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Discussion in 'Forza Motorsport 7' started by bashfulboson, Oct 21, 2017.
There's already a thread for this.
@bashfulboson - Beat you to it: https://www.gtplanet.net/forum/thre...n-turismo-sport-vs-forza-motorsport-7.363317/
Nice screen shots though.
The YouTube comments for this video are as funny as ever. Apparently the higher MetaCritic scores for FM7 have all been bought and paid for by Microsoft while the (currently non existent) free DLC for GTS is going to blow 7's (currently non existent) microtransaction based economy out of the water.
Just like voting(which is unfortunate), you don’t have to to pass a basic aptitude test, or have a certain IQ, to comment on YouTube, IGN, GTP, or any other website.
Not to mention the majority of cars in GT Sport has 360° of Cockpit interior compared to everyone else only 180° of Interior Cockpit view.
Polyphony Digital just pays more attention to details in graphics.
Ill take physics over graphics.
Not to mention that they're completely missing any and all modeled compartments and engines. That's not to say that GT doesn't pay attention to detail, but to show that attention to detail is there, and in different area's as well in Forza. As for the view, you're acting as if Forza is just missing 180 degrees of it's interior, which it is quite obviously not, they just don't include it in the rear view when you're looking behind you, which is actually a good thing when it comes to racing and being aware of your surroundings in these games.
Graphics is becoming such a norm in the gaming industry nowadays, most people are starting to forget that video games are made to be enjoyed. If looks are so important in a game centered around online racing, why hasn't it modeled engines and such in the cars yet, judging by the low car count it has compared to the two previous entries? That would have been the perfect opportunity to increase car information.
But nope, let's add 1000 scapes into our game instead...
This is kind of funny coming from the guy sharing a video that complains about how GT Sport still has standard cars bc they don’t have interior views.
So, at least Forza has consistency in that regard.
Actually this is coming from A guy that owns all the titles I mentioned. And I said two cars in GT Sport had Standard Car features. Which is true. I mentioned it because I don't want it to become the norm for PD. And for GT fans to make their voices heard. And I agree 100% Turn 10 is consistent with all of their car interiors, but that doesn't change the fact that Polyphony Digital is more detailed. Digital Foundry has made this A mute argument.
Really ImaRobot??? I'm acting as if Forza is missing 180° of rear interior??? That is no act my friend, They are missing 180° of rear interior, but that comment wasn't exclusive to Turn 10 and Forza Motorsport, I said "EVERYONE ELSE". Which includes: Kunos, Slightly Mad Studios, and Turn 10. With all of their faults Polyphony Digital is the ONLY Dev to implement 360° of interior to their cockpit interior views. They earned that acknowledgment.
This isn't done to make the drive easier, but to make it more realistic. I only race Cockpit view this is why the GT Sport oversight, or slack in development in two cars impacted me more than the rest of GT fans. but I'm not the only one to notice it, just the first to make an open complaint about it. But this is nothing that PD can't correct in A single update.
PD is more detailed in certain area's, just like T10 is more detailed in area's that PD hasn't even stepped foot in.
Yes, that's quite literally what it looks like you were saying. How exactly is the removal of interior view when racing an issue? I'd honestly rather be able to see the cars behind me quite clearly, instead of seeing a back seat.
No, it's not. The interior is fully modeled. I don't care who you said, as that's irrelevant, because all the games model the full interior.
Yeah, good for them. I for one prefer to see the cars in my proximity, rather than my back seats. That they chose to let you see the seats instead is nothing to be acknowledged.
If you're worried about realism, than its not entirely realistic that you get a complete full view of your rear interior at all during anytime of you driving, unless you're literally looking backwards. What would be good is for them to give you the option to remove that, as I'd prefer it the other way around.
You're right! Turn 10 has features in Forza Motorsport that Polyphony Digital does not have in GT Sport. And I repeat: That's why I own both titles, But you have to acknowledge the strengths of each title, because they are all great in their own niche focus, and they all have short comings. And it is the duty of the fans to discuss these things in open forums to let the devs know what they need in A racing title. And the top needs within the focus is included in the racing title. My favorite title is PCARS2 because it meets most of my demands, but even it can't compete with GT Sport graphically. GT Sport falls short in A lot of areas but graphics is not one of them (IMO). I don't need to see the engine, as long as it works within the realms of reality is good for me.
My Priority is:
#1 Physics and Conditions
#2 Wheel Implementation
#3 Race Regulations
#4 Track List
#5 Car List
Unless our priorities are the same we will never see eye to eye, you don't have to agree with me, but just respect the priorities.
And I respect 360° of Cockpit Interior is not your preference, but it is more detail than any other dev. (Which was my initial point) Maybe I should have said all the many points Digital Foundry compared are more detailed graphically. I believe Forza Vista is no longer in Forza Motorsport, So you can't see the engine anymore. So we really can't count engine detail for Forza Motorsport. But Forza Motorsport Does have superior sound and crash effects in my opinion. The crashes are violent and scary While GT Sport is like bumper cars which I HATE! But Graphic Detail I agree with Digital Foundry. GT Sport is Photo Realistic. And the replays OMG! They look like A real live race. I spend as much time watching my replays as I spend racing.
