This is nonsensical. If you honestly believe that the next gen only Forza Motorsport reboot is going to have 1000 cars then you need to get real, because it absolutely won’t. I’d be expecting a number closer to 400.
400 cars for the next Forza Motorsport is actually nonsensical compared to over 1,000, and will be a tragedy, really. You're essentially cutting down more than half that was built upon over the years just to make another game like Motorsport 5, or the very shaky beginnings of GT Sport where players felt like content was lacking.
Horizon has always lent itself better to large car lists owing to its multiple disciplines, car culture vibe and occasionally wacky nature.
In Motorsport (especially Motorsport 4), there were even some instances of wacky nature just to liven up the mood with Top Gear-related things like car bowling and car soccer. Before being a simulation-biased racer, it's a
racing video game to start with, and the core of any game in particular, is
fun. Shouldn't Forza as a whole, celebrate car culture in all its forms, regardless if it's either Motorsport or Horizon?
Anyway, Horizon can stay as it is with a large car list for the sake of having fun in an open world. But Motorsport also needs to have its equally massive car count in order to simulate and race vehicles in tracks all over the world, whether you like serious racing, or casual racing for fun in cars, tracks or scenarios deemed unimaginable in the real world as the possibilities are endless.
Forza as a whole is all about the love of the almighty automobile itself, learning how to appreciate cars in all ways, shapes, forms and methods. Remember that the Motorsport games were originally intended to rival that of Gran Turismo, and in essence, also act as a car-collecting game or interactive car museum.
As said above, FM4 was great because of its career structure and gameplay, not it’s car count, and FM5 was a very good game overall. Again, it wasn’t the car count that held it back. FM7 was probably the worst one on the One, because it lacked structure and fun, and curiously had the largest car count.
Also, I’d much rather they focused on more circuit variety than pointless car numbers.
The car count and diversity of FM4 was also the selling point besides its career and vast gameplay. That way, the career mode could have more events to accommodate the cars, and allowed the online aspect to keep growing.
Part of the problem that faced the Xbox One era were that a vast majority of these cars were cut, and while most came back and were added over time, fans still demanded that even more of these cars in the Xbox 360 era return, and that newer titles had this bad "latest or fastest" habit when it came to cars in a particular model family or generation.
Another is that the lack of structure is attributed to the two-year cycle of development with every succeeding title, not the car list. In theory, if Motorsport 7 took an extra year of development, and even with the largest car count, who knows that it might have been a better game than what we had thus far, as all the ideas pitched in in these game concepts will definitely take more time to implement.
I easily got bored with Motorsport 5 knowing that compared to the over 650+ cars from Motorsport 4, it's been reduced to half of that in its most complete form (even the tracks were gone) and lacked many features from past games. It seems that they not only cut down on cars, but the new direction that it took also set the game back in its gameplay too.
Around 400 or 500 is a pointless car count, instead of at least over 700, and the most ideal, over 1,000, given how far we've been with all these cars.
Adding more cars doesn't simulate anything at all. That doesn't make a lick of sense.
What doesn't make sense is that you say this, yet more variety of cars in a game would mean more options to try out and experiment. Given the Motorsport titles' focus on realism when it comes to the physics and driving this does make sense after all.
It was definitely because of the latter. We've passed Forza 4's car count long ago and that didn't make the series any better at all - That's because it's not so much about the large amount of cars whatsoever.
In theory if you were to have the same career, single player free play and online mode as Motorsport 4, but with a tiny car list, you'll get bored easily and will demand more vehicles to accommodate everything. Motorsport 4 provided the perfect balance of both, and you really had a lot of options to play with, as with the career mode being able to accommodate every car, no matter how strange or seriously-focused it is for racing.
Forza Motorsport 5 was actually one of the better of the last gen games. A small car count only made it a bad game to the insensible people. Also, you don't have to overexaggerate in such a way, it doesn't help your point at all.
No it's not. It's by far the lowest-rated title in the series and it really gets boring considering that the variety of cars are all gone. Plus most of the structured gameplay has been dumbed down compared to Motorsport 4.
Because in the hunt to get every single car imaginable, they neglect the older models that also are just jarring to look at. They lose focus, they have vast amounts of cars without customization. No one is asking for a tiny car list so I have no idea why you always jump to such a ridiculously extreme viewpoint. 500 cars would work just fine, especially if they bump up every aspect about the vehicles in the process, from the modeling, to the customization and utilization. A **** ton of cars isn't going to fix the game.
Which models in particular, the ones starting from the first two or three games? Like I said, every car that's in the franchise since Motorsport 3 are premium vehicles and fully detailed as they all have interiors, they just need to update the textures to meet modern standards, but licensing would be the big elephant in the room amidst these minor hurdles.
Losing all these cars in the next Motorsport and neglecting them in favor of leaving them in Horizon instead would be absolutely hypocritical on the developers' side as that would mean removing it for the excuses of "quality over quantity" or a "game focus" standpoint, which does not reflect on the love of the almighty automobile in general.
Yeah, that's a laughably asinine thing to pretend. If it pushes away the people with ridiculous viewpoints like that, it wouldn't even change a sliver of the player base. Cars are the easy thing to fix here, and not the problem. It's the fundamentals of the game that needs changing.
Well, the cars we have now shouldn't be lost, or favored to Horizon and abandoned in Motorsport, because it will be a far outcry of wanting them all back. And yes, I also have to agree that the backbone of the game needs some improvement given the times have changed, that the next Forza Motorsport wants to go back to its roots, and that they could take inspiration from other games too.
It makes literally no sense why it's understandable there and not here.
Because in Gran Turismo, their situation is actually way worse, over 800 of the cars in GT6 are PS2-quality standard models and around 400 are Premiums. That being said, it's understandable that the next game, GT Sport would have to start from scratch and rebuild most of them, but time were not on Polyphony's side, that is, until they started outsourcing.