No he hasn't, it is just a rumor at the moment.
Good.
You can very seriously doubt that all you want, but if they where to port FM6 over to PC; it would be the same game with the same features. They would do this to utilize cross platform multiplayer, something they have been going on about for almost a year.
Why do you keep dragging this off-topic? Did I once mention "features"? READ AGAIN: graphic and quality divide = key concern.
It is very relevant, because it would make perfect business sense to release the same game on the Xbox one and on the PC. As the Xbox one and the windows 10 xbox app both communicate through the exact same xbox live servers and services, and that is the service any games microsoft release for windows 10 are going to go through. Such as Fable legends, which is releasing on both Xbox one and windows 10. Oh, and wait for it...... they are the same game and will allow PC users to play against xbox one users. As I already pointed out, they could utilize cross platform multiplayer, but only if the core game stays the same. Graphics are arbitrary, they have naught to do with the actual game play. They would not change the physics because of that. I already pointed out in my previous posting in here that there may well be a jump in the graphics, which is arbitrary to the gameplay. It is a visual aspect only.
Again, dragging this off-topic. Playing this like a broken record now: NOT concerned with gameplay or game features. Check previous quoted response.
A lot of people have the view that GT is stagnant, far more so then people believe Forza is. Though it will most likely sell better than Forza 6 did, owing to sheer numbers of PS4's out in the world, and the fact it is GT. People will be very willing to give it a chance, just as I am. I have been contemplating picking up a PS4 just so I can look at GT sport myself.
Hope they give fans something original this time around and address issues for a change.
Read my previous post again, and also the rest of this post. I never said they would not bump the graphics.
YOU read my previous comments! Bump in graphics is my main concern and unless you have a gaming PC yourself or can pick it up as you please, you would be concerned about the fact too, that there's a better-looking version out there. You can deny that all you want.
I am not saying they should not give the end user the options to tailor those things to personal preference, because they should. I have always agreed with you on that aspect. I just don't agree with you in the context you use to bring it to the table with.
Agree to disagree then - we all have our ways of putting concerns forward. I'm no forum elitist. I say it like it is. People can interpret it however they wish.
The game already gives you pretty good control of the cars though, but reducing the speed sensitivity to a near 0%, and doing the same with filtering; will not help your experience at all. You still need some there, otherwise you will be adding far too much turning force to the front wheels. The Thumbstick and only realisticly emulate a small portion of what a 900° steering wheel is capable off. Which is why Forza on a gamepad only emulates 180° (90° left, 90° right). That will just exasperate poor driving for many, and will make it harder to near impossible for control pad users to play like that. You keep forgetting that I have seen the effects of this first hand in games like Assetto Corsa, games that do have those adjustments available in the controller options. You still need a fair percentage of speed sensitivity and filtering in place to actually drive the cars on a pad.
You can't help but keep adding bits and pieces to derail the discussion, can you? WHERE did I say it should be at ZERO at all times? Can you please try and see the middle ground here? ADJUSTABLE settings. And no that does mean setting all filtering and speed sensitivity to ZERO to get the desired results. Make sense?
You need to stop overlooking the information I am giving you in regard to this, as it comes from first hand experience of this stuff in a great many racing games across all platforms and spanning 3 decades.
I am not overlooking anything here and the "expert advice" you keep putting on the table is not exactly unheard of. I've been playing Forza as long as you have and already aware of what it takes to use the pad effectively. I assure you, your feedback and even concerns on this forum would be a little different had you not even used a wheel to begin with and had to make do with the pad all along. Just a casual observation. And, you're not the only one out there... its referred to as "wheel elitism" and you are in full swing it seems. Countless posts on the official forums since Fm4 about cars not turning properly... wheel not going to sufficient lock when it should or countersteering automatically becoming ridiculously fast on pad with sim steering on. Very genuine issues, none of which existed untiul FM3... but it seems you want to hand-pick ME every time and bash me over "what you feel is right, and that I'm just plain wrong", by default.
