Forza Horizon 6 Confirmed for May 19: Custom Garages, Build Spaces, Co-Op Creation, and Reworked Car Classes for Japan Debut

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Especially as all modern cars are basically built in game using either manufacturer provided models or laser scanned data. So the basic model shapes are going to be identical for anything provided by a manufacturer and differ when laser scanning mostly based on the source vehicle used to model.

We all know that (other than 20-30 aged models which are mostly being refreshed either in FM2023 or FH6) it's not the main shape which differs, it's tiny little details. We also all know that Gran Turismo resolution (in photo mode) is higher and there are more details modelled and visible in photo mode shots. But many discussions have already proven that in game GT and Forza models are extremely similar, it's just that GT lowers their model detail more when in gameplay versus photo mode.


So, unless you want to cherry pick 4-5 old models still left in Forza, you can definitely say that GT offers more tiny detail, but not that models are inaccurate in one game or the other. That's not fair.
I have both fh5 and gt7 and played fh5 on pretty higher end pc. The newer cars in fh5 is close to gt7 but still not quite as good in detail, and its wildly inconsistant form model to model. Gt7 is still the classleader as car models go.
Might not be so important for some people, and sacrifices will be made with fewer cars etc. But it take that way than the other way around.


I dont play fh5 much anymore not because of the inconsistant models, but i domt find it that fun, i think fh4 and fh5 took a step back in the progression campared to fh3, and seeing fh6 going back with wristbands and you start out like a rookie has get more of my attention and look forward to hear more about it.
 
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I have to say i like the realistic car models in Gran Turismo. But for me, Horizon is unrealistic enough that they could as well stick to non licensed fantasy cars. They would save a lot of money and i don't really care what i use in that game. I know, it will probably be only me.
I would personally be very much in support of an open-world Ridge Racer with realistic physics.
 
I can't remember whether it was R: Racing Evolution or Unbounded which ditched the one button drift mechanic in favour of more realistic physics but it felt like a different and less fun game to me. Ridge Racer is all about pirouetting your car around corners while the audio makes a weird whistling sound. It wouldn't be the same otherwise.

I'd rather have an open world Ridge Racer than Burnout Paradise though. I got totally lost in that game without flashing chevrons or checkpoints to show me where to turn.
 
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I'd rather have an open world Ridge Racer than Burnout Paradise though. I got totally lost in that game without flashing chevrons of checkpoints to show me where to turn.
Still honked off at EA for how they botched Paradise. It wasn't horrible but it could've been so very much better.
 
Still honked off at EA for how they botched Paradise. It wasn't horrible but it could've been so very much better.
My favourite modes since Point Of Impact were Crash Mode and Pursuit which was basically a 3D version of Chase HQ. Paradise should've emphasised minigames like these instead of all but dropping them.

 
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My favourite modes since Point Of Impact were Crash Mode and Pursuit which was basically a 3D version of Chase HQ. Paradise should've emphasised minigames like these instead of all but dropping them.
I agree. I respect them wanting everything to feel fairly seamless, but the crash mode in Paradise was so bad. All they had to do was make an open-world Burnout 3 with updated graphics and new cars.
 
I was the first to admit if i was wrong, and i was the skyline r32 actully looks like its finally has been rescanned for fh6, thanks for that it looked terrible before that,

Silvia s15 also seems to be rescanned as well which also was one of the worst looking car models in forza,

Toyota ae86 however dosent look to be rescanned, if its not just place holder before launch.


But so far i like most of what i seen so far, buying standard edition mostly not to ruin the progression, not really fsn they lock new cars behind a paywall day one.
 
This is the discussion thread for an article on GTPlanet:

Forza Horizon 6 Gameplay Video Draws Mixed Reactions

IGN has launched its month-long exclusive coverage of Forza Horizon 6 with nine minutes of uncut gameplay footage, providing the first look at Playground Games’ Japan-set open-world racer. The footage is accompanied by a developer discussion featuring IGN’s Ryan McCaffrey and Luke Reilly, who visited Playground Games for hands-on access and interviews...
 
A bit underwhelming, the way the car moves suggests there is not much evolution in the gameplay department which is quite disappointing. There was a feeling of boredom setting in just watching the video... The last game was fine, but it was like eating food with no seasoning on it (I did not want to eat the leftovers and uninstalled it). I badly want a new driving game to sink my teeth into, jury is out on this one for now.
 
From what I've seen, it reminds me of Horizon 4 and 5 but set in Japan. Which is kind of what I was expecting albeit they could have perhaps had a bit more 'life' to the video.
 
Were you expecting Brake to Drift?
No lol, just doesn't look that dynamic on first impression. Hitting apex's should be satisfying last game didn't hit that sweet spot. Im not biased towards the driving sub genres, gameplay is the prime factor for longevity is all. Really hope this can be a daily driver for ages...
 
This is the discussion thread for an article on GTPlanet:

Forza Horizon 6 Gameplay Video Draws Mixed Reactions

IGN has launched its month-long exclusive coverage of Forza Horizon 6 with nine minutes of uncut gameplay footage, providing the first look at Playground Games’ Japan-set open-world racer. The footage is accompanied by a developer discussion featuring IGN’s Ryan McCaffrey and Luke Reilly, who visited Playground Games for hands-on access and interviews...
Its a little infuriating how the player keeps letting go of the throttle 😂
 
It's Mexico all over again with some Japanese paint.
I got burnt buying Forza Horizon 5 on PS5 since It was always such a hyped series and I never had an Xbox.....what a waste of money.....hated it haha.

If you want to experience Japan go play these games instead,

Tokyo Xtreme Racer (PS5)
Tokyo Xtreme Drift 2 (PS2
Mdinight Club 2/3 Remix (PS2)
 
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The big innovations with FH6, from what I've seen/read so far, seem to be the "base building" and "legend island" and the rotating time trials tracks.

