- 28,925

- Brooklyn, NY
- KR_Viper
- I Renown I
Allow me to speak bluntly:
The general consensus is, or rather was, that if Forza were ever to break free from it's circuit-based roots the perfect way to do so would be on the open road, naturally. But before even that, there were rumors (whether plausible or otherwise is besides the point) that Turn 10 were to helm future iterations of PGR seeing as Bizarre Creations would no longer have the privilege and it was widely regarded as the right move considering the additional "oomph" Turn 10 could inject into an already winning formula.
Fast-forward a few years and you get Horizon, a collaborative effort between T10 and the newly erected Playground Games which is an amalgamation of talent from Bizarre and Codemasters - just to name two. They take Forza in a direction it's never been in before but they stick to the foundations of what FM is in it's essence, and now there are widespread complaints regarding a game that most have never played before and are basing it's merits against something it flat out isn't trying to be. It's too much like NFS. So what? Is there something the matter with fun? It's look too acradey. Never understood that sentiment and quite frankly never will. If "arcadey" is supposed to be some kind of pejorative denoting fun, then again, what's wrong with fun?
I'm the last person to have thought I'd ever say what I'm about to say, but as the days go by I'm becoming more and more tolerant almost to the point of appreciation that PD doesn't share their visions as openly as other developers.
The general consensus is, or rather was, that if Forza were ever to break free from it's circuit-based roots the perfect way to do so would be on the open road, naturally. But before even that, there were rumors (whether plausible or otherwise is besides the point) that Turn 10 were to helm future iterations of PGR seeing as Bizarre Creations would no longer have the privilege and it was widely regarded as the right move considering the additional "oomph" Turn 10 could inject into an already winning formula.
Fast-forward a few years and you get Horizon, a collaborative effort between T10 and the newly erected Playground Games which is an amalgamation of talent from Bizarre and Codemasters - just to name two. They take Forza in a direction it's never been in before but they stick to the foundations of what FM is in it's essence, and now there are widespread complaints regarding a game that most have never played before and are basing it's merits against something it flat out isn't trying to be. It's too much like NFS. So what? Is there something the matter with fun? It's look too acradey. Never understood that sentiment and quite frankly never will. If "arcadey" is supposed to be some kind of pejorative denoting fun, then again, what's wrong with fun?
I'm the last person to have thought I'd ever say what I'm about to say, but as the days go by I'm becoming more and more tolerant almost to the point of appreciation that PD doesn't share their visions as openly as other developers.