II-zOoLoGy-II
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- F YOU
Double; delete.
So in other words you are against options that open up games to a larger audience and still have all the hardcore elements underneath for those that want it, all your complaints are things you actually never ever have to see or use and one is a totally different game. Also to clear things up for you there is a big difference between Motorsport and Horizon.
I think you're on crack lol. FM3 to FM4 was a huge jump physics wise.
In FM3 I remember going around the track with massive amounts of grip. I would have to purposely loose traction if I wanted to slip.
I'm not saying FM4 is perfect; but it is a huge step above previous titles.
So because there is less grip, it's a huge jump? The cars behave exactly the same way under the limit and over the limit. It's just that the limit has been moved around a little. Still feels like driving in a cartoon to me.
Forza's vision was, from the very beginning, to bring car lovers to play video games and video gamers to love cars. That is what T10 and Dan are always stating, at the very least, and I would assume that they do know fairly well what their vision of the game is.Forza's vision is/was 'sim' racing/driving, and when you start to cut it in pieces and add all these casual elements just to fit in..the vision gets diluted and weak.
To each their own, as always. I wonder, though, what other console racer offers better physics? I wouldn't be able to name a single one that was released recently - you'dd probably have to go back to something like race pro, but I lack the hands-on experience to claim whether that surpasses Forza or vice versa.So because there is less grip, it's a huge jump? The cars behave exactly the same way under the limit and over the limit. It's just that the limit has been moved around a little. Still feels like driving in a cartoon to me.
Personally, I get the feeling that this isn't about the points system itself. It's about that there's new stuff and some folks just don't feel comfortable with something that takes them out of their comfort zone.Can someone PLEASE tell me why everyone is absurdly butthurt over the whole points thing.
Lighten up, jesus christ. Is a point's system REALLY that bad? Some of you are acting like PG slaughtered your family and shot your dog.
I think he's trying to argue that FM4 has become more arcadey than previous games. While, to me, it does feel somewhat arcadey, it feels no different than the previous three games. I don't think the physics engine has undergone any significant changes since FM1. The handling feels largely the same across the board.
I love options! It's the trying to appeal to everyone is where I have a problem. Forza's vision is/was 'sim' racing/driving, and when you start to cut it in pieces and add all these casual elements just to fit in..the vision gets diluted and weak.
I havent been on here in quite a while. Have they confirmed weather yet in Forza Horizon? Since F4 does not have weather, Forza Horizon must have it for sure. No excuse at all to not have weather in this game. Hopefully the weather effects from PGR4. Those were really good. Also nice to see we have a Horizon sub forum.
Ugh, this post NAUSEATES me. You're just another "hardcore" gamer who despises that video games are no longer for a niche group of people.
I'm not always a fan of casual things, but times change.
To each their own, as always. I wonder, though, what other console racer offers better physics? I wouldn't be able to name a single one that was released recently - you'dd probably have to go back to something like race pro, but I lack the hands-on experience to claim whether that surpasses Forza or vice versa.
The thing that gets me about Forza is that every car will oversteer, every time if you enter a turn too hot. I primarily drive street cars in Forza, and this is especially strange for street cars which are designed to understeer instead.
The thing that gets me about Forza is that every car will oversteer, every time if you enter a turn too hot.
Since when did less grip = more sim? Aren't cars designed to have good grip?
edit: Wasn't aimed at your post Eunos, just a general comment for the past few pages.
Whats wrong with that? Enough for you to get sick? That's pretty "hardcore" right there.
I saw a video of FH where the player kept a string of combos and multipliers going by crashing into almost every road marker he came across. You know how many games that do this same thing? A lot, and they are a good rental at best.
I think I'm just growing out of this mainstream casual market for car games. GT5 brought me here, FM4 is retaining my attention, but I'm thinking PC is a proper next step. I'm too old for this 🤬
In this interview, go to around 2:32. He says, "So, underpinning all of the driving in Horizon, is Forza Motorsports, you know, world class physics engine. So it's running at 360 hertz, and when you turn off all those assists, man, you're driving the Forza engine. But, haven't you always wanted to drive the Forza engine on the open road? That's what Horizon gives you the chance to do."
So all of the gameplay videos so far have probably had all the assists turned on, or at least most of them. Honestly, that was the biggest concern I had about the game, the physics and handling of the cars.
I'm even thinking about getting a wheel for these Forza games, GT5, and any other driving/racing game that supports the Fanatec CSR wheels. I just gotta save up my money.
Eh... I guess I won't bother discussing the realism behind an engine that doesn#t model tyre pressure - or even width.Forza is certainly near the front of the pack for console racers. I still feel that PD's engine is more realistic.
Sorry, but I stopped reading here. Are we even playing the same game? Most FF and AWD cars I've driven will understeer like hell unless you're setting them up to du otherwise. From my opinion, at least. Even most RWD cars will tend to udnersteer if your suspension is too tight... You can power-oversteer basically all the time by planting the throttle too early, of course, but otherwise, I can hardly unerstand how you're managing to do that.The thing that gets me about Forza is that every car will oversteer, every time if you enter a turn too hot.
Forza is certainly near the front of the pack for console racers. I still feel that PD's engine is more realistic.
You just invalidated your entire opinion right there.
GT5 has the worst physics engine ever. Because GT5 is the worst racing sim ever.
Forza 4 is vastly superior to GT5 in EVERY single aspect. That's just objective truth. Why GT5 fanboys refuse to accept it, I have no idea.
Sorry to interrupt the entertaining discussion but I haven't read through this thread yet and wondered whether anyone's mentioned the news that Horizon will run at half the frame rate of its big sister?
30fps isn't ideal but I'll suck it up. The graphics had better be comparable with other 30fps games like GRiD or Shift though.
Actually, I guess it was obvious that this wouldn't run at 60fps otherwise the parent game could have included night and weather.
Do you ever string your Mazda2 out to redline and lift throttle abruptly while flinging into a corner at the top of 3rd gear? I think the way most of us drive in a videogame would count as "really hard" in terms of actual driving in the real world. Take it as a compliment that I doubt you drive your Mazda that rough.The thing that gets me about Forza is that every car will oversteer, every time if you enter a turn too hot. I primarily drive street cars in Forza, and this is especially strange for street cars which are designed to understeer instead. The car's always feel like they move around too much. Even with the slightest provocation, a stock Mazda2 in the game will fling it's ass out wildly. I own one. It doesn't do that in real life. I've tossed it around corners, hard, in the wet, and it still doesn't. It gives you a slight warning that understeer is coming through the steering, and then begins to push wide. You have to try really hard to get the rear to step out.
Not true at all. The GT5 physics are one of the few things that game does very very well. As mentioned, thats for a different topic.You just invalidated your entire opinion right there.
GT5 has the worst physics engine ever. Because GT5 is the worst racing sim ever.
Forza 4 is vastly superior to GT5 in EVERY single aspect. That's just objective truth. Why GT5 fanboys refuse to accept it, I have no idea.
You just invalidated your entire opinion right there.
GT5 has the worst physics engine ever. Because GT5 is the worst racing sim ever.
Forza 4 is vastly superior to GT5 in EVERY single aspect. That's just objective truth. Why GT5 fanboys refuse to accept it, I have no idea.