Separate names with a comma.
Discussion in 'Forza Motorsport 7' started by PJTierney, Sep 7, 2017.
11% come on! which will win, my PC download or xbox download!
Downloading the demo now!
For UK >> I tried but couldn't find on the Xboxone UK console store (in game) but if you purchase here: https://www.microsoft.com/en-gb/store/p/forza-motorsport-7-demo/9p2xh29364lh?wa=wsignin1.0 It sends the instruction to your Xbox (17.66GB) download
Thanks a lot, didnt wanna download on xbox, but after i pushed "get it", then it become available for PC aswell !
And the demo crashes while it tries to start. Just after I click enter/A to start the demo from main screen it freezes and crashes.
Laptop Alienware 15 R3: i5 7300hq, gtx 1060 6gb, 16gb ddr4.'
Nevermind, it now started normally.
Is it slow on Xbox One? I have fast download and it isn't getting more than 25-30 mb/s . It must be everyone on the same time!
p.s @Gr4ndy First Impressions? Just 3 tracks & Cars?
@torque99 Haven't played much, just tested the performance a bit. Will do more tests tomorrow, but for now it feels really good.
Like 6 minutes in and I am done with the demo. I was hoping for some exploration but meh. Game looks and plays great, but nothing in the demo makes me want to keep playing the demo. Come on September 29th!!!!!!
It looks stunning! On my XBox One S and 4K OLED HDR TV it really is very pretty. GTS certainly has real rival in this. Can't imagine how good it's going to look on the X. Controller is really tight. Will hook it up to my rig later and see what it's like with a wheel and then compare it on PC when it downloads. But so far a massive
Downloaded and installed the demo but for some reason it is not seeing my wheel.
I was under the impression that the PC version was going to work with the CSR Forza wheels on the PC.
Anyone have any info on this?
Edit: Never mind. I have it working now.
There is something wrong with optimalization, same as it was with Horizon 3 at the begginig- 1 core is at 90-100% usage, while remaining 3 are at max 30-60%. And from the core frequencies I can see that not all 4 cores are used as it should be. i5 7300HQ has 3,1GHz turbo if all 4 cores are used, and while playing the demo my cpu jumps from 3,1 to 3,2 GHz. And 3,2GHz is turbo only for 2 core active, not 4.
Everything maxed out at 1080p and my gpu (gtx 1060 6gb) is not even fully used (operates at 1200-1400MHz core clock instead of almost 1900MHz), but frames drops from 60 to low 50s becouse of the cpu issue above.
I got a 2:37:601 in the Porsche. Pro Ai no assists.
Beat that suckers
The demo is promising in that the cars handle well, the game looks fantastic and is fun to play. Sadly, the demo itself doesn't seem to have much replayability. Also, from what I've seen today the three races availalbe look like they are the same as the first three races of the full game. With that in mind I'm not sure I'm going to spend much time using the demo
So my Fanatec CSW V2 with the Xbox hub is not working. All buttons are working but pedals and turning the wheel do nothing. Also seen someone with a Thrustmaster wheel with exact same problem. Anyone got a wheel working on Xbox?
First impressions : It does look a touch better than Forza 6 on the Xbox one, I think that is due to the new skybox from fh3. The skies look great. It still has that Forza look though and driving the truck around mugello I couldn't spot much difference to fm6.
No replays or photomode put in the demo like it was in fh3 ?
I am still not sure on this yet. I will wait to see how I get on with pcars2 and GTS on PS4 pro before I jump in with this or purchase the Xbox one x.
Glad y'all are having fun,I however am just going to wait as it's the same 3 races you have to do at the start of the game anyways.
First impressions from the demo on my XBox One standard and 65"TV screen :
The pro's :
* visuals are stunning even on a vanilla XBox One.
* Interactive loading screens are great!
* The overall sound has got a nice overhaul.
* I like how you can have music on for menus and loading screens, it mutes for the race itself and immediately comes back on afterwards.
* That immersion of speed what they talked about that was supposed to be improved, worked nice in the Porsche it's indeed sweet from the interior views.
* That new closer-to-dashboard view is nice.
* I have a feeling the tire model has been improved a bit from FM6 and that for sure is a great thing.
The con's :
* That Porsche seems to oversteer awfully, didn't have that with the Nissan or truck. Anyone else got that problem?
* A bit of stutter on the selection screen but probably due to another game downloading in the background.
