- 5,741
- USA
- TPC_Raccooon23
- CRaccoon23
Yeah, more repeats.
1984 Honda Civic CRX Mugen
1986 BMW M635 CSi
2012 Mercedes-Benz C 63 AMG Coupe Black Series
1984 Honda Civic CRX Mugen
1986 BMW M635 CSi
2012 Mercedes-Benz C 63 AMG Coupe Black Series
Same again, wouldn’t be surprised if next week is the same too.One thing to think about: Christmas
Many players will be picking up this game for the first time which means they’ve missed out on all of the exclusive cars so far. In that context a “repeat week” makes sense.
Yeah, more repeats.
1984 Honda Civic CRX Mugen
1986 BMW M635 CSi
2012 Mercedes-Benz C 63 AMG Coupe Black Series
Maybe that's secretly their plan to discourage all the snipers who keep snatching up all the lowest numbered cars week after week.If they are going to do repeats it would be better if they combined them with new ones. Something like 2 new cars and one returning one would be decent. As it stands it won’t be long before people don’t even bother checking every Tuesday.
I stopped caring about the Specialty dealer by the fourth week. I started playing less and less of FM7 around then, so actually being able to afford the cars became my biggest concern. If it's on a 10 week rotation for now till FM8, It doesn't change much for me.If they are going to do repeats it would be better if they combined them with new ones. Something like 2 new cars and one returning one would be decent. As it stands it won’t be long before people don’t even bother checking every Tuesday.
This gives another idea. Why not have random cars with random discounts that are also different for every player?Interesting that you say that, @RikkiGT-R
Back when FM3 was released, I said the same thing about the Unicorns (a God awful term for rare cars). Why have the player base compete in online events and lotteries to get these cars? Why weren't they earnable through some difficult races in the game or something? But it was Turn 10's carrot for the community, and for the most part; it worked.
After FM3, they really went into the deep end with the Unicorns and now that has ballooned into the obstacle that is the car collector side game... what ever. I think this is a real convoluted way of adding interest into the game. Also giving everyone the exact same cars kind of cheapens the cars. What's the point of making them rare, if everyone with an internet connection will get it?
Turn10 should never have bothered with this Specialty Dealer to begin with. They should've just continued the Forza tradition of having all content available from the start, and concentrated on making a better single player campaign as well as an enjoyable online aspect.
@PJTierney - yeah I know mate, and it's sad that the entire game is designed in this way rather than player satisfaction/enjoyment.
Every popular game is like this. If you listen to individual opinions and make a very specific game you end up with a very small fan base, something that will not support a big budget title like Motorsport.
Is it wrong that I'm not even remotely excited for this week?
Specialty Dealer (and the concept of locked cars in general) is designed for one thing only: To get people to keep coming back to the game.
This in turn is an attempt to increase their Monthly Active Users total (likely an important internal KPI for this product) with the potential side effect of people buying Xbox Live Gold or DLC/Tokens on a whim.
It's not a system designed to make the player experience better, it's one designed purely for Turn 10/Microsoft to reach certain targets.
Very true. 👍Why be excicted about a feature that strips content from players solely for the benefit of the publisher?
Yeah, but the way the Car Collector mechanics have been implemented is not even that - it's just T10 trying to swell some numbers to keep Microsoft shareholders happy, while minimizing the amount of effort needed on their part. There are many things that could be implemented, and more importantly, many things that could be avoided, to make Forza more popular with a casual audience.
Again, it makes total sense from a business standpoint. After all, videogame development is undoubtedly a capital-intensive industry, so you want to keep the people holding the purse strings happy, and the satisfaction of the fans is only one of many means to that end. Our economic system in general is not geared towards customer satisfaction, but towards achieving the maximum possible results with minimum efforts, and predictable outcomes: hence why this year's movies are all copycats of last year's blockbusters, why we'll get an iPhone 11 which is almost the same as the X in a few months, and so on. If the guys at T10 were just artists developing their product out of pride, and had no need to "put bread on the table", I'm sure even in its pursuit of mass appeal Forza would take a quite different shape.
Whatever. I just hope that with all the cars that are unavailable for purchase and aren't worth the hassle of a Forzathon or League participation, next week won't be another repetition. And I'm not saying that just because I want that goddamn Sambabus.