Forza Horizon 6 Confirmed for May 19: Custom Garages, Build Spaces, Co-Op Creation, and Reworked Car Classes for Japan Debut

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Making the game require high levels of concentration to progress would deter other users from playing. It'd be good if we could select Unbeatable opponents in playlist championships though. At least that way it'd be optional and not lock people out of the game they bought.
 
To be honest, if anything needs refining, it's the weekly FOMO for me.

You shouldn't need to get someone else to play the game with your login just to avoid missing a car when you get on holiday (as I recall someone in this thread did on FH5).

I don't mind Forzathon cars being "timed exclusives", and we do have the Backstage Passes but they took too long to appear in FH4 and FH5. We are still missing cars from the FH5 Backstage Pass from 3/4 years ago.

I hope they either bring in Backstage Passes earlier on FH6 or add an alternative way to get cars after a shorter period of time. I think most people would still play every week anyway, but it would provide options for people who physically cannot play on a particular week.

They had Forzathon cars come back in the Forzathon shop in FH4 but took that away in FH5. Bringing that back would be a good alternative option.
 
I was the person who needed @Populuxe to log in while I was away to get the Mustang Dark Horse.

However, of the other two missing cars in my collection I did manage to get the Mini FE as a playlist prize and found the Durango in the auction house so multiple ways to defeat FOMO do exist in the game in some form.

They're just not quick or well-defined enough so this could be another candidate for tweaking.
 
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The fact that people are complaining about a video clearly meant to showcase the environment of an open-world game is symptomatic of the plague that multiplayer has wrought on gaming culture. It my opinion it's much more pervasive on certain platforms and with certain IPs - XBOX basically invented and nurtured multiplayer, the CoD crowd, the Forza franchise, and several others. It's like these "fans" are looking for their next shot of crack and a game is completely written off if it isn't 100% dopamine 100% of the time. I don't understand how they're so not-chill about everything but I do know the culture has gone to hell. These kids need to stay in school.
 
The most important thing is that random people moaning on internet will have ZERO effect on anyone here. Let them moan. When FH6 pulls tens of millions of users, they will move on to moaning about something else.


Besides, it's traditional for every new FH release to first be described as the worst ever, then 2 years of adding hundreds of new cars and features paves the way for long term FH users to improve the rating. That's going to happen with FH6 too.
 
Not following this too closely, but do certainly want it on PS5.

So is there a PS5 launch date yet?
I don't think they've set a date yet for PS5.

People complaining about a game is just the 'in thing.' It happens with every major game franchise and true fans won't care what these people say.
The same things happened with AC:Shadows. People hated it for reasons that didn't make sense and it still sold well. I blame cancel culture and the pandemic for people having nothing better to do than find things to complain about and try to use their self appointed clout to influence other people into their way of thinking.
It works for the minority, but not the majority.
 
How’s are physics and FFB for somebody coming from gt7? Open world Japan setting appeals to me bit would like to know if this is still a gamepad game, or a wheel game.
I realise the game isn’t out yet, but how was the last one on ps5 in this regard.
 
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mef
How’s are physics and FFB for somebody coming from gt7? Open world Japan setting appeals to me bit would like to know if this is still a gamepad game, or a wheel game.
I realise the game isn’t out yet, but how was the last one on ps5 in this regard.
From a pad perspective the last game was a mixed bag much of the car roster is rendered useless by exagerated understeer, but with the right vehicle its sublime. The cars dont break grip in a good way, you can dial some of this out with pad settings and tuning, but its genuinely detrimental to the experience. Given how they treat the development staff im not overly optimistic that this will be overhauled for the new game, sure hope so though. I cant speak to wheel use maybe thats considerably better?
 
mef
How’s are physics and FFB for somebody coming from gt7? Open world Japan setting appeals to me bit would like to know if this is still a gamepad game, or a wheel game.
I realise the game isn’t out yet, but how was the last one on ps5 in this regard.
Not sure what game the above comment is playing, so here's my 2 cents for what it's worth.

Game is great on a gamepad, comfortably one of the best, perfect blend of accessibility and skill, super easy to pick up and play. On a wheel, FH5 was good fun, it can feel a bit frantic sometimes as it can be very fast paced of course, but it works absolutely fine with a wheel. Plenty of assists to tailor it to individual preference, normal and simulation steering modes, and the FFB is pretty good in my opinion as well. You have to remember with the FFB that it has to cover a huge array of car types and surface variables, so there will always be room for improvement in certain areas but there's a lot of good FFB settings out there that people have shared to help in getting it feel consistently good across the classes and surfaces.
 
Not sure what game the above comment is playing, so here's my 2 cents for what it's worth.

Game is great on a gamepad, comfortably one of the best, perfect blend of accessibility and skill, super easy to pick up and play. On a wheel, FH5 was good fun, it can feel a bit frantic sometimes as it can be very fast paced of course, but it works absolutely fine with a wheel. Plenty of assists to tailor it to individual preference, normal and simulation steering modes, and the FFB is pretty good in my opinion as well. You have to remember with the FFB that it has to cover a huge array of car types and surface variables, so there will always be room for improvement in certain areas but there's a lot of good FFB settings out there that people have shared to help in getting it feel consistently good across the classes and surfaces.
I did think there was a greater sense of understeer on stock cars on a gamepad (compared to GT7 for example), but apart from that I found the handling fine.

Most of the time I was driving cars with downloaded tunes anyway, and they tend to "dial out" any quirks in the car handling. Well, apart from the 3-wheelers :lol:
 
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