You mean "Speed Demon996"? Funny you should mention them, as their gamertag is damn near identical to the one you use on xbox live (I wont post the one you actually use, as I know you keep it fairly private). Even their posting style is the same as yours, along with the things they discuss. Such as the "bite of the front tires" been different between sim steering and normal steering, to the audio of FM5 been better, right down to the fact they recently started posting about things been "scaled down" visually in FM6. I believe it was within 48 hours of you posting about it on here. Hell, they have even suggested I run tests using a pad on simulation steering because I normally use a wheel; I wonder where I have heard that one umpteen times on here?
Ooooohh....somebody's been doing their research. Well, that's a wrap Scully.. case closed.
Just wait till Assetto Corsa comes along, or even test in Pcars by removing all the speed sensitivity and filtering and see how you get on. And don't go BS people about your findings, as anyone who has played a game like Assetto or Pcars with the ability to adjust the speed sens and filtering on a pad already know the results of going 0% on both and upping the steering speed, and it ain't pretty.
Again, you keep pushing this: "remove all speed sensitivity and zero filtering"... yada yada yada..... let me remind you nicely once again: adjusting it to allow enough lock and live with consequences, NOT setting everything to zero. And, most importantly remove the invisible wire that's tying the braking and steering. Jeeees... have you even played the game on a pad for at least a few months??? No wait, don't answer that... I know you're going to write me a mini-book review about how you know the game like the back of your hand.
As I have pointed out to you before, curing understeer is not a case of adding on more steering lock, it is a case of reducing speed. This is the same in real life, it is the same in damn near every simulation based racing game, it is even the same in some arcade racers. And with oversteer, it is a case of been able to turn into the slide to keep things from going out of control and power through it. This is why you will often see my steering input go into countersteer, even when there is little to no visible slide. It is about catching things before they become an issue.
Okay, for discussion's sake.... if I'm at the right speed... and want to brake lightly going into a turn or even brake mid-turn to adjust my trajectory... the game either reduces the lock angle or won't let me go to more degrees of lock to adjust trajectory.... that is not an understeer issues... but the game not giving you immediate control as it should. Too many restrictions and filters on the pad - THAT is the problem. Only wheel users get to have those lock angles to go deep into turns. Please don't preach to me about real-life driving... I've driven and pushed enough high-powered cars IRL to know that what Forza depicts on a controller isn't completely realistic. Catching things before they become an issue - now that I can relate to. But you can't experience this on a pad.
Forza still has that issue where at times, it feels like the tires are not properly in contact with the tarmac. Slightly off-topic but related: they haven't cured the floating tire bug from Fm3. Can be seen in replays.
I do not see what that would achieve, since there is nothing wrong with where he is taking the Xbox division at the moment. This is the same sort of scaremongering BS that forced Microsoft to back peddle on what the Xbox one was originally going to be. The entire system was designed in a way that made it damn near identical to using steam on PC, but everyone had to jump onto the "lets hate on MS" bandwagon, and not give them a proper chance to explain everything. What they had proposed was actually pretty good, and truth be told here, I already bought FH2 and FM6 digital on the Xbox one. I only got FM5 on blu-ray because I wanted to be sure there was no issues with playing it on the day of release. The vast majority of the PC games I have purchased in the last decade have been through steam. I have 368 games on steam at the moment alone, and they all have built in DRM. That isnt even counting the games I own on Origin and Uplay.
So you do game on a PC then. OF COURSE you wouldn't be concerned about Forza going to PC, cos' you will be the first ones to get it. There is no "lets hate on MS" bandwagon that I'm jumping on. If that were the case, I would have gone back to the Sony console.
It is much harder and takes much longer to implement changes to a game (or any software) that is already on the open market, and when there is only a 2 year dev cycle, it means it is not worth the effort to make big changes. SMS for example only had to make such big and drastic changes to Pcars because of the mess it released in, and they have still yet to solve the space rocket bug that has been in there since the earliest of dev builds; let alone "other" issues which are well documented.
PCARS still is a mess on a controller, though much less of a mess since the original version. Filters or no filters, countersteering feels funny and restrictive on a pad. Oh boy... I'm going to get lectured on that too now....