Forza Horizon 6 - General Discussion

  • Thread starter Thread starter PJTierney
  • 6,171 comments
  • 584,718 views
I’ve only found that one 340,000 point drift super difficult, still haven’t got 3 stars yet.
The FE Lotus drifter nailed every other one.
Drift zones were pretty achievable for me in FH5 but I've noticed the difficulty ramp-up, too. I did get the 340K one after a lot of trial and error, but there are still three -- two dirt, one tarmac -- that I haven't been able to hit for the life of me, even with what feels like good tunes and ideal technique. They're the last PR stunts I need to three-star and it's aggravating how out of reach they feel.
 
I'm thinking the drifting is more "realistic" now due to FM's "from the ground up" physics model. Now you can clearly see and feel how the weight shifts and how going uphill and through the dirt slows you down. I'm having fun with the classic rally cars in the dirt drift zones.
 
I'm thinking the drifting is more "realistic" now due to FM's "from the ground up" physics model. Now you can clearly see and feel how the weight shifts and how going uphill and through the dirt slows you down. I'm having fun with the classic rally cars in the dirt drift zones.
Yeah, they're still fun to drive whether they're Group B monsters, recent WRC models, or my new favorite skill points meta the '77 Esky, it's just that the points threshold seems a little out of whack. I was able to three-star a bunch of zones first-try, and then keep getting stuck at the Hairpin, Kodachi Run, and Meito Iwa. It's aggravating.
 
1780419994375.webp


Is anybody else unable to complete this daily challenge? I have won two cross country sprints and one circuit race in a BMW X6M.
 
I got this with one custom circuit race (the farthest to the north of the map).
Yeah the Festival Playlist is really weird some people cant do the daily challenges while others can. I was able to get it all done on Thursday since there is a bug that lets me do future challenges of the same season on any day.
 
People are still managing to ace them though. Like @PJTierney said earlier, if PG's feedback data shows that a majority of people are getting stuck they may adjust them but as far as I know there's no evidence of this so far.

I'm not saying "git gud" but there's merit in hitting up social media or at least this thread to find out how other people do it. I'm no elite hardcore gamer but found everything except the drift zones fairly straightforward, if not a walk (or drive) in the park.

The right car makes a lot of difference. Try checking the leaderboards for each stunt to see what your friends and the top players are having success with.
My problem with it is a lack of transparency. It's not clear what car PG used to set the star scores, nor if they've upgraded it. Also, I don't exactly want to use a single meta car. That's not fun. That just makes it boring, IMO.

Proposal: A month after launch, they take the average speed/score/Distance from the PR stunts and adjusts it to that, so that 1 star is 10% below average, 3 stars is 10% above average, and 2 stars is average.
 
It's not clear what car PG used to set the star scores, nor if they've upgraded it.
They don’t use a car at all, they simply pick a number based off of experience and player data from previous titles, plus what their desired difficulty expectations are. Those expectations could be that 90% of players should be able to 1 star on their first go, but only 5% or lower should be able to 3 star. They’ll likely have one in-house expert try each event to prove it is beatable though but they wouldn’t record that guy’s ghost to set the PR stunt times, that’s more common in AI driver training.

They will have data out there showing that a significant percentage of players are capable of x,000,000 Drift Score per kilometre of road, and factor that into their equations.

If their data shows that actual results are well out of the range they desired, they can change the targets in a patch. When I worked on DiRT we changed some of the clearance goals for the Colin McRae challenges depending on if they were too easy or hard.
 
Last edited:
Is anybody else unable to complete this daily challenge? I have won two cross country sprints and one circuit race in a BMW X6M.
It took me two attempts, the first didn't work for whatever reason. I tried the second attempt with a different SUV (used the Jeep Trackhawk first and the Aston DBX second) on a different course and it worked okay.
 
