Forza Horizon 6 - General Discussion

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Thanks, I didn't notice that all the cars shown were player cars - that explains why Tokyo looked deserted in some shots. Perhaps they did this as they wish to hide the 360-era model traffic cars from us until later.

On the topic of its return to GT, the scenery around some portions of the track would look completely different now, with the renovation of the Honda showroom, the many new developments alongside Aoyama dori, the new Olympic stadium, the now-gone driving range, and the new baseball and rugby grounds that will likely be built before it reappears. However the layout of the track would definitely still be recognisable as that of the classic R246.
They also raised the street and installed cobblestones and bollards/metal fences on the road at the front of the palace entrance.

And tore down the white tower on the right side of the track, just before the first corner. It used to house a Ferrari showspace with a white California parked inside.
 
Aftermarket Cars are supposed to be the new barn finds is how I understood it.
The way the pertinent question is worded on the FAQ (a.v. "Have you introduced any new ways of obtaining cars in Forza Horizon 6 outside of the Autoshow and Barn Finds?) makes me think Barn Finds are staying.

Regardless, Barn Finds required a) adding a new barn in the game world and b) creating new assets for the Barn Find itself, which is why we saw a grand total of two Barn Finds added to the main map with a live update in all of Horizon's history. On the other hand, with the new Aftermarket Cars they just need to drop the car and a "for sale" flag in a suitable space. And this sounds eminently compatible with limited-time mechanics ("this car is for sale only for a month! Get it before it disappears!").
I'm PRAYING that Mei doesn't have those cringy stereotyped lines with unnecessary japanese, seriously.
They did say they're working with Japanese VAs and culture consultants... So I hope any cringy and stereotyped lines are a case of true-to-life stereotypes.

In any case, I don't think they can do worse than Ivory Tower with Motorfest's Made in Japan playlists. :lol:
 
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reminder that maybe this is not final and from xbox wire they promised more music vs FH5, so likely will see more statgion besides the usuals
I didn't see Hospital there which worries me somewhat.

Given the soundtrack of FH6, I sincerely hope the song "Idol" by Yoasobi doesn't make it into the game.
 
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I hope as well that the rubber banding will be reduced. Driving a Aston Martin Valkyrie AMR and being chased super close by a S2 998 Tuned AI Peel P50 or Trident was not too fun.
 
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Seems that the Alps region will be based on Nagoya Prefecture, starting from the Tateyama-Kurobe (snow wall), and the Okuibuki GranSnow Resort, which isn't that far from Nagoya City. I think that the gameplay demo also shown an old house that looked like it came from Shirakawa-Go.

And about that EK9's wing, as seen in the image below, it looks completely new (and more fitting) unlike the bloody mess that we had in FH5 and below. Is this part of the new Forza Aero model that was talked about throughout the FAQs and the Dev Direct video?
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One more thing that I fear, is the balancing of the R-Class. You got a blend of track-focused hypercars, factory racers (possibly) and a literally unraced Group C prototype. I wonder how chaotic will the class be.
 
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One more thing that I fear, is the balancing of the R-Class. You got a blend of track-focused hypercars, factory racers (possibly) and a literally unraced Group C prototype. I wonder how chaotic will the class be.
I think this is a big hint that we are getting the Furai.

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I also wouldn't mind the 787B
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and the 962 as a reference to the street legal 962LM

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There's also a nice little opening for all the Touring cars because i loved them in FH5.
 
And about that EK9's wing, as seen in the image below, it looks completely new (and more fitting) unlike the bloody mess that we had in FH5 and below. Is this part of the new Forza Aero model that was talked about throughout the FAQs and the Dev Direct video?
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Given that they've shown it while talking about "new Forza Aero", I'd bet my money the answer's positive. And it's worth taking a good look at it.

It looks like a very simple wing that should be relatively easy to adapt to any hot hatch, with a single-plane curved element, simple endplates and very basic short mounts; it should be relatively easy to adapt the fundamental design to just about any car in a credible and aesthetically pleasing way.

Why is this is important? Any wing design PGG chooses to adopt as the "new Forza Aero look" will have to work on hundreds of cars; therefore, somebody will have to model hundreds of permutations of the same basic design, and quickly model new permutations for any car added post-release. The FM5 Forza Aero looked awful, yes, but it also made that job easy.

This new design's pretty on the Civic chosen to showcase it, yes - but it also looks like the end product of an efficient pipeline, which gives me confidence it will completely replace the old design instead of being a better-looking part only available on the specific showcase model. You can see it work on just about any modern hatchback with just minor changes (different endplate geometry, different angle of the supports, perhaps a different curve of the plane).

