Forza Motorsport 7: General Discussion

  • Thread starter PJTierney
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Assuming this is FM2, that game came out in mid-2007, not 2006.
That screenshot is actually from Gran Turismo 5 Prologue. :P

The lighting is in fact almost the exact same, same pre-baked shadows, same fake reflections running at half rate, AI cars have zero reflections whatsoever,
In what way is the lighting "almost exact same"? Also, what is "pre-baked" about the shadows and what's "fake" about the reflections?
Really, AI cars have zero reflections? I dunno man, I've seen plenty of reflection effects on AI cars when racing against them.
 
So with the TVR Cerbera Speed 12 (FH4 base game) and Ferrari GTC4Lusso (FH4 Car Pass) having made the jump to FM7, any of these should have a chance too:

2018 Alfa Romeo Stelvio Quadrifoglio
1973 AMC Gremlin X
1974 AMC Hornet X
2012 Ascari KZ1R
1969 Aston Martin DBS
2010 Aston Martin DB10
2018 Aston Martin Vantage
1964 Austin FX4 Taxi
1958 Austin-Healey Sprite MKI
1965 Austin-Healey 3000 MKIII
1931 Bentley 4-1/2 Litre Supercharged
1931 Bentley 8-Litre
2018 BMW i8 Roadster
2018 BMW M5
1959 Cadillac Eldorado Biarritz Convertible
2018 Can-Am Maverick X RS Turbo R
2015 Chevrolet Camaro Z/28
2018 Chevrolet Silverado 1500 DeBerti Design
2018 Chevrolet Camaro ZL1 1LE
2019 Chevrolet Corvette ZR1
2018 Dodge Challenger SRT Demon
2011 DS Automobiles DS3 Racing
2012 Eagle Speedster
2018 Exomotive Exocet Off-Road
2005 Ferrari FXX
1959 Ford Anglia 105E
1964 Ford GT40 MKI
1965 Ford Transit
1968 Ford Mustang GT 2+2 Fastback
1986 Ford Escort RS Turbo
2017 Ford #14 Rahal Letterman Racing GRC Fiesta
2017 Ford M-Sport Fiesta RS
2018 Ford Mustang GT
2018 Ford Mustang GT DeBerti Design
2018 Funco Motorsports F9
1966 Hillman Imp
1974 Honda Civic RS
2003 Honda S2000
2005 Honda NSX-R GT
2016 Honda Civic Coupe GRC
1965 Hoonigan Gymkhana 10 Ford 'Hoonicorn' Mustang
1977 Hoonigan Gymkhana 10 Ford F-150 ‘Hoonitruck’
1986 Hoonigan RS200 Evolution
1991 Hoonigan Gymkhana 10 Ford Escort Cosworth Group A
2015 Hoonigan Gymkhana 8 Ford Focus ST RX43
2016 Hoonigan Gymkhana 9 Ford Focus RS RX
2016 Hoonigan Gymkhana 10 Ford Focus RS RX
1952 Hudson Hornet
1953 Jaguar C-Type
1964 Jaguar Lightweight E-Type
2010 Jaguar C-X75
2002 Koenigsegg CC8S
2017 Koenigsegg Agera RS
1972 Lamborghini Jarama S
2012 Lamborghini Aventador J
2012 Lamborghini Gallardo LP 570-4 Spyder Performante
2019 Lamborghini Urus
1973 Land Rover Range Rover
1977 Lotus Esprit S1
2002 Mazda RX-7 Spirit R Type A
2014 McLaren 650S Spider
2018 McLaren Senna
1929 Mercedes-Benz Super Sport Kurz Barker Roadster
2014 Mercedes-Benz Unimog U5023
1938 MG TA Midget
1966 MG MGB GT
1986 MG Metro 6R4
2010 Morgan Aero SuperSports
2018 Morgan Aero GT
1953 Morris Minor Series II Traveler
1958 Morris Minor 1000
2010 Mosler MT900S
2018 Nissan Sentra Nismo
1963 Opel Kadett A
1962 Peel P50
1965 Peel Trident
1959 Porsche 356A 1600 Super
1985 Porsche #185 959 Prodrive Rally Raid
1993 Porsche 968 Turbo S
2015 Porsche Cayman GTS
2019 Porsche 911 Carrera S
2017 RAM Rebel 1500 TRX Concept
2010 Saleen S5S Raptor
1967 Sunbeam Tiger
1979 Talbot Sunbeam Lotus
1962 Triumph Spitfire
1962 Triumph TR3B
1970 Triumph TR6 PI
2001 TVR Tuscan S
2018 TVR Griffith
2004 Vauxhall VX220 Turbo
2005 Vauxhall Monaro VXR
2010 Vauxhall Insignia VXR
1966 Volkswagen Double Cab Pickup
1969 Volkswagen Class 5/1600 Baja Bug
1983 Volkswagen Golf GTI
2017 Volkswagen #34 Volkswagen Andretti Rallycross Beetle
2016 Volvo Iron Knight

