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- RazorSharkz
I haven't watched Donut much since they stopped doing weekly Up To Speeds. I always loved those.
Should be 8 days from today budwhen next forza monthly?
This.I haven't watched Donut much since they stopped doing weekly Up To Speeds. I always loved those.
Just wanted to say great post bud, but even better 'Logans Run' quote. Top film.That Whitelight critique is a decent video with some strong points, not all of which I agreed with but were at least expressed in a way that didn't feel reactionary. But I think one thing he merely hinted at that I really want to see expanded on, something that's really been bothering me across the board, is that there really aren't too many racing games out there -- recent or in years past -- that really capture the actual emotion I want from a racing game. Pick nearly any high-profile title at random: it could be a hardcore sim or an arcade title, it could be open-world or track-based, it could be extremely photorealistic or cartoonishly stylized, but in the efforts to establish some sort of particular narrative structure and/or gameplay-driven identity, there's little in the way of actual idiosyncrasy, the uniquely distinct aspects of car culture and history that make for an interesting story whether it's pure motorsports, street racing, or somewhere in between.
Hardcore sims assume an already-immersed familiarity that just dispenses with in-game historical context entirely; Assetto Corsa and Automobilista and RaceRoom all operate under the idea that all you need is Realism and Fidelity, and everything else that comes with car culture... it might be nice to have, but it doesn't really need to exist. If you're playing a title like that, you're probably already supposed to know why a modern GT3 car or a Group C prototype or a '50s open-top sports car is the way it is, and so the devs just back-burner any attempts to instill the sort of historical import of it through narrative or anything more than just a cursory text-box recitation of basic stats if you're lucky ("this race car was based off this road car and features these mechanical components, it won some races, the end"). It's real make-your-own-fun stuff, pretty barebones, a big sandbox without any lore to give meaning to what you're doing besides "drive a car skillfully." You don't have memorable opponents or rivals, you don't get much real historical context you don't already bring to the table yourself, and everything that makes a racing game compelling from a standpoint of career progression is almost entirely absent. That's fine for a lot of people, but it's also pretty clear that decisions like this are why any racing sim a degree or two more "hardcore" than Gran Turismo or Forza Motorsport have been hard for me to commit my time to. Yes, it's cool that I can sit down in a rig with a wheel and drive around in a car that would otherwise require a decade-long career in FIA-sanctioned motorsports 40 years ago to even sniff the petrol of, but where's the incentive beyond "wow so I guess this is how it feels to almost be killed by a Can-Am Porsche?" That's a lot, but for me, it's not enough.
Arcade games, meanwhile, are about vibe, which in the case of Horizon as well as most NFS titles and whatever's left of is this mish-mash of aspirational lifestyle goals and stylized exaggeration that (especially recently) seems less interested in the idea that car culture is a broad, varied, eclectic world populated by a wide range of personalities and fiefdoms. What you get instead is the notion that everything has to be this weird blend of Fast and Furious-via-Instagram tropes that feature fewer people over 30 than Logan's Run and consists of 80% late-model super/hypercars and maybe a '69 Charger if you want to be a filthy boomer. Horizon (and mainline Forza Motorsport) has a car-roster balance that's a lot better than the play-it-safe approach of most mainstream arcade titles, but then you've got the additional problem of the game, more often than not, refusing to really ask the question what makes this car special? So now I'm stuck with this suspicion that PG/T10 has accidentally cultivated a fanbase of which 90% would look at an Austin-Healey Sprite or a Volvo 242 Turbo Evolution and think "slow boring old car" because the game hasn't instilled much reason to think otherwise. (One of the biggest sour notes in the entire game for me came just recently with the Horizon Origins story, where you're expected to chuckle along with Scott when he makes fun of Robert fron Drift Club and his "boring car facts".) Occasional references to Carrera Panamericana or the Baja 1000 aside, the everything-for-everyone feel to Horizon 5 feels like it's floating in this sort of low-context void where cars are cool but still kind of meaningless. After all this time playing it, and seeing its flaws brought to the forefront in that video, I've come to the realization that Horizon 5 is an incredibly fun driving-around game, a decent if flawed competitive-racing game, and -- most disappointingly -- a cloying and bland narrative in a pretty but superficial setting.
