dunce::lol:) but just decided with over 500 cars there's plenty to drive while I wait!
 
Really not a fan of the "When it Rains, It Pours" seasonal championship. Can't seem to find a car that will compete against the AI in the offroad sections... any suggestions?

Sorry if someone asked this already, I looked back a few pages and didn't see anything
 
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Really not a fan of the "When it Rains, It Pours" seasonal championship. Can't seem to find a car that will compete against the AI in the offroad sections... any suggestions?

Sorry if someone asked this already, I looked back a few pages and didn't see anything
Huracan. Find the first A800 tune you can for it that gives a reasonable off-road figure and you should be fine.

Edit: Sorry, that was last week and the Modern Supercars. I have a BMW Z4 M I use for Modern Sports Cars, AWD swapped for an offroad speed zone challenge.
 
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Really not a fan of the "When it Rains, It Pours" seasonal championship. Can't seem to find a car that will compete against the AI in the offroad sections... any suggestions?

Sorry if someone asked this already, I looks back a few pages and didn't see anything
In alternative try the Audi R8 5.2 if you have it or the Nissan GT-R Black. You can find good A tunes for both. Specially the R8 is pretty OP.
 
This is nonsensical. If you honestly believe that the next gen only Forza Motorsport reboot is going to have 1000 cars then you need to get real, because it absolutely won’t. I’d be expecting a number closer to 400.
400 cars for the next Forza Motorsport is actually nonsensical compared to over 1,000, and will be a tragedy, really. You're essentially cutting down more than half that was built upon over the years just to make another game like Motorsport 5, or the very shaky beginnings of GT Sport where players felt like content was lacking.
Horizon has always lent itself better to large car lists owing to its multiple disciplines, car culture vibe and occasionally wacky nature.
In Motorsport (especially Motorsport 4), there were even some instances of wacky nature just to liven up the mood with Top Gear-related things like car bowling and car soccer. Before being a simulation-biased racer, it's a racing video game to start with, and the core of any game in particular, is fun. Shouldn't Forza as a whole, celebrate car culture in all its forms, regardless if it's either Motorsport or Horizon?

Anyway, Horizon can stay as it is with a large car list for the sake of having fun in an open world. But Motorsport also needs to have its equally massive car count in order to simulate and race vehicles in tracks all over the world, whether you like serious racing, or casual racing for fun in cars, tracks or scenarios deemed unimaginable in the real world as the possibilities are endless.

Forza as a whole is all about the love of the almighty automobile itself, learning how to appreciate cars in all ways, shapes, forms and methods. Remember that the Motorsport games were originally intended to rival that of Gran Turismo, and in essence, also act as a car-collecting game or interactive car museum.
As said above, FM4 was great because of its career structure and gameplay, not it’s car count, and FM5 was a very good game overall. Again, it wasn’t the car count that held it back. FM7 was probably the worst one on the One, because it lacked structure and fun, and curiously had the largest car count.

Also, I’d much rather they focused on more circuit variety than pointless car numbers.
The car count and diversity of FM4 was also the selling point besides its career and vast gameplay. That way, the career mode could have more events to accommodate the cars, and allowed the online aspect to keep growing.

Part of the problem that faced the Xbox One era were that a vast majority of these cars were cut, and while most came back and were added over time, fans still demanded that even more of these cars in the Xbox 360 era return, and that newer titles had this bad "latest or fastest" habit when it came to cars in a particular model family or generation.

Another is that the lack of structure is attributed to the two-year cycle of development with every succeeding title, not the car list. In theory, if Motorsport 7 took an extra year of development, and even with the largest car count, who knows that it might have been a better game than what we had thus far, as all the ideas pitched in in these game concepts will definitely take more time to implement.

I easily got bored with Motorsport 5 knowing that compared to the over 650+ cars from Motorsport 4, it's been reduced to half of that in its most complete form (even the tracks were gone) and lacked many features from past games. It seems that they not only cut down on cars, but the new direction that it took also set the game back in its gameplay too.

