I'm not sure if I'm imagining it or if it was an actual thing in the past, but I feel like tuner level and painter level tie in to how expensive you can sell things for in the AH?Does anyone know why I can only sell for example the Huayra BC FE for 623k CR on the AH?
The car has a value of 2,700,000 CR
I could sell it at the wheelspin pop up for 50% of that (1,350,000 CR)
And on the AH the maximum buyout I can choose is 25% of that (675,000 CR but the AH takes a percentage so that’s even further down to 623,000 CR)
seems unfair...
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Yeah something similar happened in FH4 as well where closer to the end of the game’s lifespan I could sell cars for a lot more than initially. But I thought it was maybe dependant on how many cars you already sold until that point.I'm not sure if I'm imagining it or if it was an actual thing in the past, but I feel like tuner level and painter level tie in to how expensive you can sell things for in the AH?
Oh. Maybe I should have held on to my 2nd DMC, I got it for 10k I think and sold for about 40k when still available to win. I won't look what they are now, it won't help. I'll bear this in mind for the future.DMC and NSX-R GT. Both are subject to bidding wars and extreme price tags right now
I missed the Alpine in the first pre season week as I didn't have early access or cars or know what I'm doing (ok, some things haven't changedIf PG follows the trend of FH4 then exclusive cars are far from exclusive in the long run
Huracan. Find the first A800 tune you can for it that gives a reasonable off-road figure and you should be fine.Really not a fan of the "When it Rains, It Pours" seasonal championship. Can't seem to find a car that will compete against the AI in the offroad sections... any suggestions?
Sorry if someone asked this already, I looked back a few pages and didn't see anything
In alternative try the Audi R8 5.2 if you have it or the Nissan GT-R Black. You can find good A tunes for both. Specially the R8 is pretty OP.Really not a fan of the "When it Rains, It Pours" seasonal championship. Can't seem to find a car that will compete against the AI in the offroad sections... any suggestions?
Sorry if someone asked this already, I looks back a few pages and didn't see anything
Although the last thing you want in storm season is a hurricane...Huracan. Find the first A800 tune you can for it that gives a reasonable off-road figure and you should be fine.
Although the last thing you want in storm season is a hurricane...
400 cars for the next Forza Motorsport is actually nonsensical compared to over 1,000, and will be a tragedy, really. You're essentially cutting down more than half that was built upon over the years just to make another game like Motorsport 5, or the very shaky beginnings of GT Sport where players felt like content was lacking.This is nonsensical. If you honestly believe that the next gen only Forza Motorsport reboot is going to have 1000 cars then you need to get real, because it absolutely won’t. I’d be expecting a number closer to 400.
In Motorsport (especially Motorsport 4), there were even some instances of wacky nature just to liven up the mood with Top Gear-related things like car bowling and car soccer. Before being a simulation-biased racer, it's a racing video game to start with, and the core of any game in particular, is fun. Shouldn't Forza as a whole, celebrate car culture in all its forms, regardless if it's either Motorsport or Horizon?Horizon has always lent itself better to large car lists owing to its multiple disciplines, car culture vibe and occasionally wacky nature.
The car count and diversity of FM4 was also the selling point besides its career and vast gameplay. That way, the career mode could have more events to accommodate the cars, and allowed the online aspect to keep growing.As said above, FM4 was great because of its career structure and gameplay, not it’s car count, and FM5 was a very good game overall. Again, it wasn’t the car count that held it back. FM7 was probably the worst one on the One, because it lacked structure and fun, and curiously had the largest car count.
Also, I’d much rather they focused on more circuit variety than pointless car numbers.
What doesn't make sense is that you say this, yet more variety of cars in a game would mean more options to try out and experiment. Given the Motorsport titles' focus on realism when it comes to the physics and driving this does make sense after all.Adding more cars doesn't simulate anything at all. That doesn't make a lick of sense.
In theory if you were to have the same career, single player free play and online mode as Motorsport 4, but with a tiny car list, you'll get bored easily and will demand more vehicles to accommodate everything. Motorsport 4 provided the perfect balance of both, and you really had a lot of options to play with, as with the career mode being able to accommodate every car, no matter how strange or seriously-focused it is for racing.It was definitely because of the latter. We've passed Forza 4's car count long ago and that didn't make the series any better at all - That's because it's not so much about the large amount of cars whatsoever.