Excuse me for not having bothered to list any Forza Edition cars.
Don't know if all of them will come to Motorsport. Maybe the DeBerti's for the drifters out there and possibly the Hoonitruck.
 
I don't really agree, both the singleplayer and the multiplayer parts of FM7 are a complete disaster, possibly the worst AI in a current racer makes SP a joke, and the dumb kids in MP make it a joke as well, it's only ever good for hotlapping. Combined with 2006 level graphics it's not very compelling as a racer.
The worst AI in a current racer? Not the best, but definitely not the worst. I've had fairly competent races on unbeatable. However, I still don't understand how what 2006 graphics entails - would you be able to elaborate on that one?

The lighting is in fact almost the exact same, same pre-baked shadows, same fake reflections running at half rate, AI cars have zero reflections whatsoever, cheap lens flare thrown on top along with cheap screen space god rays that were first introduced in F1 Championship Edition back in that same year of 2006, same aggresive lod system where AI cars have less than 50000 polygons, same plastic shaders despite the switch to PBR, same absense of real-time dynamic shadows, etc. Not to mention the 2D crowds and trees that are embarrasing to have on consoles that can reasonably approximate the look of a Pixar movie. Even in forzavista where you have all the power in the world the cars are polygon edge city.
I'm hard pressed to find a game that ticks all of those boxes that you've laid out. Even taking into account the over-exaggerations.


I have to wonder why 90% of games have realtime shadows, might have something to do with being more realistic and dynamic as opposed to those old methods that were popular in the PS2 era when we didn't have enough processing power.
Aside from Pcars, which other games are dynamic?

I find it hard to understand the comparison between a "game from 2006" In game, I don't really see it. Even more so in photomode, but that's a subjective part of the game, because how good/bad it looks will very well depend on the user themselves. That goes for any game, really.

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I'm really not getting that "2006" vibe. GT's lighting system definitely gets a nod, even still so with images from last gen, but seeing the two during gameplay with all their graphical assets I can't seem to understand the notion.
 
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The photomode on forza doesn't represent the real ingame graphics at all,post some ingame screenshots
Yeah and the opinion said doesn't hold up either in game. However, what does that matter any when a picture was posted of photomode of a different game? Or is this just a onesided argument you're trying to make, essentially meaning it's only ok to compare photomode pictures of one game you're in favor of, and in-game of one youre not?
 
The photomode on forza doesn't represent the real ingame graphics at all,post some ingame screenshots
Forza motorsport 7 is probably one of the few games that looks the same on (pc) as in photomode without changing the graphics (outside bokeh and blur obviously).

Yeah and the opinion said doesn't hold up either in game. However, what does that matter any when a picture was posted of photomode of a different game? Or is this just a onesided argument you're trying to make, essentially meaning it's only ok to compare photomode pictures of one game you're in favor of, and in-game of one youre not?
They are on some mission the last months, they keep bashing Forza's graphics lately. Its like becoming a trend now, they don't see the fault or cut outs of there fav game but can notice anything bad in Forza like a expert wich is funny.
 
Yeah and the opinion said doesn't hold up either in game. However, what does that matter any when a picture was posted of photomode of a different game? Or is this just a onesided argument you're trying to make, essentially meaning it's only ok to compare photomode pictures of one game you're in favor of, and in-game of one youre not?

Forza motorsport 7 is probably one of the few games that looks the same on (pc) as in photomode without changing the graphics (outside bokeh and blur obviously).


They are on some mission the last months, they keep bashing Forza's graphics lately. Its like becoming a trend now, they don't see the fault or cut outs of there fav game but can notice anything bad in Forza like a expert wich is funny.

