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Preference doesn’t really equal discernment but you do you.Discernment is quite a rare quality too.
Preference doesn’t really equal discernment but you do you.Discernment is quite a rare quality too.
I don't think they've set a date yet for PS5.Not following this too closely, but do certainly want it on PS5.
So is there a PS5 launch date yet?
From a pad perspective the last game was a mixed bag much of the car roster is rendered useless by exagerated understeer, but with the right vehicle its sublime. The cars dont break grip in a good way, you can dial some of this out with pad settings and tuning, but its genuinely detrimental to the experience. Given how they treat the development staff im not overly optimistic that this will be overhauled for the new game, sure hope so though. I cant speak to wheel use maybe thats considerably better?How’s are physics and FFB for somebody coming from gt7? Open world Japan setting appeals to me bit would like to know if this is still a gamepad game, or a wheel game.
I realise the game isn’t out yet, but how was the last one on ps5 in this regard.
Not sure what game the above comment is playing, so here's my 2 cents for what it's worth.How’s are physics and FFB for somebody coming from gt7? Open world Japan setting appeals to me bit would like to know if this is still a gamepad game, or a wheel game.
I realise the game isn’t out yet, but how was the last one on ps5 in this regard.
I did think there was a greater sense of understeer on stock cars on a gamepad (compared to GT7 for example), but apart from that I found the handling fine.Not sure what game the above comment is playing, so here's my 2 cents for what it's worth.
Game is great on a gamepad, comfortably one of the best, perfect blend of accessibility and skill, super easy to pick up and play. On a wheel, FH5 was good fun, it can feel a bit frantic sometimes as it can be very fast paced of course, but it works absolutely fine with a wheel. Plenty of assists to tailor it to individual preference, normal and simulation steering modes, and the FFB is pretty good in my opinion as well. You have to remember with the FFB that it has to cover a huge array of car types and surface variables, so there will always be room for improvement in certain areas but there's a lot of good FFB settings out there that people have shared to help in getting it feel consistently good across the classes and surfaces.