No it's not. It's by far the lowest-rated title in the series and it really gets boring considering that the variety of cars are all gone. Plus most of the structured gameplay has been dumbed down compared to Motorsport 4.Forza Motorsport 5 was actually one of the better of the last gen games. A small car count only made it a bad game to the insensible people. Also, you don't have to overexaggerate in such a way, it doesn't help your point at all.
Which models in particular, the ones starting from the first two or three games? Like I said, every car that's in the franchise since Motorsport 3 are premium vehicles and fully detailed as they all have interiors, they just need to update the textures to meet modern standards, but licensing would be the big elephant in the room amidst these minor hurdles.Because in the hunt to get every single car imaginable, they neglect the older models that also are just jarring to look at. They lose focus, they have vast amounts of cars without customization. No one is asking for a tiny car list so I have no idea why you always jump to such a ridiculously extreme viewpoint. 500 cars would work just fine, especially if they bump up every aspect about the vehicles in the process, from the modeling, to the customization and utilization. A **** ton of cars isn't going to fix the game.
Well, the cars we have now shouldn't be lost, or favored to Horizon and abandoned in Motorsport, because it will be a far outcry of wanting them all back. And yes, I also have to agree that the backbone of the game needs some improvement given the times have changed, that the next Forza Motorsport wants to go back to its roots, and that they could take inspiration from other games too.Yeah, that's a laughably asinine thing to pretend. If it pushes away the people with ridiculous viewpoints like that, it wouldn't even change a sliver of the player base. Cars are the easy thing to fix here, and not the problem. It's the fundamentals of the game that needs changing.
Because in Gran Turismo, their situation is actually way worse, over 800 of the cars in GT6 are PS2-quality standard models and around 400 are Premiums. That being said, it's understandable that the next game, GT Sport would have to start from scratch and rebuild most of them, but time were not on Polyphony's side, that is, until they started outsourcing.It makes literally no sense why it's understandable there and not here.
I built an i8 with off road tyres, rear wing, race suspension and anti roll bars and a gob of power - ate them for breakfast.Really not a fan of the "When it Rains, It Pours" seasonal championship. Can't seem to find a car that will compete against the AI in the offroad sections... any suggestions?
Sorry if someone asked this already, I looked back a few pages and didn't see anything
It makes no sense to say its "non sensical." Sure any number can look small next to a larger number, that doesn't take away from anything that's been said though. It also wouldn't be a tragedy whatsoever, especially if they actually are able to focus on the cars therein for once. There was also nothing shaky about GTS, either. It was just more people with the ridiculous view point that got upset. Small car lists aren't even remotely a problem anymore either considering how ridiculously quick PD and PG pumped out post-release content. The problem is fabricated for no reason other than to complain about something that is actually non-sensical.400 cars for the next Forza Motorsport is actually nonsensical compared to over 1,000, and will be a tragedy, really. You're essentially cutting down more than half that was built upon over the years just to make another game like Motorsport 5, or the very shaky beginnings of GT Sport where players felt like content was lacking.
Yeah, so exactly like I said, nothing is changing about "simulating." It'll do the same thing for 500 cars as it would for 2000 cars. Realism has diddly squat with a car count, really. You're grasping here.What doesn't make sense is that you say this, yet more variety of cars in a game would mean more options to try out and experiment. Given the Motorsport titles' focus on realism when it comes to the physics and driving this does make sense after all.
But that's the thing, no game released by Forza so far has had a tiny car list. I'd also get much more enjoyment around a smaller list with things that actually made sense, and more fleshed out catagories rather than just a ton of random cars in 56 small batch groups. FM4 did have good balance, you're right, and it doesn't need 1000 cars to achieve that, because as you said, FM4 demonstrated that beautifully.In theory if you were to have the same career, single player free play and online mode as Motorsport 4, but with a tiny car list, you'll get bored easily and will demand more vehicles to accommodate everything. Motorsport 4 provided the perfect balance of both, and you really had a lot of options to play with, as with the career mode being able to accommodate every car, no matter how strange or seriously-focused it is for racing.
None of what you said made it a bad game. If people are calling a bad game because of car count, than' that's just pretty dumb in my opinion. Forza is constantly getting dumbed down, and it didn't end with FM5.No it's not. It's by far the lowest-rated title in the series and it really gets boring considering that the variety of cars are all gone. Plus most of the structured gameplay has been dumbed down compared to Motorsport 4.