Around 400 or 500 is a pointless car count, instead of at least over 700, and the most ideal, over 1,000, given how far we've been with all these cars.
Adding more cars doesn't simulate anything at all. That doesn't make a lick of sense.
What doesn't make sense is that you say this, yet more variety of cars in a game would mean more options to try out and experiment. Given the Motorsport titles' focus on realism when it comes to the physics and driving this does make sense after all.
It was definitely because of the latter. We've passed Forza 4's car count long ago and that didn't make the series any better at all - That's because it's not so much about the large amount of cars whatsoever.
In theory if you were to have the same career, single player free play and online mode as Motorsport 4, but with a tiny car list, you'll get bored easily and will demand more vehicles to accommodate everything. Motorsport 4 provided the perfect balance of both, and you really had a lot of options to play with, as with the career mode being able to accommodate every car, no matter how strange or seriously-focused it is for racing.
Forza Motorsport 5 was actually one of the better of the last gen games. A small car count only made it a bad game to the insensible people. Also, you don't have to overexaggerate in such a way, it doesn't help your point at all.
No it's not. It's by far the lowest-rated title in the series and it really gets boring considering that the variety of cars are all gone. Plus most of the structured gameplay has been dumbed down compared to Motorsport 4.
Because in the hunt to get every single car imaginable, they neglect the older models that also are just jarring to look at. They lose focus, they have vast amounts of cars without customization. No one is asking for a tiny car list so I have no idea why you always jump to such a ridiculously extreme viewpoint. 500 cars would work just fine, especially if they bump up every aspect about the vehicles in the process, from the modeling, to the customization and utilization. A **** ton of cars isn't going to fix the game.
Which models in particular, the ones starting from the first two or three games? Like I said, every car that's in the franchise since Motorsport 3 are premium vehicles and fully detailed as they all have interiors, they just need to update the textures to meet modern standards, but licensing would be the big elephant in the room amidst these minor hurdles.

Losing all these cars in the next Motorsport and neglecting them in favor of leaving them in Horizon instead would be absolutely hypocritical on the developers' side as that would mean removing it for the excuses of "quality over quantity" or a "game focus" standpoint, which does not reflect on the love of the almighty automobile in general.
Yeah, that's a laughably asinine thing to pretend. If it pushes away the people with ridiculous viewpoints like that, it wouldn't even change a sliver of the player base. Cars are the easy thing to fix here, and not the problem. It's the fundamentals of the game that needs changing.
Well, the cars we have now shouldn't be lost, or favored to Horizon and abandoned in Motorsport, because it will be a far outcry of wanting them all back. And yes, I also have to agree that the backbone of the game needs some improvement given the times have changed, that the next Forza Motorsport wants to go back to its roots, and that they could take inspiration from other games too.
It makes literally no sense why it's understandable there and not here.
Because in Gran Turismo, their situation is actually way worse, over 800 of the cars in GT6 are PS2-quality standard models and around 400 are Premiums. That being said, it's understandable that the next game, GT Sport would have to start from scratch and rebuild most of them, but time were not on Polyphony's side, that is, until they started outsourcing.
 
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Really not a fan of the "When it Rains, It Pours" seasonal championship. Can't seem to find a car that will compete against the AI in the offroad sections... any suggestions?

Sorry if someone asked this already, I looked back a few pages and didn't see anything
I built an i8 with off road tyres, rear wing, race suspension and anti roll bars and a gob of power - ate them for breakfast.
 
400 cars for the next Forza Motorsport is actually nonsensical compared to over 1,000, and will be a tragedy, really. You're essentially cutting down more than half that was built upon over the years just to make another game like Motorsport 5, or the very shaky beginnings of GT Sport where players felt like content was lacking.
It makes no sense to say its "non sensical." Sure any number can look small next to a larger number, that doesn't take away from anything that's been said though. It also wouldn't be a tragedy whatsoever, especially if they actually are able to focus on the cars therein for once. There was also nothing shaky about GTS, either. It was just more people with the ridiculous view point that got upset. Small car lists aren't even remotely a problem anymore either considering how ridiculously quick PD and PG pumped out post-release content. The problem is fabricated for no reason other than to complain about something that is actually non-sensical.