Last edited:
They don’t use a car at all, they simply pick a number based off of experience and player data from previous titles, plus what their desired difficulty expectations are. Those expectations could be that 90% of players should be able to 1 star on their first go, but only 5% or lower should be able to 3 star.

They will have data out there showing that a significant percentage of players are capable of x,000,000 Drift Score per kilometre of road, and factor that into their equations.

If their data shows that actual results are well out of the range they desired, they can change the targets in a patch. When I worked on DiRT we changed some of the clearance goals for the Colin McRae challenges depending on if they were too easy or hard.
Just out of curiosity, have you worked at PG before, or is this a EA thing, and you believe PG does the same thing?
 
Just out of curiosity, have you worked at PG before, or is this a EA thing, and you believe PG does the same thing?
The latter. I’ve not worked at Playground but I’ve seen many racing games from different teams/studios and data-backed design feedback is common. Seen design documents, been in feedback calls etc.

I’ve even used that data myself when creating community events (like clubs in WRC), choosing cars/locations that people play more often in order to increase participation numbers.
 
Last edited:
Unfortunately it seems borked.

I have tried:

  • S1 800 DBX
  • A1 700 X6M
  • A1 700 RR Sport
  • B1 600 X5M
at Cross Country (Sport Utility Heroes)
  • Sprint, festival event
  • Circuit, festival event
  • Sprint, Custom event
  • Circuit, Custom event
I think I'm just SoL. Wanted to at least 100% a full series for personal satisfaction, but it is what it is.
 
Unfortunately it seems borked.

I have tried:

  • S1 800 DBX
  • A1 700 X6M
  • A1 700 RR Sport
  • B1 600 X5M
at Cross Country (Sport Utility Heroes)
  • Sprint, festival event
  • Circuit, festival event
  • Sprint, Custom event
  • Circuit, Custom event
I think I'm just SoL. Wanted to at least 100% a full series for personal satisfaction, but it is what it is.
I have had the same problem happen to my friend KillerSpectre21 who I played with last week. The daily challenges were bugged for him as well. I wonder why it works for some while for other it doesnt. Why is it so inconsistent?
 
My problem with it is a lack of transparency. It's not clear what car PG used to set the star scores, nor if they've upgraded it. Also, I don't exactly want to use a single meta car. That's not fun. That just makes it boring, IMO.
It's not a single meta car. The leaderboards show a variety of cars completing each challenge.

I usually do stunts in the car of my choice and only peek at the boards if I'm having trouble.
 
Last edited:
Even though I have commented on here that I'm finding the Drift Zones far more difficult this time round I'm not concerned.

Actually I'm quite happy. For me to 3 star each zone eventually will require me to play the game more. Be it through trial and error on each zone and picking cars and attempting to tune them for the zone.

All this means I get more out of the game. The game is making me relearn. I'm happy. Yes blitzing a game quickly can be satisfying, working harder to do it is more satisfying.

TLDR; I'm happy the game is harder, it means I'll get more out of it.
 
Even though I have commented on here that I'm finding the Drift Zones far more difficult this time round I'm not concerned.

Actually I'm quite happy. For me to 3 star each zone eventually will require me to play the game more. Be it through trial and error on each zone and picking cars and attempting to tune them for the zone.

All this means I get more out of the game. The game is making me relearn. I'm happy. Yes blitzing a game quickly can be satisfying, working harder to do it is more satisfying.

TLDR; I'm happy the game is harder, it means I'll get more out of it.
I know I'm exceptionally bad at sliding and skidding the car in a control manner because at Drift Club Nippon I was able to ✪✪✪ every chapter first time. Then I checked out the friends tab on the leaderboard... aaaand my placement was so low that apparently I now have to buy dinner for everyone else on this forum. 😭 🍽🍛


Today's concept of a plan for my Horizon session involves pulling on a pair of patched-up dungarees and a battered straw hat, putting on my best Zummerzet accent and heading out in to the fields to farm a crop of skill points like I told @breeminator I would never do, at least a few (dozen) thousand to get a couple or three of the reportedly useless perk mastery cars at any rate.