This post is way too long already so in conclusion: I want a racing game where the racing, the cars, the history, the people, and the sense of career progression aren't just fun diversions but are actually shown to mean something -- it doesn't have to be deep and lore-crammed as a Metal Gear Solid or a Fallout game, but at least give me some kind of spark of life, you know? Forza Horizon 5 doesn't give me that -- but it's pretty alarming how few racing games are out there that seem like they even could.
Since FH4, I think I've seen more and more criticism of Forza's car lineup and customization options as being "for teens who use TikTok/Instagram".Arcade games, meanwhile, are about vibe, which in the case of Horizon as well as most NFS titles and whatever's left of is this mish-mash of aspirational lifestyle goals and stylized exaggeration that (especially recently) seems less interested in the idea that car culture is a broad, varied, eclectic world populated by a wide range of personalities and fiefdoms. What you get instead is the notion that everything has to be this weird blend of Fast and Furious-via-Instagram tropes that feature fewer people over 30 than Logan's Run and consists of 80% late-model super/hypercars and maybe a '69 Charger if you want to be a filthy boomer. Horizon (and mainline Forza Motorsport) has a car-roster balance that's a lot better than the play-it-safe approach of most mainstream arcade titles, but then you've got the additional problem of the game, more often than not, refusing to really ask the question what makes this car special? So now I'm stuck with this suspicion that PG/T10 has accidentally cultivated a fanbase of which 90% would look at an Austin-Healey Sprite or a Volvo 242 Turbo Evolution and think "slow boring old car" because the game hasn't instilled much reason to think otherwise. (One of the biggest sour notes in the entire game for me came just recently with the Horizon Origins story, where you're expected to chuckle along with Scott when he makes fun of Robert fron Drift Club and his "boring car facts".) Occasional references to Carrera Panamericana or the Baja 1000 aside, the everything-for-everyone feel to Horizon 5 feels like it's floating in this sort of low-context void where cars are cool but still kind of meaningless. After all this time playing it, and seeing its flaws brought to the forefront in that video, I've come to the realization that Horizon 5 is an incredibly fun driving-around game, a decent if flawed competitive-racing game, and -- most disappointingly -- a cloying and bland narrative in a pretty but superficial setting.
Felt like I need to respond to this (hell it was enough for me to finally make a GTPlanet account lol):While it may be dangerous to believe such negative arguments, my personal opinion is that the FH series in recent years has certainly seemed to be constantly listening to and frightened of its users' moods, as if they were children being abused by their parents.
...
And the aforementioned user group is what one might call a noisy majority. They are greedy, numerous, and speak their desires wherever they want. It is now commonplace for them to demand the latest hypercars through official streaming chat and twitter replies.
Once this happens, it is inevitable that they will give top priority to the opinions of these users.
It has come to my own conclusion that they are trying to be more profitable in their current state. The amount of merch and YouTube membership they offered on their video and List types of video speaks for that in my opinion. But atleast they try to make it up with high low car build.I haven't watched Donut much since they stopped doing weekly Up To Speeds. I always loved those.
Save yourself the pain of watching any more. Trust me.I think I have only seen two Donut Media videos ever...
Perhaps EA snaffled up the car game rights for Real Racing 3.Not necessarily a leak but there is an alternative voice line mentioning Everyday by Rusko on Horizon Anniversary Story. In game they use another generic line. My guess is they didn't manage to get the license? Since the song is not mentioned on credits.
Win 4 street races and you’ll unlock the first one, every 4 street races wins after that will unlock another one, 16 wins and you have all 4 unlocked.How does one do a Midnight Battle?
nah they no longer use that song in rr3, contract expires most likely...Perhaps EA snaffled up the car game rights for Real Racing 3.