Of course, there's also the possibility that PGG ditched the idea of universal aero parts entirely and switched to modelling Forza Aero per car, or at the very least, prepared several templates they can adapt to different body shapes. In any case, I guess we'll find that out in May.
 
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And yet The Crew Motorfest is still doing well in year 3 having REDUCED FOMO, not increased it (all the weekly FOMO content is available through other means 4 months later - it is no longer a case of waiting years for a weekly Summit to return).

There IS another way. Give people what they want in a game and, shock horror, they'll play it for years without needing FOMO to do so.

However, I don't think PG will have learnt this lesson so, I practice, I doubt FOMO will be lower in FH6.
I'm not disagreeing, but remember that Motorfest is a game you can only buy. Forza Horizon 6 will also have to prop up Gamepass, and that's why it needs significant FOMO every week to make sure enough gamer numbers are logging in to do their weekly challenges.

Gamepass FOMO in FM2023 was one of the problems with it - huge long FOMO events you have to complete every month in order to "win" specific car models, which then never returned (until EOL hit and they brought them all back).

I did a comparison, and FM2023 was giving less than 1/4 of the cars compared to FH5 per # time played. So the FM2023 FOMO was really annoying and far too much.


I would also note that FH5 toned down their FOMO after a few months. Originally you would need 40 points per week to earn new reward cars, but that was later changed to only require 20 points. I hope FH6 starts with a similar time requirement to FH5's final tuning, and definitely doesn't head towards FM2023 stupidity with their FOMO.
 
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I'm not disagreeing, but remember that Motorfest is a game you can only buy. Forza Horizon 6 will also have to prop up Gamepass, and that's why it needs significant FOMO every week to make sure enough gamer numbers are logging in to do their weekly challenges.

Gamepass FOMO in FM2023 was one of the problems with it - huge long FOMO events you have to complete every month in order to "win" specific car models, which then never returned (until EOL hit and they brought them all back).

I did a comparison, and FM2023 was giving less than 1/4 of the cars compared to FH5 per # time played. So the FM2023 FOMO was really annoying and far too much.


I would also note that FH5 toned down their FOMO after a few months. Originally you would need 40 points per week to earn new reward cars, but that was later changed to only require 20 points. I hope FH6 starts with a similar time requirement to FH5's final tuning, and definitely doesn't head towards FM2023 stupidity with their FOMO.
I'm entirely certain that FH6 will have weekly FOMO, I don't think it will be as bad as it was in FM23, unless those in charge are REALLY blind to feedback, which i don't think they will be.

I also agree they need high "engagement" numbers because of GamePass.

I'm just wondering why everyone making games now seems to believe that people will ONLY play a game regularly if there are FOMO chores. Is there really NO other way of getting player engagement for FH6 than FOMO? If there isnt I would argue that there is something very wrong with the game design.

In FH case, people won't play the game every week to drive cars they acquired, try out tunes, play EventLab etc etc?

Maybe it's just me being too old and remembering when people played a game regularly just because they enjoyed playing the game.

But i know I'm not the target market for games anymore. Maybe FOMO is the only thing that works for player engagement for younger players.

Many on here played GT1 to GT4 and FM1 to FM4 for 1000s of hours. Those games were able to engage players without the need for FOMO. Why can't Forza Horizon?

In the end, I personally had to take 2 long breaks from FH5 because of "burnout" with doing chores every single week and probably spent LESS time playing FH5 than FH4. I don't think i can take another 3.5 years of chores every single week for FH6.

Sorry for the rambling post, but I just get more and more frustrated with the FOMO obsession. And having found a game that can be successful whilst reducing FOMO in The Crew Motorfest suggests to me that FOMO isn't the only option to get player engagement. And don't get me wrong there is still weekly FOMO in TCM, just like FH, but if you can wait 4 months you can avoid it, just by playing the game normally.

If we must have FOMO in FH6, atleast PG - PLEASE make it for a shorter period.
We are still missing Backstage Pass cars in FH5 after 4+ years (I don't believe I'll ever get those 2 Extreme E cars I missed, but will live without them).
 
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I'm entirely certain that FH6 will have weekly FOMO, I don't think it will be as bad as it was in FM23, unless those in charge are REALLY blind to feedback, which i don't think they will be.

I also agree they need high "engagement" numbers because of GamePass.

I'm just wondering why everyone making games now seems to believe that people will ONLY play a game regularly if there are FOMO chores. Is there really NO other way of getting player engagement for FH6 than FOMO? If there isnt I would argue that there is something very wrong with the game design.

In FH case, people won't play the game every week to drive cars they acquired, try out tunes, play EventLab etc etc?

Maybe it's just me being too old and remembering when people played a game regularly just because they enjoyed playing the game.

But i know I'm not the target market for games anymore. Maybe FOMO is the only thing that works for player engagement for younger players.

