Forza Horizon 6 - General Discussion

  • Thread starter Thread starter PJTierney
  • 675 comments
  • 60,578 views
Larry Chen is partnering with the game for promotional duties. If you live under a rock, Larry is a motorsport photograph that's been affiliated with Speedhunters, Hoonigan, WEC/IMSA, Formula D and pretty much every other motorsport association around the world for the last 15+ years. He's also a huge car nerd. Hopefully that means there's perhaps a bit of an overhaul for photomode.

It's going to be a loooooong 5 months. :lol:
 
Watched the presentation when it showed up on my youtube feed. I used to like the series but fell off hard with 4 and 5. Fortnitified re-treads of the third the third game in my opinion, so my hype was muted.

But no they actually delivered the goods?

Five times bigger city than the last one sounds great, love to finally have one that isn't a 4 streets wide max. Roads outside the city even look interesting, that tight touge switchback looks glorious. The seasons have an actual visual impact again.

Some semblance of progression at least, and locking an entire island till after the campaign is very ballsy considering their main playerbase these days. Love it.

Garages like PGR. I also wished for houses you can go inside akin TDU, but the garage is already more than I expected. The building site looks cool as well.

Car remodels.... I almost don't want to give flowers here because rolling into a Japan Horizon game with 2005-made models would be an absolute disgrace. But better late than never, I guess. Small additions like window decals and 900-degree steering? Asked about for ages and they're finally doing it. Traffic cars refreshed after four games of the roster being almost the game.

Liked seeing the Honda Beat and the Honda City and that alone showed me they're already pulling more from the local car culture then they did from Mexico.

As for what I further want:

Cut down on the festival playlist FOMO. I've accepted the live service element of the game isn't going anywhere, but at least put the cars in the autoshow after a month instead of having to spend a fortune on auction house or waiting years for backstage.

No more character customization and moronic emotes, and cringe side characters are given the boot. Cut stories and bring back bucket lists unless the quality of the stories is greatly improved. Bonus if street racing has an illegal framing about it but they would never let the game be anything other E for everyone.

Good music selection that isn't butchered by censorship, and better yet a Spotify integration would be nice.


Overall I'm happy with what I saw. I totally get why they held off from doing Japan until next gen, imagine if this was FH4 and we got a puny town based on some village in Sapporo instead of Tokyo. Good call.
 
When I first saw the ‘74 Civic, I got my hopes up, thinking it was a KP61 Starlet.
IMG_8340.webp
 
meanwhile in japan lots of hype for the game, the only complain i saw was about the license plates but otherwise everyone seems very hyped
The... License plates? I thought they were quite accurate. Certainly a damn sight better of the same Euro-Australian "Horizon Festival" monstrosity that's been circulating since Horizon 3, and I fully expected to see minimally adapted for Horizon 6 as well.

Then again, I figure if the Japanese say they're inaccurate, they are.
 
It looks great. good to see that there is some progression this time.



I started my xbox this morning to see the preorders.
In Europe it is:
Standard - 69,95
Deluxe - 99,95
Premium 119,95

So 20 Euro's more for the whole package. Considering the amount of hours I will put into it it does not really make a difference for me.
 
Great news is it says cross saving between Steam and Microsoft. Was so annoying having two different saves, one on the deck and one on the Xbox.

Now I know the deck won't be able to run it anyway (let's be real, it just about pulled off 5) but what concerns me is how that'll work for expansions. They say that you won't be able to use DLC across platforms, you'll need to buy separately - so if you want to play between your handheld and the console, you could be out big money.

All theoretical of course, but something to think about anyways.
 