This stays permanent right? As in… they don’t disappear after the anniversary thingy? I unlocked the first one and got the Mach 1 but i CBA to do the rest right now if it’s not needed, I don’t feel like grinding 16 street races, I prefer to just wait until they naturally unlock by doing street races if they are required for future festival playlist stuff.Win 4 street races and you’ll unlock the first one, every 4 street races wins after that will unlock another one, 16 wins and you have all 4 unlocked.![]()
Thanks. I had completely forgotten that I had done that already. I didn’t realize they were in the street race tab when sorting the map. I just finished running them all again, this time in the right cars to get the accolades. Helpful hint: the 1993 SVT Cobra R does not count as a Mustang for the “Midnight Rodeo” accolade.Win 4 street races and you’ll unlock the first one, every 4 street races wins after that will unlock another one, 16 wins and you have all 4 unlocked.![]()
I’ll go on the assumption that they are permanent, they have Rivals leaderboards and can be used as starting locations for custom routes.This stays permanent right? As in… they don’t disappear after the anniversary thingy? I unlocked the first one and got the Mach 1 but i CBA to do the rest right now if it’s not needed, I don’t feel like grinding 16 street races, I prefer to just wait until they naturally unlock by doing street races if they are required for future festival playlist stuff.
The early part about the racing/terrible AI/pressure on winning above everything else is certainly right on and a big reason why I play these games far less than I used to and many of my friends have stopped playing altogether... Added with the incredibly tedious playlists forcing you into doing those things.This video is a month old but I only found out about it now, has it been posted here already? If so my apologies. If not, then this is a must watch IMO.
We all love the franchise but IMO all this critique from the video is very valid. In the beginning of the video he goes in-depth on all the issues of the races themselves (difficulty, AI, terrain, checkpoints, rewind, …) which are all on-point but I have not seen anyone mention them before.
I don't think any broadly appealing game will be able to get better with car culture and capture the emotion and context of things really. For a fairly niche game category, what we all want from our racing games is very different from person to person and we are all pulling in different directions. It seems as we go further along that is becoming a bigger issue, as we see that rearing its head now with this title and especially with GT7 and the sort of "rebirth" of the Forza Motorsport series all having subsections of the community ranging from mildly disappointed to outright raging about how their preferred direction hasn't been favored enough.That Whitelight critique is a decent video with some strong points, not all of which I agreed with but were at least expressed in a way that didn't feel reactionary. But I think one thing he merely hinted at that I really want to see expanded on, something that's really been bothering me across the board, is that there really aren't too many racing games out there -- recent or in years past -- that really capture the actual emotion I want from a racing game. Pick nearly any high-profile title at random: it could be a hardcore sim or an arcade title, it could be open-world or track-based, it could be extremely photorealistic or cartoonishly stylized, but in the efforts to establish some sort of particular narrative structure and/or gameplay-driven identity, there's little in the way of actual idiosyncrasy, the uniquely distinct aspects of car culture and history that make for an interesting story whether it's pure motorsports, street racing, or somewhere in between.
Hardcore sims assume an already-immersed familiarity that just dispenses with in-game historical context entirely; Assetto Corsa and Automobilista and RaceRoom all operate under the idea that all you need is Realism and Fidelity, and everything else that comes with car culture... it might be nice to have, but it doesn't really need to exist. If you're playing a title like that, you're probably already supposed to know why a modern GT3 car or a Group C prototype or a '50s open-top sports car is the way it is, and so the devs just back-burner any attempts to instill the sort of historical import of it through narrative or anything more than just a cursory text-box recitation of basic stats if you're lucky ("this race car was based off this road car and features these mechanical components, it won some races, the end"). It's real make-your-own-fun stuff, pretty barebones, a big sandbox without any lore to give meaning to what you're doing besides "drive a car skillfully." You don't have memorable opponents or rivals, you don't get much real historical context you don't already bring to the table yourself, and everything that makes a racing game compelling from a standpoint of career progression is almost entirely absent. That's fine for a lot of people, but it's also pretty clear that decisions like this are why any racing sim a degree or two more "hardcore" than Gran Turismo or Forza Motorsport have been hard for me to commit my time to. Yes, it's cool that I can sit down in a rig with a wheel and drive around in a car that would otherwise require a decade-long career in FIA-sanctioned motorsports 40 years ago to even sniff the petrol of, but where's the incentive beyond "wow so I guess this is how it feels to almost be killed by a Can-Am Porsche?" That's a lot, but for me, it's not enough.