Many on here played GT1 to GT4 and FM1 to FM4 for 1000s of hours. Those games were able to engage players without the need for FOMO. Why can't Forza Horizon?

In the end, I personally had to take 2 long breaks from FH5 because of "burnout" with doing chores every single week and probably spent LESS time playing FH5 than FH4. I don't think i can take another 3.5 years of chores every single week for FH6.

Sorry for the rambling post, but I just get more and more frustrated with the FOMO obsession. And having found a game that can be successful whilst reducing FOMO in The Crew Motorfest suggests to me that FOMO isn't the only option to get player engagement. And don't get me wrong there is still weekly FOMO in TCM, just like FH, but if you can wait 4 months you can avoid it, just by playing the game normally.

If we must have FOMO in FH6, atleast PG - PLEASE make it for a shorter period.
We are still missing Backstage Pass cars in FH5 after 4+ years (I don't believe I'll ever get those 2 Extreme E cars I missed, but will live without them).
I think that gaming has evolved significantly, like most other media. Games like FH have to basically fight other games for players time. To the publishers, if they aren't FOMOing your own players, some other game will.

About a decade or so back, games used to fight for your money rather than time, and perhaps games that weren't FPSs weren't so multiplayer heavy. Once the publisher got your money, they didn't want anything till the sequel, which took maybe a year or two at most.

Since games take way longer to make now, DLCs/Microtransactions earn a lot and end up funding future projects. On top of that, a game like FH that is supposed to be a system seller as well as a Game Pass seller will want a strong active player base. Plus, older games were played when we were younger and less connected with the rest of the world. I would maybe talk to a handful of people about a game I was excited about, but now you get bombarded with social media posts and You tube videos, while also browsing forums to discuss about games you are passionate about. You also just had to play a game for 1-2 years before a sequel came out, and would also look towards 100% as an option

You also would just put away games if you got bored of them, while now, even if you ignore the in-game FOMO, you will have external FOMO. It's the same for shows and movies.

And I agree. FOMO needs to be gone. The Festival Playlist just needs to be permanently playable, just like the battlepass in Halo Infinite. FH doesn't need to wring out players' time to this extent. It is not an F2P MTX game.
 
Since the Shibuya is so close to the location of Tokyo Route 246, how much of a stretch would it be to assume they may have taken a detour into the area and possibly include it in the game, just to mess with PD?
they confirmed they will have jingu gaien avenue that is big part of the R249
but i dont know if will have the full route since the route feature some stadiums and require licencing

I sincerely hope the song "Idol" by Yoasobi doesn't make it into the game.
for your luck, not only i feel that song (non remixed) doesnt fit the game that much, but also likely licensing of this song may had became expensive as well

now, here are some japanese songs/artists i wouldnt be suprised if they decided put in the game

 
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I'm hoping that they'd put some more, lesser known J-Pop and Citypop. YKW, I'll make a J-Pop soundtrack wishlist thread soon.





Early days, but I hope we see parking garages and gas stations sprinkled around the map. Would be odd if these weren't in the game after being added to FH5 as Eventlab props.


I hope we also can get an airport too. These are nice areas to mess about in. but also can be really good building spots for Eventlab (especially since we can now start building from anywhere, which was an initial promise for FH5)View attachment 1509024

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Does this imply temporary (weekly/seasonal) car meets? Like the temporary festival outposts in FH5?
"Purchase their own version of a car they like"?

Will PGG restrict this feature to Autoshow cars?
 
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I'm hoping that they'd put some more, lesser known J-Pop and Citypop. YKW, I'll make a J-Pop soundtrack wishlist thread soon.
i was thinking in do the same, maybe we should do thread or something like that to organize and discuss better
i wonder if this could be another new radio that will air outside horizon festival
when i saw it for first time it came to my mind "that is probally the city-pop radio that they will have on the game"
 
Two circuits have been confirmed so far in FH6. The Ebisu homage from the reveal and the Legend Island Circuit.

I really like that PG are leaning into the motorsport side of things including these, hopefully there are more dotted around the map.

GTP Hot Lap board anyone?

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Apparently Microsoft is having a problem adding France voice actings in the game due to a dispute with the French voice actors due to an Anti-AI Clause.

This sucks. I almost always play Forza Horizon games in French.
 
Early days, but I hope we see parking garages and gas stations sprinkled around the map. Would be odd if these weren't in the game after being added to FH5 as Eventlab props.


I hope we also can get an airport too. These are nice areas to mess about in. but also can be really good building spots for Eventlab (especially since we can now start building from anywhere, which was an initial promise for FH5)
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Does this imply temporary (weekly/seasonal) car meets? Like the temporary festival outposts in FH5?
 