What doesn't make sense is that you say this, yet more variety of cars in a game would mean more options to try out and experiment. Given the Motorsport titles' focus on realism when it comes to the physics and driving this does make sense after all.
Yeah, so exactly like I said, nothing is changing about "simulating." It'll do the same thing for 500 cars as it would for 2000 cars. Realism has diddly squat with a car count, really. You're grasping here.

In theory if you were to have the same career, single player free play and online mode as Motorsport 4, but with a tiny car list, you'll get bored easily and will demand more vehicles to accommodate everything. Motorsport 4 provided the perfect balance of both, and you really had a lot of options to play with, as with the career mode being able to accommodate every car, no matter how strange or seriously-focused it is for racing.
But that's the thing, no game released by Forza so far has had a tiny car list. I'd also get much more enjoyment around a smaller list with things that actually made sense, and more fleshed out catagories rather than just a ton of random cars in 56 small batch groups. FM4 did have good balance, you're right, and it doesn't need 1000 cars to achieve that, because as you said, FM4 demonstrated that beautifully.
No it's not. It's by far the lowest-rated title in the series and it really gets boring considering that the variety of cars are all gone. Plus most of the structured gameplay has been dumbed down compared to Motorsport 4.
None of what you said made it a bad game. If people are calling a bad game because of car count, than' that's just pretty dumb in my opinion. Forza is constantly getting dumbed down, and it didn't end with FM5.

Which models in particular, the ones starting from the first two or three games? Like I said, every car that's in the franchise since Motorsport 3 are premium vehicles and fully detailed as they all have interiors, they just need to update the textures to meet modern standards, but licensing would be the big elephant in the room amidst these minor hurdles.

Losing all these cars in the next Motorsport and neglecting them in favor of leaving them in Horizon instead would be absolutely hypocritical on the developers' side as that would mean removing it for the excuses of "quality over quantity" or a "game focus" standpoint, which does not reflect on the love of the almighty automobile in general.
There are glaring examples, and have even been posted recently on this very thread. You've been here long enough to know, and if not, you're giving them a pass. I'm not so sure you know what hypocritical means at all.

Well, the cars we have now shouldn't be lost, or favored to Horizon and abandoned in Motorsport, because it will be a far outcry of wanting them all back. And yes, I also have to agree that the backbone of the game needs some improvement given the times have changed, that the next Forza Motorsport wants to go back to its roots, and that they could take inspiration from other games too.
Doesn't make the viewpoint that the game is damned and doomed to fail because you think it doesn't have enough cars. That makes no sense.

Because in Gran Turismo, their situation is actually way worse, over 800 of the cars in GT6 are PS2-quality standard models and around 400 are Premiums. That being said, it's understandable that the next game, GT Sport would have to start from scratch and rebuild most of them, but time were not on Polyphony's side, that is, until they started outsourcing.
That they decided to shoot themselves in the foot with copy and pasting a car list doesn't make it any more understandable. They were both in a bad position. They only started outsourcing late in the post release cycle apparently, so that changed nothing.

All that said, you're over here overexaggerating as if people are saying they'd rather have less than 100 cars to try to push a certain point of view, that makes little sense at that. Not a single person is saying that, but again, you never listen to what's actually being said about the silver lining that should come with centralizing a car list and focusing on that. You're too focused on "NEED ALL CARS NOAWW!" when the game has already had issues with cultivating the car list in a comprehensible manner. Compile it, up every aspect of the cars from the models to the customization and everything inbetween, and build up from there so that way some cars don't just feel like they've been tacked on. They can do so much with the cars themselves, but if all the focus goes into just adding them in and nothing more, than that is actually going to detract more than it adds. Glaring issues with just adding all cars in shows its face in cars like the CRX - Where the **** are the sideskirts after over a decade?
 
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Well all right! The Urus and the TTRS did the trick, and all I had to do to complete the rest of the Mugen prerequisites was a small handful of solo non-race challenges. A much, much less discouraging experience, and proof that it really might take some trial, error, and savvy tuning to get back to where I was in FH4. (I'm sure familiarizing myself with the tracks is going to be a big help, too -- I took for granted how much of my time in the previous game it took to get so at ease with the seasonal events.)
 