Arcade games, meanwhile, are about vibe, which in the case of Horizon as well as most NFS titles and whatever's left of is this mish-mash of aspirational lifestyle goals and stylized exaggeration that (especially recently) seems less interested in the idea that car culture is a broad, varied, eclectic world populated by a wide range of personalities and fiefdoms. What you get instead is the notion that everything has to be this weird blend of Fast and Furious-via-Instagram tropes that feature fewer people over 30 than Logan's Run and consists of 80% late-model super/hypercars and maybe a '69 Charger if you want to be a filthy boomer. Horizon (and mainline Forza Motorsport) has a car-roster balance that's a lot better than the play-it-safe approach of most mainstream arcade titles, but then you've got the additional problem of the game, more often than not, refusing to really ask the question what makes this car special? So now I'm stuck with this suspicion that PG/T10 has accidentally cultivated a fanbase of which 90% would look at an Austin-Healey Sprite or a Volvo 242 Turbo Evolution and think "slow boring old car" because the game hasn't instilled much reason to think otherwise. (One of the biggest sour notes in the entire game for me came just recently with the Horizon Origins story, where you're expected to chuckle along with Scott when he makes fun of Robert fron Drift Club and his "boring car facts".) Occasional references to Carrera Panamericana or the Baja 1000 aside, the everything-for-everyone feel to Horizon 5 feels like it's floating in this sort of low-context void where cars are cool but still kind of meaningless. After all this time playing it, and seeing its flaws brought to the forefront in that video, I've come to the realization that Horizon 5 is an incredibly fun driving-around game, a decent if flawed competitive-racing game, and -- most disappointingly -- a cloying and bland narrative in a pretty but superficial setting.
This post is way too long already so in conclusion: I want a racing game where the racing, the cars, the history, the people, and the sense of career progression aren't just fun diversions but are actually shown to mean something -- it doesn't have to be deep and lore-crammed as a Metal Gear Solid or a Fallout game, but at least give me some kind of spark of life, you know? Forza Horizon 5 doesn't give me that -- but it's pretty alarming how few racing games are out there that seem like they even could.
I'm not sure whether street races are available to create custom EventLab events. If they are maybe people will probably make an EZ street race that other people could just blast through sixteen times with a meta car if they're in a hurry.This stays permanent right? As in… they don’t disappear after the anniversary thingy? I unlocked the first one and got the Mach 1 but i CBA to do the rest right now if it’s not needed, I don’t feel like grinding 16 street races, I prefer to just wait until they naturally unlock by doing street races if they are required for future festival playlist stuff.
Boo! Welp, that's fine by me I guess, I'll just use the '84 SVO that I rarely ever use considering how excited I was for it to come to the game, lol.Thanks. I had completely forgotten that I had done that already. I didn’t realize they were in the street race tab when sorting the map. I just finished running them all again, this time in the right cars to get the accolades. Helpful hint: the 1993 SVT Cobra R does not count as a Mustang for the “Midnight Rodeo” accolade.
Thanks. I had completely forgotten that I had done that already. I didn’t realize they were in the street race tab when sorting the map. I just finished running them all again, this time in the right cars to get the accolades. Helpful hint: the 1993 SVT Cobra R does not count as a Mustang for the “Midnight Rodeo” accolade.
Weirdly, I used the SVO for my first run and it didn't count either. When I did a second run in a stock Mach 1, it pinged.Boo! Welp, that's fine by me I guess, I'll just use the '84 SVO that I rarely ever use considering how excited I was for it to come to the game, lol.
That's actually really cool! I imagine it would look very nice since the Speedster has a red interior.I too love Eagle Speedster.
It looks lower, wider and sexier than the original Jaguar E-Type.
I especially like the combination of the OEM rims and the Hotwheels Tyre as it makes this car look even more awesome and seems to be based on a modification that was actually popular on classic Jaguars.
That's an accolade I still need to pop. Currently on 241. Just need to find the patience to sit down and buy 159 cars lol.There's definitely something out of whack with their progression/completion system; SVO worked fine for me.
Also, got bored of having too much money and decided to cheese the 'cars bought from Autoshow' accolade. I ended up buying 160 300ZXs and decided to just give 'em away after. If any of you receive one (or more) from me, that's why.![]()