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Very poor modelling accuracy, but can't expect too much from indian outsourcers. Compare that to PGR that had environments almost one to one with the real cities back on the 360, or GT, or GTA and Watch Dogs, etc.
I'm going to ignore your first sentence.

I don't know if you are new to Forza Horizon games, but they don't do 1:1 environments. It's an abridged/"best of" type of thing. They however do replicate certain buildings or monuments.

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Very poor modelling accuracy, but can't expect too much from indian outsourcers. Compare that to PGR that had environments almost one to one with the real cities back on the 360, or GT, or GTA and Watch Dogs, etc.
PGR maps were not bustling cities & the locations they picked were not exactly large.
PGR-NY.jpg


Los Angeles International Airport, famously next door to the Port of Los Angeles.
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I've never played Watch Dogs, but you tell people this is Chicago, & they'd look at you with concern for your mental health.
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Horizon 6 getting knocked for accuracy b/c of some xenophobic remark & then you reference games that had the same approach? Please, don't continue your habit of saying stupid things in this thread.
 
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Very poor modelling accuracy, but can't expect too much from indian outsourcers. Compare that to PGR that had environments almost one to one with the real cities back on the 360, or GT, or GTA and Watch Dogs, etc.
All that complaining again, yet you'll still put 30+ hours into it like FM23... got it.
 
Very poor modelling accuracy, but can't expect too much from indian outsourcers. Compare that to PGR that had environments almost one to one with the real cities back on the 360, or GT, or GTA and Watch Dogs, etc.
Excuse Me What GIF


While not immediately within...whatever it is you're talking about, there's this track locale in PGR 3 and 4 by the name of Nurburgring Nordschleife and it is hilariously wrong.

And not to mention that Forza Horizon has never done 1:1 recreations of any of its locations since 2012.

Also gonna need some kind of substantiated source on the "indian outsourcers" remark, or is that just xenophobic nonsense?
 
The Ebisu homage from the reveal and the Legend Island Circuit.

I really like that PG are leaning into the motorsport side of things including these, hopefully there are more dotted around the map.
I saw a japanese commenting that the reason small tracks like this are in map is due them being very much part of japanese street car culture as well, car fans meet on those small tracks to race, time attack and drift around more than the big tracks like fuji or suzuka

people only are aware of tsukuba due GT and ebisu due the drifting scene, but those small mom&pop tracks are all around japan in most prefectures

for exemple. here is one of them bneing used for kei truck racing few months ago

 
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Has anyone broken down the graphics to say what engine it's likely to be, an updated FH5 one by Playground, or the new Motorsport engine by Turn 10, but made to look nicer? Although they were never able to deliver what they promised in their trailer on console, did anywhere mention what this was running on, I thought that was a modern Microsoft policy?

Some commentators mentioned it looks like a shinier FH5, in Japan. From watching the show I thought I saw elements of the fictional track Turn 10 gave us before they lost half their employees, but maybe not.

I'm hoping it has Motorsport's wheel handling, but with more of an 'attached to the road' feel. Maybe they could do the FH5 graphics, with Motorsport's physics underneath?

In terms of FOMO, I'll try it for a month via a trial of GamePass, provided I can take out such a trial on another user account which isn't the main account on my Series X, if anyone knows? I don't want to use my own as it'll interupt a 3 year plan I took out for EA Play for £20 per year, I think worked out at £1.67 a month, rather than the £23 a month they ask for GamePass until their next price hike, no thanks.

I mainly had GamePass before after seeing the Motorsport trailer and expecting that's what 'nextgen' would look like, but also because MSFS would run on it, when it struggled to run on high end gfx cards - Tokyo is nice to fly around, I can't see us getting much.

Comparing FH4's Edinburgh to the real version (despite how small Edinburgh is compared to other cities) is comical especially if arriving from the Lake District a couple of minutes before, but still cute, and a better game than FH5. Was Tokyo meant to be 5x the size of that, or just 5x the size of the village in Mexico? Edinburgh by helicopter was fun in MSFS, I do miss that without GamePass but could probably take a real helicopter tour if I create a GamePass NOMO fund for the length of my EA Play experience.

At first I never took to Motorfest, but my son loved it so bought it on sale, with year 2 for the police he loves, I'll try and earn the RC car, however I do that from year 3 when they appear. I preferred the Crew 2 and look forward to them doing that for Europe. The other two studios that left Playground are on my watchlist, but so far, this is only looking at that one month GamePass trial to impress, then I can live without Microsoft. Terrible timing just before the World Cup to keep anyone interested. Then just before or just after GTA VI on PS which I would buy if looking at a console now if I hadn't bought the Series X.

Debating a PC next time, depending what the Xbox PC and it's cost turns out to be...
 
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