Forza Horizon 6 - General Discussion

  • Thread starter Thread starter PJTierney
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I’ve only found that one 340,000 point drift super difficult, still haven’t got 3 stars yet.
The FE Lotus drifter nailed every other one.
Drift zones were pretty achievable for me in FH5 but I've noticed the difficulty ramp-up, too. I did get the 340K one after a lot of trial and error, but there are still three -- two dirt, one tarmac -- that I haven't been able to hit for the life of me, even with what feels like good tunes and ideal technique. They're the last PR stunts I need to three-star and it's aggravating how out of reach they feel.
 
I'm thinking the drifting is more "realistic" now due to FM's "from the ground up" physics model. Now you can clearly see and feel how the weight shifts and how going uphill and through the dirt slows you down. I'm having fun with the classic rally cars in the dirt drift zones.
 
I'm thinking the drifting is more "realistic" now due to FM's "from the ground up" physics model. Now you can clearly see and feel how the weight shifts and how going uphill and through the dirt slows you down. I'm having fun with the classic rally cars in the dirt drift zones.
Yeah, they're still fun to drive whether they're Group B monsters, recent WRC models, or my new favorite skill points meta the '77 Esky, it's just that the points threshold seems a little out of whack. I was able to three-star a bunch of zones first-try, and then keep getting stuck at the Hairpin, Kodachi Run, and Meito Iwa. It's aggravating.
 
More than once now, I've gone to horizon play from the spawn point at the vision house under the car port, and when I've returned to free roam from horizon play it spawns me on the roof of the house above the car port.
 
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Is anybody else unable to complete this daily challenge? I have won two cross country sprints and one circuit race in a BMW X6M.
 
I got this with one custom circuit race (the farthest to the north of the map).
Yeah the Festival Playlist is really weird some people cant do the daily challenges while others can. I was able to get it all done on Thursday since there is a bug that lets me do future challenges of the same season on any day.
 
People are still managing to ace them though. Like @PJTierney said earlier, if PG's feedback data shows that a majority of people are getting stuck they may adjust them but as far as I know there's no evidence of this so far.

I'm not saying "git gud" but there's merit in hitting up social media or at least this thread to find out how other people do it. I'm no elite hardcore gamer but found everything except the drift zones fairly straightforward, if not a walk (or drive) in the park.

The right car makes a lot of difference. Try checking the leaderboards for each stunt to see what your friends and the top players are having success with.
My problem with it is a lack of transparency. It's not clear what car PG used to set the star scores, nor if they've upgraded it. Also, I don't exactly want to use a single meta car. That's not fun. That just makes it boring, IMO.

Proposal: A month after launch, they take the average speed/score/Distance from the PR stunts and adjusts it to that, so that 1 star is 10% below average, 3 stars is 10% above average, and 2 stars is average.
 
It's not clear what car PG used to set the star scores, nor if they've upgraded it.
They don’t use a car at all, they simply pick a number based off of experience and player data from previous titles, plus what their desired difficulty expectations are. Those expectations could be that 90% of players should be able to 1 star on their first go, but only 5% or lower should be able to 3 star. They’ll likely have one in-house expert try each event to prove it is beatable though but they wouldn’t record that guy’s ghost to set the PR stunt times, that’s more common in AI driver training.

They will have data out there showing that a significant percentage of players are capable of x,000,000 Drift Score per kilometre of road, and factor that into their equations.

If their data shows that actual results are well out of the range they desired, they can change the targets in a patch. When I worked on DiRT we changed some of the clearance goals for the Colin McRae challenges depending on if they were too easy or hard.
 
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Is anybody else unable to complete this daily challenge? I have won two cross country sprints and one circuit race in a BMW X6M.
It took me two attempts, the first didn't work for whatever reason. I tried the second attempt with a different SUV (used the Jeep Trackhawk first and the Aston DBX second) on a different course and it worked okay.
 
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They don’t use a car at all, they simply pick a number based off of experience and player data from previous titles, plus what their desired difficulty expectations are. Those expectations could be that 90% of players should be able to 1 star on their first go, but only 5% or lower should be able to 3 star.

They will have data out there showing that a significant percentage of players are capable of x,000,000 Drift Score per kilometre of road, and factor that into their equations.

If their data shows that actual results are well out of the range they desired, they can change the targets in a patch. When I worked on DiRT we changed some of the clearance goals for the Colin McRae challenges depending on if they were too easy or hard.
Just out of curiosity, have you worked at PG before, or is this a EA thing, and you believe PG does the same thing?
 
Just out of curiosity, have you worked at PG before, or is this a EA thing, and you believe PG does the same thing?
The latter. I’ve not worked at Playground but I’ve seen many racing games from different teams/studios and data-backed design feedback is common. Seen design documents, been in feedback calls etc.

I’ve even used that data myself when creating community events (like clubs in WRC), choosing cars/locations that people play more often in order to increase participation numbers.
 
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Unfortunately it seems borked.

I have tried:

  • S1 800 DBX
  • A1 700 X6M
  • A1 700 RR Sport
  • B1 600 X5M
at Cross Country (Sport Utility Heroes)
  • Sprint, festival event
  • Circuit, festival event
  • Sprint, Custom event
  • Circuit, Custom event
I think I'm just SoL. Wanted to at least 100% a full series for personal satisfaction, but it is what it is.
 
Unfortunately it seems borked.

I have tried:

  • S1 800 DBX
  • A1 700 X6M
  • A1 700 RR Sport
  • B1 600 X5M
at Cross Country (Sport Utility Heroes)
  • Sprint, festival event
  • Circuit, festival event
  • Sprint, Custom event
  • Circuit, Custom event
I think I'm just SoL. Wanted to at least 100% a full series for personal satisfaction, but it is what it is.
I have had the same problem happen to my friend KillerSpectre21 who I played with last week. The daily challenges were bugged for him as well. I wonder why it works for some while for other it doesnt. Why is it so inconsistent?
 
My problem with it is a lack of transparency. It's not clear what car PG used to set the star scores, nor if they've upgraded it. Also, I don't exactly want to use a single meta car. That's not fun. That just makes it boring, IMO.
It's not a single meta car. The leaderboards show a variety of cars completing each challenge.

I usually do stunts in the car of my choice and only peek at the boards if I'm having trouble.
 
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Ugh, that's worrying about the 962, when I'm in the middle of finishing a livery. Best leave it alone for a while. Haven't done anything to the Raptor, apart from use it once from the pause menu.
 
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