* Demo got stuck once, had to kill it and restart. Probably no biggie.
* Cars visually look as if they float/hover over a wet track because they don't leave any markings on wet tarmac. If you drive that Nissan over the finish line time slows down and then speeds up again and you see the Nissan drive away in the distance. It looks as if the car has no contact with the wet tarmac whatsoever. It's most obvious there but it happens during the race with AI cars as well. For sure a bit of an immersion killer.
* The start of the race in that Porsche can be a carnage with cars crashing into each other. I spun out and came to a stand still, had 2 AI brutally crashing into me several seconds after I halted, they don't even seem to bother to slow down. Not sure if AI aggression was restricted or not, will have to test that a bit more. Sidenote: On the Nissan race I did spun somewhere as well and there an approaching AI did slow down to avoid contact when I came back on track so it could be situational.
* Like I said I have a 65"TV and I sit about 6 meters away from it. Some of the text in the game is so small it's hard to read. A bit of a sad font type/size used in the game.
Overall impressions were pretty good, unsurprisingly mostly affected by the visuals.
One things for sure; the interior sounds of the race cars are way more authentic. Lots of nice metallic rattling, and the parts shaking around is a small but very effective touch. Also like the change up in the menu presentation, makes it feel less samey as all the other Motorsport titles.
Sounds like we should set up a leaderboard on this forum for the next week
Ok so tried FM6 and all worked. So went back to FM7 demo and this time it asked which profile I wanted to sign in with and this time wheel works.
I have some Gameplay Videos for you
They did it guys. The finally made wheels not suck to use. Assuming you're using Normal steering of course as "Simulation" is completely uncontrollable trash.
Physics on Normal steering feel like a gripper Assetto Corsa. The Porsche in particular handles exactly as one would expect it to--the rear-end is always trying to kill you and you need to keep the throttle planted through corners to keep it planted. Very fun and I'm excited for the full game!
I don't know if I'm playing a different demo from everyone else, but something about the 911 feels off. It understeers all over the place, and very quickly will overheat its front tires while doing so. Even cutting the throttle and turning in hard has it understeering. Stopping and trying to initiate oversteer from low speeds is pretty difficult, too.
I can't test any of the three scenarios on FM6 to see what's changed, but the truck and GT-R at least felt more or less like how I remember and expect them too.
Oh, and the CSL Elite works fine. Wheel implementation feels better than FM6, but it's not at the top of the class.
Funny, I feel the opposite. The thing was a whirling spinning top whenever I let go of the gas until I realized that you need to put the throttle down in corners to keep the rear planted (otherwise it would just fly out of control with no weight on the front tires). It does seem a little understeery when on the throttle, but all that weight in the back makes sure it flies out of corners so I'm fine with that. I'm glad it actually feels like...well, a RR car.
I do like that the chase cam on the truck is better than it was.
I did my first race with the Porsche 911 GT2 RS on the Dubai track and I also think it oversteers a bit too much.
I can feel that as well. It doesn't feel "heavy" but at the same time seems very sensitive to weight shifting, and it's very easy to scrub the front tyres.
I don't know if it's just me adjusting from the Forza Horizon 3 and F1 2017 physics models to this one, but it certainly didn't feel as nimble and planted as I was expecting. It could be that I'm treating it like a front-engined car when I should be treating it like the rear-engines machine it's supposed to be i.e.: go hard on the brakes to shift the weight to the front and use that extra front end grip to get round the corners.
That being said the GT-R felt great and the truck wasn't half bad either. I've only had 2 attempts with the 911 (controller, all assists off, Normal steering) so maybe I'll be able to push it harder once I get used to the way it feels.
Other things I've noticed:
As soon as the results table shows up post-race the game immediately shifts from 60fps to 30fps without changing camera view; it's quite jarring if you're the type of player who can usually tell the difference.
Drivatar difficulty needs to be set every time you do a new event.
The pause menu during a race is fairly bare-bones, though I suspect that's because it's a demo. No way to change HUD, controls, audio mid-race.
Every driver suit has a male and female character model which you can switch between at will.
The car you are driving sounds great, much more immersive than previous games. That GT-R can certainly make a racket.
The Chase Far camera is much higher and much further back than I remember. Chase Near in this demo feels like Chase Far from Forza Motorsport 6.
The second accolade icon on the top row of the "Best Racing Game" screen is tilted, and now you can't unsee it
Please, more wheel/FFB impressions! ☺