Dont be triggered guys,i only stated that photomode do not rappresent 100% the ingame IQ, it is not the end of the world,it happens in all games

Screnshots taken on maxed pc version (on xbox consoles the difference is even more bigger):

https://cubeupload.com/im/Predator96/image20190106230717.png
https://cubeupload.com/im/Predator96/image20190106230841.png

As you can see it is not only antialiasing been added but also some missing reflexex and improved shaders...
 
Dont be triggered guys,i only stated that photomode do not rappresent 100% the ingame IQ, it is not the end of the world,it happens in all games
No one's triggered. it was literally a fairly straight-forward response to something that you said that makes no sense. If there's anyone getting triggered here, it's you trying to tip the scales in favor of one game.

As far as I've known, I know anti-aliasing gets a small bump.

https://cubeupload.com/im/Predator96/image20190106230717.png
https://cubeupload.com/im/Predator96/image20190106230841.png

As you can see it is not only antialiasing been added but also some missing reflexex...
I can only see the aliasing difference, Care to point out what reflections you're talking about? On console, it's actually not as bad as what you're showing here. The Aliasing looks terrible on there and I don't recall it ever looking that bad on my Xbox.

On top of all this you're posting, the point you're trying to make is completely irrelevant anyways considering that the only other comparison photo that was posted of GT was PHOTOMODE.
 
No one's triggered. it was literally a fairly straight-forward response to something that you said that makes no sense. If there's anyone getting triggered here, it's you trying to tip the scales in favor of one game.

If it doesn't represent the game, than what is different between photomode and gameplay, and would you be able to show us? As far as I've known, I know anti-aliasing gets a small bump.


I can only see the aliasing difference, Care to point out what reflections you're talking about?

On top of all this you're posting, the point you're trying to make is completely irrelevant anyways considering that the only other comparison photo that was posted of GT was PHOTOMODE.
Yes it make sense, just look at the photos that i posted to you lol
For the missing reflections look at the left side of the car,near the mirrors,it is very easy to spot...
Regarding GT photomode at least is a bit less aggressive on aftereffects, doesn't add reflections or enchanced lod
 
Yes it make sense, just look at the photos that i posted to you lol
No it doesn't make sense to tell someone to post in-game photos(as if photomode photo's aren't allowed) when the photos being compared where IN PHOTOMODE. You seem to be completely missing this point, even when its repeated multiple times.

For the missing reflections look at the left side of the car,near the mirrors,it is very easy to spot...
Something that can very well boil down to the location of the actual camera. That's also very easy to acknowledge. However, you're right, it does look very slightly different. You'd figure it'd be glaringly obvious, and all over the vehicle, sticking out like a sore thumb, like you're painting it out to be though.

The odd thing being, the differences don't seem as major on the Xbox, than what you're showing on these PC photos.

Regarding GT photomode at least is a bit less aggressive on aftereffects, doesn't add reflections or enchanced lod
Well that's because the LOD of the vehicle is already lowered completely before the game even starts. What you see in Scapes is not even remotely the same as what you see in game in that regard.
 
Well that's because the LOD of the vehicle is already lowered completely before the game even starts. What you see in Scapes is not even remotely the same as what you see in game in that regard.
I was talking about the in track photomode, scapes we all know is a completely separate modality like forza vista
 
I was about to say, if we really are going to compare photo modes like that means anything, shouldn't there be some acknowledgement of the elephant in the room with one such photo mode being a high LOD car model super imposed onto a photograph in essence?
 
I was talking about the in track photomode, scapes we all know is a completely separate modality
Yeah, and like I said, the LOD is already lower from the get go in-game so there's no alternating inbetween the two modes. That's why regardless if its photomode or in game on GTS, you have constant issue with Rim's and obvious polygonal issues.
 
I was talking about the in track photomode, scapes we all know is a completely separate modality like forza vista
Forzavista actually matches more to what you see in game compared to scapes. I don't think anything changes between LOD in Forza. I believe someone has shown this before. @TheAdmiester I think?

EDIT: Yup, found it

I'm using Horizon 3 for this comparison as I can use the debug build to manually switch LODs. Forza 7 works the same.