There are glaring examples, and have even been posted recently on this very thread. You've been here long enough to know, and if not, you're giving them a pass. I'm not so sure you know what hypocritical means at all.Which models in particular, the ones starting from the first two or three games? Like I said, every car that's in the franchise since Motorsport 3 are premium vehicles and fully detailed as they all have interiors, they just need to update the textures to meet modern standards, but licensing would be the big elephant in the room amidst these minor hurdles.
Losing all these cars in the next Motorsport and neglecting them in favor of leaving them in Horizon instead would be absolutely hypocritical on the developers' side as that would mean removing it for the excuses of "quality over quantity" or a "game focus" standpoint, which does not reflect on the love of the almighty automobile in general.
Doesn't make the viewpoint that the game is damned and doomed to fail because you think it doesn't have enough cars. That makes no sense.Well, the cars we have now shouldn't be lost, or favored to Horizon and abandoned in Motorsport, because it will be a far outcry of wanting them all back. And yes, I also have to agree that the backbone of the game needs some improvement given the times have changed, that the next Forza Motorsport wants to go back to its roots, and that they could take inspiration from other games too.
That they decided to shoot themselves in the foot with copy and pasting a car list doesn't make it any more understandable. They were both in a bad position. They only started outsourcing late in the post release cycle apparently, so that changed nothing.Because in Gran Turismo, their situation is actually way worse, over 800 of the cars in GT6 are PS2-quality standard models and around 400 are Premiums. That being said, it's understandable that the next game, GT Sport would have to start from scratch and rebuild most of them, but time were not on Polyphony's side, that is, until they started outsourcing.
You could also get it by losing a Showcase that you'd already won. I don't know how that even applies to Expeditions...I think the Showcase one only worked if it was one you hadn't done and as I've done all the Expeditions I guess that might be why it hadn't worked.
Yeah you can't exactly lose an Expedition unless you let Rami win the Street Scene one somehow? I feel it only triggers the Expedition if you haven't already done one. I got the Horizon Chapter one by doing the first Vocho Chapter after barnfinding it and I hadn't done any other Horizon Stories before it,You could also get it by losing a Showcase that you'd already won. I don't know how that even applies to Expeditions...
You mean...a GMC Jimmy shouldn't be out-cornering my MC12 Corsa..? 😋Whoever developed the AI in this game needs to be strapped to a rocket and sent to the sun.![]()
Was no big prob in a awd`ed lightweight 2012 Lotus Exige S, code (524 216 988)Really not a fan of the "When it Rains, It Pours" seasonal championship. Can't seem to find a car that will compete against the AI in the offroad sections... any suggestions?
Sorry if someone asked this already, I looked back a few pages and didn't see anything
Honestly, that sounds pretty much what driving the Jimmy is like...You mean...a GMC Jimmy shouldn't be out-cornering my MC12 Corsa..? 😋
That's what they claim, the fact I've seen players from my friends list that have never played any Forza titles kind of ruins that illusion though.Correct me if I'm wrong, but Drivatars are basically supposed to be sort-of copies of the general driving style of the people whose names are shown above the cars, right, rather than just the same old numbnuts AI with a player name above them?
Nice, just won this myself last night & threw @PlumCrazy010 's livery on it.
Keep hope. I got mine through the wheelspin.Away for two weeks and missed both the DMC and NSX-R GT. Both are subject to bidding wars and extreme price tags right now. I hope PG would return them soon.
If I'm being honest, this killed my mood. Seems I won't even be able to get the F1...
I found the first 458 tune I couldn't do it after 10+ tries but did it after a couple of gos using one of the suggested tunes for the seasonal which had a high handling and acceleration stat which was better for me than the one mentioned here (not sure if that was Nacho Libres or not, but have a go with another tune if you can you're so close!)I only need one point to get the Radical and despite using Nacho Libre's Ferrari 458 tune I can't seem to complete the Seasonal Speed Zone.
I know, right?That's what they claim, the fact I've seen players from my friends list that have never played any Forza titles kind of ruins that illusion though.![]()
Moving to this to the discussion thread to not interrupt the photo thread:Im going on a 5 day weekend trip so im off for the week unfortunately, but i'll leave these here to compensate for those days 😅
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