Deforesting large swathes of the Japanese countryside sounds like it'll be less tedious than driving round and round the freeway for hours even if Anna is behind the wheel. Fortunately oi've got a brand new comboine 'arvester to acheive this, having uncovered a 1985 Peugeot 205 T16 in a disused barn somewhere. Other cars also have high skill multipliers but I can complete some of the dirt rivals in between skillu songus and spinning the marvin.

If this doesn't work out I guess I could always download one of those EZ SKILL FARM $$$$$$$ estate layouts I heard about which are littered with smashable junk. I'm not sure the 5000 XP bonus boards are anything more than dummy props, though.
 
Last edited:
I know I'm exceptionally bad at sliding and skidding the car in a control manner because at Drift Club Nippon I was able to ✪✪✪ every chapter first time. Then I checked out the friends tab on the leaderboard... aaaand my placement was so low that apparently I now have to buy dinner for everyone else on this forum. 😭 🍽🍛


Today's concept of a plan for my Horizon session involves pulling on a pair of patched-up dungarees and a battered straw hat, putting on my best Zummerzet accent and heading out in to the fields to farm a crop of skill points like I told @breeminator I would never do, at least a few (dozen) thousand to get a couple or three of the reportedly useless perk mastery cars at any rate.

Deforesting large swathes of the Japanese countryside sounds like it'll be less tedious than driving round and round the freeway for hours even if Anna is behind the wheel. Fortunately oi've got a brand new comboine 'arvester to acheive this having uncovered a 1985 Peugeot 205 T16 in a disused barn somewhere. Other cars also have high skill multipliers but I can complete some of the dirt rivals in between skillu songus and spinning the marvin.

If this doesn't work out I guess I could always download one of those EZ SKILL FARM $$$$$$$ estate layouts I heard about which are littered with smashable junk. I'm not sure the 5000 XP bonus boards are anything more than dummy props, though.
I haven't even started Drift Club yet bud.

I use the Ford Pick Up Truck FE (I can't remember off the top of my head it's proper name) with the destruction bonus for skill points farming. It kills trees quicker than a delinquent beaver with a bad attitude.
 
I haven't even started Drift Club yet bud.

I use the Ford Pick Up Truck FE (I can't remember off the top of my head it's proper name) with the destruction bonus for skill points farming. It kills trees quicker than a delinquent beaver with a bad attitude.
It and the Super Scoob BRZ FE may have advanced destruction skills but they're missing the 9.0× multiplier in their own trees. My theory is that I'll be able to bring in a bigger points harvest in the 205 as it also has 2.5× faster buildup and a 20% combo perk. The Stratos and Evo III treasure cars, the supercheap 88,000Cr Impreza 22B STi and '77 Escort RS1800 also have access to at least the first two of those perks from what I can determine.

Whichever car you find the most fun to drive is almost certainly the correctest car though in my book. At least it gives me an excuse to put off ✪✪✪ing the drift zones, at least until the Fursty drops. Like @Populuxe I don't want to break my blood pressure tester next time I take a reading.
 
Last edited:
It and the Super Scoob BRZ FE may have advanced destruction skills but they're missing the 9.0× multiplier in their own trees. My theory is that I'll be able to bring in a bigger points harvest in the 205 as it also has 2.5× faster buildup and a 20% combo perk.

Whichever car you find the most fun to drive is almost cerainly the correctest car though in my book. The Stratos and Evo III treasure cars, the supercheap 88,000Cr Impreza 22B STi and '77 Escort RS1800 also have access to at least the first two of those perks from what I can determine.

At least it gives me an excuse to put off ✪✪✪ing the drift zones, at least until the Fursty drops. Like @Populuxe I don't want to break my blood pressure tester next time I take a reading.
You are right. The only correct car to drive is the one you enjoy.
 
Back