I'll compare the A110 since it's the focus of this thread, with the debug overlay enabled showing the active LOD of the car. LOD -1 is Forzavista, and LOD 0 is the gameplay LOD. Both sets of pictures show the Forzavista model first.
7Fe9UwC.png

MNFMVZU.png


Flick between the two images and you'll see that on the exterior of the car, there's no difference. The window tint changes slightly and the passenger side wiper's curvature changes, but there's no difference in detail to be seen anywhere.

Inside the car, in the case of the Alpine, there's actually no difference at all. Again the tint has changed, but in this one even the pedals (not shown) are present in LOD 0.
SOKjhO1.png

PuzefFJ.png


So in the case of the Alpine, the only difference whatsoever is that the Forzavista model has the engine and hidden bits (such as the doorshuts) present, with no detail difference in what the player actually sees in gameplay.
And that is with a game that is just as graphically demanding, possibly even more so, being brought down to 30FPS.
 
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Stop trying to stir up an argument dude.

I'm not trying to stir up an argument. A certain someone just tends to get very aggressive whenever I make an observation.

If the game had no trees around the track, then chances are you'd complain about the fact that there is no foilage around the track making it look dead. Like a road in the middle of nowhere.

IMO, some of the best looking tracks in the game are the ones that don't have many 2D trees, like COTA or Rio or even Yas Marina.

My favourite is probably the downhill part of Bathurst. With the right RNG lighting, nothing in the game beats looking out across the fields from the top of Mt Panorama.

And I mean, unless we're talking road circuits, race tracks are exactly roads in the middle of nowhere.

Yes because all the other games have 3d trees :rolleyes:

FM4 did...
 
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Well, downgrades seemed to be needed all around this generation for all games, it seems. That doesn't really extend the point any more, though. GT5/6 had dynamic TOD and weather, something arguably more valuable here, and now it doesn't.

That's unfortunate. I wouldn't know anyway. I've never played a single GT game and I don't see that changing any time soon.
 
That's unfortunate. I wouldn't know anyway. I've never played a single GT game and I don't see that changing any time soon.
In that regard, I think I can live with the loss of 3D trees, than something like TOD and Weather. The lighting system is what needs the most overhaul here, and if that gets redone before 3D trees, than I'll be a happy camper.
 
Yes it make sense, just look at the photos that i posted to you lol
For the missing reflections look at the left side of the car,near the mirrors,it is very easy to spot...
Regarding GT photomode at least is a bit less aggressive on aftereffects, doesn't add reflections or enchanced lod
GTS does adds higher lod model, more reflections and higher quality reflections, higher draw distance, higher quality shadows and more track details. Forza doesn't do any of this and you say it less in GTS? And your image is not maxed out and is not the correct possition in photomode plus uncorrect sliders.

Forzavista actually matches more to what you see in game compared to scapes. I don't think anything changes between LOD in Forza. I believe someone has shown this before. @TheAdmiester I think?

EDIT: Yup, found it


And that is with a game that is just as graphically demanding, possibly even more so, being brought down to 30FPS.
My man, this is what i mean, they just keep ignoring that photomode lod in Forza is the same lod as the gameplay model. But funny enought they can't see the lod difference and other graphical improvements in GTS or other games in photomode.
 
Because your 'points' are complaints for the sake of complaining 99.9% of the time.

For someone who claims to have me on ignore many months ago already, you do tend to hang on to every word I say. :embarrassed:

In that regard, I think I can live with the loss of 3D trees, than something like TOD and Weather. The lighting system is what needs the most overhaul here, and if that gets redone before 3D trees, than I'll be a happy camper.

Oh I agree. It's not like the Forza engine isn't capable of dynamic lighting and weather when Horizon exists (alongside 3D trees, of which the devs were very proud, and a 60 FPS frame rate mode).

One can only hope for the next gen Xbox. Xbox Two? Xbox One 2?
 
Oh I agree. It's not like the Forza engine isn't capable of dynamic lighting and weather when Horizon exists.

One can only hope for the next gen Xbox. Xbox Two? Xbox One 2?
Have you tried the One X with the 60FPS mode on Horizon? Graphically, there isn't many major differences and really makes me wonder how it would have panned out if they gave it a shot with Motorsport. In regard to physics, I know that Motorsport will take more processing, but it leaves me wondering..

If it's anything like recent naming schemes with games like BF, than it'll be Xbox 4 or 5? Something that doesn't make sense numerically I would imagine.
 

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