Honest opinion: As someone who was skeptical of Forza Horizon in Japan as something which could signal a potential creative bankruptcy from PG, FH6 (so far) seems to prove anything but that - it looks fabulous. Also, not to sound too much like a pro-corporate advertiser (looking at you IGN), but I could tell from yesterday's Developer Direct that there is alot of passion and dedication from the team towards showcasing Japan in a Horizon-friendly yet accurate and respectful way, and I do wonder if that passion also bleeds its way towards the innovation as well. I mean, come on, customizable garages? yes pleasee :D

Oh, and this game is gonna have a Honda e. Even if the Developer Direct was as similarly vague as last year's teaser, that alone would tell me PG still hadn't lost their "doing something different" touch. Though it probably also helps that I personally like the car itself :sly:
 
A thought has occurred to me: will the adjustable tire profile modification introduced in FH5 make the jump? Maybe get offered on more cars? If that's the case, it should be a lot easier to dial in that "pro street" look.
 
Q: How does Forza Horizon 6 perform on Xbox Series X|S?

Forza Horizon 6 includes both 30FPS Quality and 60FPS Performance options. Stay tuned for more details about these rendering modes closer to release.

Q: How can PC players get the most from Forza Horizon 6?

Forza Horizon 6 unleashes the power and flexibility of the PC platform with enhanced ray tracing, and high uncapped framerates. Experience 4K visuals supported by NVIDIA DLSS, AMD FSR, and XeSS.

Q: What are the minimum and recommended PC specs for Forza Horizon 6?

Forza Horizon 6 is optimized to play great across a wide range of PCs. While we’ve shared our minimum system requirements for Forza Horizon 6 on the Steam pre-order page, we intend to reveal our finalized PC specs closer to release.


Good to see 60FPS confirmed as expected.

I wonder what system was used for the footage that we got. It looked a lot sharper than FH5 on performance mode on Series X.
 
Last edited:
Wait I saw a random post on reddit that said that you'll be able to leave your car and walk around the map is that true?

A random post on Reddit is a terrible source for information.

If we're being incredibly optimistic, perhaps waking around the garage will be possible, but I highly don't it, I'm sure they would have said something about it during the VT.
 
Japanese: "Ikimashou!"
I went for "ikou" myself (see below). As I understand it "ikimashou" is something you'd say to your boss, not your friends.
I hope the weekly update threads and seasonal Let's Go! podcasts ("行こう!"?) return.
Meanwhile:

112.webp
 
Last edited:
Good first impression.

There's a few things I'm waiting to find out but there's 4 months till launch:

  • How many cars in a race, is it more than the 12 there were previously.
  • How many cars in a convoy.
  • Can liveries and vinyl groups be imported from previous games.
  • What improvements are there to Creative Hub features, design sharing, discovery etc.
  • Can tuning setups be downloaded directly from Rivals leaderboards.
  • How is multiplayer structured, is there a ranked mode.
  • How does setting up private multiplayer races differ from previous games, can championships be run.
 
Screenshot of car meet finally confirm that the autech bodykit for stagea is making its way to FH6 after its 3D model found on FH5 Stagea. Also the widebody shown for new Integra Type S is made by Tony Star Performance and Honda E widebody is made by Innovate Composites. Both of the brands are also mentioned on the text strings of Forza Motorsport
 
It looks great. good to see that there is some progression this time.



I started my xbox this morning to see the preorders.
In Europe it is:
Standard - 69,95
Deluxe - 99,95
Premium 119,95

So 20 Euro's more for the whole package. Considering the amount of hours I will put into it it does not really make a difference for me.
It's the whole package for the time being, the newer car pack DLCs will likely be not included.
 
Good first impression.

There's a few things I'm waiting to find out but there's 4 months till launch:

  • How many cars in a race, is it more than the 12 there were previously.
  • How many cars in a convoy.
  • Can liveries and vinyl groups be imported from previous games.
  • What improvements are there to Creative Hub features, design sharing, discovery etc.
  • Can tuning setups be downloaded directly from Rivals leaderboards.
  • How is multiplayer structured, is there a ranked mode.
  • How does setting up private multiplayer races differ from previous games, can championships be run.
They didn't say anything about the size of the convoy or the number of cars in the races.

However, they mentioned 12 people twice. I think that was in relation to friends visiting their house and the EventLab CoLab (if I'm wrong, someone correct me).
 
Back