The base building just reminds me of the same thing in Fallout 4 (and I hated it there, so I'm not likely to be interested here).

The reworked time trial format sounds improved with the weekly leaderboard wipe (but we had weekly time trials in the FH4 and FH5 Forzathons, so it's hardly innovative?).

Legend Island I am waiting to hear about.
 
Of the laundry list of complaints wheeled out about this upcoming game none of us have played yet I can't see "plays like the last game" being very high up on most people's worst features in the game. I would've thought it'd be a selling point for the majority of returning players.

They're not going to alienate their existing fanbase by changing the gameplay to attract mythical new players. Why would they want to do that?
 
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Of the laundry list of complaints wheeled out about this upcoming game none of us have played yet I can't see "plays like the last game" being very high up on most people's worst features in the game. I would've thought it'd be a selling point for the majority of returning players.

They're not going to alienate their existing fanbase by changing the gameplay to attract mythical new players. Why would they want to do that?
It needs refining not changing, staying the same is stagnation. Most franchises incrementally improve, those that dont fail... Forza Motorsport has been out evolved, and is extinct. All just speculation anyway proof of the pudding is in the eating.
 
It needs refining not changing, staying the same is stagnation. Most franchises incrementally improve, those that dont fail... Forza Motorsport has been out evolved, and is extinct. All just speculation anyway proof of the pudding is in the eating.
Which bits need refining?
 
i was thinking of buying it but from this gameplay I realized that it's actually FH5 with new maps and cars. which was FH4 with new maps and cars. which was FH3 with new maps and cars.
I haven't played any of the other games so it will be new to me 😁. But seriously I get it. Sometimes with these franchise games it is hard to change what works. Somebody will complain it's not FH. If they just change locations and add more cars then it's getting stale. So the devs can't win. JMO
 
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Personally I'm shocked that the new Forza Horizon game is still a Forza Horizon game. I thought they would have made Forza Horizon: Call of Duty. Playground Games is keeping things as stale as ever! :rolleyes:
C'mon, all they're asking is to be able to drag the NPCs out of their cars and beat them savagely about the head and neck before stealing their vehicles and getting chased down the Tōkaidō by cop cars with screaming sirens. And that the car can transform into a helicopter. Is that honestly too much to ask? :lol:

The game evolved plenty for me in the most important area... where the rubber meets the road. Sierra Nueva is my favourite area to drive in any Horizon.
 
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It's Mexico all over again with some Japanese paint.
I got burnt buying Forza Horizon 5 on PS5 since It was always such a hyped series and I never had an Xbox.....what a waste of money.....hated it haha.

If you want to experience Japan go play these games instead,

Tokyo Xtreme Racer (PS5)
Tokyo Xtreme Drift 2 (PS2
Mdinight Club 2/3 Remix (PS2)
Don't play X game with Japanese paint, instead play Y game with Japanese paint.
 
Which bits need refining?
Good question! Gameplay is the main issue, it was not much fun/exciting to drive (the video doesn't suggest much change in gameplay terms). Most driving games have a genuinely compelling learning curve that entices / rewards repeat play, nothing better than setting ever faster times in a nuanced game engine (either arcade or sim). Certainely the interfaces needs organising better. The career required improvements there was no reason to play last time as cars were given away frequently, this seems to be addressed. Little things like being able to see were races start from, in TCM its really obvious as you drive up to an event hub.

Now if you like the gameplay in FH5 im happy for you (looks more of the same), its very individual subjective thing... we all like different nuances. For me FH5, it was just like its colour scheme... a bit beige accross all car classes. For comparison Ive uninstalled FH5, (no desire to revisit which is a real shame) whilst Ive reset my career on Project Cars, Wreckfest and various Rally titles numerous times and will play them in perpetuity. GT7 & TCM have kept me hooked because of the way they demand very high levels of concentration to drill down times... Forza needs some gameplay secret sauce IMO just bland...
 
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Good question! Gameplay is the main issue, it was not much fun/exciting to drive (the video doesn't suggest much change in gameplay terms). Most driving games have a genuinely compelling learning curve that entices / rewards repeat play, nothing better than setting ever faster times in a nuanced game engine (either arcade or sim).
Forza Horizon already does this. A pretty good learning curve with enough assists for new players too. It has a pretty healthy community based competition scene because of it.
Certainely the interfaces needs organising better.
Agree on the UI.
The career required improvements there was no reason to play last time as cars were given away frequently, this seems to be addressed. Little things like being able to see were races start from, in TCM its really obvious as you drive up to an event hub.
The race start marker in FH games have always been at the race start. You can even see the track on the map if you hover over the race start marker.
Now if you like the gameplay in FH5 im happy for you (looks more of the same), its very individual subjective thing... we all like different nuances. For me FH5, it was just like its colour scheme... a bit beige accross all car classes. For comparison Ive uninstalled FH5, (no desire to revisit which is a real shame) whilst Ive reset my career on Project Cars, Wreckfest and various Rally titles numerous times and will play them in perpetuity. GT7 & TCM have kept me hooked because of the way they demand very high levels of concentration to drill down times... Forza needs some gameplay secret sauce IMO just bland...
I don't see how Horizon is bland compared to something like GT7 (FH is just a more arcade-ified FM in physics) as it works on the same basic "driving better to be faster". It just might be a subjective thing as you said.
 
I don't see how Horizon is bland compared to something like GT7 (FH is just a more arcade-ified FM in physics) as it works on the same basic "driving better to be faster". It just might be a subjective thing as you said.
Discernment is quite a rare quality too.
 
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