I'm not disagreeing, but remember that Motorfest is a game you can only buy. Forza Horizon 6 will also have to prop up Gamepass, and that's why it needs significant FOMO every week to make sure enough gamer numbers are logging in to do their weekly challenges.
Gamepass FOMO in FM2023 was one of the problems with it - huge long FOMO events you have to complete every month in order to "win" specific car models, which then never returned (until EOL hit and they brought them all back).
I did a comparison, and FM2023 was giving less than 1/4 of the cars compared to FH5 per # time played. So the FM2023 FOMO was really annoying and far too much.
I would also note that FH5 toned down their FOMO after a few months. Originally you would need 40 points per week to earn new reward cars, but that was later changed to only require 20 points. I hope FH6 starts with a similar time requirement to FH5's final tuning, and definitely doesn't head towards FM2023 stupidity with their FOMO.
I'm entirely certain that FH6 will have weekly FOMO, I don't think it will be as bad as it was in FM23, unless those in charge are REALLY blind to feedback, which i don't think they will be.
I also agree they need high "engagement" numbers because of GamePass.
I'm just wondering why everyone making games now seems to believe that people will ONLY play a game regularly if there are FOMO chores. Is there really NO other way of getting player engagement for FH6 than FOMO? If there isnt I would argue that there is something very wrong with the game design.
In FH case, people won't play the game every week to drive cars they acquired, try out tunes, play EventLab etc etc?
Maybe it's just me being too old and remembering when people played a game regularly just because they enjoyed playing the game.
But i know I'm not the target market for games anymore. Maybe FOMO is the only thing that works for player engagement for younger players.
Many on here played GT1 to GT4 and FM1 to FM4 for 1000s of hours. Those games were able to engage players without the need for FOMO. Why can't Forza Horizon?
In the end, I personally had to take 2 long breaks from FH5 because of "burnout" with doing chores every single week and probably spent LESS time playing FH5 than FH4. I don't think i can take another 3.5 years of chores every single week for FH6.
Sorry for the rambling post, but I just get more and more frustrated with the FOMO obsession. And having found a game that can be successful whilst reducing FOMO in The Crew Motorfest suggests to me that FOMO isn't the only option to get player engagement. And don't get me wrong there is still weekly FOMO in TCM, just like FH, but if you can wait 4 months you can avoid it, just by playing the game normally.
If we must have FOMO in FH6, atleast PG - PLEASE make it for a shorter period.
We are still missing Backstage Pass cars in FH5 after 4+ years (I don't believe I'll ever get those 2 Extreme E cars I missed, but will live without them).