In “Four on the Floor”, the SUV championship, I used the new LR Discovery. In “When it Rains, it Pours”, I used an AWD-swapped Miata ND with off-road (not rally) tires. In the Trial, I used an i8 like everyone else, but I at least tuned it to max out the class. I honestly can’t remember what I used in “Pick Up the Pace”, the 4x4 and trucks championship. For the Río Fuerte speed zone, I used a 2017 Ford GT built to S1/900 with racing slick tires. I went from east to west. Like others have pointed out, you can cut the S-curves pretty severely, allowing you to hold on to a much higher speed.
 
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I've just managed to get the Complete a Horizon Story Forzathon Daily, but I hadn't done any further Horizon Stories chapters prior to that. The Expedition one still hasn't worked though.

I think the Showcase one only worked if it was one you hadn't done and as I've done all the Expeditions I guess that might be why it hadn't worked. Annoying as I only need one point to get the Radical and despite using Nacho Libre's Ferrari 458 tune I can't seem to complete the Seasonal Speed Zone.
 
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I think the Showcase one only worked if it was one you hadn't done and as I've done all the Expeditions I guess that might be why it hadn't worked.
You could also get it by losing a Showcase that you'd already won. I don't know how that even applies to Expeditions...
 
You could also get it by losing a Showcase that you'd already won. I don't know how that even applies to Expeditions...
Yeah you can't exactly lose an Expedition unless you let Rami win the Street Scene one somehow? I feel it only triggers the Expedition if you haven't already done one. I got the Horizon Chapter one by doing the first Vocho Chapter after barnfinding it and I hadn't done any other Horizon Stories before it,
 
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Really not a fan of the "When it Rains, It Pours" seasonal championship. Can't seem to find a car that will compete against the AI in the offroad sections... any suggestions?

Sorry if someone asked this already, I looked back a few pages and didn't see anything
Was no big prob in a awd`ed lightweight 2012 Lotus Exige S, code (524 216 988)
Edit: now that one was wery hasty done, took it out for a spin and ended up with this:
2012 Lotus Exige S, code: 810 079 064 - added one gear & improved balance+suspension
 
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Correct me if I'm wrong, but Drivatars are basically supposed to be sort-of copies of the general driving style of the people whose names are shown above the cars, right, rather than just the same old numbnuts AI with a player name above them?
 
Correct me if I'm wrong, but Drivatars are basically supposed to be sort-of copies of the general driving style of the people whose names are shown above the cars, right, rather than just the same old numbnuts AI with a player name above them?
That's what they claim, the fact I've seen players from my friends list that have never played any Forza titles kind of ruins that illusion though. :lol:
 
I’ve just hit the jackpot :)
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Nice, just won this myself last night & threw @PlumCrazy010 's livery on it.
Away for two weeks and missed both the DMC and NSX-R GT. Both are subject to bidding wars and extreme price tags right now. I hope PG would return them soon.

If I'm being honest, this killed my mood. Seems I won't even be able to get the F1...
Keep hope. I got mine through the wheelspin.
 
I only need one point to get the Radical and despite using Nacho Libre's Ferrari 458 tune I can't seem to complete the Seasonal Speed Zone.
I found the first 458 tune I couldn't do it after 10+ tries but did it after a couple of gos using one of the suggested tunes for the seasonal which had a high handling and acceleration stat which was better for me than the one mentioned here (not sure if that was Nacho Libres or not, but have a go with another tune if you can you're so close!)
 
That's what they claim, the fact I've seen players from my friends list that have never played any Forza titles kind of ruins that illusion though. :lol:
I know, right?

I’d rather just have 11 M. Rossis against me, at least (s)he had a semblance of proper racecraft!
 
Im going on a 5 day weekend trip so im off for the week unfortunately, but i'll leave these here to compensate for those days 😅
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Moving to this to the discussion thread to not interrupt the photo thread:

Is the off-road dirt/dust kick up that much nicer on the Series S/X versions? 'Cause on the One X, it doesn't look this good during gameplay. The kick up is rather small, esp. compared to the smoke kicked up from drifting/sliding on tarmac surfaces.
 
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