If Only we could get Polyphony, Turn 10, Slightly Mad Studios, and Kunos Simulazioni to work together for the Ultimate Racing Simulator
Slightly Madd Studios: Does the Physics and Conditions
Kunos Simulazioni: Does the Force Feedback Wheel Implementation
Polyphony Digital: Does the Graphics
Turn 10: Does the Track Laser Scanning and Livery Editor
Now it's my turn to because Forzavista is very much alive in FM7 and can even be used on the track now.
But it's not adding more detail, its just putting the detail in the way of the rear facing camera. That's all it's doing, the detail is still very much there in the other games, they just choose to not unnecessarily block the rear-facing camera with rear seats, as it makes more sense to actually see what you're racing.
That's like saying because GTS doesn't allow you to pan across the exterior of the car with joysticks, like other games too, then that means that they have less detail within the model. Yeah, no, that just sounds absurd. PD does have great detailed models, they just choose to put it in different places, like T10 and engine bays.
Thats a different subject entirely from what you're describing. If not, than you're just not portraying it in that way, at least.
Yes, that digital foundry video did show that they have better materials and shaders. However, they are also not immune to really odd and bad inconsistencies within the game.
I recommend you take a look at these two posts:
I acknowledge that this is the demo, and things might be different on the full release. I, however, don't have the game so I wont be able to check that.
Yes it is. It's a majorly touted feature by them, so I'm not sure where you have heard that.
You're right in that regard, they're lighting model is still top-notch over pretty much all competition, they have an edge with that. As for replays, I also agree, I very much enjoy watching them. However, I can't help but notice that while the replays look wonderful, the actual gameplay can look a bit dreary and bland at times.
It's not implemented the way it was in FM6. I don't see it
Are you even serious right now? It's such an odd question, considering the context, that I really can't tell.
Sorry Bro, It's not the way it was in FM6, I tried to change my statement before you read it but too late I saw UKMikey's video .
Yes it is. It’s just not as in depth with the info tabs anymore. You can still pan around the car and open up various parts.
How do you access it??????
NEVER MIND, I FOUND IT.
You have access to it in the main garage. You have access to it in the car selection tabs even. Hell you have access to it before you even race on a track. It's there, but also note what @McLaren has said.
I see what you mean now ImaRobot, You can see the rear interior from the outside of the car, but not while driving. I don't like it but it's good to know. Thanks for being patient while I was in ignorance.
I've been critical of GT for years. It's not a blind loyalty to Forza or anti-GT fanboy hate crusade. I still give due credit, but PD has really fumbled a lot for the past decade. Credit where due, GT Sport looks pretty. GT5 and GT6 were awful mixed bags, and I was highly critical of that, but if you took out the 80% of the game that was outdated garbage, the 20% made for PS3 was very pretty. On PSX and PS2 the GT games were visually impressive for their respective platforms. I've always given credit for that and still give Sport credit for being pretty now.
It's just a shame that GT5 through GT Sport come up so short elsewhere. Sure, FM7 may not be as pretty, at least on the old Xbox One, but I'd still much rather play FM7.
You pointed out that rear seats in the rear view in GTS, as if that means quality and attention to detail.
Engines, interiors, trunks, and boots are also details.
To say one detail is more important is a little odd, but I'll go with it.
I'd rather have the engine detailed than the back seats.
So in that case, FM7 > GTS.
FM7 > GTS
Close call, GTS probably has more force, which translates to good ffb for what seems like a lot of people.
I'm pretty sure FM7 is actually set to have more available race restrictions for online lobbies, but I haven't seen GTS's.
Less than a no contest. Akin to a 30 year old man beating up preschoolers.
GTS, but it kinda feels like it needs a * to mark it. Given the low count, amount of duplicates for race cars, and fake cars, combined with a short track list that grows shorter to GT5P measures when talking real-world tracks.
Just saying, It's probably easier to make 20% of the content, over twice as much time.
I doubt you'd call it an achievement for someone to take 8 years to release 80 cars and 8 tracks that looks slightly better than GTS, right?
Once again, GT has improved by a small amount. Still no contest.
There is no doubt GT Sport is an achingly beautiful creation, but that is just about all it has going for it. It's an offence to even call it "Gran Turismo" while having no Gran Turismo mode. As @CSLACR said there, 20% of the content made in twice as much time means it was hardly a challenge to make it pretty.
Forza might be rough around the edges, but even without several features available yet (Forzathon, Market Place, Leagues) it is still far beyond what GTS has to offer as a game.
Might as well compare the game cover art.
I was driving the Mégane RS and the Honda CRX earlier. The Mégane RS has a correctly working RenaultSport monitor on the dashboard, the CRX has a functioning clock (at the correct time too). And I'm quite sure just about every car has these kind of little details in it. Whoever says Turn10 don't pay attention to detail are insane.